parchment @parchii.bsky.social · 16/12/2025at this point yea this game is just celeste but bad. literally can't escape it actually, tech is intended to be really easy to execute. being able to completely skip challenge is the point :3 120
parchment @parchii.bsky.social · 16/12/2025finding tech that makes earlier levels look stupid #gamedev 182
parchment @parchii.bsky.social · 15/10/2025this thing is kinda cute. it flings you around chaotically not particularly impressive, but I mainly wanted to show off the cute animations... let's see if we can get back into game dev shall we #gamedev 0101
Reposted by parchmenta very queer snake @skronik.bsky.social · 09/10/2025Commission by the lovely @parchii.bsky.social :3 072
Reposted by parchment☘️ 𝓒𝓵𝓸𝓿𝓮𝓻 ☘️ @cloverpirategarden.bsky.social · 16/09/2025Opening art commissions back up again. Recently lost nearly all of the money I had due to miscommunication and errors with my college, all out of my control. If you can’t commission me, spreading the word would be very much appreciated <3 ko-fi.com/pirategarden #commissions #artcomissions #grahatia 0166
parchment @parchii.bsky.social · 09/09/2025i needed to delete a git repo to clone it again (<- lazy) so i ran "rm -rf *" I LIED GOD FUCKING DAMN IT I RAN "rm -rf /*" AND EVERYTHING IS GONE OR BROKEN AAAAAAAAA 030
parchment @parchii.bsky.social · 01/08/2025nothing short of literally dying with stop me from making this game. i just need to not hate myself. i just need for it all to end for even just a single fucking minute. i just need to be able to open the text editor for longer than a second. i just need to be able to focus. something like that 250
parchment @parchii.bsky.social · 15/06/202550 items in the todo list... cross one off... 54 items in the todo list... I'm developing on Linux now, so it's been a little bit of a rough week getting things working. when that's settled, I'm hoping to finally finish world 1 this week. will update if that happens :3 050
parchment @parchii.bsky.social · 28/05/2025I found yet another bit of infinite speed tech, so out of curiosity, I made this tas. #gamedev 081
parchment @parchii.bsky.social · 27/05/2025ya'll, this was some of the most complex code I've written. I'm very proud of how it turned it... it's a little messy but it's as simple as it could be I feel. and if I'm lucky, this is the last time I'll have to touch the level loading system, *finally* lmao. it does everything. 030
parchment @parchii.bsky.social · 27/05/2025this is going to seem a bit underwhelming, but here is one culmination of a near complete rework of the game's systems: loading screens :3 level data is now loaded as needed instead of all at once, reducing memory usage from 500mb to around 60mb(?), and speeding up the game #gamedev 2121
Reposted by parchmentBeefu! @beefu.bsky.social · 02/05/2025What if #Pokemon and #AnimalCrossing had a crossover game? #24 🤎 188150044066
parchment @parchii.bsky.social · 25/04/2025I do appreciate that the one time I don't make a seperate branch for a feature, is also the one time I decided to literally upend everything. pretty convenient I'll say 050
parchment @parchii.bsky.social · 25/04/2025games may be hard to make, but have you tried fixing a game after deliberately breaking everything? will hopefully post more screenshots soon. as soon as I figure out what on earth is going on 160
Reposted by parchmentZUN @shanghai-alice.com · 12/04/2025例大祭新作の情報です! 東方Project第20弾 「東方錦上京 〜 Fossilized Wonders.」 touhou-project.news/news/13976/ #東方よもやまニュースtouhou-project.news東方Project第20弾 「東方錦上京 〜 Fossilized Wonders.」 | 東方Projectよもやまニュースどうも、ZUNです。 世間は寒くなったり暑くなったりしているみたいですが、気が付いたらもう新年度ですね。 今回は東方Project新作、第20弾の紹介です。 東方Project... 4730421883
parchment @parchii.bsky.social · 10/04/2025I'm finally around halfway finished with world 1's levels. I hope. level design takes such a ridiculously long amount of time to build, and none of it could be any worth a damn, and it's probably straight up bad. that's spooky. unrelated. check out these hanging lanterns #gamedev :3 0140
parchment @parchii.bsky.social · 26/03/2025sorry for being dead im (trying to be) back here have a video showing off some moving platforms #nullstars #gamedev 061
parchment @parchii.bsky.social · 07/02/2025AH. I *knew* I recognized that writing style was familiar lmfao. hi!! 100
parchment @parchii.bsky.social · 15/01/2025today I learned that information is a poison without convergence 030
parchment @parchii.bsky.social · 03/01/2025in the mean time, i have only but a crumb to offer I was having a hard time visualizing how I was going to get room boundaries to merge together, so I made a quick javascript script script to test ideas out until something worked. #gamedev 191
parchment @parchii.bsky.social · 03/01/2025i promise im still alive, im just slow and sick and constantly sad. will show off cool pictures soon :3 150
parchment @parchii.bsky.social · 15/12/2024spent 40 minutes learning and using a video editor to show off before and after the player overhaul ... it was for naught. you can't tell the difference lmfao it's definitely something you can feel more than you can see tbh. it's incredibly subtle but somehow it really makes a difference :3 #gamedev 0220
parchment @parchii.bsky.social · 13/12/2024I'm *almost* done. need to do some more tweaking, though I feel I have the bulk of the tweaks finished anyways. is there a nice tool for editing gifs together? how do you edit gifs in late game 2024 050
parchment @parchii.bsky.social · 13/12/2024I've been spending the last week rewriting the entire player file to be less horrible. I *wish* I had some nice images/videos to show for it like I do when I play with graphics and such, but all I really have right now are a bunch of commits. maybe I could make a bunch of comparison gifs? #gamedev 1100
parchment @parchii.bsky.social · 06/12/2024bag of cranberries won't open ;_; why would they make an unopenable bag. why must everything down to the sweetest things be so so extrinsically cruel 060
parchment @parchii.bsky.social · 03/12/2024gonna be honest? I don't remember sending this. at all. lmfao. rust induced hysteria 040
parchment @parchii.bsky.social · 03/12/2024rusts ownership rules are so cool i wish someone could own me 130
parchment @parchii.bsky.social · 28/11/2024fun fact I ended up learning rust to get this working :3 lmao 030
parchment @parchii.bsky.social · 28/11/2024took a ton of work, but everything is back to normal! game used to take 800mb of memory, now it's taking 300mb!!and I set it up to be pretty easy to lower in the future, whenever I get around to that second screenshot is the obligatory "you can barely tell anything changed" screenshot. lol. #gamedev 290
parchment @parchii.bsky.social · 27/11/2024sorry for the slow updates on The Game as of late, btw. I'm reworking how the world is loaded and it's taking much much longer than I anticipated lol. it's going very well. #gamedev 1100
parchment @parchii.bsky.social · 19/11/2024redid the lighting method!! it runs so much faster than the previous method, it's very cool :3. now I can tastelessly spam even more lights everywhere #gamedev 0131