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pated

@pated.dev
103 followers 122 following 115 posts

Patrick Ellis, creator of Seashine and upcoming underworlds. On a mission to turn Seashine into an educational game about our oceans. Support my efforts and follow the journey on Ko-fi! 👇 ko-fi.com/pated

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pated @pated.dev · 29/09/2026
I talk about the upcoming encounter budget and tension director in my latest dev log on Ko-fi. It's about time Seashine got an automated director to better control the pace of the game! ☝️😌 ko-fi.com/post/How-Sea... #gamedev #gamedesign
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pated @pated.dev · 23/09/2026
In today's dev log, I’m diving into some important upcoming gameplay changes: a better hunger system based on metabolic rate, difficulty curves for each lifeform, and more. 🪼👉 ko-fi.com/post/Metabol... #Seashine #gamedev #indiegame
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pated @pated.dev · 23/09/2026
Thank you!
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pated @pated.dev · 14/09/2026
Got interrupted by the usual annoyance as I was making a video to show you the final models for the new black coral. Lots of details on the tech I used to make it look this way, and more, in my latest dev log on Ko-fi: ko-fi.com/post/A-busy-... #gamedev #indiedev #oceanexploration #coral
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pated @pated.dev · 05/09/2026
Here's a story about lasers, virtual frisbees, and giant cave monsters. Also: how to scan a cave to automatically build a trigger for said monsters. ko-fi.com/Post/A-story... #screenshotsaturday #gamedev
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pated @pated.dev · 03/09/2026
New technical milestone for Seashine: ditching 2015 limits. ko-fi.com/post/Goodbye...
ko-fi.com
Goodbye dynamic batching 👋😬
Pated published a post on Ko-fi
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Reposted by pated
Brent Toderian @brenttoderian.bsky.social · 26/08/2026
IMPORTANT: The Dutch invested €595 million annually on urban biking, resulting in €19 BILLION saved in public health care costs alone. That’s how smart governments do the math on investing in better mobility. Let’s be clear— it WASTES public money to NOT do it. #CityMakingMath HT @modacitylife.com
Images of striking Dutch bike infrastructure
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pated @pated.dev · 24/08/2026
Undulatory Swimmers has to be a famous shoegaze band somewhere in the multiverse.
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pated @pated.dev · 24/08/2026
Sometimes I put a lot of heart into demo models for a dev log. This is Thibault the sunfish, summoned into this world between two rays of light on a Sunday afternoon in Normandy. Latest dev log on new vertex animations here 👉 ko-fi.com/post/Additio...
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pated @pated.dev · 23/07/2026
In the next update, the swim-around escape strategy will be much more challenging. In my latest post on Ko-fi, I break down a new behavior making predators smarter and far less predictable: ko-fi.com/post/More-in... #gamedev #indiegame
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pated @pated.dev · 18/07/2026
If you enjoy horror, my next game (for PC/Mac) will also take place deep underwater, but it will amplify the beauty/terror duality of Seashine, with a stronger focus on conveying existential horror (my favorite kind).
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pated @pated.dev · 18/07/2026
Thank you so much for your message! I'm so happy that Seashine has been part of so many people's childhoods. I hope the upcoming updates will make it a childhood memory for many more people. 🙂
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pated @pated.dev · 17/07/2026
✓ Added to the to-do list.
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pated @pated.dev · 15/07/2026
In the next update, a new irritation mechanism will change how passive and aggressive animals react to your presence. I explain how it all works in my latest dev log on Ko-fi: ko-fi.com/post/Introdu... #gamedev #indiegame #seashine
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pated @pated.dev · 14/07/2026
I wish more people recognized the banality of evil in their own lives, like how they contribute to the mass violence inflicted on non-human animals. The Zone of Interest is such a powerful depiction of a perfect little world existing alongside horrors that have become normalized and accepted.
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pated @pated.dev · 12/07/2026
A secret Big Ice Cream doesn’t want you to know: Cut bananas. Freeze the banana slices. Blend the frozen bananas in a powerful blender. You now have a delicious, healthy ice cream base. You can mix it with peanuts, add chocolate chips, or customize it with whatever toppings you like.
static.klipy.com
Cat Eating a Banana
ALT: Cat Eating a Banana
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pated @pated.dev · 11/07/2026
The name will change because it translates to "rat tail." Hikukiore will remain the name of the fish family (Macrouridae, or rattails), but this species will receive a more specific name now that it is no longer the only member of that family in the game.
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pated @pated.dev · 11/07/2026
The new Hikukiore keeps the same size, movement speed, and bite damage, but its turn rate is now slower. The chase animation has also been slowed down to create a more natural swimming motion. #screenshotsaturday #gamedev #deepseafish
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pated @pated.dev · 10/07/2026
I must say, considering the extreme heat currently affecting France, working on a deep-sea game certainly helps. My mind is submerged in the cold depths of Seashine. I even stay in the dark to help trick my brain into thinking it's in a cold, lightless environment.
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pated @pated.dev · 09/07/2026
Never heard of it. 🧐 Thanks for the reference!
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pated @pated.dev · 09/07/2026
Thank you! 💙 I love your creatures too! I’m planning to procedurally assemble some aquatic lifeforms for my next game (not Seashine), so your work is very inspiring!
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pated @pated.dev · 08/07/2026
In the next update, the new Ikakina is still a cutie, but now features more detailed and realistic fish anatomy. #gamedev #creatureconcept #creaturedesign
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pated @pated.dev · 04/07/2026
Once upon a time, I absolutely loved playing Nexus: The Jupiter Incident. If you like real-time strategy games, space, and have a PC, it's currently free on GOG! www.gog.com/en/game/nexu...
gog.com
Nexus: The Jupiter Incident
At the dawn of the 22nd century the conquest of space and the colonization of the solar s
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pated @pated.dev · 28/06/2026
Interesting, thank you! I'm still not satisfied with the Nanakia in the video so final look will probably be different.
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pated @pated.dev · 27/06/2026
Me every time I hear Lykke Li sing, "I follow you deep-sea, baby": Yeah, right. We'll see if you're still that confident once you've played Seashine. 😬 www.youtube.com/watch?v=HNK_...
youtube.com
Lykke Li - I Follow Rivers (The Magician Remix)
YouTube video by nabu mendez
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pated @pated.dev · 26/06/2026
Haha, thank you! I'm against harming virtual animals, even sharks, despite my primal fear of them. 😅
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pated @pated.dev · 26/06/2026
I really like this new animation system because it’s very forgiving. I can tweak everything very quickly at any time, which makes continuous improvement very easy!
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pated @pated.dev · 26/06/2026
I’ve just watched more slow-motion footage of shark bites to better understand how the mouth moves. I’m starting to figure out how to properly do it in my new vertex animation system. Here’s the latest attack animation for the Karapoga. #gamedev #animation #shark
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pated @pated.dev · 25/06/2026
On the behavioral side, the Karapoga has exactly the same movement speed as before, but its turn rate has been improved. This means it will catch up faster when you use the "swim around" trick to escape a predator!
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pated @pated.dev · 25/06/2026
As before, the colors may still change before the update. Once every model is ready, I'll do a final swim-through to see how they look and behave together. This final test run will help me harmonize everything.
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pated @pated.dev · 25/06/2026
Hopefully this is the final version of the new Karapoga. I tried to preserve the spirit of the original while making it a close cousin of the roughsharks. #gamedev #indiegame
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pated @pated.dev · 22/06/2026
Again, I should have died here, but I limit damage while I'm on a test swim! 🤓
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pated @pated.dev · 22/06/2026
I went with the chunkier specimen, exaggerating the counter-illumination contrast slightly and adding a distinct separation line for stylistic reasons. The colors may still change a bit before the update. Don’t mind the tail clipping through the background rocks. I just need to tweak the shaders.
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pated @pated.dev · 22/06/2026
The goblin shark’s attack is now much closer to a real jaw dislocation. The two-pose attack animation works especially well here. The model only reveals its true monstrosity when it attacks, just like the game itself. 😬 #gamedev #thalassophobia #shark
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pated @pated.dev · 21/06/2026
Calling all marine biology nerds! I need your help sourcing new deep-sea creatures for the next updates. The challenge? They cannot be chordates, but they must swim like a fish! You can share your knowledge in the following post on Seashine's subreddit: www.reddit.com/r/seashine/s...
reddit.com
From the seashine community on Reddit: Deep-sea animals that swim like fish or marine mammals but are not chordates?
Explore this post and more from the seashine community
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pated @pated.dev · 20/06/2026
It has to be just scary enough, but not traumatizing! The game needs to remain both calming and scary at the same time. Or, as one player put it: "The game is calming in the most uncalming way." ☝️😌
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pated @pated.dev · 17/06/2026
🙂 I almost gave up at some point due to burn-outs but I'm glad I didn't. The next updates and the next game are well on their way. 🤓
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pated @pated.dev · 16/06/2026
Oh, and under normal conditions I should have died many times, but I reduce the damage when taking an animal out for a test swim!
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pated @pated.dev · 16/06/2026
I’d like to push the forward deformation a bit further for the great white shark (Ma’o Nui), but I can’t go much farther if I want to avoid odd deformations when it looks downward. 🥲
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pated @pated.dev · 16/06/2026
Because all animals are rotated to face the camera, I have to exaggerate the attack blendshape that drives the forward motion during the bite. It’s very tricky to make the head movement feel visible enough without introducing strange deformations. #gamedev #animation #greatwhiteshark
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pated @pated.dev · 14/06/2026
It’s okay to be sad about what happens to Rue in #Euphoria, but remember: 20,000 years from now, she’ll be on Arrakis getting high on spice with that kid from Don’t Look Up.
static.klipy.com
Dune Chani (Zendaya) in the Desert
Alt: Dune Chani (Zendaya) in the Desert
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Riley Neville @riley.sbug.games · 09/12/2025
🪱🪱🪱Wirm is out right now!!!🪱🪱🪱 Please enjoy this new trailer voiced by my 2-year-old son, then go buy the game on Steam! store.steampowered.com/app/1934870/...
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pated @pated.dev · 13/06/2026
Doing final tests on the Nakahika's swim and attack animations! #screenshotsaturday #gamedev #thalassophobia
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pated @pated.dev · 11/06/2026
I’m preparing a dev log explaining how bumping into other animals will be handled by a new irritation behavior. In the meantime, enjoy watching me bump into the new Momona. Sorry, friend. 😭 ⚠️ Reminder: the Momona isn’t a blobfish, it’s an imaginary cousin of the blobfish. #gamedev
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pated @pated.dev · 08/06/2026
The updated Nanakia wasn't looking good enough once integrated into the game, so I went back and reworked it. I think this will be the final version. If any of you have ideas about which real family of #fish the Nanakia could belong to (or be related to) I'd love to hear them. 🙏 #gamedev
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pated @pated.dev · 06/06/2026
The new Nimoariti will be slightly faster and larger, but its bite will do the same amount of damage to your jelly. 🪼🐟 I think it’s monstrously cute, but it’s okay if you think it’s cutely monstrous. #screenshotsaturday #indiegame #gamedev
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pated @pated.dev · 02/06/2026
I’m still refining the vertex animation for long-bodied animals, specifically the yaw and pitch damping. I’m really happy that I managed to achieve this result using only vertex offsets and two blendshapes baked into a single UV(WX) channel. #gamedev #indiedev
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pated @pated.dev · 30/05/2026
I’m now also on Instagram, where I’ll be sharing relaxing previews of the spectator mode, coming in Seashine's next update. Enjoy this peaceful moment with Pandea rubra, the red paper lantern jellyfish. 🪼 More to come on IG 👉 www.instagram.com/pated.dev/ #screenshotsaturday #MarineLife #jellyfish
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pated @pated.dev · 29/05/2026
I gave the Piripi a barbel in the refreshed model, similar to those seen on some snailfish. It is now both cute AND classy. #MarineLife #IndieGame
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pated @pated.dev · 28/05/2026
Meet Aute'aihamu, the new cnidarian replacement for the flower thingy. Details in my latest dev log on Ko-fi: ko-fi.com/post/From-de... #indiedev #indiegame
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