oziride.bsky.social @oziride.bsky.social · 22/12/2024I absolutely vote for it, I think is a very good game 010
oziride.bsky.social @oziride.bsky.social · 18/12/2024In conclusion, I think Golden Eggs is an excellent game. It’s perfect as a gateway for board gamers and works brilliantly as a one-shot for an evening session. Don’t miss out on this gem if you’re looking for a unique, impactful gaming experience! 000
oziride.bsky.social @oziride.bsky.social · 18/12/2024And the roleplay? It’s definitely not secondary. Players’ decisions translate into compelling narratives, enriched by interesting prompts and other details that deepen the experience. The roleplay elevates the tension and emotional stakes throughout the game. 100
oziride.bsky.social @oziride.bsky.social · 18/12/2024At least initially, the Farm doesn’t want anyone to die, as the remaining Fowl wouldn’t be able to meet the final quota. The Golden Fowl also has specific rules, adding another strategic layer to the game. These mechanics are simple yet engaging. 100
oziride.bsky.social @oziride.bsky.social · 18/12/2024Meanwhile, players try to give the bare minimum to conserve their strength for the escape. Here’s how it works: the GM sets a “threshold,” players have hidden cards, and they must decide how much energy to commit. Too little, and someone might die; but that’s not ideal for the Farm. 100
oziride.bsky.social @oziride.bsky.social · 18/12/2024Ok, game—you had my curiosity, now you have my attention. The system features an elaborate (but not excessive) combination of numerical mechanics, bluffing, and strategy. The GM pushes the Fowl to their limits to meet the “work quota.” 100
oziride.bsky.social @oziride.bsky.social · 18/12/2024When I first read the premise, I wasn’t particularly impressed. I was hoping for Paranoia vibes, but I wasn’t optimistic… And then, surprise! This is a game where you can win. More than that, there are three distinct roles, each with its own victory conditions. 100
oziride.bsky.social @oziride.bsky.social · 18/12/2024As the Farm’s agents close in on the Golden Fowl, players face tough moral choices: flee alone, sacrifice themselves for others, or betray the Golden Fowl in exchange for personal safety. Golden Eggs uses a simple yet unique system, guiding both players and the GM. 100
oziride.bsky.social @oziride.bsky.social · 18/12/2024While pretending loyalty and completing the Farm’s “Work Orders,” players secretly stockpile resources for their attempt to flee. Among them, however, hides a “Golden Fowl,” a being of exceptional vitality considered incredibly valuable by the Farm. 100
oziride.bsky.social @oziride.bsky.social · 18/12/2024The Farm is a massive machine that provides for their basic needs in exchange for relentless and dehumanizing labor. The fate of most Fowl is to be eventually “Consumed” by the system. The game revolves around a desperate quest for freedom, with players plotting their escape. 100
oziride.bsky.social @oziride.bsky.social · 18/12/2024Golden Eggs, @sabbad.bsky.social , 2024 This is a truly exciting game. Let’s start with the description: Golden Eggs is a dystopian one-shot TTRPG for 4-7 players, exploring themes of labor exploitation, survival, and betrayal. Players take on the roles of “Fowl,” beings raised in the Farm. 100
oziride.bsky.social @oziride.bsky.social · 18/12/2024yeah! sorry for the late answer, I changed flat and also my new internet connection had some problems. I intend to review Golden Eggs (I've from the KS) and Me the singularity. 010
Reposted by @oziride.bsky.socialLaurie O'Connel (is looking for ttrpg work (in Dublin)) @laurieoc.bsky.social · 14/12/2024A cultural moment / a one page RPG (that is definitely about hunting extra-large beings, nothing else) 16821214
oziride.bsky.social @oziride.bsky.social · 10/12/2024In conclusion, Crying Wolf isn’t just a game you should try—it’s a miniature masterpiece. Duxbury has created something extraordinary that deeply touched me, and I can’t wait to bring it to the table. p.s. in Italian by @czamboni.bsky.social 010
oziride.bsky.social @oziride.bsky.social · 10/12/2024To me, this is the perfect example of what a zine should be: concise, focused, and with a system that leads players somewhere meaningful. There’s no room for fluff; every element is meticulously crafted to support the narrative experience. 110
oziride.bsky.social @oziride.bsky.social · 10/12/2024Narratively, Crying Wolf hits the mark. The premise, almost elementary in its simplicity, delves deeply into themes of responsibility, distrust, and isolation. As a fan of sad, intense TTRPG stories, I was moved by how this game conveys such strong emotions in just 24 pages. 100
oziride.bsky.social @oziride.bsky.social · 10/12/2024The game’s structure masterfully builds tension. Mechanics include tables and numerical objectives that guide gameplay, perfectly balancing frustration, urgency, and helplessness. This simple yet rigorous system captures the anxiety young shepherds feel, immersing players in an intense narrative. 100
oziride.bsky.social @oziride.bsky.social · 10/12/2024Their credibility quickly crumbles, and their mission becomes even harder: protect the flock from three successive attacks with limited resources. The adults, though the only ones truly capable of helping, grow increasingly reluctant to intervene, making things even more tense. 100
oziride.bsky.social @oziride.bsky.social · 10/12/2024This gem draws inspiration from the classic fable known in Italy as "The Boy Who Cried Wolf". It transforms the tale into something unique and deeply moving. Players portray young shepherds who spot a wolf (or other predator) and alert the village, only for the enemy to vanish. 100
oziride.bsky.social @oziride.bsky.social · 10/12/2024After reading Duxbury’s first two games, I’d come to expect compact, interesting, and mechanically light experiences. I anticipated another solid product, but nothing extraordinary. Crying Wolf shattered those expectations with disarming force. 100
oziride.bsky.social @oziride.bsky.social · 10/12/2024#longpost #ttrpg #duxbury #cryingwolf Continuing the mini-reviews of the @sabbad.bsky.social bundle games: today we’re talking about Crying Wolf, Michael Duxbury, 2024. ... and this game is a bomb! 220
oziride.bsky.social @oziride.bsky.social · 09/12/2024The game is also conveniently available in Italian, translated by @czamboni.bsky.social . Thanks again to @sabbad.bsky.social for this nice game. P.S. I would have put the itch.io site but is currently K.O.itch.io 010
oziride.bsky.social @oziride.bsky.social · 09/12/2024Despite its brevity—just 16 pages—LadyBeaste delivers on its promises. The lightweight rules do not diminish the emotional depth of the stories it evokes. The session I played was deeply engaging, offering a narrative with tones and atmosphere that perfectly mirrored the film. 100
oziride.bsky.social @oziride.bsky.social · 09/12/2024It’s a highly narrative game, focusing on shared storytelling. A well-structured system guides players in describing scenes, determining their type, and how they unfold. Dice mechanics influence the plot and ending, reflecting what happens during the session. 100
oziride.bsky.social @oziride.bsky.social · 09/12/2024Mechanically, it features a simplified FitD framework with streamlined rules that enhance narrative flow. 100
oziride.bsky.social @oziride.bsky.social · 09/12/2024The system is designed for 2–6 players, but after playing it, I believe three participants offer the ideal setup. However, even with larger groups, the design ensures active roles to keep everyone engaged. 100
oziride.bsky.social @oziride.bsky.social · 09/12/2024This TTRPG captures the romantic and melancholic charm of a story reminiscent of Ladyhawke. Players portray two lovers cursed by a cruel antagonist. Condemned to meet only at dawn and dusk, they spend the rest of the time apart due to a transformation: one lives as an animal, beast, or even insect. 110
oziride.bsky.social @oziride.bsky.social · 09/12/2024#longpost #ttrpg #duxbury #ladybeaste Continuing the mini-reviews of the bundle games: today we’re talking about *LadyBeaste*. I had previously read and played this game, so this review is based on memory since I’m now focused on other readings. Still, I want to leave a legacy for this zine. 231
oziride.bsky.social @oziride.bsky.social · 08/12/2024The core idea is undoubtedly interesting, though I must admit it doesn’t fully align with my personal tastes. Still, I recognize its strong appeal for those who enjoy lighthearted, improvisational, and controlled-chaos experiences. 000
oziride.bsky.social @oziride.bsky.social · 08/12/2024While promising, the game might disappoint those seeking a more structured GM guide. Personally, I would’ve appreciated a detailed event or obstacle table, perhaps with examples of situations. That said, the brevity and focus on immediacy make this omission understandable. 100
oziride.bsky.social @oziride.bsky.social · 08/12/2024Mechanically, the game has players roll a number of d6s equal to the value of the skill used, with extra dice added through help from other kids. A roll of 6 counts as a success. This simple yet effective mechanic keeps the pace quick and the tone lighthearted. 100
oziride.bsky.social @oziride.bsky.social · 08/12/2024The character playbooks are entertaining and well-defined, offering archetypes like the bully, the sporty kid, and other school-themed roles. Random tables are included to enrich the experience. 100
oziride.bsky.social @oziride.bsky.social · 08/12/2024The game spans just 18 pages and uses the Buddy System, which was new to me. Despite its simplicity, the system effectively supports an intriguing and narratively rich situation. 100
oziride.bsky.social @oziride.bsky.social · 08/12/2024Everything seems normal but behind the scenes, a criminal plot unfolds: a cunning thief has hired two accomplices to steal a priceless artifact. However, she didn't anticipate the unpredictable and chaotic presence of the group of young students. And that's where the fun begins. 100
oziride.bsky.social @oziride.bsky.social · 08/12/2024#fieldtrip Field Trip!, Michael Duxbury, 2024 In this game, players take on the roles of elementary or middle school children on a classic school field trip to a museum. 100
oziride.bsky.social @oziride.bsky.social · 08/12/2024#longpost #ttrpg #duxbury Starting today and over the next few days, I'll be writing mini-reviews of games by @sabbad.bsky.social that I received recently. These will be reading reviews rather than actual play reviews. 220
oziride.bsky.social @oziride.bsky.social · 07/12/2024Thanks to @diceexploder.com I just discovered this jam itch.io/jam/feminino... I will absolutely read all the games submitteditch.ioFemininomenon JamA game jam from 2024-11-11 to 2025-02-12 hosted by Kay Marlow Allen, Lady Tabletop & Seraphim Seraphina. Welcome to the Femininomenon Jam! This jam is an opportunity for larp and tabletop game designe... 020
oziride.bsky.social @oziride.bsky.social · 01/12/2024Of course, I’m talking about system changes, not the setting—which is as cool as ever! 000
oziride.bsky.social @oziride.bsky.social · 01/12/2024Still, from a game and an author who completely enchanted me, I expected proposals much more aligned with my style and taste. Instead... it’s more “no” than “yes.” 100
oziride.bsky.social @oziride.bsky.social · 01/12/2024With that in mind... touching idols (the game, not the author) makes objectivity tough. That said, I liked some changes, but many left me unsure. Sure, these are “modules,” not “new rules,” but tweaks and additions. 100
oziride.bsky.social @oziride.bsky.social · 01/12/2024It would make interpreting the rules much easier. But let’s talk about Deep Cuts. Let’s start with the premise that I’m a fanboy—I have the Blades logo tattooed, talk about Blades constantly, have played it a ton, and currently have two more campaigns in the works. 100
oziride.bsky.social @oziride.bsky.social · 01/12/2024So, I had my first session of Deep Cuts by @johnharper.bsky.social . There's a commentary included, and I believe these should ALWAYS be in rulebooks—many of them, and they should be extensive. I feel the need for authors to explain their design goals more than just the mechanics. 110
Reposted by @oziride.bsky.socialRascal News @rascal.news · 25/11/2024“No Politics” is always a red flag, even when defending your tabletop businessrascal.news“No Politics” is always a red flag, even when defending your tabletop businessBigoted money spends, but not without consequences 20986290
oziride.bsky.social @oziride.bsky.social · 25/11/2024Do you have any thoughts on this? Opinions? Insights or tentative assumptions that might help elaborate a more structured perspective on the subject? 300
oziride.bsky.social @oziride.bsky.social · 25/11/2024This creates a document that, in its brevity, could be clearer to me, because is not. I’m tagging the most prolific one-page RPG writer I know @gshowitt.bsky.social , a friend who wrote a well-structured one, @matteosciutteri.bsky.social, and @jdragsky.bsky.social that always makes my mind explode 120
oziride.bsky.social @oziride.bsky.social · 25/11/2024But… I don’t know, I’m not convinced. It’s still a very undefined line, where some concepts are repeated, others emphasized as important, and others still need to be specified because they diverge from "the usual." 100
oziride.bsky.social @oziride.bsky.social · 25/11/2024A friend (Alessia Caviglia) made a very valid observation: one-page RPGs seem to assume an audience already familiar with what role-playing games are, their possible roles, and how narrative authority might function. 100
oziride.bsky.social @oziride.bsky.social · 25/11/2024#ttrpg #longpost #l'attesa Today, I read a one-page RPG by the Gilda del Cassero Bologna. It's called L'Attesa, and it is a fascinating starting point for a game. Due to its format, it implies an incredibly high amount of information. 120