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Pawsgineer

@pawsgineer.bsky.social
84 followers 328 following 303 posts

Experienced cat-piloted Engineer going broke as a #GameDev. Better way to bake textures in #Blender: git.new/pawsbkr-bsky #techart #godot #b3d #devops Open for work. pawsgineer.itch.io fiverr.com/pawsgineer youtube.com/@Pawsgineer patreon.com/Pawsgineer

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Reposted by Pawsgineer
Pawsgineer @pawsgineer.bsky.social · 22/06/2025
I have good news! PAWS: Bakery addon has been approved and is now available on #Blender Extensions: extensions.blender.org/add-ons/paws-bakery/ #b3d #addons #techart #opensource
extensions.blender.org
PAWS: Bakery
Texture Baking tools for Game-Ready pipeline by Pawsgineer
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Reposted by Pawsgineer
Pawsgineer @pawsgineer.bsky.social · 11/09/2025
Made a few wallpapers for screens in game/renders and decided to share them: pawsgineer.itch.io/qhd-wallpapers There is no way you can guess what is my fav color! 🫣 #inkscape #itchio
pawsgineer.itch.io
QHD Wallpapers by pawsgineer
CC0 wallpaper for your PC or game
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Reposted by Pawsgineer
Pawsgineer @pawsgineer.bsky.social · 08/09/2025
I have good news and good news. 1. Docs are here! paws-bakery.readthedocs.io 2. Now the meshes are sorted and you can see the matching high/low meshes. Tech writing is a struggle. I skipped English classes, so it was a struggle x4. Feedback, reviews and PRs are welcome! #b3d #gamedev #opensource
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Cyborganic @cyborganic.bsky.social · 14/09/2025
✨🎨 Blender for 3D design and animation 🤖🎶 Ableton for music production (yoy) 🎥💻 Davinci Resolve for editing You can bring your dreams into existence!
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Pawsgineer @pawsgineer.bsky.social · 11/09/2025
Made a few wallpapers for screens in game/renders and decided to share them: pawsgineer.itch.io/qhd-wallpapers There is no way you can guess what is my fav color! 🫣 #inkscape #itchio
pawsgineer.itch.io
QHD Wallpapers by pawsgineer
CC0 wallpaper for your PC or game
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Reposted by Pawsgineer
Feresloid @feresloid99.bsky.social · 09/09/2025
Fun fact(?), this project has a few personal details, like the books are all some of my favorite books (like the DaVinci Code, Sherlock Holmes, the LOTR books) And the paintings on the walls are nature screenshots of some of my favorite games (MGSV, Skyrim, The Witcher 3, and Uncharted)
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Pawsgineer @pawsgineer.bsky.social · 09/09/2025
Here's a short demonstrating the texture baking process with PAWS:Bakery. Thanks to glTF support in #Blender and #GodotEngine, import and export of assets with baked materials takes seconds. I've had no ability to do VO this time 😥 #3d #gamedev
youtube.com
Bake and export Blender model in 2 minutes
YouTube video by Pawsgineer
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Pawsgineer @pawsgineer.bsky.social · 09/09/2025
Here's a short demonstrating the texture baking process with PAWS:Bakery. Thanks to glTF support in #Blender and #GodotEngine, import and export of assets with baked materials takes seconds. I've had no ability to do VO this time 😥 #3d #gamedev
youtube.com
Bake and export Blender model in 2 minutes
YouTube video by Pawsgineer
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Pawsgineer @pawsgineer.bsky.social · 08/09/2025
I have good news and good news. 1. Docs are here! paws-bakery.readthedocs.io 2. Now the meshes are sorted and you can see the matching high/low meshes. Tech writing is a struggle. I skipped English classes, so it was a struggle x4. Feedback, reviews and PRs are welcome! #b3d #gamedev #opensource
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Tibo @heytibo.com · 06/09/2025
[Wild cosmos - devlog 2] Flexible platforms Wild Cosmos's steam page: s.team/a/3051070 Music provided by Chillhop Music Ian Ewing, Strehlow, Nosmoh - Convertible chll.to/91a66994 #gamedev #devlog #godotengine #wildcosmos
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Windpunk @klukdigital.bsky.social · 02/09/2025
New Trailer’s out! It has gliders, mechs, and cleaning the wasteland. Basically a normal Tuesday. 🌱✈️ Windpunk @ #BIGFallShowcase 2025 #trailertuesday
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Reposted by Pawsgineer
Pawsgineer @pawsgineer.bsky.social · 03/09/2025
Neat, got system testing set up in CI for my Blender addon. Now it builds, installs the addon, runs test bake in multiple Blender versions and compares baked images to the snapshot. Need to build my own docker images yet and maybe to do some cleanup. #b3d #devops #opensource
github.com
ci: add integration test by pawsgineer · Pull Request #47 · pawsgineer/b3d_paws_bakery
PAWS Bakery is a Blender add-on that speeds up the Texture Baking pipeline for Game-Ready assets - ci: add integration test by pawsgineer · Pull Request #47 · pawsgineer/b3d_paws_bakery
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Pawsgineer @pawsgineer.bsky.social · 03/09/2025
Neat, got system testing set up in CI for my Blender addon. Now it builds, installs the addon, runs test bake in multiple Blender versions and compares baked images to the snapshot. Need to build my own docker images yet and maybe to do some cleanup. #b3d #devops #opensource
github.com
ci: add integration test by pawsgineer · Pull Request #47 · pawsgineer/b3d_paws_bakery
PAWS Bakery is a Blender add-on that speeds up the Texture Baking pipeline for Game-Ready assets - ci: add integration test by pawsgineer · Pull Request #47 · pawsgineer/b3d_paws_bakery
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Reposted by Pawsgineer
Smitner @smitner.studio · 30/08/2025
Oh yeah, we've been cooking. Who wants to try the best Godot Logging stack? Loggie + Loggie Console 🤌🤌🤌
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Tibo @heytibo.com · 29/08/2025
Added a song viewer at the bottom right of my stream overlay :) Music credit: @chillhop.com #twitch #godotengine
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Pawsgineer @pawsgineer.bsky.social · 29/08/2025
Have you ever woken up to discover that code which didn't work yesterday just works today? 🫠
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Reposted by Pawsgineer
Pawsgineer @pawsgineer.bsky.social · 27/08/2025
One more update is live at extensions.blender.org/add-ons/paws... 🎉 With the new Per-Object baking mode your entire asset library is ready for import into the game engine in just a few clicks. Give it a try! I'd love your feedback (or maybe even a review👉👈) #b3d #addons #gamedev #opensource
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Pawsgineer @pawsgineer.bsky.social · 28/08/2025
Nice! And thank you 💚
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Julien Kaspar @julienkaspart.bsky.social · 28/08/2025
I finally finished my deep-dive article on DOGWALK, like I promised :D All about making a playable character in Godot with a choppy animation style! Plenty of visual examples & code snippets! Took quite a while to put together. studio.blender.org/blog/playabl... #b3d #godotengine #gamedev
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Fidel Destro @fideldestro.bsky.social · 27/08/2025
Oh, right. I left that rendering last night.
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✨Oliviaaaaaah!✨ @discopears.bsky.social · 26/08/2025
🧵(2 of 2) Created this simple little breakdown to show some of the surface and alpha maps (roughness, normals, etc.) I created for my little environment art piece "Time for Tea!".
Visual breakdown of my mini environment diorama titled "Time for Tea!". This one shows the environment with no colors, revealing only the surface roughness and normals. The transparent elements are highlighted by being in full color making them stand out from the rest of the scene. Besides the scene itself are two of the roughness maps for the Walls and Props respectively as well as a close up the small thistle plant and its alpha needles / thorns alongside with the alpha mask itself.
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Pawsgineer @pawsgineer.bsky.social · 27/08/2025
Woke up late yesterday and thought, "Fine, I probably may code through the night and day, chill a bit and go to bed around midnight." Aaaand, I'm finally closed IDE, it's 8AM and me struggling to add 9 and 24 to tell you how long I've been awake. 🫠
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Pawsgineer @pawsgineer.bsky.social · 27/08/2025
One more update is live at extensions.blender.org/add-ons/paws... 🎉 With the new Per-Object baking mode your entire asset library is ready for import into the game engine in just a few clicks. Give it a try! I'd love your feedback (or maybe even a review👉👈) #b3d #addons #gamedev #opensource
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Pawsgineer @pawsgineer.bsky.social · 19/08/2025
My new asset is here! With 4 colors and 2 lock dial options, it's SAFE to say that this asset will suit you well, whether you're making a horror, puzzle or heist game. Check out the renders and 3D preview here! pawsgineer.itch.io/3d-safes #gamedev #gameassets #3d #3dart #b3d
pawsgineer.itch.io
Safes by pawsgineer
High quality game-ready 3D safes
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Reposted by Pawsgineer
Pawsgineer @pawsgineer.bsky.social · 25/08/2025
Idk what's wrong with 3D software. It should have been standard long ago for all the software to have an option and aliases in the API to display and reference whatever axis-system they choose by something like `up`, `right`, `front`. #gamedev
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Pawsgineer @pawsgineer.bsky.social · 25/08/2025
Idk what's wrong with 3D software. It should have been standard long ago for all the software to have an option and aliases in the API to display and reference whatever axis-system they choose by something like `up`, `right`, `front`. #gamedev
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Reposted by Pawsgineer
Pawsgineer @pawsgineer.bsky.social · 25/08/2025
+1483 and -446 lines later, new update is here! The main change is an option to automatically create materials from baked textures and assign them to objects. extensions.blender.org/add-ons/paws... At the moment the only docs is here 🫣 github.com/pawsgineer/b... #b3d #addons #techart #opensource
extensions.blender.org
PAWS: Bakery
Texture Baking tools for Game-Ready pipeline by Pawsgineer
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Reposted by Pawsgineer
Fidel Destro @fideldestro.bsky.social · 24/08/2025
Creating particles. Making them race around and around from point to point.... ...to torment them. #Blender #GeometryNodes
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Pawsgineer @pawsgineer.bsky.social · 25/08/2025
+1483 and -446 lines later, new update is here! The main change is an option to automatically create materials from baked textures and assign them to objects. extensions.blender.org/add-ons/paws... At the moment the only docs is here 🫣 github.com/pawsgineer/b... #b3d #addons #techart #opensource
extensions.blender.org
PAWS: Bakery
Texture Baking tools for Game-Ready pipeline by Pawsgineer
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Pawsgineer @pawsgineer.bsky.social · 24/08/2025
Ok, this one has the worse Impressions/CTR ratio I've ever had 🫠 Should I make a #GodotEngine template with an interactive safe system like I did with the dice? #gamedev #gameassets
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Pawsgineer @pawsgineer.bsky.social · 21/08/2025
20%+ off all my assets. Great moment if you looking for assets or love to support indie artist (or their cat 😸) itch.io/s/158973/see... #3d #gameassets #gamedev
itch.io
Seeing off the Summer by pawsgineer
A bundle by pawsgineer, $10.00 for 4 games
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Tibo @heytibo.com · 21/08/2025
Working hard on Wild Cosmos, and getting closer to the end. I want this small world to feel alive and vibrant. I'm a single person behind this project and if that's the kind of games you like, sharing it and wishlisting helps me greatly. s.team/a/3051070 #indiegame #wildcosmos #godotengine
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Pawsgineer @pawsgineer.bsky.social · 21/08/2025
20%+ off all my assets. Great moment if you looking for assets or love to support indie artist (or their cat 😸) itch.io/s/158973/see... #3d #gameassets #gamedev
itch.io
Seeing off the Summer by pawsgineer
A bundle by pawsgineer, $10.00 for 4 games
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Reposted by Pawsgineer
Manufacture 43 @manufacture43.com · 20/08/2025
🚀 Demo update is live! A lot of work, a lot of changes... Tell us what you think! It's quite a revamp so if you played it already, it's interesting to play it again 🎮 Try it just here: store.steampowered.com/app/2213710/... For more details, our Devlog #20: store.steampowered.com/news/app/221...
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Pawsgineer @pawsgineer.bsky.social · 20/08/2025
Bonus trick: you can Shift+LMB drag an area corner so instead of splitting it will create a new window
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Pawsgineer @pawsgineer.bsky.social · 20/08/2025
#WIP Hmm, what should I focus on next? 🫣
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✨Oliviaaaaaah!✨ @discopears.bsky.social · 19/08/2025
Time for Tea! 🫖🪴 "Inside this warm and cozy kitchen, the tea is steeping and the cookies are fresh out of the oven. What more could you ask of this perfect day?" This mini diorama was so cathartic to create, a muuuch needed joy these days.. #3dArt #Blender #b3d #stylized #environmentArt
Stylized cut-away rendered diorama of a cozy kitchen environment with fresh baked cookies and tea that is steeping. The art piece features a lot of hand painted details. Two mugs of tea have steam rising from them. A corkboard is full of photos, artwork, and pins. Freshy baked cookies are on a cooling rack while the dishes used when preparing the dough sit in the kitchen sink waiting to be washed.
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Pawsgineer @pawsgineer.bsky.social · 20/08/2025
Ok, I guess an hour in bed pretending to be asleep is enough, and it's time to get some energy drink and return back to code so I can dodge an internal dialogue spawned by anxiety 🫠
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Pawsgineer @pawsgineer.bsky.social · 19/08/2025
My new asset is here! With 4 colors and 2 lock dial options, it's SAFE to say that this asset will suit you well, whether you're making a horror, puzzle or heist game. Check out the renders and 3D preview here! pawsgineer.itch.io/3d-safes #gamedev #gameassets #3d #3dart #b3d
pawsgineer.itch.io
Safes by pawsgineer
High quality game-ready 3D safes
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Reposted by Pawsgineer
Pawsgineer @pawsgineer.bsky.social · 18/08/2025
Well, it didn't turn out quite as I expected, but it's late for a long post and a store page things. So there is a teaser and I'm gonna sleep. P.S. Still unsure about the door trim.
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Pawsgineer @pawsgineer.bsky.social · 18/08/2025
Well, it didn't turn out quite as I expected, but it's late for a long post and a store page things. So there is a teaser and I'm gonna sleep. P.S. Still unsure about the door trim.
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Pawsgineer @pawsgineer.bsky.social · 17/08/2025
It's so weird that in Blender the head of the bone is considered to be an origin, but the origin of the child object being placed at the tail when parenting to the bone. #b3d
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bukkbeek @bukkbeek.github.io · 16/08/2025
Godot Pixel Renderer got 500 ★stars on #GitHub Complete 3D to Pixel Renderer toolkit built into #Godot Engine @godotengine.org ⬇️ github.com/bukkbeek/GodotPixelRenderer #PixelArt #GameDev #IndieDev #Art #DigitalArt #3D #b3d (Featured asset, Skeleton Minion by @kaylousberg.bsky.social #KayKit)
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Kitty Haven | Mabouya @mabouyastudio.bsky.social · 15/08/2025
One month letter ! A lot has changed 🌸 Loving how it’s coming together ! ✨ #cats #cozygaming
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Pawsgineer @pawsgineer.bsky.social · 22/05/2025
This update took longer than I anticipated. Improved materials and especially got rid of the ugly yellow numbers. A couple of questionable combinations, but I'm happy with the improvements. What do you think? Get the asset: pawsgineer.itch.io/3d-rpg-dice-set #b3d #gameassets #gamedev
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Pawsgineer @pawsgineer.bsky.social · 15/08/2025
Bsky's mute feature for tags and words is a great thing, but now I can't see shit when trying to figure out if I ok with following that account 🤔
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Pawsgineer @pawsgineer.bsky.social · 15/08/2025
Hey, #3dart people, I have a question. I have a low mesh with normals baked in #b3d with an auto-cage. It's has an obvious artifact, I know why and can fix it by manually adjusting the cage. The question is, does Marmoset/Substance solve this auto-magically or is it mostly a manual work? #techart
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Pawsgineer @pawsgineer.bsky.social · 13/08/2025
#blender Tip: Have you ever had to rotate/move/scale an object using a specific formula? Here I rotate the red notch on the ring exactly 8 segments of the ruler. You could use a calculator or even do the math in the input field. But there is a better solution! More in alt text. #b3d #techart
Use `#` before the formula in the input field to quickly create a driver.
-8    : direction and number of segments to rotate
2*pi : 360 degrees in radians, since Blender expects the result in radians
100  : number of segments I have on the rulerHere is resultTo remove driver, RMB -> Delete Single Driver
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Pawsgineer @pawsgineer.bsky.social · 14/08/2025
Well, kinda did dial ruler decal without shrink-wrap but won't say it is efficient way. 🫠 Is there a more adequate way without shrink-wrap and eyeballing UVs? #b3d
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Pawsgineer @pawsgineer.bsky.social · 14/08/2025
TIL: Shrink-wrapped decals with alpha don't bake in Blender as well as I expected 🫠
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