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pancelor.bsky.social

@pancelor.bsky.social
427 followers 324 following 68 posts

🔟 pancelor.itch.io/make-ten-deluxe - out now! making short games, learning how to make longer ones too - games: pancelor.itch.io/ - website/blog/etc: pancelor.com/

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Reposted by @pancelor.bsky.social
gabegab.bsky.social @gabegab.bsky.social · 14/08/2026
The GAARL! DEMO is out out now on Steam! (and a new web build on @itch.io). Give it a try + Wishlist! store.steampowered.com/app/4944990/...
store.steampowered.com
GAARL! - Gabe's Action Arcade RogueLike DEMO on Steam
GAARL! is a roguelike action platformer. Wield your chain gun to fight monsters in tense arcade combat, or fire it into walls to climb through handcrafted arenas. Buy upgrades, create wacky builds, ge...
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loren schmidt @lorenschmidt.bsky.social · 18/08/2026
there's a sense in which digital objects are real, and we're seeing them imperfectly. this is important to me and it's part of why i don't like using things like VHS filters or faking glitchiness. because they're not part of the process. there are already real glitches. there's already a viewglass.
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Megan Fox @glassbottommeg.bsky.social · 05/08/2026
It's honestly nice to hear that most of the AI bubble really is people play-acting to keep their jobs: hermit-tech.com/blog/ai-mani... Doctorow has a big essay on this, but I prefer the source (this isn't an outsider, they're a high profile tech consultant actively mixing it up in the biz)
hermit-tech.com
AI Mania Is Eviscerating Global Decisionmaking
The reality of how much damage AI mania is doing to our ability to run institutions effectively.
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tally @tallywinkle.itch.io · 10/06/2026
i will be here selling my games in print for the first time ever!! i am so excited! come see all the cool wares 🤩
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jazz mickle @queenjazz.gay · 28/04/2026
i have always been so happy to help ppl learn this stuff, its so magical making things for yourself and seeing ppls eyes light up when they make a thing happen on screen is so fucking cool. yeah holy shit u made a thing, that rules
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pancelor.bsky.social @pancelor.bsky.social · 15/05/2026
what would it mean to "improve" a game, without reference to human experience? my best answer is something like "make it more like itself", but that doesn't really leave the human behind. tho I'd argue we improved the tower when we finished adding the floors no one was ever supposed to see
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Raigan Burns @raiganburns.bsky.social · 04/04/2026
I seriously cannot recommend this game enough. Along with Baby Steps, it has completely restored my faith in videogames: it turns out that they don't have to suck! They can be incredibly fun, incredibly interesting, and incredibly different, all simultaneously! Demand more from your entertainment.
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pancelor.bsky.social @pancelor.bsky.social · 02/04/2026
I played a pre-release version of this and loved it. precision-platforming, momentum!, good movement puzzles, good vibes. can't wait to get back in to see the final version! and to try to beat some of those crazy hard optional challenges...
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pancelor.bsky.social @pancelor.bsky.social · 27/03/2026
I love the framing in Corrypt where you get Score Gems instead of score. such a pithy way to undercut the value of score, which supports the story beautifully
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pancelor.bsky.social @pancelor.bsky.social · 20/03/2026
idk what they're talking about either, unless they're confused about poke() and the emulated hardware/memory. that's not escaping the sandbox, it's just using some less-documented features
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gabegab.bsky.social @gabegab.bsky.social · 01/03/2026
Also here is a cool screenshot
Screenshot GAARL - a pixel art dungeon with giant skulls floating around
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gabegab.bsky.social @gabegab.bsky.social · 01/03/2026
I have a demo! GAARL is a single screen arcade-y platformer roguelike about climbing chains. My name ended up in the acronym (Gabe's Action Arcade RogueLike) but Pancelor also put a lot of work into this. It is playable in the browser, check it out! matthewlacker.itch.io/gaarl-demo
matthewlacker.itch.io
GAARL! by MatthewLacker, pancelor
Gabe's Action Arcade RogueLike! (Demo)
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pancelor.bsky.social @pancelor.bsky.social · 24/02/2026
my favorite thing about duckduckgo is jumping directly to a specific site's search page by typing directly into the browser search bar "!w pid controller" or "!yt mario 64 kola superdeep borehole" (no results, unfortunately)
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Justin Smith @manbearcar.bsky.social · 18/02/2026
Horsey Game is released at long last! Behold my magnum flopus! store.steampowered.com/app/3602570/...
store.steampowered.com
Save 25% on Horsey Game on Steam
Collect Horses. Breed Horses. Race Horses. Genetically Modify Horses. Create a Horse paradise or just get rich!
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pancelor.bsky.social @pancelor.bsky.social · 09/02/2026
236800 ◆︎ learned a couple bizarre new techniques for this one, it's wild how much depth this game has :)
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pancelor.bsky.social @pancelor.bsky.social · 02/02/2026
>:) @adamatomic.bsky.social @jseakle.bsky.social @hollygramazio.bsky.social
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pancelor.bsky.social @pancelor.bsky.social · 02/02/2026
new high score! 191100 realllly playing with fire at the end here, spooky (game is adamatomic.itch.io/kolydr)
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pancelor.bsky.social @pancelor.bsky.social · 02/02/2026
nice score!! I love how it always feels terrible to cash in. just one more Coin...
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pancelor.bsky.social @pancelor.bsky.social · 02/02/2026
I was so surprised on my ~tenth run ever when I pressed X and the cube went fast. but now I know that dashing is Very Good, for some deliciously weird reasons. Did you know the dash speed is 3 pixels per frame? fun fact.
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pancelor.bsky.social @pancelor.bsky.social · 01/02/2026
glitch art
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Ysbryd Games | LOVE ETERNAL OUT NOW! @ysbryd.net · 20/01/2026
RELEASE DATE ANNOUNCEMENT Wander a castle built of bitter memories in LOVE ETERNAL, a psychological horror platformer with devious trials & an unsettling, experimental narrative. Find a way out on PC, Nintendo Switch, PlayStation & Xbox, February 19th 2026. store.steampowered.com/app/3010610/...
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pancelor.bsky.social @pancelor.bsky.social · 29/01/2026
oh, is it KOLYDR-posting time?
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rita hatesville @ritatreats.bsky.social · 24/12/2025
heads up that bluesky doesnt show posts from other languages by default on your timeline, and its cutting you off from a lot of the community go to bsky.app/settings/lan... and deselect any language from this setting, or else you might not see any of the new japanese users at all!
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pondlife @withpondlife.bsky.social · 20/12/2025
sometimes we just wanna climb up things to see if we can do it, maybe to get a nice view, or to learn a new hiding spot. it's frustrating if every nook has "rewards" in discone, most paths are uncharted, and you will climb and parkour them with your friends #gamedev #indiegame #screenshotsaturday
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pancelor.bsky.social @pancelor.bsky.social · 15/11/2025
the result is less coupling, in a way that feels sort of obvious in retrospect. but coming at it from the concrete goalpost of "can I delete this line of code without changing ANYTHING else" seems to help me sometimes
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pancelor.bsky.social @pancelor.bsky.social · 15/11/2025
I like making individual lines of code deletable. like, no: ``` hit_obj = try_move(dx,dy) if hit_obj then try_push(hit_obj,dx,dy) end ``` but instead: ``` try_move(dx,dy) try_push(dx,dy) ``` I feel a bit bad checking for obstacles twice, but its _so_ good for keeping the complexity demons out
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pancelor.bsky.social @pancelor.bsky.social · 15/11/2025
thanks! interesting point about tostr()->"". here's lua 5.4: > function f(x) if x>0 then return x end end > tostring(f(10)) 10 > tostring(f(-4)) <error> I can't decide whether to be horrified or not haha. I think I like your way better!
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pancelor.bsky.social @pancelor.bsky.social · 15/11/2025
and now the bug I was originally trying to track down: ``` function strwidth(str) local x,y=?str, 0, 10000 printh(tostr(x).." "..tostr(y)) return x,y end strwidth("²7⁶y5sTART") ``` this prints (to host console) `7y5sTART nil` (??)
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pancelor.bsky.social @pancelor.bsky.social · 15/11/2025
another separate bug: ``` function strwidth(str) x,y=print(str, 0, 10000) printh(tostr(x).." "..tostr(y)) return x,y end strwidth("hi") ``` this prints `nil nil` when run inside a cart, should be `23 10011` instead
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pancelor.bsky.social @pancelor.bsky.social · 15/11/2025
("what other effects that might have" hm now when I open a new code tab, newlines show an inverted n when highlighted. go figure)
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pancelor.bsky.social @pancelor.bsky.social · 15/11/2025
, tho idk what other effects that might have. p8scii seems to still work in carts after a tiny bit of testing. also, `print(nil)` doesn't work unless I change the early-out condition to `if (select("#",...) == 0)`
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pancelor.bsky.social @pancelor.bsky.social · 15/11/2025
heyyo, bug report for ya: printing from carts acts weird -- print(true) doesn't print anything. someone pointed me to /system/lib/print.lua, where they noticed printing to windows acts differently from the console. changing `_print_p8scii(str` to `_print_p8scii(_tostring(str)` seems to fix it,
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pancelor.bsky.social @pancelor.bsky.social · 04/11/2025
did some sort of engine change speed up the credits? I laughed so hard the first time I beat it but then I saw that one early video and I swear they looked slower. I've been wondering about it ever since. great game
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Culture Crave 🍿 @culturecrave.co · 30/10/2025
Judge rules George R.R. Martin and other authors can sue OpenAI for copyright infringement • Said ChatGPT generated 'Game of Thrones' content similar enough to infringe copyright • OpenAI’s motion to dismiss was denied
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pancelor.bsky.social @pancelor.bsky.social · 29/09/2025
nicee :D did it work first try? both times I've tested it I had a typo or two
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Draknek & Friends @draknek.bsky.social · 27/09/2025
Reminder: applications for the Draknek New Voices Puzzle Grant close tomorrow evening! (23:59 Pacific Daylight Time) grants.draknek.org Good luck to everyone applying :)
grants.draknek.org
Draknek New Voices Puzzle Grant
The Draknek New Voices Puzzle Grant is a grant opportunity for game developers from traditionally underrepresented groups and backgrounds who are interested in designing and developing puzzle games.
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pancelor.bsky.social @pancelor.bsky.social · 27/09/2025
I wish! But I don't think it will be. not sure tbh.
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pancelor.bsky.social @pancelor.bsky.social · 27/09/2025
I'll be at Vancouver Game Garden tomorrow with @tallywinkle.itch.io, showcasing Make Ten Deluxe and giving a #pico8 talk. come by and grab a sticker!
stickers
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Vancouver Game Garden @vangamegarden.bsky.social · 24/09/2025
Awesome game demos and art aren't the only things at this weekend's Vancouver Game Garden! 🌼 We also have a great lineup of free, drop-in talks on both days of the event! Saturday will see showcases of specific game engines and Sunday will highlight a variety of indie game dev topics ✨
Garden Shed Schedule: Game Engine Showcase (Heart Projector logo)

Time: 12:00 - 12:30, Game Engine: PICO-8, Speaker: pancelor

Time 1:00-1:30, Game Engine: Downpour, Speaker: tally

Time: 2:00-2:30, Game Engine: RPG Maker, Speaker: Sraeka + Lillian

Time 3:00-3:30, Game Engine: Game Maker, Speaker: Natali + Katz

Saturday September 27Garden Shed Schedule Speaker Showcase (Alt G logo)

Time: 12:00-12:30, Talk: Harvesting Indie Success Stories, Speakers: Daniel Mullins, Davey Wreden, Maddy Thorson

Time: 1:00-1:30, Talk: Seeds of Emotion in Sound, Speakers: Shannon Mason, Em Halberstadt, Starling Tan

Time: 2:00-2:30, Talk: Different Roots: Programming and Process, Speakers: Greg Lobanov, Justin Smith, Natalia Beltran

Time: 3:00-3:30, Talk: Pixels in Bloom: Game Artist Perspectives, Speakers: Sean Karemaker, daffodil, Alexis Dean-Jones

Sunday September 28
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pancelor.bsky.social @pancelor.bsky.social · 27/09/2025
and if you are not nearby vancouver (aka most people in the world) the game's on sale for the weekend: itch.io/s/160818/van... . not quite as exciting as going to an event! but I do what I can
itch.io
vangamegarden sale by pancelor
A bundle by pancelor, $12.50 for CEREALMAN, Make Ten Deluxe
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pancelor.bsky.social @pancelor.bsky.social · 27/09/2025
I'll be at Vancouver Game Garden tomorrow with @tallywinkle.itch.io, showcasing Make Ten Deluxe and giving a #pico8 talk. come by and grab a sticker!
stickers
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Vancouver Game Garden @vangamegarden.bsky.social · 26/09/2025
Vancouver Game Garden 2025 is TOMORROW!! 🎮🌱 Join us on September 27 & 28 at the Roundhouse Community Center for this free, all-ages event full of indie game demos, a video-game-artist alley, educational talks from speakers like Daniel Mullins, Davey Wreden, and Maddy Thorson, and cool prizes! ✨
Green-tinted photo of a young attendee playing a game called City of None on a laptop with a controller at Vancouver Game Garden 2024. The bright pink text reads "1 DAY TO GO!" and "Vancouver Game Garden"
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pancelor.bsky.social @pancelor.bsky.social · 19/07/2025
"repeatedly reinventing my whole gamedev practice" -- too real! welcome welcome
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torcado @torcado.com · 12/07/2025
RAT KING! A broughlike about a rat and a rat »» torcado.itch.io/rat-king «« 👑 🐁
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SAG-AFTRA @sagaftra.org · 10/07/2025
SAG-AFTRA Members Approve 2025 Video Game Agreement. www.sagaftra.org/sag-aftra-me...
On a colorful digital background. At the top, in white font: Members Approve. Below: SAG-AFTRA Interactive Media Video Game Agreement 2025.
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pancelor.bsky.social @pancelor.bsky.social · 10/07/2025
ah I should have dug a bit more! I see you've confirmed it's a bug (www.lexaloffle.com/bbs/?tid=150...)
lexaloffle.com
Using fetch() for images no longer works in 0.2.0e-0.2.0g
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pancelor.bsky.social @pancelor.bsky.social · 10/07/2025
fetch("myfile.png") returns a string now -- is that intentional or a bug? is there an easy way to decode that png-datastring to a userdata?
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Werxzy @werxzy.itch.io · 29/06/2025
Just released my jam game, "Just a Normal Snake". itchio: werxzy.itch.io/just-a-norma... lexaloffle BBS: www.lexaloffle.com/bbs/?tid=149... #pico8 #indiedev #gamedev #thinkypuzzlejam5
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Mike Cook @mtrc.bsky.social · 26/06/2025
all i'm gonna say here is that @pancelor.bsky.social/tallywinkle's The Tower is one of the best games ever made tallywinkle.itch.io/the-tower
tallywinkle.itch.io
the tower by tallywinkle, pancelor
absurdist bitsy
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