parchment @parchii.bsky.social · 16/12/2025finding tech that makes earlier levels look stupid #gamedev 182
parchment @parchii.bsky.social · 15/10/2025this thing is kinda cute. it flings you around chaotically not particularly impressive, but I mainly wanted to show off the cute animations... let's see if we can get back into game dev shall we #gamedev 0101
Reposted by parchmenta very queer snake @skronik.bsky.social · 09/10/2025Commission by the lovely @parchii.bsky.social :3 072
Reposted by parchment☘️ 𝓒𝓵𝓸𝓿𝓮𝓻 ☘️ @cloverpirategarden.bsky.social · 16/09/2025Opening art commissions back up again. Recently lost nearly all of the money I had due to miscommunication and errors with my college, all out of my control. If you can’t commission me, spreading the word would be very much appreciated <3 ko-fi.com/pirategarden #commissions #artcomissions #grahatia 0166
parchment @parchii.bsky.social · 09/09/2025i needed to delete a git repo to clone it again (<- lazy) so i ran "rm -rf *" I LIED GOD FUCKING DAMN IT I RAN "rm -rf /*" AND EVERYTHING IS GONE OR BROKEN AAAAAAAAA 030
parchment @parchii.bsky.social · 01/08/2025nothing short of literally dying with stop me from making this game. i just need to not hate myself. i just need for it all to end for even just a single fucking minute. i just need to be able to open the text editor for longer than a second. i just need to be able to focus. something like that 250
parchment @parchii.bsky.social · 15/06/202550 items in the todo list... cross one off... 54 items in the todo list... I'm developing on Linux now, so it's been a little bit of a rough week getting things working. when that's settled, I'm hoping to finally finish world 1 this week. will update if that happens :3 050
parchment @parchii.bsky.social · 28/05/2025I found yet another bit of infinite speed tech, so out of curiosity, I made this tas. #gamedev 081
parchment @parchii.bsky.social · 27/05/2025this is going to seem a bit underwhelming, but here is one culmination of a near complete rework of the game's systems: loading screens :3 level data is now loaded as needed instead of all at once, reducing memory usage from 500mb to around 60mb(?), and speeding up the game #gamedev 2121
Reposted by parchmentBeefu! @beefu.bsky.social · 02/05/2025What if #Pokemon and #AnimalCrossing had a crossover game? #24 🤎 188150044066
parchment @parchii.bsky.social · 25/04/2025games may be hard to make, but have you tried fixing a game after deliberately breaking everything? will hopefully post more screenshots soon. as soon as I figure out what on earth is going on 160
Reposted by parchmentZUN @shanghai-alice.com · 12/04/2025例大祭新作の情報です! 東方Project第20弾 「東方錦上京 〜 Fossilized Wonders.」 touhou-project.news/news/13976/ #東方よもやまニュースtouhou-project.news東方Project第20弾 「東方錦上京 〜 Fossilized Wonders.」 | 東方Projectよもやまニュースどうも、ZUNです。 世間は寒くなったり暑くなったりしているみたいですが、気が付いたらもう新年度ですね。 今回は東方Project新作、第20弾の紹介です。 東方Project... 4730421883
parchment @parchii.bsky.social · 10/04/2025I'm finally around halfway finished with world 1's levels. I hope. level design takes such a ridiculously long amount of time to build, and none of it could be any worth a damn, and it's probably straight up bad. that's spooky. unrelated. check out these hanging lanterns #gamedev :3 0140
parchment @parchii.bsky.social · 26/03/2025sorry for being dead im (trying to be) back here have a video showing off some moving platforms #nullstars #gamedev 061
parchment @parchii.bsky.social · 15/01/2025today I learned that information is a poison without convergence 030
parchment @parchii.bsky.social · 03/01/2025i promise im still alive, im just slow and sick and constantly sad. will show off cool pictures soon :3 150
parchment @parchii.bsky.social · 15/12/2024spent 40 minutes learning and using a video editor to show off before and after the player overhaul ... it was for naught. you can't tell the difference lmfao it's definitely something you can feel more than you can see tbh. it's incredibly subtle but somehow it really makes a difference :3 #gamedev 0220
parchment @parchii.bsky.social · 13/12/2024I've been spending the last week rewriting the entire player file to be less horrible. I *wish* I had some nice images/videos to show for it like I do when I play with graphics and such, but all I really have right now are a bunch of commits. maybe I could make a bunch of comparison gifs? #gamedev 1100
parchment @parchii.bsky.social · 06/12/2024bag of cranberries won't open ;_; why would they make an unopenable bag. why must everything down to the sweetest things be so so extrinsically cruel 060
parchment @parchii.bsky.social · 03/12/2024rusts ownership rules are so cool i wish someone could own me 130
parchment @parchii.bsky.social · 28/11/2024took a ton of work, but everything is back to normal! game used to take 800mb of memory, now it's taking 300mb!!and I set it up to be pretty easy to lower in the future, whenever I get around to that second screenshot is the obligatory "you can barely tell anything changed" screenshot. lol. #gamedev 290
parchment @parchii.bsky.social · 27/11/2024sorry for the slow updates on The Game as of late, btw. I'm reworking how the world is loaded and it's taking much much longer than I anticipated lol. it's going very well. #gamedev 1100
parchment @parchii.bsky.social · 19/11/2024redid the lighting method!! it runs so much faster than the previous method, it's very cool :3. now I can tastelessly spam even more lights everywhere #gamedev 0131
parchment @parchii.bsky.social · 15/11/2024quick little graphics update: lights can be brighter than 1 now, which makes some things look a bit brighter :3 #gamedev I've mostly been posting graphics updates because they're fun, but I've been wondering if anyone would appreciate some clips of work in progress levels? 040
parchment @parchii.bsky.social · 14/11/2024been working on more behind the scenes stuff that isn't worth showing lol. I decided to treat myself and do a Post Processing. I don't like it when effects are obvious, so the tweaks I did is almost unnoticeable... before and after. bloom, chromatic aberration, and a little crack effect :3 #gamedev 0150
parchment @parchii.bsky.social · 12/11/2024idk why the framerate is so low while recording right now lol. I've been a bit slow lately. I decided to add these distortion maps. they're kinda cute? obligatory #gamedev tag 160
parchment @parchii.bsky.social · 06/11/2024taking my mind off recent events by adding water I added a button that takes a screenshot, so I have less of an excuse to not take screenshots. see thread for the general iteration process :3 #gamedev 2170
parchment @parchii.bsky.social · 05/11/2024spent my time today rewriting things backstage (player physics polish, bugs, the save system ...), but I did decide to update the rim lighting coloring style. looks a lot more vibrant up next on the list of procrastinations: I think it's about time I make some sound effects lmao #gamedev 0162
parchment @parchii.bsky.social · 01/11/2024I changed the way backgrounds are rendered. I think it looks pretty neat :3 I also rewrote the menu system, and finally put together a save system. game is finally nearing a state of being playable by others lol #gamedev 0120
parchment @parchii.bsky.social · 28/10/2024oh I also forgot to post these new moving platform graphics #gamedev 1110