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Panthavma

@panthavma.bsky.social
1.6K followers 669 following 218 posts

Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games! panthavma.com

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Panthavma @panthavma.bsky.social · 08/10/2026
When I review mech games, I have a robo-barbie scale for a reason!
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Panthavma @panthavma.bsky.social · 27/08/2026
Fair enough. I've seen enough platforms that just get worse over time once in a leading position, while I see that steam is proactively pushing for better stuff, so I can't really hold them in bad esteem. From experience I would say it's mostly lacking in deeper discovery, but it's also taking steps
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Panthavma @panthavma.bsky.social · 26/08/2026
You think? I feel this last few years Steam have done quite a lot actually, adding good features and stuff, and pushing a lot of boundaries with proton.
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Panthavma @panthavma.bsky.social · 28/07/2026
Castagne v0.58 release, it's the last last Godot 3 update! castagneengine.com
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Smokage of the Burning Leaf @pattheflip.bsky.social · 13/07/2026
Q&A: Aeryn "WistfulHopes" Mu, fighting game modder extraordinaire Got to talk shop with @wistfulhopes.bsky.social, one of the baddest fighting game modders out there! We chatted about her ASW modding work, tech art on MvCI:B, and her Night Sky Engine for UE5. www.patreon.com/pattheflip/p...
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Rodrigo Alem FernánDeath 🎃 @rodf.bsky.social · 08/07/2026
I have a lot of respect for Matt @mattrified.bsky.social who has always been very transparent with his whole indie solo (mostly?) FGC dev career. It's not easy to share the ups and downs of ones work like he does. But it's very encouraging and has helped me be more transparent myself too. Big thanks
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Rodrigo Alem FernánDeath 🎃 @rodf.bsky.social · 08/07/2026
Andrea @andreadprojects.bsky.social is both a dev AND a community leader in the FGC dev space. Always open to chat about his experience, share his knowledge and bringing people together. Plus he's also a fan of Saint Seiya like myself so that's a plus. We salute the mysterious yellow fedora man 🫡
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Rodrigo Alem FernánDeath 🎃 @rodf.bsky.social · 08/07/2026
More FGC heroes: Sharpie's @sharpiepls.com energy is unmatched across the FGC. Her community work throughout the years is unmatched and has been able to represent multiple game fandoms as well as female and poc voices. Cheers to a great leader in the space. 🔥
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Rodrigo Alem FernánDeath 🎃 @rodf.bsky.social · 08/07/2026
Considering the latest in the FGC, we should celebrate our heroes a lot more. Add yours, I'll start: Mike "MrMKL" @mrmkl.bsky.social is a force of nature in the indie FGC streams. So much so that he makes curating the indie space at EVO look easy. Amazing work. Give him a follow. Here here!
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Panthavma @panthavma.bsky.social · 23/06/2026
And finished! Maybe a step towards Kronian's final artstyle? #mecha
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Panthavma @panthavma.bsky.social · 22/06/2026
+ shading ! #mecha
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Panthavma @panthavma.bsky.social · 21/06/2026
Experiments on bringing my artstyle to digital!
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Panthavma @panthavma.bsky.social · 18/06/2026
It's been a while since I saw anything on the game, but I think the dev did post something last year ? btw for Molten Winds you can remove the "open edition": it was supposed to be a small project as an example for Castagne but it expanded a lot lol, looks like this now: bsky.app/profile/pant...
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Panthavma @panthavma.bsky.social · 18/06/2026
Great job! Super impressive too, you've even referred to games like that P5 fangame that I've only seen dev screens of, you really went in depth
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Panthavma @panthavma.bsky.social · 15/06/2026
You could check out Castagne, it's open source and focused on efficiency and flexibility, yet seen as accessible by beginners if you genuinely try to engage with it! castagneengine.com
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Panthavma @panthavma.bsky.social · 06/06/2026
Doing q&a this month on the castagne engine website, real nerds can ask questions and learn about where the engine is heading castagneengine.com
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Panthavma @panthavma.bsky.social · 30/05/2026
On the one hand, stylized rendering has a lot of potential on lower end devices On the other, not having access to as much computing power, and especially interfaces / features could be trouble since I play a lot on my rendering tech lol
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Panthavma @panthavma.bsky.social · 25/05/2026
7 days
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Panthavma @panthavma.bsky.social · 24/05/2026
Just the two actors, and it keeps the hitboxes / hurtboxes active. It also has use in traditional fighters as projectiles or entities can still move unbothered, otherwise it also feels bad there
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Panthavma @panthavma.bsky.social · 24/05/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 23/05/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 22/05/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 13/05/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 13/05/2026
I just got linked the post because I was talking about how there's very little actual info on the field haha I think it's mostly that people don't know they need it, its a dreaded step and the first working solution stays for years
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Panthavma @panthavma.bsky.social · 10/05/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 08/05/2026
CASTAGNE PROGRESS
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Moist Towelette @mohastgridlock.bsky.social · 04/05/2026
Thanks to @panthavma.bsky.social @andreadprojects.bsky.social @sylviehorse.bsky.social, my brother Martin, and @jettbarker.bsky.social we were able to release our first fighting game! #fgc #wrestling mohastgridlock.itch.io/mwf-v01-game...
mohastgridlock.itch.io
MWF v0.1 Game Jam Edition by MohastGridlock
A 1v1 hyper fighter wrestling game with monsters and a unique alternative win condition.
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Panthavma @panthavma.bsky.social · 04/05/2026
Little combo from our jam game: Void Fury! You can play it here: panthavma.itch.io/void-fury #fgc #aprilfightinggamejam2026
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Panthavma @panthavma.bsky.social · 03/05/2026
she needs it
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Robin-Yann Storm @rystorm.com · 24/04/2026
Within 12 hours of me mentioning that USD could be a good format to load in Godot, Miguel has it loading with the right shading. Nuts.
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Panthavma @panthavma.bsky.social · 16/04/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 15/04/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 13/04/2026
CASTAGNE PROGRESS Elseif, Static Strings, Before Event castagneengine.com
https://castagneengine.com
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Panthavma @panthavma.bsky.social · 09/04/2026
I really want to work on Kronian Titans and Molten Winds thede days, unfortunately I have to resist to follow the logical and efficient path. Its a bit frustrating, but sometimes you gotta do what you gotta do
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Quest 64 Official @quest64official.bsky.social · 07/04/2026
Sometimes I'm late because I just stay like this for a long time 

Brian standing at the end of a bed
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Panthavma @panthavma.bsky.social · 07/04/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 06/04/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 04/04/2026
CASTAGNE PROGRESS
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Panthavma @panthavma.bsky.social · 04/04/2026
Iirc there's an exoplanet that was "locked" with its sun, such that the sun always saw the same part of the planet. Makes for a big variation in temperature over the two halves lol
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Panthavma @panthavma.bsky.social · 31/03/2026
CASTAGNE PROGRESS Introducing EdSpec! castagneengine.com
https://castagneengine.com
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Panthavma @panthavma.bsky.social · 30/03/2026
If advanced stylized rendering interests you, I recommend my two articles on lines and shading, and my GodotCon talk from 2023 I didn't publish much on FGs, but my godotcon2024 talk was on Castagne, which I've completely rewritten recently and will use in the jam! panthavma.com/talks/godotc...
panthavma.com
Godot Con 2024 - Specializing Godot - Panthavma
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Panthavma @panthavma.bsky.social · 30/03/2026
I often refer to your "how do I develop my style?" article when I mention how never figuring out how to do textures in Blender led me to a PhD in stylized rendering lol After a quick look it was in this article! panthavma.com/articles/ren...
panthavma.com
UV-Based ID-Mapping - Panthavma
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Panthavma @panthavma.bsky.social · 30/03/2026
Thanks! I love your writing btw, I think I even cited you in a rendering article / talks, its often very insightful!
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Panthavma @panthavma.bsky.social · 30/03/2026
Interesting! Reminds me of functional programming. Seems like a fairly different direction from the one I took with Castagne
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Panthavma @panthavma.bsky.social · 30/03/2026
Pressure's on! I hope we can make great things with my 🇫🇷 team. It's going to be bleeding edge between the new Castagne and the render pipeline, let's hope we can follow through!
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Panthavma @panthavma.bsky.social · 29/03/2026
I hadn't played chaos since the release of Uni2, but I feel I improved quite a bit. I might go back to main him now lol and add some funky setups!
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Panthavma @panthavma.bsky.social · 29/03/2026
CASTAGNE PROGRESS Editor CodeView castagneengine.com
https://castagneengine.com
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Panthavma @panthavma.bsky.social · 29/03/2026
You asked, and everyone suffered
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Andrea Demetrio @andreadprojects.bsky.social · 28/03/2026
I'll never ask Panthavma to switch to Chaos in UNI2 ever again.
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Panthavma @panthavma.bsky.social · 28/03/2026
CASTAGNE PROGRESS Walking is now optional, but Standing is not (MechMods!) castagneengine.com
https://castagneengine.com
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