Reposted by pixelhavokkJessica Cogswell 🌸 @jessicogs.bsky.social · 01/10/2026Exactly. I am tired of seeing the “I always knew”/“their work was actually bad” takes whenever allegations emerge. Sometimes—often, actually!—bad people find their way into good spaces and make good things. And you’re not better than the folks who were taken advantage of for “always knowing” 192549718
Reposted by pixelhavokkMinnMax @minnmax.com · 01/10/2026Jacob Geller is no longer a part of MinnMax. He won't be on content moving forward and we won't be publicly airing this week's episode of The MinnMax Show. We're in shock and deeply hurt. Thank you for your patience during this sensitive time. 22563431108
pixelhavokk @pixelhavokk.dcellgames.com · 23/09/2026to think about art holistically. it's really not that complicated. people want easy answers to the stuff they read or watch or play. but those answers aren't always easy, and it devalues the work to wish they were easier. and sometimes the answers you come to suck, and that's okay too. 000
pixelhavokk @pixelhavokk.dcellgames.com · 23/09/2026you seem really upset by this imaginary argument you've constructed in your head! take the work on it's own terms and think about it's choices with intention - it's fine if you do or don't like it at the end of it! opposing viewpoints are important in critique! i never stated otherwise! thanks! 001
pixelhavokk @pixelhavokk.dcellgames.com · 22/09/2026ppl really need to let art challenge them, i think art is a conversation! and when that art is confusing or unsatisfying or Not What You Wanted it's up to you to think about *what* those choices are trying to convey if you want your own thoughts meaninglessly spoonfed back to you, talk to an llm, 524567
Reposted by pixelhavokkAura/Moom @moomanibe.bsky.social · 22/09/2026It would not be an exaggeration to say Microsoft has singlehandedly obliterated a large % of the North American AAA industry at this point 4711170
pixelhavokk @pixelhavokk.dcellgames.com · 20/09/2026goodbye lara... provoker of thoughts... (i liked it) 070
Reposted by pixelhavokkToaks @sirtoaks.bsky.social · 16/09/2026Quaver fucking BALLIN'. Now we unbeatable fans have our own dunk gif made in blender grease pencil (that's right, I'm still just a 3D artist!) #unbeatable #blender #animation #quaver #fuckinballin 442992
Reposted by pixelhavokkmichelle! 🐟 wedding!!!! @eelbeats.bsky.social · 16/09/2026this is nothing #unbeatable (????? lmao) #eelbeatsart 914619
pixelhavokk @pixelhavokk.dcellgames.com · 16/09/2026fuck control is also coming out. im fucked. im so fucked. 150
Reposted by pixelhavokkmichelle! 🐟 wedding!!!! @eelbeats.bsky.social · 16/09/2026the girl next door #unbeatable #eelbeatsart 131443356
Reposted by pixelhavokkmichelle! 🐟 wedding!!!! @eelbeats.bsky.social · 15/09/2026as a lesbian working in the game industry, i refuse to be seen as a fascination or an aesthetic to others for wanting to place people like me in the things i have a hand in creating. to view it as simple pandering is aggravating to no end. let us fucking exist without scrutiny. 743047
pixelhavokk @pixelhavokk.dcellgames.com · 15/09/2026a mild inconvenience once again stopping me from going outside: "maybe spending 2000 dollars would fix me" ... does anyone have 2000 dollars they don't want 091
pixelhavokk @pixelhavokk.dcellgames.com · 15/09/2026im so jealous of all those folks with those fancy new macbooks that last for 3 trillion hours on one charge my laptop dies in 30 minutes on a good day.. it's trying it's best i guess, 1151
pixelhavokk @pixelhavokk.dcellgames.com · 10/09/2026exactly - i hate the implication that technical limitations definitionally cannot also be intentional choices. everything has an effect!! 0200
pixelhavokk @pixelhavokk.dcellgames.com · 10/09/2026we came to this same conclusion when planning out unbeatable and i felt so seen lmfao 1280
pixelhavokk @pixelhavokk.dcellgames.com · 10/09/2026the loading times don't matter so much as the fade to black and implied transition - it feels bigger to see link walk into a valley and load in a ways in than it is to realize the valley entrance is about 10 feet long and takes 5 seconds to traverse. games should leave more to the imagination! 130
pixelhavokk @pixelhavokk.dcellgames.com · 10/09/2026side-stepping the art direction convo entirely to say that without loading screens ocarina of time would feel absolutely minuscule, 6765
Reposted by pixelhavokkmichelle! 🐟 wedding!!!! @eelbeats.bsky.social · 01/09/2026wanted to try my hand at pixel art again LOL i forgot how . difficult it can be argh but this was fun... fom has been a nice game to play in my breaks and i shoved one of my dnd ocs in there.. he's having fun and games and making 1000 shovels to sell for tessarae #fieldsofmistria #dnd #eelbeatsart 0663
pixelhavokk @pixelhavokk.dcellgames.com · 31/08/2026if you have played through it in story mode already, the episode select will let you jump directly to the setpiece to replay it 130
pixelhavokk @pixelhavokk.dcellgames.com · 28/08/2026they're a little silly w it aren't they so many thing i've had to grab have menu items acting as glorified wrappers but with a confirmation box in front 000
pixelhavokk @pixelhavokk.dcellgames.com · 28/08/2026i was also running into odd issues there, but funnily enough if you can grab the private probuilder mesh property, call instantiate on it, and then save out that asset it all just seems to work? for my current use-case, anyways 010
pixelhavokk @pixelhavokk.dcellgames.com · 28/08/2026anyone ever hit the optimize your game button is it safe 2744
Reposted by pixelhavokkthe story is true @dcellgames.com · 26/08/2026Hi! WE'VE BEEN NOMINATED FOR THE WORLD SOUNDTRACK AWARDS. link for proof: www.worldsoundtrackawards.com/these-are-th... 19684169
pixelhavokk @pixelhavokk.dcellgames.com · 24/08/2026there's a menu option that does both these steps in a neat little package but it opens a confirmation box every time you call it (even when thru a script) and idk abt anyone else but i'd rather not hit "yes do the thing" 4 trillion times 020
pixelhavokk @pixelhavokk.dcellgames.com · 24/08/2026their documentation gives a function to save out mesh data but it breaks all your lightmap uvs. i look in the source and they're not even using it internally to save objects instead they have another little private function that does the actual thing i need but you cant access it bc ????? 130
pixelhavokk @pixelhavokk.dcellgames.com · 24/08/2026why is probuilder the way it is doing automation and i have to use reflection to properly strip pb scripts because the "ProBuilderShape" class can't be accessed through code, and it force-adds "ProBuilderMesh" (the only thing the documentation *says you need to delete*) i hate it here 380
Reposted by pixelhavokkCamille Cee @camillecee.bsky.social · 19/08/2026It's been long enough, so I finally updated my portfolio with all the DLC anims for unbeatable for you to peruse and make cursed edits we love you for. Enjoy! (please don't rip/upload them anywhere else like TSR or the likes without attribution, thanks!) camillecee.weebly.com/dlc.htmlcamillecee.weebly.comDLCMASSIVE SPOILERS AHEAD - look at your own risk if you haven't finished the game yet 921446
pixelhavokk @pixelhavokk.dcellgames.com · 13/08/2026sayolara..! practicing more environment painting.. 024187
pixelhavokk @pixelhavokk.dcellgames.com · 09/08/2026i still have no idea who they are but i love them,, 040
pixelhavokk @pixelhavokk.dcellgames.com · 06/08/2026We’re keeping it in mind. I recently did some optimizations to get memory usage across the game below 8 gigs. The game should now be fine on those systems. We haven’t updated the reqs because I don’t have the hardware or time to verify a bunch of new configs, and therefore I can’t make promises. 1230
Reposted by pixelhavokkstar @starapture.bsky.social · 04/08/2026here's the anim/art i did for no eulogies! watch it it's awesome www.youtube.com/watch?v=LiRF... 230349
Reposted by pixelhavokkmichelle! 🐟 wedding!!!! @eelbeats.bsky.social · 05/08/2026the teto candids i did for the no eulogies mv for @dcellgames.com / @jamies.page !! you may notice a certain baka trio... #unbeatable #eelbeatsart 9988253
Reposted by pixelhavokkmichelle! 🐟 wedding!!!! @eelbeats.bsky.social · 05/08/2026heres my beats for the no eulogies mv by @dcellgames.com and @jamies.page !! had a lot of fun with the lighting for this set ❤️ #unbeatable #eelbeatsart 2654146
pixelhavokk @pixelhavokk.dcellgames.com · 29/07/2026(not to jump into a random post! but) while i can't at all promise the game will get 'better' in that regard for you (and don't feel compelled to play it just because of me), i can promise that if it feels raw it's because RJ and I have both struggled with fairly severe ADHD for our entire lives 100
Reposted by pixelhavokkCamille Cee @camillecee.bsky.social · 28/07/2026ace attorney unbeatable when @dcellgames.com 325647
Reposted by pixelhavokk❤️jamie p!💚 @jamies.page · 28/07/2026this shot cost me approximately 50 bucks 18795128
Reposted by pixelhavokkmichelle! 🐟 wedding!!!! @eelbeats.bsky.social · 28/07/2026here's the chara art that i made with rj's awesome concepts.. was a lot of fun trying to interpret beat's hair different but still the same and also making the big teto drill hehe.. i hope everyone likes the lil details i put in! watch the MV now!!! www.youtube.com/watch?v=LiRFOeh0jNE #eelbeatsart 4583140
pixelhavokk @pixelhavokk.dcellgames.com · 28/07/2026some of the art i did on the No Eulogies MV,, i also handled a lot of the editing and mograph (alongside @starapture.bsky.social!) 1453113
Reposted by pixelhavokkrj @rj.dcellgames.com · 28/07/2026here are my redesigns for beat and teto that @eelbeats.bsky.social turned into the actually good looking ones everyone else who drew things for the video based their work on 318329