Panthavma @panthavma.bsky.social · 08/10/2026When I review mech games, I have a robo-barbie scale for a reason! 010
Panthavma @panthavma.bsky.social · 27/08/2026Fair enough. I've seen enough platforms that just get worse over time once in a leading position, while I see that steam is proactively pushing for better stuff, so I can't really hold them in bad esteem. From experience I would say it's mostly lacking in deeper discovery, but it's also taking steps 010
Panthavma @panthavma.bsky.social · 26/08/2026You think? I feel this last few years Steam have done quite a lot actually, adding good features and stuff, and pushing a lot of boundaries with proton. 111
Panthavma @panthavma.bsky.social · 28/07/2026Castagne v0.58 release, it's the last last Godot 3 update! castagneengine.com 094
Reposted by PanthavmaSmokage of the Burning Leaf @pattheflip.bsky.social · 13/07/2026Q&A: Aeryn "WistfulHopes" Mu, fighting game modder extraordinaire Got to talk shop with @wistfulhopes.bsky.social, one of the baddest fighting game modders out there! We chatted about her ASW modding work, tech art on MvCI:B, and her Night Sky Engine for UE5. www.patreon.com/pattheflip/p... 319588
Reposted by PanthavmaRodrigo Alem FernánDeath 🎃 @rodf.bsky.social · 08/07/2026I have a lot of respect for Matt @mattrified.bsky.social who has always been very transparent with his whole indie solo (mostly?) FGC dev career. It's not easy to share the ups and downs of ones work like he does. But it's very encouraging and has helped me be more transparent myself too. Big thanks 0296
Reposted by PanthavmaRodrigo Alem FernánDeath 🎃 @rodf.bsky.social · 08/07/2026Andrea @andreadprojects.bsky.social is both a dev AND a community leader in the FGC dev space. Always open to chat about his experience, share his knowledge and bringing people together. Plus he's also a fan of Saint Seiya like myself so that's a plus. We salute the mysterious yellow fedora man 🫡 2255
Reposted by PanthavmaRodrigo Alem FernánDeath 🎃 @rodf.bsky.social · 08/07/2026More FGC heroes: Sharpie's @sharpiepls.com energy is unmatched across the FGC. Her community work throughout the years is unmatched and has been able to represent multiple game fandoms as well as female and poc voices. Cheers to a great leader in the space. 🔥 1266
Reposted by PanthavmaRodrigo Alem FernánDeath 🎃 @rodf.bsky.social · 08/07/2026Considering the latest in the FGC, we should celebrate our heroes a lot more. Add yours, I'll start: Mike "MrMKL" @mrmkl.bsky.social is a force of nature in the indie FGC streams. So much so that he makes curating the indie space at EVO look easy. Amazing work. Give him a follow. Here here! 86319
Panthavma @panthavma.bsky.social · 23/06/2026And finished! Maybe a step towards Kronian's final artstyle? #mecha 0111
Panthavma @panthavma.bsky.social · 18/06/2026It's been a while since I saw anything on the game, but I think the dev did post something last year ? btw for Molten Winds you can remove the "open edition": it was supposed to be a small project as an example for Castagne but it expanded a lot lol, looks like this now: bsky.app/profile/pant... 110
Panthavma @panthavma.bsky.social · 18/06/2026Great job! Super impressive too, you've even referred to games like that P5 fangame that I've only seen dev screens of, you really went in depth 120
Panthavma @panthavma.bsky.social · 15/06/2026You could check out Castagne, it's open source and focused on efficiency and flexibility, yet seen as accessible by beginners if you genuinely try to engage with it! castagneengine.com 033
Panthavma @panthavma.bsky.social · 06/06/2026Doing q&a this month on the castagne engine website, real nerds can ask questions and learn about where the engine is heading castagneengine.com 032
Panthavma @panthavma.bsky.social · 30/05/2026On the one hand, stylized rendering has a lot of potential on lower end devices On the other, not having access to as much computing power, and especially interfaces / features could be trouble since I play a lot on my rendering tech lol 010
Panthavma @panthavma.bsky.social · 24/05/2026Just the two actors, and it keeps the hitboxes / hurtboxes active. It also has use in traditional fighters as projectiles or entities can still move unbothered, otherwise it also feels bad there 120
Panthavma @panthavma.bsky.social · 13/05/2026I just got linked the post because I was talking about how there's very little actual info on the field haha I think it's mostly that people don't know they need it, its a dreaded step and the first working solution stays for years 030
Reposted by PanthavmaMoist Towelette @mohastgridlock.bsky.social · 04/05/2026Thanks to @panthavma.bsky.social @andreadprojects.bsky.social @sylviehorse.bsky.social, my brother Martin, and @jettbarker.bsky.social we were able to release our first fighting game! #fgc #wrestling mohastgridlock.itch.io/mwf-v01-game...mohastgridlock.itch.ioMWF v0.1 Game Jam Edition by MohastGridlockA 1v1 hyper fighter wrestling game with monsters and a unique alternative win condition. 0119
Panthavma @panthavma.bsky.social · 04/05/2026Little combo from our jam game: Void Fury! You can play it here: panthavma.itch.io/void-fury #fgc #aprilfightinggamejam2026 0145
Reposted by PanthavmaRobin-Yann Storm @rystorm.com · 24/04/2026Within 12 hours of me mentioning that USD could be a good format to load in Godot, Miguel has it loading with the right shading. Nuts. 1222
Panthavma @panthavma.bsky.social · 13/04/2026CASTAGNE PROGRESS Elseif, Static Strings, Before Event castagneengine.com 051
Panthavma @panthavma.bsky.social · 09/04/2026I really want to work on Kronian Titans and Molten Winds thede days, unfortunately I have to resist to follow the logical and efficient path. Its a bit frustrating, but sometimes you gotta do what you gotta do 041
Panthavma @panthavma.bsky.social · 04/04/2026Iirc there's an exoplanet that was "locked" with its sun, such that the sun always saw the same part of the planet. Makes for a big variation in temperature over the two halves lol 110
Panthavma @panthavma.bsky.social · 31/03/2026CASTAGNE PROGRESS Introducing EdSpec! castagneengine.com 052
Panthavma @panthavma.bsky.social · 30/03/2026If advanced stylized rendering interests you, I recommend my two articles on lines and shading, and my GodotCon talk from 2023 I didn't publish much on FGs, but my godotcon2024 talk was on Castagne, which I've completely rewritten recently and will use in the jam! panthavma.com/talks/godotc...panthavma.comGodot Con 2024 - Specializing Godot - Panthavma 000
Panthavma @panthavma.bsky.social · 30/03/2026I often refer to your "how do I develop my style?" article when I mention how never figuring out how to do textures in Blender led me to a PhD in stylized rendering lol After a quick look it was in this article! panthavma.com/articles/ren...panthavma.comUV-Based ID-Mapping - Panthavma 231
Panthavma @panthavma.bsky.social · 30/03/2026Thanks! I love your writing btw, I think I even cited you in a rendering article / talks, its often very insightful! 110
Panthavma @panthavma.bsky.social · 30/03/2026Interesting! Reminds me of functional programming. Seems like a fairly different direction from the one I took with Castagne 110
Panthavma @panthavma.bsky.social · 30/03/2026Pressure's on! I hope we can make great things with my 🇫🇷 team. It's going to be bleeding edge between the new Castagne and the render pipeline, let's hope we can follow through! 2143
Panthavma @panthavma.bsky.social · 29/03/2026I hadn't played chaos since the release of Uni2, but I feel I improved quite a bit. I might go back to main him now lol and add some funky setups! 120
Panthavma @panthavma.bsky.social · 29/03/2026CASTAGNE PROGRESS Editor CodeView castagneengine.com 050
Reposted by PanthavmaAndrea Demetrio @andreadprojects.bsky.social · 28/03/2026I'll never ask Panthavma to switch to Chaos in UNI2 ever again. 2101
Panthavma @panthavma.bsky.social · 28/03/2026CASTAGNE PROGRESS Walking is now optional, but Standing is not (MechMods!) castagneengine.com 081