Reposted by Pema99Aura/Moom @moomanibe.bsky.social · 20/08/2026windows 10 users who refuse to upgrade club wins again 21632143
Reposted by Pema99Tobias A. Franke @thefranke.bsky.social · 01/05/2026I am very good at this, please hire me 6414
Reposted by Pema99Pema99 @pema99.bsky.social · 26/04/2026I made an experimental "GPU mode" in my toy shader debugger (pema.dev/hlsl/). It runs the shader on the GPU with WebGPU by transpiling to WGSL with the Slang compiler. You can click on a pixel to drop into the interpreter and start debugging. Also added image previews when you hover variables. :) 2338
Pema99 @pema99.bsky.social · 26/04/2026I made an experimental "GPU mode" in my toy shader debugger (pema.dev/hlsl/). It runs the shader on the GPU with WebGPU by transpiling to WGSL with the Slang compiler. You can click on a pixel to drop into the interpreter and start debugging. Also added image previews when you hover variables. :) 2338
Pema99 @pema99.bsky.social · 23/04/2026(🧵 1/6) Recently I've been working on an HLSL interpreter, which can execute shader code entirely on the CPU github.com/pema99/HLSLI... I used it to make a cute little interactive debugger demo. You can try it yourself at pema.dev/hlsl/ 56824
Reposted by Pema99onion person @junlper.beer · 19/04/2026genuinely one of the best songs of all time, it’s unbelievable that its almost 60 years oldtidal.comThe Velvet Underground - HeroinListen to Heroin on TIDAL 4282953
Reposted by Pema99orels1 @orels1.bsky.social · 24/12/2025I just pushed out v7.0.0 of my shaders, and while I wanted to do a full on fancy trailer and a bunch of other promotion stuff - I didnt want to delay it any further. So it is live now! 350+ commits, hundreds of lines of changelog, all free shaders.orels.sh Happy Holidays! ❤️ #unity3d #shaders 05718
Reposted by Pema99orels1 @orels1.bsky.social · 29/09/2025Its been a month since i started using @gingerbill.org 's Odin language, so I feel compelled to finally write something about that For context: I'm working on a little steamvr overlay tool in my free time. The goal is to learn more about steamvr and to write something lower level than i usually do 1152
Reposted by Pema99Zekk @zekk.dev · 19/08/2025🔷I've just released my soft outline shader!🔷 Do bloom-like effects on your avatar without post processing or screen effects! Vid has examples! 15% off for the first 48 hours!⬇️Link Below!⬇️ I am also doing a giveaway, like❤️, repost 🔁, and follow to enter! #VRChat #ZekkDev 717252
Reposted by Pema99Alex Mueller @lexdev.net · 06/08/2025We are looking for a Vulkan engineer to join our render team at IOI! Available locations are Copenhagen, Malmo and Barcelona. Feel free to reach out if you are interested or have question 😄 ioi.dk/careers?pane...ioi.dkIOI CareersWelcome to IOI Careers. Explore open jobs, and dive into our five unique studios across Copenhagen, Malmö, Barcelona, Istanbul, and Brighton. 0125
Reposted by Pema99RED_SIM @sim.red · 01/07/2025Light Volumes 2.0 will support baked 3D shadows for point and spot lights, and that's how it can be used! Thanks to @pema99.bsky.social for implementing this feature! 1014640
Reposted by Pema99Lionel Lemarié @hikey.org · 27/06/2025Want to do a quick photon mapping test, but it's a slow start because I spent most of the time so far playing with the debug rays instead. It does immediately show that the basic GPU hash rand I used is no good. #metalrt #rendering 0161
Pema99 @pema99.bsky.social · 26/06/2025What album or artist would you say profoundly reshaped the way YOU perceive music? 220
Reposted by Pema99RED_SIM @sim.red · 08/06/2025Area Light Volumes... Thanks to @pema99.bsky.social for implementing and contributing such an amazing feature to VRC Light Volumes! I can already imagine people using it as studio softboxes for photography! 1638
Reposted by Pema99d4rkpl4y3r @d4rkpl4y3r.bsky.social · 20/05/2025I made my fluid sim particles got towards the nearest light from the light volumes. youtu.be/i8PFoagQhP0youtu.beParticle gravity towards VRC Light Volume light directionYouTube video by d4rkpl4y3r 052
Reposted by Pema99passivestar @passivestar.bsky.social · 02/03/2025reflection probe any% world record 722012
Reposted by Pema99mjp @mjp123.bsky.social · 14/04/2025In today's new blog post, I try to provide some intuition and clear up some misconceptions about early Z cull behavior on desktop GPUs. Have a read if that interests you! therealmjp.github.io/posts/to-ear...therealmjp.github.ioTo Early-Z, or Not To Early-ZDepth In The Logical Rendering Pipeline Where Does Early-Z Fit In? When Does Early-Z Have To Be Disabled? Discard/Alpha Test Pixel Shader Depth Export UAVs/Storage Textures/Storage Buffers Forcing Ear... 317055
Reposted by Pema99Mykhailo Moroz @michael-moroz.bsky.social · 11/05/2025Slang can be made extremely close to GLSL/Shadertoy style of shaders by using a set of defines and typealiases, I've made a template in compute.toyts just for that compute.toys/view/1947 I also ported my most popular shadertoy using it: compute.toys/view/1948 1242
Reposted by Pema99レイレイ @lei-lei.bsky.social · 11/05/2025one of the curious things I try with different GPUs is r_colorMipLevels 1 in q3dm1 on Quake3 0111
Pema99 @pema99.bsky.social · 10/05/2025I wrote a blog post about mipmap level selection. pema.dev/2025/05/09/m... 1123655
Reposted by Pema99orels1 @orels1.bsky.social · 04/05/2025Just got the final assets of a logo + wordmark I'm planning to use for my shaders from @scjreal.bsky.social Wanted to shout out their work and how nice and smooth everything went. If you have some branding pieces you want to get done - you should check them out ❤️ 0314
Reposted by Pema99Sy Brand @tartanllama.xyz · 20/03/2025When programmers allocate memory, we simply remember to free it later 710019
Pema99 @pema99.bsky.social · 07/03/2025I stared at this for a good 20 seconds thinking it was an autostereogram... But it's actually just white noise 150
Reposted by Pema99Phasedragon @phasedragon.bsky.social · 01/03/2025VR Controllers should have scroll wheels 5284
Reposted by Pema99Cybershell @cybershell.bsky.social · 07/01/2025Damn this HorizontalScrollView and I have a lot in common 132812794
Pema99 @pema99.bsky.social · 17/02/2025Today I uploaded my Powder Toy in #VRChat creation as a world, so people who don't know me can play with it: vrchat.com/home/launch?... I also added 10 new elements, including a bunch of explosives which can push around particles when detonated, via a rudimentary wind simulation. 23111
Pema99 @pema99.bsky.social · 14/02/2025I made Powder Toy in VRChat! It supports several kinds of liquids and solids, including chemical reactions between them. It's done entirely with fragment shaders and cameras, so I can put it on my avatar. 512938
Reposted by Pema99strasz @strasz.bsky.social · 09/02/2025me linking this in slack feels like casting an aoe spell that targets every engineer in a huge radius 2235
Reposted by Pema99Robert Yang @radiatoryang.bsky.social · 02/12/2024no one really needs more polygons than half-life 2 1073339237
Pema99 @pema99.bsky.social · 01/12/2024I made a little 'underhanded' C# quiz, based on @dtolnay.bsky.social's excellent Rust quiz. Check it out pema.dev/csquiz/ :)pema.devC# Quiz 000
Pema99 @pema99.bsky.social · 14/11/2024For my first bluesky-exclusive post, behold, the less boring version of my avatar 250