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pated

@pated.dev
103 followers 122 following 115 posts

Patrick Ellis, creator of Seashine and upcoming underworlds. On a mission to turn Seashine into an educational game about our oceans. Support my efforts and follow the journey on Ko-fi! 👇 ko-fi.com/pated

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pated @pated.dev · 29/09/2026
I talk about the upcoming encounter budget and tension director in my latest dev log on Ko-fi. It's about time Seashine got an automated director to better control the pace of the game! ☝️😌 ko-fi.com/post/How-Sea... #gamedev #gamedesign
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pated @pated.dev · 23/09/2026
In today's dev log, I’m diving into some important upcoming gameplay changes: a better hunger system based on metabolic rate, difficulty curves for each lifeform, and more. 🪼👉 ko-fi.com/post/Metabol... #Seashine #gamedev #indiegame
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pated @pated.dev · 14/09/2026
Got interrupted by the usual annoyance as I was making a video to show you the final models for the new black coral. Lots of details on the tech I used to make it look this way, and more, in my latest dev log on Ko-fi: ko-fi.com/post/A-busy-... #gamedev #indiedev #oceanexploration #coral
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pated @pated.dev · 05/09/2026
Here's a story about lasers, virtual frisbees, and giant cave monsters. Also: how to scan a cave to automatically build a trigger for said monsters. ko-fi.com/Post/A-story... #screenshotsaturday #gamedev
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pated @pated.dev · 24/08/2026
Sometimes I put a lot of heart into demo models for a dev log. This is Thibault the sunfish, summoned into this world between two rays of light on a Sunday afternoon in Normandy. Latest dev log on new vertex animations here 👉 ko-fi.com/post/Additio...
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pated @pated.dev · 23/07/2026
In the next update, the swim-around escape strategy will be much more challenging. In my latest post on Ko-fi, I break down a new behavior making predators smarter and far less predictable: ko-fi.com/post/More-in... #gamedev #indiegame
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pated @pated.dev · 15/07/2026
In the next update, a new irritation mechanism will change how passive and aggressive animals react to your presence. I explain how it all works in my latest dev log on Ko-fi: ko-fi.com/post/Introdu... #gamedev #indiegame #seashine
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pated @pated.dev · 14/07/2026
I wish more people recognized the banality of evil in their own lives, like how they contribute to the mass violence inflicted on non-human animals. The Zone of Interest is such a powerful depiction of a perfect little world existing alongside horrors that have become normalized and accepted.
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pated @pated.dev · 11/07/2026
The new Hikukiore keeps the same size, movement speed, and bite damage, but its turn rate is now slower. The chase animation has also been slowed down to create a more natural swimming motion. #screenshotsaturday #gamedev #deepseafish
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pated @pated.dev · 10/07/2026
I must say, considering the extreme heat currently affecting France, working on a deep-sea game certainly helps. My mind is submerged in the cold depths of Seashine. I even stay in the dark to help trick my brain into thinking it's in a cold, lightless environment.
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pated @pated.dev · 08/07/2026
In the next update, the new Ikakina is still a cutie, but now features more detailed and realistic fish anatomy. #gamedev #creatureconcept #creaturedesign
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pated @pated.dev · 26/06/2026
I’ve just watched more slow-motion footage of shark bites to better understand how the mouth moves. I’m starting to figure out how to properly do it in my new vertex animation system. Here’s the latest attack animation for the Karapoga. #gamedev #animation #shark
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pated @pated.dev · 25/06/2026
Hopefully this is the final version of the new Karapoga. I tried to preserve the spirit of the original while making it a close cousin of the roughsharks. #gamedev #indiegame
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pated @pated.dev · 22/06/2026
The goblin shark’s attack is now much closer to a real jaw dislocation. The two-pose attack animation works especially well here. The model only reveals its true monstrosity when it attacks, just like the game itself. 😬 #gamedev #thalassophobia #shark
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pated @pated.dev · 16/06/2026
Because all animals are rotated to face the camera, I have to exaggerate the attack blendshape that drives the forward motion during the bite. It’s very tricky to make the head movement feel visible enough without introducing strange deformations. #gamedev #animation #greatwhiteshark
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pated @pated.dev · 13/06/2026
Doing final tests on the Nakahika's swim and attack animations! #screenshotsaturday #gamedev #thalassophobia
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pated @pated.dev · 11/06/2026
I’m preparing a dev log explaining how bumping into other animals will be handled by a new irritation behavior. In the meantime, enjoy watching me bump into the new Momona. Sorry, friend. 😭 ⚠️ Reminder: the Momona isn’t a blobfish, it’s an imaginary cousin of the blobfish. #gamedev
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pated @pated.dev · 08/06/2026
The updated Nanakia wasn't looking good enough once integrated into the game, so I went back and reworked it. I think this will be the final version. If any of you have ideas about which real family of #fish the Nanakia could belong to (or be related to) I'd love to hear them. 🙏 #gamedev
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pated @pated.dev · 06/06/2026
The new Nimoariti will be slightly faster and larger, but its bite will do the same amount of damage to your jelly. 🪼🐟 I think it’s monstrously cute, but it’s okay if you think it’s cutely monstrous. #screenshotsaturday #indiegame #gamedev
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pated @pated.dev · 02/06/2026
I’m still refining the vertex animation for long-bodied animals, specifically the yaw and pitch damping. I’m really happy that I managed to achieve this result using only vertex offsets and two blendshapes baked into a single UV(WX) channel. #gamedev #indiedev
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pated @pated.dev · 30/05/2026
I’m now also on Instagram, where I’ll be sharing relaxing previews of the spectator mode, coming in Seashine's next update. Enjoy this peaceful moment with Pandea rubra, the red paper lantern jellyfish. 🪼 More to come on IG 👉 www.instagram.com/pated.dev/ #screenshotsaturday #MarineLife #jellyfish
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pated @pated.dev · 29/05/2026
I gave the Piripi a barbel in the refreshed model, similar to those seen on some snailfish. It is now both cute AND classy. #MarineLife #IndieGame
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pated @pated.dev · 28/05/2026
Meet Aute'aihamu, the new cnidarian replacement for the flower thingy. Details in my latest dev log on Ko-fi: ko-fi.com/post/From-de... #indiedev #indiegame
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pated @pated.dev · 17/05/2026
I’m implementing a new gameplay feature where you can swim very close to certain stinging creatures to escape predators. It’s bittersweet, because you have to be careful not to get too close or you’ll take contact damage. Here’s a test with a Rangaranga and a bunch of Wakakakao. #gamedev #indiedev
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pated @pated.dev · 16/05/2026
I really love the new Taeroporo. It feels like a sweet child reborn as a playful deep-sea fish, forever drawn to your light. #indiegame #screenshotsaturday
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pated @pated.dev · 15/05/2026
Meet Ura'iva (dark blue flame), one of the new playable jellyfish coming in the next update (not a zen jelly). #jellyfish
A jellyfish with a dark purple bell with little translucence. The bell's lower part is a bit like a light purple skirt. The bioluminescent tentacles are curly and electric blue in color.
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pated @pated.dev · 07/05/2026
Took the new Tarakona out for a test swim. To be honest, I don't think most of you will make it. Stay safe and avoid the void, jellies. #deepsea #indiegame
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pated @pated.dev · 30/04/2026
I’ve been working hard on a non-playable jellyfish shader and behavior to bring a whole group of floating cnidarians into Seashine’s next update. Meet Pandea rubra, commonly known as the Red Paper Lantern jellyfish! More GIFs here: ko-fi.com/i/IF1F51YPGLD #InverteFest #TechArt #GameDev
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pated @pated.dev · 27/04/2026
Take a look at the new Uganga and its vertex animation. Feels much more organic, right? It’s incredible what you can achieve with sine waves, a few curves, and just two baked poses. #gamedev #techart
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pated @pated.dev · 25/04/2026
In this update, some 3D models won’t receive a visual refresh, but they’ll still benefit from the new vertex animation system. Here’s how the Tokitaki look with the new system! More GIFs here: ko-fi.com/i/IY8Y21YFIB1
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pated @pated.dev · 22/04/2026
I switched from one to two blendshapes for the fish attack vertex animation. Much more organic now! I baked the YZ offset positions for each blendshape into a single UVWX channel. Yes, I’m skipping the X position. It looks good enough without it. ☝️😌 #gamedev #technicalart
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pated @pated.dev · 20/04/2026
I’ve been working all morning on a lightweight flocking behavior for the next update, using the new Wakakakao as a test subject. The way predators chase their prey needed improved logic. It was also a necessary step for implementing the upcoming passive and aggressive swarms. #gamedev
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pated @pated.dev · 01/04/2026
Starting this year, players who: - fall asleep while looking at the portal - experience at least 4 REM cycles per night - have at least 1 déjà vu per month - reacted correctly to the sign will be invited to visit their nearest deep sea alien interface.
A strange anomaly emitting bright white, blue, and purple light particles.
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pated @pated.dev · 30/03/2026
Stiff? Not even close. 🐍 I saw some concerns about the new serpentine models. Today, I’m showing off how the new shaders actually handle their movement. Watch the new Nakahika and Unamaene in action: ko-fi.com/post/How-the... #TechArt #Shaders #GameDev
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pated @pated.dev · 06/03/2026
Part II of my series on new VFX for the next update. Today we’re looking at the speed boost and magnet abilities, not just how they look, but how the gameplay is changing to require even more skill. Details here 👉 ko-fi.com/post/Polishi... #VFXFriday #indiedev
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pated @pated.dev · 01/03/2026
I’m polishing the abyss. 🧐 Read Part I of my new VFX series for the Refresh & Harmonize update here: ko-fi.com/post/New-vis... #GameDev #IndieDev #VFX
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pated @pated.dev · 21/02/2026
A little teaser for the next wave of good news regarding the Refresh & Harmonize update. More about this soon on my Ko-fi page. I'm still polishing a few things! 👉 Do you like Seashine and want to see its world expand? Support my work on Ko-fi: ko-fi.com/pated
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pated @pated.dev · 04/02/2026
Me writing the description for a species I thought I didn’t have much to say about and somehow ending up writing a book.
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pated @pated.dev · 31/01/2026
More good news. Turning a setback into an opportunity. ko-fi.com/post/More-go...
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pated @pated.dev · 22/01/2026
One of the new playable jellyfish coming in the Refresh & Harmonize update! 🪼 If you were choosing its stats, what would they be? What Polynesian-inspired name would you give it?
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pated @pated.dev · 28/12/2025
I’m really happy with the aesthetics of the new Tarakona. I never had the time to make the previous version look the way I wanted. This update allows me to apply the full style I’ve always envisioned for Seashine. No textures at all, only vertex colors and well-placed triangles. #deepsea #3DArt
Multiple views of the new model for the Tarakona, a giant deep-sea animal of the videogame Seashine, inspired by the dragonfish.
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pated @pated.dev · 21/12/2025
I’m progressively unlocking all my posts on Ko-fi for everyone to enjoy. However, I want to remind you that every donation counts. Seashine needs your help to stay afloat! As an appetizer, here are "before and after" illustrations for some new models! ko-fi.com/i/IM4M61N77IE
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