Sign in

Pavel Elagin

@paberu.bsky.social
209 followers 423 following 18 posts

Concept Artist / sometimes Environment Art Generalist Currently: Knights of Guinevere Prev: Towerborne, Legend of Vox Machina www.pelagin.art linktr.ee/paberu

PostsRepliesMedia
Reposted by Pavel Elagin
Alfred Reinold Baudisch @alfredbaudisch.com · 25/09/2026
FF7 scenarios with pre-rendered backgrounds were always a mystery to me during childhood; but even to this day it's still something that amazes me. Now you can inspect every single Final Fantasy VII stage, including the 3D path + variations. #FF7 #FinalFantasy #FFVII #PS1 #PSX #RetroGame
13709270
Reposted by Pavel Elagin
Eyecager Sketchbook @amberbladejones.bsky.social · 23/09/2026
Knights of Guinevere! Episode 2!! October 9th!!!
51290328
Reposted by Pavel Elagin
GLITCH @glitchprod.com · 23/09/2026
She's missed you. Knights of Guinevere returns October 9. The season will feature 8 episodes.
240160485705
Reposted by Pavel Elagin
Kala Paint @kalapaint.bsky.social · 08/09/2026
I've just updated Kala Paint, check out the latest features - full ABR import, Mesh Warp, and lots of other fun stuff suggested by artists on our Discord! Link in bio to the fully featured trial
0252
Reposted by Pavel Elagin
Kala Paint @kalapaint.bsky.social · 01/09/2026
Kala Paint is out! I'm @olawson.bsky.social , professional artist for 15 years, then game dev, now wrote the painting software I wish I'd been using all this time. GPU-run creamy brushes, no subscription, no gen AI crap, hand-coded with ideas from artists in our Discord, and more added weekly!
502484964
Reposted by Pavel Elagin
Tai @praxispixels.bsky.social · 24/08/2026
Now that the dust has settled, I am here to announce that I was hit by layoffs at Stoic. If you have or know of any positions that I'd be a good fit for, please let me know! I'm an Art Director/Principal Env Artist with 7+ years of XP and 5 shipped titles. (2 in UE5)
14331
Reposted by Pavel Elagin
GuyFugly @guyfugly.bsky.social · 19/08/2026
Some little dreamy landscape thumbs.
3 images stacked vertically. Top: A knot of green grass curling around blue streams, dotted with red bridges and shards of sky. The land crests into a hill with a red lighthouse, against a backdrop of perfectly spaced clouds. Middle: A road of small clouds leads up to the front door of a house suspended in air. There are thin lines indicating the crude contours of a hill. Bottom: A green field dotted in giant shards of glass, a red lighthouse in the distance. The clouds swirl in a circle, and further our, cascade down into the bars of a bird cage. I donno, I thought it was kind of neat.
141304355
Reposted by Pavel Elagin
GuyFugly @guyfugly.bsky.social · 18/08/2026
I decided to make a website as a throwback to when people did that. ericdagley.com
ericdagley.com
Dagley Art
185
Pavel Elagin @paberu.bsky.social · 31/07/2026
Posting/re-uploading some old sketches of mine
071
Reposted by Pavel Elagin
Karla Ortiz @kortizart.bsky.social · 17/12/2025
Been thinking on the use of GenAi for mood boards. Ethics and legal risks aside, I truly believe using GenAi as references deprives one of many pivotal things. Here’s a blurb on what I mean:
Some thoughts:
When using GenAi as a mood board you don't get sources. This means you deprive yourself from knowledge.
You generated a location? You deprived yourself of knowing more about the interesting parts of the world and why things came to be.
Generate an armor or costume? You deprived yourself on real world techniques, function, form and history.
You generated art inspirations? You deprive yourself of learning about artists from history or lock out living ones from potentially being hired.
Ethical issues of using GenAi models aside, one ends up making visuals mood boards devoid of reality and history. With it one deprives themselves from learning about our world and who is living in it, inadvertently making your work weaker, because of how detached it is from our shared human reality and history.
7955932256
Pavel Elagin @paberu.bsky.social · 15/07/2026
Hi #PortfolioDay ! I'm Pavel, an environment art generalist. I've work in Games and Animation; and love to paint natural landscapes. 🎨 pelagin.art 📧 pelagin.art@gmail.com
29532
Reposted by Pavel Elagin
Tanya D. || Writer || Narrative Designer @cypheroftyr.bsky.social · 06/07/2026
"You just sent 1600 people into one of the worst job markets in history for the industry, and you’re talking about an install base of a billion, are you fucking high?" aftermath.site/microsoft-xb...
aftermath.site
You Don't Have To Hand It To Microsoft For A Well-Planned Bloodbath
People are being laid off in a horrendous job market. You do not have to praise the muddled prose of the rich and insulated.
229183
Reposted by Pavel Elagin
Seabomb @seabomb.net · 24/06/2026
FINSCAPES is out on YouTube! www.youtube.com/watch?v=gRLx...
youtube.com
Seabomb ◆ Finscapes『Official LP』
YouTube video by Seabomb
122
Reposted by Pavel Elagin
Paul Scott Canavan @paulscottcanavan.com · 12/06/2026
So tired of this shit. Literally any concept artist can doodle up a better solution in minutes. And you know it’s original and not just plucked from some other IP. And they can iterate on it in realtime, allowing the whole team to be in on the process. We had this process for fucking decades.
16734175
Reposted by Pavel Elagin
Ultimate Pullahoko @pullahoko.bsky.social · 08/06/2026
This is what every game developer sounds like right now.
A chef insisting that his cake made with diarrhea is perfectly fine to consume.
1342034810071
Reposted by Pavel Elagin
Nicholas Kole @nicholaskole.bsky.social · 03/06/2026
They do think we’re idiots, for sure
1738978
Reposted by Pavel Elagin
Sam Tung @stung.art · 30/05/2026
If you are aware of AI use on an animated production at a signatory studio please e-mail ai@tag839.org
6822379
Reposted by Pavel Elagin
Ju Li Khaw @juleshortstuff.bsky.social · 28/05/2026
Any time a creative turns to this tech, they are saying "I do not respect the people who do this thing. I do not value their creative contribution to my vision. I think they are so worthless, they can be replaced by the machine that ate their work." It's not surprising this is seen as hostile.
32058536
Reposted by Pavel Elagin
Mike Elgan @mikeelgan.bsky.social · 24/05/2026
Now you can keep track of how many billions the AI companies are losing on AI. (Red is spending, green is revenue.) isaiprofitable.com
10171203401
Reposted by Pavel Elagin
Lazy Nezumi @lazynezumi.com · 27/05/2026
Working on a Radial Grid option for the Vanishing Lines ruler. This generates N equal-angle lines around each VP. Thoughts, comments, ideas welcome! #LazyNezumi
4309
Reposted by Pavel Elagin
Karla Ortiz @kortizart.bsky.social · 27/05/2026
CA’s transparency bill AB-412 (which forces GenAi companies to disclose if their datasets are using YOUR copyrighted works) is in a slow march to become a bill. Also due to massive tech opposition, they make us all work for it every step of the way. Don’t let em win, sign the petition below asap!👇
6811512
Reposted by Pavel Elagin
Kiabugboy @kiabugboy.bsky.social · 09/05/2026
Rugose coral video is done! Full video here: www.youtube.com/watch?v=dwkM... #SciArt #paleoart #3dAnimation #coral #reef
220470
Reposted by Pavel Elagin
aXL99 _(:3 」∠ ) @axl99.bsky.social · 06/05/2026
If you gotta use genAI and LLMs for projects in your personal and professional life, that just means you don't take craft or creative labour seriously enough. And your projects? Along with the rest of the folks in the rat race doing the same thing you are? What're you even doin here.
06910
Reposted by Pavel Elagin
Justinas Vitkus @justinasvitkus.bsky.social · 05/05/2025
Ancient worlds carved and shaped by a long lost civilization.
7532130
Reposted by Pavel Elagin
Lucernal @lucernal.bsky.social · 25/03/2026
We're so delighted to see Little Ruin featured in this article, it means a great deal :)
1217
Reposted by Pavel Elagin
Justinas Vitkus @justinasvitkus.bsky.social · 11/03/2026
Recent painting of a couple of exomoons. #SciArt #spaceart #astronomy #Exoplanets
230496
Reposted by Pavel Elagin
danimals @dannymoll.bsky.social · 10/03/2026
six years ago i was painting little ghibli inspired villages on a tower in the sky, it changed a lot in the intervening time, but i love what they did with it #towerborne #conceptart #gameart #ghibli
0184
Pavel Elagin @paberu.bsky.social · 08/03/2026
I also want to piggy back here, these are some of my Shorebreeze concepts for Towerborne. Was probably my favourite biome to work on and I'm really stoked with how it came out in the end. #towerborne #conceptart #digitalart
0249
Reposted by Pavel Elagin
Tai @praxispixels.bsky.social · 04/03/2026
I am incredibly honored to participate in the Towerborne Art blast today alongside a team of amazingly skilled artists who I am lucky to have worked with. Come check it out on Artstation! www.artstation.com/praxispixels I'll be reposting the teams work today, so keep an eye out for more!
0126
Reposted by Pavel Elagin
GuyFugly @guyfugly.bsky.social · 04/03/2026
Another batch of Towerborne things, featuring some of my idiots
A collection of houses built of stone, sheet metal, and wood, or carved out of the living rock.Some props for the miners so they can do their job. Pickaxes, lanterns, some Flintstones stone chairs and couches, a minecart, a bug with a big ass.Old, worn, and weathered statues. Some of them are going all "doo"
1379
Reposted by Pavel Elagin
Lisa Fleck @lafleck.bsky.social · 04/03/2026
Towerborne Art Blast! I was the Environment Lead at Stoic for almost 5 years. Working on this game with the environment crew has truly been a career highlight for me. Images are from the rare opportunities I got to contribute, alongside leading all of the incredible artists listed below!
Twisted fungal roots and plants frame a distant windmill tower.A beach cave opens up to an idyllic cove with shipwreck debris. Islands and a windmill tower are framed in the distance.An icy rock cave opening frames a windmill tower in the distance just past a glacier fed lake.A destroyed canal city scene with a windmill tower in the distance surrounded by storm clouds.
45919
Reposted by Pavel Elagin
GuyFugly @guyfugly.bsky.social · 04/03/2026
Artblast piggyback. Towerborne came out last week so I'm gonna post a couple jpegs about it I did over 4 of these
A very wide image showing a deep deep cave, with some glowing pools of liquid, glowing holes, and glowing mushrooms. There's a quasi fisheye thing going on here, I donno, did I pull it off? Be honest.Loooooooooooooooooooooooooooooooong cave. In the background there's a giant lake of glowing liquid. On the left is a speckled field of glowing grass. In the center is a chair and umbrella. Can lava give you cancer?A scene of a bright beach. On the left a ship is lodged in a mass of barnacles, on the right a whale-like submarine has burst open and disgorged its cargo, along with a slick of normal map colors. Wrecked ships dot the sea in the distance.An arena by the side of a sea hole. Rocks and wreckage mar the landscape, and a great gout of water flushes up from the depths. A sunfish-shaped ship teeters over the gap, getting got by constant backsplashing.
43614
Pavel Elagin @paberu.bsky.social · 27/02/2026
Towerborne is out! I spent the last 4 years on this project. I feel very fortunate to have been part of such an amazing Env Team, we made some really cool stuff! Unfortunately most of us are now also looking for work =/ Anyway, I want to share my first ever Lighting Demo Reel! vimeo.com/1154964572
vimeo.com
Pavel Elagin, Lighting Demo Reel
This is "Pavel Elagin, Lighting Demo Reel" by paberu on Vimeo, the home for high quality videos and the people who love them.
0139
Reposted by Pavel Elagin
Eyecager Sketchbook @amberbladejones.bsky.social · 16/02/2026
💚💚💚 #KnightsOfGuinevere
92385609
Reposted by Pavel Elagin
Eyecager @eyecager.bsky.social · 14/02/2026
Knights of Guinevere Announcement Trailer Colorscripts and Backgrounds Layout and BG Paint. Storyboards by Dana Terrace I just painted them in. Adam Smith our editor designed the initial KOG Park Planet logo and I took it to final polish.
136464
Reposted by Pavel Elagin
Dani ! ♠️🪦👻💜 komaeda time💥 @dreamaruu.bsky.social · 13/02/2026
Absolutely surreal moment to see this as a real item 😭💙 I got to do the cover art for the KOG Pilot art book ! #KnightsofGuinevere #KOG
131317259
Reposted by Pavel Elagin
ToonHive @toonhive.bsky.social · 13/02/2026
🚨‘Knights of Guinevere’ has officially been greenlit at Glitch Productions. Their first 2D animated show is now in full production for the first season.
5676032307
Reposted by Pavel Elagin
Sean Coe @seanandcoe.bsky.social · 13/02/2026
It's official KOG is greenlit! Can't wait for you all to see what the team has been cooking up! #KnightsofGuinevere #KOG #Glitch #glitchproductions
1948831278
Reposted by Pavel Elagin
Lisa Fleck @lafleck.bsky.social · 13/02/2026
Hi everyone! Unfortunately my last day at Stoic is today, Friday the 13th (👻) I’m seeking a new role and would appreciate your support. Please share with your network if you've enjoyed my work! Check out my portfolio here for my latest updates: lisafleckcg.com
lisafleckcg.com
Lisa Fleck
Lisa Fleck's online art portfolio showcasing props and environments from games such as Guild Wars 2 and Gigantic
32419
Pavel Elagin @paberu.bsky.social · 28/01/2026
re-uploading some older work, this one was a commission for @amberbladejones.bsky.social #painting
0164
Reposted by Pavel Elagin
古白|Antiquewhite🌕 @kouhaku.bsky.social · 14/01/2026
I’m an illustrator that just happens to work as background designer in 2d animation industry🎨🌆 #portfolioday
116134
Reposted by Pavel Elagin
Eyecager @eyecager.bsky.social · 14/01/2026
Videogame concept artist that primarily works in 2D animation these days. #portfolioday
7552123
Pavel Elagin @paberu.bsky.social · 14/01/2026
Hi #PortfolioDay! I'm Pavel, an environment art generalist. I've been working on Towerborne (Feb 26!) for the past 4 years. I love painting vivid locations, but also helping out with modelling, set dressing and lighting. 🏡 : pelagin.art 📫 : pelagin.art@gmail.com
image on a websiteimage on a websiteimage on a websiteimage on a website
211332
Pavel Elagin @paberu.bsky.social · 16/10/2025
Hi I'm Pavel! I am primarily a concept artist and environment art generalist, I've also worked in animation (both bg paint and feature). Hopefully I'm not too late to #PortfolioDay
010522
Reposted by Pavel Elagin
GuyFugly @guyfugly.bsky.social · 30/04/2025
Towerborne, the game I've been doing environment art for, had its Game Preview launch on Game Pass yesterday. They gave me the privilege of painting up some alternate key art for it Not just the rocks and trees even, they let this environment guy draw the folks and hands and faces and everything 💦
Center text: "TOWERBORNE"; Four characters stride towards the viewer. Left to right: A character in barbarian gear wearing a giant skull, carrying two daggers; a character with large barrel-like gauntlets; a character in a helmet carrying a sword and shield; a character in full plate armor, a large metal war club resting on their shoulder. There is a large tower in the distance, half-timbered houses and waterwheels attached to its exterior, a large windmill atop, and a large bell inside the windmill. In the foreground, two small creatures hide among grass, broken/abandoned machinery, and discarded weapons. There's some clouds in a big circle, maybe some trees and hills and whatnot, probably some stuff hidden in there that I forgot about idk, I made this a minute ago.The same four characters striding towards the viewer. Left to right: A character in barbarian gear wearing a giant skull, carrying two daggers; a character with large barrel-like gauntlets; a character in a helmet carrying a sword and shield; a character in full plate armor, a large metal warclub resting on their shoulder.

The characters, despite taking up much less of the frame than the surrounding environment, are way more complicated than the rocks and trees, on account of being humans with anatomy and facial expressions and whatnot.
2329