Reposted by Fran GarcíaYiyi @yiyiwzhang.bsky.social · 15/08/2025no shade to the excellent people over at Arc but they really should've gone with my pitch for the Twins announcement. HUGE MISTAKE 162
Reposted by Fran GarcíaLaura Michet @lmichet.bsky.social · 24/02/2025The launch date trailer is now out for Skin Deep: www.youtube.com/watch?v=4SvX... You can also get the demo here: store.steampowered.com/app/301280/S...youtube.comSKIN DEEP | Coming to PC April 30YouTube video by Annapurna Interactive 59938
Reposted by Fran GarcíaHeart Machine @heartmachine.bsky.social · 12/03/2025Some of our team will be at Game Developers Conference! If you see us around SF, say hi! (alsobuywishlistourgames) 1538
Reposted by Fran GarcíaChristian Sparks @hippowombat.bsky.social · 12/03/2025So stoked to get to finally share - I'm traveling to The Netherlands in April to deliver a joint talk on the procedural generation tech I co-developed with my supervisor during my time at @heartmachine.bsky.social, for EPC! @everythingproc.bsky.social 76311
Reposted by Fran GarcíaHeart Machine @heartmachine.bsky.social · 24/12/2024We are now on Patreon. We've been making titles we are extremely proud of for 10 years now, and we want to make sure we can stick around another 10. We hope that you enjoy the content and inside access that we’ll be providing here. Thank you so much for your support. www.patreon.com/c/heartmachi...patreon.comGet more from Heart Machine on PatreonPatreon is empowering a new generation of creators. Support and engage with artists and creators as they live out their passions! 09532
Reposted by Fran GarcíaMatt Nava @mattnava.bsky.social · 23/11/2024Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted. 231337323
Reposted by Fran GarcíaSol Brennan (3D Character TA) @wuffles.bsky.social · 19/11/2024I just got laid off. Gutted. I loved Heart Machine. They were good to me. My only regret is that I couldn't stay. Character rigger of 12+ yrs, 2 GDC talks, 1 Gnomon talk, VES nominee, etc. Spider-Man PS4, The Order:1886, Hyper Light Breaker. All info here: tinyurl.com/3ccdcmdc #gamedevjobslinkedin.comSol Brennan - Heart Machine | LinkedInA highly enthusiastic technical artist with a strong interest in rigging and animation… · Experience: Heart Machine · Education: University of Abertay Dundee · Location: Vashon · 500+ connections on LinkedIn. View Sol Brennan’s profile on LinkedIn, a professional community of 1 billion members. 94967438
Reposted by Fran GarcíaDanni W. 🌱 @dpandaheart.bsky.social · 10/11/2024Wishlist link💛✨️ store.steampowered.com/app/1534840/...store.steampowered.comHyper Light Breaker on SteamEnter the Overgrowth, a new realm in the world of Hyper Light. Play alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King. 1215
Fran García @phrancis.bsky.social · 27/10/2024This breakdown is the result of a test I took long time ago where I met Alan Lee, the guy who changed the course of my career. For some time I was known by the watermelon guy (I was hired at #Rockstar and assigned the task of breaking vegetables because of this) #vfx www.artstation.com/artwork/WPGzGartstation.comFX - Watermelon explosion breakdown, Francisco Garcia-Obledo OrdoñezFXs breakdown of this video: https://www.youtube.com/watch?v=gc7m8... 040
Reposted by Fran GarcíaJohn DeRiggi @johnderiggiart.bsky.social · 25/10/2024Base Player Skin, Blu Species for Hyper Light Breaker by @heartmachine.bsky.social! Concept @iramos.bsky.social, Art Direction by Alx Preston, Rig @wuffles.bsky.social & @blakboks.bsky.social, Action Pose @afraux.bsky.social & myself #characterart #gameart #gamedev #stylized #hyperlightbreaker 16216
Fran García @phrancis.bsky.social · 26/10/2024During my time at @tuatara.bsky.social I had the pleasure to work on #SolarAsh from @heartmachine.bsky.social on many different kind of VFXs. This one is a sneak peak of some combat VFXs for the game. Kudos to @klemen.bsky.social and Thomas from Tuatara #gamedev www.artstation.com/artwork/3qvelmartstation.comSOLAR ASH - Combat VFX, Tuatara GamesTuatara was responsible for the creation of a whole suite of VFX for combat and enemies in close collaboration with Heart Machine. A large emphasis was put on anticipation and readability of various a... 0122
Fran García @phrancis.bsky.social · 26/10/2024Maybe the most known VFX I’ve ever done. Because of my past as an art generalist, when I moved to VFX in 2005, most the techniques had to be basic and relied more on inventive than nothing. Guys at BioWare told me they took it as reference for DA ❤️ #gamedev #vfx www.artstation.com/artwork/2qqRAartstation.comFX - Real Time Teleport breakdown, Francisco Garcia-Obledo OrdoñezFX used in Castlevania Lords of Shadow 2 when Dracula teleports. Software used: - 3ds Max 2014 - Photoshop CS6 - After Effects CS6 Song - Thomas Newman - "Power Of Denial" (American Beauty Soundtrack)... 0122
Fran García @phrancis.bsky.social · 26/10/2024Here is another breakdown of how I tackled the ocean of the iconic Gridlock’s map on Gears 4. It’s less fancy than a code based technique but hey, it worked :-) #gamedev #shader #realtimevfx www.artstation.com/artwork/0n0zyGartstation.comGears 4 - Gridlock's ocean VFX breakdown, Francisco Garcia-Obledo OrdoñezIt's been long since I publish a breakdown. This is something I made back in 2016 when working at @splashdamage on #Gears4. I had the opportunity to work on the water of this franchise iconic map, Gri... 0134
Fran García @phrancis.bsky.social · 26/10/2024Some time ago I shared the process I followed for creating the blood on #AssassinsCreed 3 Remaster. Thanks to 80lv for publishing it #gamedev #realtimevfx 80.lv/articles/001...80.lvMaking Blood VFX in Assassin's Creed 3Francisco Garcia-Obledo shared the way he and his colleagues improved the blood in Assassin's Creed 3 Remastered. 1277
Fran García @phrancis.bsky.social · 26/10/2024My reel is older than the sun and I worked on many more projects. But, to this day, what people remember the most about my work is what I did for #Castlevania Lords of Shadow 2 #gamedev #realtimevfx youtu.be/GVWZGtUV5Ps?...youtu.beVFX Demo Reel by Francisco García-ObledoYouTube video by Francisco Garcia-Obledo 0141
Reposted by Fran GarcíaJohn DeRiggi @johnderiggiart.bsky.social · 25/10/2024Base Player Skin, Tanu Species for #HyperLightBreaker by @heartmachine.bsky.social! Concept @iramos.bsky.social, Art Direction by Alx Preston, Rig @wuffles.bsky.social, Action Pose @fazwaz.bsky.social & myself #characterart #gameart #gamedev #stylized 35819
Reposted by Fran GarcíaHeart Machine @heartmachine.bsky.social · 23/10/2024For a full breakdown of our environment art process and workflow on Hyper Light Breaker, check out our latest dev blog post store.steampowered.com/news/app/153... 225464
Reposted by Fran GarcíaRami Ismail (رامي) @ramiismail.com · 28/04/2023If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place 166220961135