Sign in

0x20

@play0x20.bsky.social
49 followers 68 following 69 posts

Play Salvage Unlimited on Steam store.steampowered.com/app/3961130/…

PostsRepliesMedia
0x20 @play0x20.bsky.social · 25/09/2026
Excited to announce that Rift Rat, one of my entries for the Underwater jam, is now available to play on Itch. play0x20.itch.io/rift-rat #gamedev #indiedev #GodotEngine #UnderwaterJam
play0x20.itch.io
Rift Rat by 0x20
EXPLORE // FIGHT // SURVIVE
2177
0x20 @play0x20.bsky.social · 19/09/2026
Added interactive info terminals to my 6DOF game. Working on how messages are displayed, the UI, and how players interact with them. #gamedev #indiedev #GodotEngine #UnderwaterJam
0144
0x20 @play0x20.bsky.social · 16/09/2026
Installed a developer console to make adding features to a level creator easier. Voxel cave generation, plus the ability to place nodes and save the scene to a file, should be a huge time saver. github.com/jitspoe/godo... #gamedev #indiedev #GodotEngine
github.com
GitHub - jitspoe/godot-console: Dev console addon for Godot engine.
Dev console addon for Godot engine. Contribute to jitspoe/godot-console development by creating an account on GitHub.
080
0x20 @play0x20.bsky.social · 06/09/2026
The third enemy type is working. It switches between firing and moving using A* navigation. #gamedev #indiedev #GodotEngine #UnderwaterJam
0133
0x20 @play0x20.bsky.social · 02/09/2026
Starting to put the cave environment together. A huge surface door leads into a massive system. #gamedev #indiedev #UnderwaterJam #GodotEngine
062
0x20 @play0x20.bsky.social · 29/08/2026
Made some decent progress on my 6DOF game. Added energy and shield pickups, along with voxel cave generation. #gamedev #indiedev #GodotEngine #6dof #materialdefender
0101
0x20 @play0x20.bsky.social · 26/08/2026
Working on a little game loop prototype with the team for the Underwater Jam. #gamedev #indiedev #UnderwaterJam #GodotEngine
1142
0x20 @play0x20.bsky.social · 23/08/2026
6DOF controller that I prototyped last night along with some mines and splash damage. #gamedev #indiedev #GodotEngine #6dof #materialdefender
092
0x20 @play0x20.bsky.social · 20/08/2026
Got the sleep dart working! It knocks out guards for 2 minutes. 💤💤💤 #gamedev #indiedev #stealthgame #GodotEngine
0112
0x20 @play0x20.bsky.social · 10/08/2026
Got the EMP projectile working! It can now disable security cameras and fluorescent lights when it hits them. 🐈‍⬛+⚡=📴 #gamedev #indiedev #stealthgame #GodotEngine
282
0x20 @play0x20.bsky.social · 25/07/2026
Vents were problematic, specifically the interaction between CharacterBody3D and PhysicsBody3D. Floor-level vents now pop off and fall over naturally. Entering floor-level vents was another issue, so I added a mini jump that allows Max to hop onto low ledges. #gamedev #indiedev #GodotEngine
072
0x20 @play0x20.bsky.social · 11/07/2026
Updated the email interface with threaded messages and finally wired up the status bar at the bottom so it's more unique for each employee. Added a whole bunch of new emails too! 🐈‍⬛ #gamedev #indiedev #GodotEngine #screenshotsaturday
0104
0x20 @play0x20.bsky.social · 06/07/2026
Awesome.
000
0x20 @play0x20.bsky.social · 02/07/2026
#gamedev #indiedev #GodotEngine I used signals to update the Mission Briefing objectives and notes in real time as the player discovers clues and completes objectives throughout the level. 🐈‍⬛
Mission Briefing objectives and notes.
071
0x20 @play0x20.bsky.social · 27/06/2026
#gamedev #indiedev #GodotEngine Adding the hacking mini-game to the server farm area of the level and beginning to create mission objectives. 🐈‍⬛
0103
0x20 @play0x20.bsky.social · 24/06/2026
This is really awesome looking. Nice work!
110
0x20 @play0x20.bsky.social · 23/06/2026
If I'm remembering correctly I spent the first two months of my first full Godot game creating the core gameplay loop, then the following four months on menus, the save/load system, controller support, and a ton of other little things.
010
0x20 @play0x20.bsky.social · 23/06/2026
This is really inspiring. Nice work!
110
0x20 @play0x20.bsky.social · 21/06/2026
Nice work!
010
0x20 @play0x20.bsky.social · 16/06/2026
Well done! The night sky with its stroke of color is very pleasing. What are you using for the clouds?
010
0x20 @play0x20.bsky.social · 15/06/2026
Congratz!
010
0x20 @play0x20.bsky.social · 15/06/2026
The subconscious really works overtime in the background defragging and consolidating random bits.
010
0x20 @play0x20.bsky.social · 15/06/2026
#gamedev #indiedev #GodotEngine Adding wall art to the office. Japanese paintings and math posters. It really ties the room together!
Japanese paintingMath posters
060
0x20 @play0x20.bsky.social · 13/06/2026
#gamedev #indiedev #GodotEngine #screenshotsaturday Books, lots of books. It still needs more but it's a start!
031
0x20 @play0x20.bsky.social · 12/06/2026
So much goes into custom engine dev. It was pretty much the norm back then. Incredible!
010
0x20 @play0x20.bsky.social · 06/06/2026
#gamedev #indiedev #GodotEngine Some window dressing added to the game in the form of random spiders that appear throughout the maze. They should provide visual reference points when navigating larger mazes. play0x20.itch.io/max-hackr-4
Maze spiders.
0103
0x20 @play0x20.bsky.social · 05/06/2026
#gamedev #indiedev #GodotEngine Added the objective location arrow to the hacking game. Now when you interact with exploits there is a random chance to discover the direction of the objective. It should be helpful in larger mazes! play0x20.itch.io/max-hackr-4
MAX HACKR V4.0
0113
0x20 @play0x20.bsky.social · 29/05/2026
The new itch page for MAX HACKR V4.0 is now live with a browser-playable version of the game. I'm still figuring out what to add next so feedback is appreciated! play0x20.itch.io/max-hackr-4 #gamedev #indiedev #GodotEngine
play0x20.itch.io
MAX HACKR V4.0 by 0x20
Hack hostile networks, evade detection, and complete the objective before the trace hits 100%.
0102
Reposted by 0x20
WebDesignMuseum @webdesignmuseum.org · 25/05/2026
On May 25, 1995, three web designers - Jeffrey Zeldman, Steve McCarron, and Alec Pollak - created an official website for Batman Forever. At the time, it was one of the first web projects that used the WWW service as a marketing and visual medium. #WebDesignHistory
Batman Forever website in 1995
1030547
0x20 @play0x20.bsky.social · 24/05/2026
The maze has been updated with a variable number of sections that the container pans between. This should work well for scaling difficulty in the future. #gamedev #indiedev #GodotEngine
052
0x20 @play0x20.bsky.social · 23/05/2026
Creating a hacking mini-game where you traverse a maze as a data packet. It’s randomly generated and will scale with difficulty. Some paths will increase trace detection speed. More features to come. Still early days, but it’s starting to take shape. #indiedev #gamedev #GodotEngine
083
0x20 @play0x20.bsky.social · 09/05/2026
#gamedev #GodotEngine #indiedev The restricted area door code hidden under Chuck's desk. Peak '90s IT security.
Restricted area codeDoor code interface container
063
0x20 @play0x20.bsky.social · 08/05/2026
#gamedev #GodotEngine #indiedev Adding rotating vent turbines and mission failure after falling through.
Vent turbineMission failed
082
0x20 @play0x20.bsky.social · 03/05/2026
#gamedev #GodotEngine #indiedev Working on more in-game emails. Nothing says “quality” like a company named Quick and Cheap HVAC.
Quick and Cheap HVAC email
082
0x20 @play0x20.bsky.social · 24/04/2026
#gamedev #GodotEngine #indiedev Grappling hook checkout schedule is in. Localization turned out to be interesting.
Max finds the checkout schedule.Grappling hook checkout schedule.
052
0x20 @play0x20.bsky.social · 20/04/2026
#gamedev #GodotEngine #indiedev Lab after hours. The space is coming together. Adding lots of chem barrels and supplies.
Max exploring the lab.
072
0x20 @play0x20.bsky.social · 17/04/2026
#gamedev #GodotEngine #indiedev Blocking out more of the main lab and creating little puzzles as I go.
Catwalk in the main lab.
082
0x20 @play0x20.bsky.social · 13/04/2026
#gamedev #GodotEngine #indiedev Target tracking with the third-person camera. Launcher rotates like a turret, following the camera’s forward direction. Crosshair aligned to the raycast collision point and normal.
084
0x20 @play0x20.bsky.social · 11/04/2026
#gamedev #GodotEngine #indiedev Prototype projectile launcher animations and user interface. Sleep darts, EMP, and distraction settings.
1102
0x20 @play0x20.bsky.social · 09/04/2026
#gamedev #GodotEngine #indiedev Updated mail system interface. That retro corporate terminal vibe.
Max reading emails.
173
0x20 @play0x20.bsky.social · 07/04/2026
#gamedev #GodotEngine #indiedev Updated models, lighting, and materials. Max loves to explore 🐈‍⬛
Max explores a dimly lit office complex.
0113
Reposted by 0x20
Lost Host Indie Game // Wishlist on Steam🚗 @gestlt.bsky.social · 03/04/2026
Law-abiding citizen.. #gamedev #indiegames #losthost #games
0115
Reposted by 0x20
aeiou @aeioufootball.bsky.social · 28/03/2026
If I have one tip to make your game look better, its to spend more time thinking about lighting. Been touching up some lighting this week and it goes a LONG WAY. #indiedev #screenshotsaturday #godot #indiegame #steam
34812
0x20 @play0x20.bsky.social · 06/03/2026
Been working with a talented 3D artist on a vertical slice/demo for a stealth espionage game where you play as a cat infiltrating an office complex to uncover their mysterious origin. #TeaseYaGame #GodotEngine #gamedev #indiedev 🐈‍⬛🐈‍⬛🐈‍⬛
093
0x20 @play0x20.bsky.social · 21/02/2026
Creating puzzles for a stealth espionage game concept. #GodotEngine #gamedev #indiedev #screenshotsaturday
092
Reposted by 0x20
JanduSoft - Porting & Publishing worldwide 🌍 @jandusoft.bsky.social · 18/02/2026
🙋 Hey friends, welcome to a new #WishlistWednesday! The Steam Wishlist are very important, so: 🕹️ Share your Steam page here 🔁 Repost this thread 💫 And don't forget to add the other games to your wishlist! #UnrealEngine #Unity #GameMaker #Godot #IndieGame
3166
0x20 @play0x20.bsky.social · 18/02/2026
store.steampowered.com/app/3961130/...
store.steampowered.com
Salvage Unlimited on Steam
Salvage Unlimited puts you in the captain’s seat of a small salvage company. Accept contracts, use your boat’s sonar to locate wrecks hidden beneath the water, and bring your finds back to port to com...
010
0x20 @play0x20.bsky.social · 18/02/2026
Thanks for creating the Linux launcher.
010
Reposted by 0x20
Kenney @kenney.nl · 17/02/2026
Big teaser but I've been working on a 'boomer shooter creator'. It comes with a sprite editor, a sound creator, a map editor and even visual scripting. You can create/play games, share them on Steam Workshop or... export to Godot! ✨ More on that soon.
1139154
0x20 @play0x20.bsky.social · 10/02/2026
Ryzen AI 7 PRO 350
000