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pated

@pated.dev
103 followers 122 following 115 posts

Patrick Ellis, creator of Seashine and upcoming underworlds. On a mission to turn Seashine into an educational game about our oceans. Support my efforts and follow the journey on Ko-fi! 👇 ko-fi.com/pated

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pated @pated.dev · 29/09/2026
I talk about the upcoming encounter budget and tension director in my latest dev log on Ko-fi. It's about time Seashine got an automated director to better control the pace of the game! ☝️😌 ko-fi.com/post/How-Sea... #gamedev #gamedesign
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pated @pated.dev · 23/09/2026
In today's dev log, I’m diving into some important upcoming gameplay changes: a better hunger system based on metabolic rate, difficulty curves for each lifeform, and more. 🪼👉 ko-fi.com/post/Metabol... #Seashine #gamedev #indiegame
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pated @pated.dev · 14/09/2026
Got interrupted by the usual annoyance as I was making a video to show you the final models for the new black coral. Lots of details on the tech I used to make it look this way, and more, in my latest dev log on Ko-fi: ko-fi.com/post/A-busy-... #gamedev #indiedev #oceanexploration #coral
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pated @pated.dev · 05/09/2026
Here's a story about lasers, virtual frisbees, and giant cave monsters. Also: how to scan a cave to automatically build a trigger for said monsters. ko-fi.com/Post/A-story... #screenshotsaturday #gamedev
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pated @pated.dev · 03/09/2026
New technical milestone for Seashine: ditching 2015 limits. ko-fi.com/post/Goodbye...
ko-fi.com
Goodbye dynamic batching 👋😬
Pated published a post on Ko-fi
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Brent Toderian @brenttoderian.bsky.social · 26/08/2026
IMPORTANT: The Dutch invested €595 million annually on urban biking, resulting in €19 BILLION saved in public health care costs alone. That’s how smart governments do the math on investing in better mobility. Let’s be clear— it WASTES public money to NOT do it. #CityMakingMath HT @modacitylife.com
Images of striking Dutch bike infrastructure
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pated @pated.dev · 24/08/2026
Sometimes I put a lot of heart into demo models for a dev log. This is Thibault the sunfish, summoned into this world between two rays of light on a Sunday afternoon in Normandy. Latest dev log on new vertex animations here 👉 ko-fi.com/post/Additio...
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pated @pated.dev · 23/07/2026
In the next update, the swim-around escape strategy will be much more challenging. In my latest post on Ko-fi, I break down a new behavior making predators smarter and far less predictable: ko-fi.com/post/More-in... #gamedev #indiegame
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pated @pated.dev · 17/07/2026
✓ Added to the to-do list.
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pated @pated.dev · 15/07/2026
In the next update, a new irritation mechanism will change how passive and aggressive animals react to your presence. I explain how it all works in my latest dev log on Ko-fi: ko-fi.com/post/Introdu... #gamedev #indiegame #seashine
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pated @pated.dev · 14/07/2026
I wish more people recognized the banality of evil in their own lives, like how they contribute to the mass violence inflicted on non-human animals. The Zone of Interest is such a powerful depiction of a perfect little world existing alongside horrors that have become normalized and accepted.
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pated @pated.dev · 12/07/2026
A secret Big Ice Cream doesn’t want you to know: Cut bananas. Freeze the banana slices. Blend the frozen bananas in a powerful blender. You now have a delicious, healthy ice cream base. You can mix it with peanuts, add chocolate chips, or customize it with whatever toppings you like.
static.klipy.com
Cat Eating a Banana
ALT: Cat Eating a Banana
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pated @pated.dev · 11/07/2026
The new Hikukiore keeps the same size, movement speed, and bite damage, but its turn rate is now slower. The chase animation has also been slowed down to create a more natural swimming motion. #screenshotsaturday #gamedev #deepseafish
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pated @pated.dev · 10/07/2026
I must say, considering the extreme heat currently affecting France, working on a deep-sea game certainly helps. My mind is submerged in the cold depths of Seashine. I even stay in the dark to help trick my brain into thinking it's in a cold, lightless environment.
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pated @pated.dev · 08/07/2026
In the next update, the new Ikakina is still a cutie, but now features more detailed and realistic fish anatomy. #gamedev #creatureconcept #creaturedesign
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pated @pated.dev · 04/07/2026
Once upon a time, I absolutely loved playing Nexus: The Jupiter Incident. If you like real-time strategy games, space, and have a PC, it's currently free on GOG! www.gog.com/en/game/nexu...
gog.com
Nexus: The Jupiter Incident
At the dawn of the 22nd century the conquest of space and the colonization of the solar s
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pated @pated.dev · 27/06/2026
Me every time I hear Lykke Li sing, "I follow you deep-sea, baby": Yeah, right. We'll see if you're still that confident once you've played Seashine. 😬 www.youtube.com/watch?v=HNK_...
youtube.com
Lykke Li - I Follow Rivers (The Magician Remix)
YouTube video by nabu mendez
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pated @pated.dev · 26/06/2026
I’ve just watched more slow-motion footage of shark bites to better understand how the mouth moves. I’m starting to figure out how to properly do it in my new vertex animation system. Here’s the latest attack animation for the Karapoga. #gamedev #animation #shark
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pated @pated.dev · 25/06/2026
Hopefully this is the final version of the new Karapoga. I tried to preserve the spirit of the original while making it a close cousin of the roughsharks. #gamedev #indiegame
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pated @pated.dev · 22/06/2026
The goblin shark’s attack is now much closer to a real jaw dislocation. The two-pose attack animation works especially well here. The model only reveals its true monstrosity when it attacks, just like the game itself. 😬 #gamedev #thalassophobia #shark
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pated @pated.dev · 21/06/2026
Calling all marine biology nerds! I need your help sourcing new deep-sea creatures for the next updates. The challenge? They cannot be chordates, but they must swim like a fish! You can share your knowledge in the following post on Seashine's subreddit: www.reddit.com/r/seashine/s...
reddit.com
From the seashine community on Reddit: Deep-sea animals that swim like fish or marine mammals but are not chordates?
Explore this post and more from the seashine community
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pated @pated.dev · 16/06/2026
Because all animals are rotated to face the camera, I have to exaggerate the attack blendshape that drives the forward motion during the bite. It’s very tricky to make the head movement feel visible enough without introducing strange deformations. #gamedev #animation #greatwhiteshark
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pated @pated.dev · 14/06/2026
It’s okay to be sad about what happens to Rue in #Euphoria, but remember: 20,000 years from now, she’ll be on Arrakis getting high on spice with that kid from Don’t Look Up.
static.klipy.com
Dune Chani (Zendaya) in the Desert
Alt: Dune Chani (Zendaya) in the Desert
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Riley Neville @riley.sbug.games · 09/12/2025
🪱🪱🪱Wirm is out right now!!!🪱🪱🪱 Please enjoy this new trailer voiced by my 2-year-old son, then go buy the game on Steam! store.steampowered.com/app/1934870/...
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pated @pated.dev · 13/06/2026
Doing final tests on the Nakahika's swim and attack animations! #screenshotsaturday #gamedev #thalassophobia
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pated @pated.dev · 11/06/2026
I’m preparing a dev log explaining how bumping into other animals will be handled by a new irritation behavior. In the meantime, enjoy watching me bump into the new Momona. Sorry, friend. 😭 ⚠️ Reminder: the Momona isn’t a blobfish, it’s an imaginary cousin of the blobfish. #gamedev
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pated @pated.dev · 08/06/2026
The updated Nanakia wasn't looking good enough once integrated into the game, so I went back and reworked it. I think this will be the final version. If any of you have ideas about which real family of #fish the Nanakia could belong to (or be related to) I'd love to hear them. 🙏 #gamedev
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pated @pated.dev · 06/06/2026
The new Nimoariti will be slightly faster and larger, but its bite will do the same amount of damage to your jelly. 🪼🐟 I think it’s monstrously cute, but it’s okay if you think it’s cutely monstrous. #screenshotsaturday #indiegame #gamedev
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pated @pated.dev · 02/06/2026
I’m still refining the vertex animation for long-bodied animals, specifically the yaw and pitch damping. I’m really happy that I managed to achieve this result using only vertex offsets and two blendshapes baked into a single UV(WX) channel. #gamedev #indiedev
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pated @pated.dev · 30/05/2026
I’m now also on Instagram, where I’ll be sharing relaxing previews of the spectator mode, coming in Seashine's next update. Enjoy this peaceful moment with Pandea rubra, the red paper lantern jellyfish. 🪼 More to come on IG 👉 www.instagram.com/pated.dev/ #screenshotsaturday #MarineLife #jellyfish
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pated @pated.dev · 29/05/2026
I gave the Piripi a barbel in the refreshed model, similar to those seen on some snailfish. It is now both cute AND classy. #MarineLife #IndieGame
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pated @pated.dev · 28/05/2026
Meet Aute'aihamu, the new cnidarian replacement for the flower thingy. Details in my latest dev log on Ko-fi: ko-fi.com/post/From-de... #indiedev #indiegame
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pated @pated.dev · 26/05/2026
Dear jellies, I've gained control of the abandoned Seashine Reddit community. It's now open again! 🪼 Enjoy sharing your adventures, fan art, tips, and more with fellow jellies. Be kind to each other. www.reddit.com/r/seashine/
reddit.com
Seashine
Seashine is an atmospheric deep-sea exploration and survival game developed by Patrick Ellis (u/pated). Dive into the beautiful yet dangerous depths of the abyss, guide a fragile jellyfish, and discov...
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Lisa @tuexplorer1.bsky.social · 24/05/2026
My fish prson says this is the first Winteria in situ! I have waited 11 yrs to see a barreleye on a dive. It's my top bucket list fish. Worth every second! @schmidtocean.bsky.social dive 924 #Doldrums #MarineLife
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pated @pated.dev · 23/05/2026
If you discover a game, musician, TV series, movie, or any other type of media (excluding fan-made content) using Seashine’s music, please let me know. 🙏 I have never authorized anyone to use my music. You can use this contact form: pated.net/contact/ Thanks for your help!
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pated @pated.dev · 17/05/2026
I’m implementing a new gameplay feature where you can swim very close to certain stinging creatures to escape predators. It’s bittersweet, because you have to be careful not to get too close or you’ll take contact damage. Here’s a test with a Rangaranga and a bunch of Wakakakao. #gamedev #indiedev
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pated @pated.dev · 16/05/2026
I really love the new Taeroporo. It feels like a sweet child reborn as a playful deep-sea fish, forever drawn to your light. #indiegame #screenshotsaturday
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pated @pated.dev · 16/05/2026
The add-on featured in this video is called SNURPilator! You can grab it on Superhive here: superhivemarket.com/products/snu... I can’t wait to give it a try.
superhivemarket.com
Snurpilator
A friction-free drawing tool for Blender. Shape, taper, mirror, and convert to mesh instantly. SNURPilator turns simple strokes into powerful forms for concept art, block-outs, and stylized design.
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pated @pated.dev · 15/05/2026
The Sun would have to be so close to the Earth for these shadows to be possible that neither the Earth nor the Moon would even exist. Bullsht space image account. The Moon is even missing a good portion in its shadow. You wouldn’t see most of the city lights nor the stars with such bright sunlight.
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pated @pated.dev · 15/05/2026
What a breathtaking new animation from @studio.blender.org ! Long live the cosmic jellyfish. 💙
youtu.be
SINGULARITY - Painterly Space Adventure
YouTube video by Blender Studio
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pated @pated.dev · 15/05/2026
Just saw this on Reddit: using curves in Blender for quick concept art. This is exactly what I need for some of the creature concept art for my next game. If anyone can recommend some nice add-ons, I'd really appreciate it. 🙏 #conceptart #blender #b3d www.reddit.com/r/blender/co...
reddit.com
From the blender community on Reddit: Anyone else using curves for concepting?
Explore this post and more from the blender community
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pated @pated.dev · 15/05/2026
Activating spectator mode is a real productivity killer. It’s very relaxing, but I really need to finish working on this update, and it’s just too absorbing, especially with jellies.
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pated @pated.dev · 15/05/2026
Meet Ura'iva (dark blue flame), one of the new playable jellyfish coming in the next update (not a zen jelly). #jellyfish
A jellyfish with a dark purple bell with little translucence. The bell's lower part is a bit like a light purple skirt. The bioluminescent tentacles are curly and electric blue in color.
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pated @pated.dev · 14/05/2026
I am currently developing some great features that I am not ready to share visually, but I can finally talk about them. Read more about the upcoming zen mode and the future of Seashine in my latest post:
ko-fi.com
Building the future while protecting the present
Pated published a post on Ko-fi
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pated @pated.dev · 14/05/2026
I asked my cherry tree how to promote a game on a zero budget while avoiding platforms responsible for brain rot and digital dementia. It didn’t answer. WTF?
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Drew Shields (commissions closed) @gnarlyghost.bsky.social · 22/03/2026
Ocean Going
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Scott Vanden Bosch @scottvb.bsky.social · 05/11/2025
Train platform 18_C....Collab with my partner @ekellystudio.bsky.social
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ELK64 @elk64.bsky.social · 11/05/2026
Belugas
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pated @pated.dev · 07/05/2026
Took the new Tarakona out for a test swim. To be honest, I don't think most of you will make it. Stay safe and avoid the void, jellies. #deepsea #indiegame
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pated @pated.dev · 30/04/2026
I’ve been working hard on a non-playable jellyfish shader and behavior to bring a whole group of floating cnidarians into Seashine’s next update. Meet Pandea rubra, commonly known as the Red Paper Lantern jellyfish! More GIFs here: ko-fi.com/i/IF1F51YPGLD #InverteFest #TechArt #GameDev
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