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@play0x20.bsky.social
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Play Salvage Unlimited on Steam store.steampowered.com/app/3961130/…

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0x20 @play0x20.bsky.social · 25/09/2026
Excited to announce that Rift Rat, one of my entries for the Underwater jam, is now available to play on Itch. play0x20.itch.io/rift-rat #gamedev #indiedev #GodotEngine #UnderwaterJam
play0x20.itch.io
Rift Rat by 0x20
EXPLORE // FIGHT // SURVIVE
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0x20 @play0x20.bsky.social · 19/09/2026
Added interactive info terminals to my 6DOF game. Working on how messages are displayed, the UI, and how players interact with them. #gamedev #indiedev #GodotEngine #UnderwaterJam
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0x20 @play0x20.bsky.social · 16/09/2026
Installed a developer console to make adding features to a level creator easier. Voxel cave generation, plus the ability to place nodes and save the scene to a file, should be a huge time saver. github.com/jitspoe/godo... #gamedev #indiedev #GodotEngine
github.com
GitHub - jitspoe/godot-console: Dev console addon for Godot engine.
Dev console addon for Godot engine. Contribute to jitspoe/godot-console development by creating an account on GitHub.
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0x20 @play0x20.bsky.social · 06/09/2026
The third enemy type is working. It switches between firing and moving using A* navigation. #gamedev #indiedev #GodotEngine #UnderwaterJam
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0x20 @play0x20.bsky.social · 02/09/2026
Starting to put the cave environment together. A huge surface door leads into a massive system. #gamedev #indiedev #UnderwaterJam #GodotEngine
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0x20 @play0x20.bsky.social · 29/08/2026
Made some decent progress on my 6DOF game. Added energy and shield pickups, along with voxel cave generation. #gamedev #indiedev #GodotEngine #6dof #materialdefender
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0x20 @play0x20.bsky.social · 26/08/2026
Working on a little game loop prototype with the team for the Underwater Jam. #gamedev #indiedev #UnderwaterJam #GodotEngine
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0x20 @play0x20.bsky.social · 23/08/2026
6DOF controller that I prototyped last night along with some mines and splash damage. #gamedev #indiedev #GodotEngine #6dof #materialdefender
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0x20 @play0x20.bsky.social · 20/08/2026
Got the sleep dart working! It knocks out guards for 2 minutes. 💤💤💤 #gamedev #indiedev #stealthgame #GodotEngine
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0x20 @play0x20.bsky.social · 10/08/2026
Got the EMP projectile working! It can now disable security cameras and fluorescent lights when it hits them. 🐈‍⬛+⚡=📴 #gamedev #indiedev #stealthgame #GodotEngine
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0x20 @play0x20.bsky.social · 25/07/2026
Vents were problematic, specifically the interaction between CharacterBody3D and PhysicsBody3D. Floor-level vents now pop off and fall over naturally. Entering floor-level vents was another issue, so I added a mini jump that allows Max to hop onto low ledges. #gamedev #indiedev #GodotEngine
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0x20 @play0x20.bsky.social · 11/07/2026
Updated the email interface with threaded messages and finally wired up the status bar at the bottom so it's more unique for each employee. Added a whole bunch of new emails too! 🐈‍⬛ #gamedev #indiedev #GodotEngine #screenshotsaturday
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0x20 @play0x20.bsky.social · 02/07/2026
#gamedev #indiedev #GodotEngine I used signals to update the Mission Briefing objectives and notes in real time as the player discovers clues and completes objectives throughout the level. 🐈‍⬛
Mission Briefing objectives and notes.
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0x20 @play0x20.bsky.social · 27/06/2026
#gamedev #indiedev #GodotEngine Adding the hacking mini-game to the server farm area of the level and beginning to create mission objectives. 🐈‍⬛
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0x20 @play0x20.bsky.social · 15/06/2026
#gamedev #indiedev #GodotEngine Adding wall art to the office. Japanese paintings and math posters. It really ties the room together!
Japanese paintingMath posters
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0x20 @play0x20.bsky.social · 13/06/2026
#gamedev #indiedev #GodotEngine #screenshotsaturday Books, lots of books. It still needs more but it's a start!
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0x20 @play0x20.bsky.social · 06/06/2026
#gamedev #indiedev #GodotEngine Some window dressing added to the game in the form of random spiders that appear throughout the maze. They should provide visual reference points when navigating larger mazes. play0x20.itch.io/max-hackr-4
Maze spiders.
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0x20 @play0x20.bsky.social · 05/06/2026
#gamedev #indiedev #GodotEngine Added the objective location arrow to the hacking game. Now when you interact with exploits there is a random chance to discover the direction of the objective. It should be helpful in larger mazes! play0x20.itch.io/max-hackr-4
MAX HACKR V4.0
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0x20 @play0x20.bsky.social · 29/05/2026
The new itch page for MAX HACKR V4.0 is now live with a browser-playable version of the game. I'm still figuring out what to add next so feedback is appreciated! play0x20.itch.io/max-hackr-4 #gamedev #indiedev #GodotEngine
play0x20.itch.io
MAX HACKR V4.0 by 0x20
Hack hostile networks, evade detection, and complete the objective before the trace hits 100%.
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WebDesignMuseum @webdesignmuseum.org · 25/05/2026
On May 25, 1995, three web designers - Jeffrey Zeldman, Steve McCarron, and Alec Pollak - created an official website for Batman Forever. At the time, it was one of the first web projects that used the WWW service as a marketing and visual medium. #WebDesignHistory
Batman Forever website in 1995
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0x20 @play0x20.bsky.social · 24/05/2026
The maze has been updated with a variable number of sections that the container pans between. This should work well for scaling difficulty in the future. #gamedev #indiedev #GodotEngine
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0x20 @play0x20.bsky.social · 23/05/2026
Creating a hacking mini-game where you traverse a maze as a data packet. It’s randomly generated and will scale with difficulty. Some paths will increase trace detection speed. More features to come. Still early days, but it’s starting to take shape. #indiedev #gamedev #GodotEngine
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0x20 @play0x20.bsky.social · 09/05/2026
#gamedev #GodotEngine #indiedev The restricted area door code hidden under Chuck's desk. Peak '90s IT security.
Restricted area codeDoor code interface container
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0x20 @play0x20.bsky.social · 08/05/2026
#gamedev #GodotEngine #indiedev Adding rotating vent turbines and mission failure after falling through.
Vent turbineMission failed
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0x20 @play0x20.bsky.social · 03/05/2026
#gamedev #GodotEngine #indiedev Working on more in-game emails. Nothing says “quality” like a company named Quick and Cheap HVAC.
Quick and Cheap HVAC email
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0x20 @play0x20.bsky.social · 24/04/2026
#gamedev #GodotEngine #indiedev Grappling hook checkout schedule is in. Localization turned out to be interesting.
Max finds the checkout schedule.Grappling hook checkout schedule.
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0x20 @play0x20.bsky.social · 20/04/2026
#gamedev #GodotEngine #indiedev Lab after hours. The space is coming together. Adding lots of chem barrels and supplies.
Max exploring the lab.
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0x20 @play0x20.bsky.social · 17/04/2026
#gamedev #GodotEngine #indiedev Blocking out more of the main lab and creating little puzzles as I go.
Catwalk in the main lab.
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0x20 @play0x20.bsky.social · 13/04/2026
#gamedev #GodotEngine #indiedev Target tracking with the third-person camera. Launcher rotates like a turret, following the camera’s forward direction. Crosshair aligned to the raycast collision point and normal.
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0x20 @play0x20.bsky.social · 11/04/2026
#gamedev #GodotEngine #indiedev Prototype projectile launcher animations and user interface. Sleep darts, EMP, and distraction settings.
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0x20 @play0x20.bsky.social · 09/04/2026
#gamedev #GodotEngine #indiedev Updated mail system interface. That retro corporate terminal vibe.
Max reading emails.
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0x20 @play0x20.bsky.social · 07/04/2026
#gamedev #GodotEngine #indiedev Updated models, lighting, and materials. Max loves to explore 🐈‍⬛
Max explores a dimly lit office complex.
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Lost Host Indie Game // Wishlist on Steam🚗 @gestlt.bsky.social · 03/04/2026
Law-abiding citizen.. #gamedev #indiegames #losthost #games
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aeiou @aeioufootball.bsky.social · 28/03/2026
If I have one tip to make your game look better, its to spend more time thinking about lighting. Been touching up some lighting this week and it goes a LONG WAY. #indiedev #screenshotsaturday #godot #indiegame #steam
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0x20 @play0x20.bsky.social · 06/03/2026
Been working with a talented 3D artist on a vertical slice/demo for a stealth espionage game where you play as a cat infiltrating an office complex to uncover their mysterious origin. #TeaseYaGame #GodotEngine #gamedev #indiedev 🐈‍⬛🐈‍⬛🐈‍⬛
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0x20 @play0x20.bsky.social · 21/02/2026
Creating puzzles for a stealth espionage game concept. #GodotEngine #gamedev #indiedev #screenshotsaturday
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JanduSoft - Porting & Publishing worldwide 🌍 @jandusoft.bsky.social · 18/02/2026
🙋 Hey friends, welcome to a new #WishlistWednesday! The Steam Wishlist are very important, so: 🕹️ Share your Steam page here 🔁 Repost this thread 💫 And don't forget to add the other games to your wishlist! #UnrealEngine #Unity #GameMaker #Godot #IndieGame
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Kenney @kenney.nl · 17/02/2026
Big teaser but I've been working on a 'boomer shooter creator'. It comes with a sprite editor, a sound creator, a map editor and even visual scripting. You can create/play games, share them on Steam Workshop or... export to Godot! ✨ More on that soon.
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0x20 @play0x20.bsky.social · 09/02/2026
Prototype road vehicle course with a pickup truck and props. Testing Godot Jolt physics and vehicle implementation. #Godot #gamedev #indiedev
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0x20 @play0x20.bsky.social · 08/02/2026
Salvage Unlimited will be appearing in the upcoming Steam Next Fest 👉 February 23rd to March 2nd. Play the demo now on Steam: store.steampowered.com/app/3961130/... #SteamNextFest #indiegame #gamedev
store.steampowered.com
Salvage Unlimited on Steam
Salvage Unlimited puts you in the captain’s seat of a small salvage company. Accept contracts, use your boat’s sonar to locate wrecks hidden beneath the water, and bring your finds back to port to com...
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0x20 @play0x20.bsky.social · 04/02/2026
Procedural tree generator in the browser. #threejs
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0x20 @play0x20.bsky.social · 28/01/2026
Prototyping a submersible controller in Godot. Controls are mostly linear so far, but I’m looking to implement more dive planes next. #Godot #gamedev #indiedev
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This Is Not My Room @thisisnotmyroom.bsky.social · 15/01/2026
Something lurks just past the door… You relied on your toys to keep the monsters away before—but this isn’t your room anymore. The rules have changed. Will they still keep you safe? #indiehorror #horrorgame #indiedev #gamedev
Concept art of the Bedroom level for the game 'This Is Not My Room'
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Smitner @smitner.studio · 15/01/2026
Be within the first 100 members of the Godot Digg community, I dare you. #Godot #GodotEngine digg.com/godot
digg.com
Godot Community | Digg
welcome to all godot devs.
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Keenan (SCAVENGER ZERO Dev) @scavengerzero.bsky.social · 08/01/2026
New set for version 0.2.5 along with updated planet visuals #indiedev #indiegame #mecha #roguelike
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BlueNightingale | PLUSHIE PREORDER UNTIL OCT31st! @bluenightingale.bsky.social · 07/01/2026
Wip for golem mini boss, still gotta tweak the feel of it, more on devblog below! #indiedev #gamedev
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ClaeysGames @claeysgames.bsky.social · 03/01/2026
Interview with Lee R Wilson started on the indieden twitch channel! Lee R Wilson worked on games like Halo: Reach, Ghost of Tsushima, Destiny and more! And movies like Deep Blue Sea and The 5th Element! Come check it out! www.twitch.tv/theindieden #indiedev #gamedev #gaming #games
twitch.tv
TheIndieDen - Twitch
Interview with Lee R Wilson
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Lukas Schneider 🌳 @erlkoenig.games · 02/01/2026
Finally got around to implementing proper swimming mechanics 🦦 #gamedev #indiegamedev #unity3d
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Lukas Schneider 🌳 @erlkoenig.games · 10/12/2025
Finetuning water reflections 🪞 #indiegamedev #gamedev #unity3d #realtimevfx #shader
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0x20 @play0x20.bsky.social · 04/12/2025
The Salvage Unlimited Demo is out now on Steam. store.steampowered.com/app/3961130/... #gamedev #steam #indiegame
store.steampowered.com
Salvage Unlimited on Steam
Salvage Unlimited puts you in the captain’s seat of a small salvage company. Accept contracts, use your boat’s sonar to locate wrecks hidden beneath the water, and bring your finds back to port to com...
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