Pim de Wit @pim.dev · 14/01/2026i recently started "drawing" mermaid graphs in my markdown files - its much clearer than writing out the relations between systems imo. 060
Pim de Wit @pim.dev · 11/04/2025<0.1ms realtime render time (M2) #webgpu #creativecoding #threejs 081
Pim de Wit @pim.dev · 23/11/2024Thinking of rewriting this from Babylonjs to vanilla webgpu, I don't use that many of bjs' features, and I reckon i can reduce the file size drastically. The javascript is currently around 1MB(gzipped). 160
Pim de Wit @pim.dev · 21/11/2024Couple more iterations I thought were pretty. #webgpu #babylonjs #generative #creativecoding #typescript 170
Pim de Wit @pim.dev · 20/11/2024I did some generative stuff using WebGPU! I am super proud and happy how these turned out, to a point where I want to do a little series of these graffiti-inspired abstract objects. All composed and rendered with @babylonjs.bsky.social #babylonjs #webgpu #procedural #generative 2151
Pim de Wit @pim.dev · 19/11/2024Multithreaded voronoi gen 🍳 #webgpu #creativecoding #generative #procedural #webgl 2281
Pim de Wit @pim.dev · 13/11/2024Maybe an audio visualiser(?) #webgpu #webgl #three #creativecoding 060
Pim de Wit @pim.dev · 08/11/20242048 planes, 1 shader with alphatest and a lil sinewave vertex wiggle based on Y position. Alpha texture by Florian Elie: www.artstation.com/eels 000
Pim de Wit @pim.dev · 08/11/2024Did a quick 3-hour grassy sketch using Three 🤭 #webgpu #webgl #three 3160