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parchment

@parchii.bsky.social
89 followers 51 following 172 posts

github.com/wainggan

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parchment @parchii.bsky.social · 21/05/2026
i'm not doing good
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parchment @parchii.bsky.social · 16/12/2025
finding tech that makes earlier levels look stupid #gamedev
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parchment @parchii.bsky.social · 06/11/2025
surely 67 more painkillers will cure this hurt
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parchment @parchii.bsky.social · 16/10/2025
today i built 2 levels
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parchment @parchii.bsky.social · 15/10/2025
this thing is kinda cute. it flings you around chaotically not particularly impressive, but I mainly wanted to show off the cute animations... let's see if we can get back into game dev shall we #gamedev
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a very queer snake @skronik.bsky.social · 09/10/2025
Commission by the lovely @parchii.bsky.social :3
A red headed lamia leaning against her tail in a field of grass smiling at a small black bird on her finger
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parchment @parchii.bsky.social · 05/10/2025
make it stop
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Reposted by parchment
☘️ 𝓒𝓵𝓸𝓿𝓮𝓻 ☘️ @cloverpirategarden.bsky.social · 16/09/2025
Opening art commissions back up again. Recently lost nearly all of the money I had due to miscommunication and errors with my college, all out of my control. If you can’t commission me, spreading the word would be very much appreciated <3 ko-fi.com/pirategarden #commissions #artcomissions #grahatia
Image: Pirategarden 3312 - Commissions
Head - $10
Bust - $15
Fullbody - $20
Lineart - $10
Colored - $15
Rendered - $20

More Prices: 
- Extra characters (referring to different additional characters) = +%50
- Detailed Background = +%30
- Extra Images = +$5 per image

Will do:
- Ships
- Light Gore
- Fantasy
- Humanoid
- FFXIV
- NSFW

Wont do:
- Proship
- Fetish
- Heavy Gore
- Insects
- Political Content
- Lalafell NSFW/Suggestive

Contact and payment:
- Bsky:
cloverpirategarden.bsky.social
- KoFi:
Pirate Garden3312
- CashApp:
ASK
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parchment @parchii.bsky.social · 12/09/2025
i hurt people
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parchment @parchii.bsky.social · 09/09/2025
i needed to delete a git repo to clone it again (<- lazy) so i ran "rm -rf *" I LIED GOD FUCKING DAMN IT I RAN "rm -rf /*" AND EVERYTHING IS GONE OR BROKEN AAAAAAAAA
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parchment @parchii.bsky.social · 29/08/2025
im sorry
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parchment @parchii.bsky.social · 01/08/2025
nothing short of literally dying with stop me from making this game. i just need to not hate myself. i just need for it all to end for even just a single fucking minute. i just need to be able to open the text editor for longer than a second. i just need to be able to focus. something like that
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parchment @parchii.bsky.social · 15/06/2025
50 items in the todo list... cross one off... 54 items in the todo list... I'm developing on Linux now, so it's been a little bit of a rough week getting things working. when that's settled, I'm hoping to finally finish world 1 this week. will update if that happens :3
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parchment @parchii.bsky.social · 15/06/2025
graphics #gamedev
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parchment @parchii.bsky.social · 04/06/2025
character customization! #gamedev
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parchment @parchii.bsky.social · 03/06/2025
jorp
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parchment @parchii.bsky.social · 31/05/2025
clothes #gamedev
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parchment @parchii.bsky.social · 30/05/2025
better looking timer #gamedev
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parchment @parchii.bsky.social · 28/05/2025
I found yet another bit of infinite speed tech, so out of curiosity, I made this tas. #gamedev
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parchment @parchii.bsky.social · 27/05/2025
this is going to seem a bit underwhelming, but here is one culmination of a near complete rework of the game's systems: loading screens :3 level data is now loaded as needed instead of all at once, reducing memory usage from 500mb to around 60mb(?), and speeding up the game #gamedev
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Beefu! @beefu.bsky.social · 02/05/2025
What if #Pokemon and #AnimalCrossing had a crossover game? #24 🤎
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parchment @parchii.bsky.social · 25/04/2025
games may be hard to make, but have you tried fixing a game after deliberately breaking everything? will hopefully post more screenshots soon. as soon as I figure out what on earth is going on
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parchment @parchii.bsky.social · 15/04/2025
i call this piece "oh god oh no"
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ZUN @shanghai-alice.com · 12/04/2025
例大祭新作の情報です! 東方Project第20弾 「東方錦上京 〜 Fossilized Wonders.」 touhou-project.news/news/13976/ #東方よもやまニュース
touhou-project.news
東方Project第20弾 「東方錦上京 〜 Fossilized Wonders.」 | 東方Projectよもやまニュース
どうも、ZUNです。 世間は寒くなったり暑くなったりしているみたいですが、気が付いたらもう新年度ですね。 今回は東方Project新作、第20弾の紹介です。  東方Project...
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parchment @parchii.bsky.social · 10/04/2025
I'm finally around halfway finished with world 1's levels. I hope. level design takes such a ridiculously long amount of time to build, and none of it could be any worth a damn, and it's probably straight up bad. that's spooky. unrelated. check out these hanging lanterns #gamedev :3
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parchment @parchii.bsky.social · 26/03/2025
sorry for being dead im (trying to be) back here have a video showing off some moving platforms #nullstars #gamedev
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parchment @parchii.bsky.social · 06/03/2025
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parchment @parchii.bsky.social · 28/01/2025
v
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parchment @parchii.bsky.social · 15/01/2025
today I learned that information is a poison without convergence
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parchment @parchii.bsky.social · 03/01/2025
i promise im still alive, im just slow and sick and constantly sad. will show off cool pictures soon :3
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parchment @parchii.bsky.social · 19/12/2024
i made a tas >:3 #gamedev
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parchment @parchii.bsky.social · 15/12/2024
spent 40 minutes learning and using a video editor to show off before and after the player overhaul ... it was for naught. you can't tell the difference lmfao it's definitely something you can feel more than you can see tbh. it's incredibly subtle but somehow it really makes a difference :3 #gamedev
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parchment @parchii.bsky.social · 13/12/2024
I've been spending the last week rewriting the entire player file to be less horrible. I *wish* I had some nice images/videos to show for it like I do when I play with graphics and such, but all I really have right now are a bunch of commits. maybe I could make a bunch of comparison gifs? #gamedev
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parchment @parchii.bsky.social · 06/12/2024
bag of cranberries won't open ;_; why would they make an unopenable bag. why must everything down to the sweetest things be so so extrinsically cruel
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parchment @parchii.bsky.social · 03/12/2024
rusts ownership rules are so cool i wish someone could own me
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parchment @parchii.bsky.social · 28/11/2024
took a ton of work, but everything is back to normal! game used to take 800mb of memory, now it's taking 300mb!!and I set it up to be pretty easy to lower in the future, whenever I get around to that second screenshot is the obligatory "you can barely tell anything changed" screenshot. lol. #gamedev
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parchment @parchii.bsky.social · 27/11/2024
sorry for the slow updates on The Game as of late, btw. I'm reworking how the world is loaded and it's taking much much longer than I anticipated lol. it's going very well. #gamedev
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parchment @parchii.bsky.social · 19/11/2024
redid the lighting method!! it runs so much faster than the previous method, it's very cool :3. now I can tastelessly spam even more lights everywhere #gamedev
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parchment @parchii.bsky.social · 17/11/2024
concept art!
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parchment @parchii.bsky.social · 15/11/2024
quick little graphics update: lights can be brighter than 1 now, which makes some things look a bit brighter :3 #gamedev I've mostly been posting graphics updates because they're fun, but I've been wondering if anyone would appreciate some clips of work in progress levels?
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parchment @parchii.bsky.social · 14/11/2024
been working on more behind the scenes stuff that isn't worth showing lol. I decided to treat myself and do a Post Processing. I don't like it when effects are obvious, so the tweaks I did is almost unnoticeable... before and after. bloom, chromatic aberration, and a little crack effect :3 #gamedev
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parchment @parchii.bsky.social · 12/11/2024
idk why the framerate is so low while recording right now lol. I've been a bit slow lately. I decided to add these distortion maps. they're kinda cute? obligatory #gamedev tag
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parchment @parchii.bsky.social · 06/11/2024
taking my mind off recent events by adding water I added a button that takes a screenshot, so I have less of an excuse to not take screenshots. see thread for the general iteration process :3 #gamedev
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parchment @parchii.bsky.social · 05/11/2024
spent my time today rewriting things backstage (player physics polish, bugs, the save system ...), but I did decide to update the rim lighting coloring style. looks a lot more vibrant up next on the list of procrastinations: I think it's about time I make some sound effects lmao #gamedev
screenshot. the old rim lighting looks uniformly bright and slightly washed outscreenshot. the new rim lighting is much more colorful and dynamic
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parchment @parchii.bsky.social · 01/11/2024
I changed the way backgrounds are rendered. I think it looks pretty neat :3 I also rewrote the menu system, and finally put together a save system. game is finally nearing a state of being playable by others lol #gamedev
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parchment @parchii.bsky.social · 28/10/2024
oh I also forgot to post these new moving platform graphics #gamedev
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parchment @parchii.bsky.social · 28/10/2024
today I removed the outlines around windows
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parchment @parchii.bsky.social · 25/10/2024
this is the best game ever made
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