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oziride.bsky.social

@oziride.bsky.social
27 followers 177 following 73 posts
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oziride.bsky.social @oziride.bsky.social · 18/12/2024
Golden Eggs, @sabbad.bsky.social , 2024 This is a truly exciting game. Let’s start with the description: Golden Eggs is a dystopian one-shot TTRPG for 4-7 players, exploring themes of labor exploitation, survival, and betrayal. Players take on the roles of “Fowl,” beings raised in the Farm.
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Laurie O'Connel (is looking for ttrpg work (in Dublin)) @laurieoc.bsky.social · 14/12/2024
A cultural moment / a one page RPG (that is definitely about hunting extra-large beings, nothing else)
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oziride.bsky.social @oziride.bsky.social · 10/12/2024
#longpost #ttrpg #duxbury #cryingwolf Continuing the mini-reviews of the @sabbad.bsky.social bundle games: today we’re talking about Crying Wolf, Michael Duxbury, 2024. ... and this game is a bomb!
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oziride.bsky.social @oziride.bsky.social · 09/12/2024
#longpost #ttrpg #duxbury #ladybeaste Continuing the mini-reviews of the bundle games: today we’re talking about *LadyBeaste*. I had previously read and played this game, so this review is based on memory since I’m now focused on other readings. Still, I want to leave a legacy for this zine.
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oziride.bsky.social @oziride.bsky.social · 08/12/2024
#longpost #ttrpg #duxbury Starting today and over the next few days, I'll be writing mini-reviews of games by @sabbad.bsky.social that I received recently. These will be reading reviews rather than actual play reviews.
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oziride.bsky.social @oziride.bsky.social · 07/12/2024
Thanks to @diceexploder.com I just discovered this jam itch.io/jam/feminino... I will absolutely read all the games submitted
itch.io
Femininomenon Jam
A game jam from 2024-11-11 to 2025-02-12 hosted by Kay Marlow Allen, Lady Tabletop & Seraphim Seraphina. Welcome to the Femininomenon Jam! This jam is an opportunity for larp and tabletop game designe...
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oziride.bsky.social @oziride.bsky.social · 01/12/2024
So, I had my first session of Deep Cuts by @johnharper.bsky.social . There's a commentary included, and I believe these should ALWAYS be in rulebooks—many of them, and they should be extensive. I feel the need for authors to explain their design goals more than just the mechanics.
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Rascal News @rascal.news · 25/11/2024
“No Politics” is always a red flag, even when defending your tabletop business
rascal.news
“No Politics” is always a red flag, even when defending your tabletop business
Bigoted money spends, but not without consequences
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oziride.bsky.social @oziride.bsky.social · 25/11/2024
#ttrpg #longpost #l'attesa Today, I read a one-page RPG by the Gilda del Cassero Bologna. It's called L'Attesa, and it is a fascinating starting point for a game. Due to its format, it implies an incredibly high amount of information.
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oziride.bsky.social @oziride.bsky.social · 23/11/2024
#longpost #ttrpg #feelings I recently played a role-playing game focused on action. Maybe it’s because I’ve been playing for so many years, or because of personal taste, or perhaps due to a demanding period, but I’ve realized that RPGs with action as their primary focus interest me much less.
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oziride.bsky.social @oziride.bsky.social · 23/11/2024
Yesterday I've tried Runeway, a new "small" all Italian #ttrpg, it was not bad in any real easy, but... but... or you find the lore really compelling or it add nothing to the scene
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oziride.bsky.social @oziride.bsky.social · 22/11/2024
The last rulebook I'm reading is "Daily Dread" by @spiritogiovane.bsky.social . I found some of its choices quite interesting, such as being written and described through fictional storytelling—a solution that was popular back in the days of the early Vampire manuals...
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oziride.bsky.social @oziride.bsky.social · 19/11/2024
I’ve finished reading Orbital Blues by Sleney & Cox. It is an interesting game, brought to life 100% by excellent layout and illustration work. I was slightly puzzled by the "straight" roll between failure and success, without the "success with consequences" that seemed to be the standard outside...
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oziride.bsky.social @oziride.bsky.social · 18/11/2024
next month I should start a campaign of Imp of the Perverse, game written by @ndpdesign.com I am absolutely intrigued by the setting and the tone. Our facilitator said I didn't need to read the manual, but now that I have some insight into the game, I'm craving to know the mechanical part.
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oziride.bsky.social @oziride.bsky.social · 17/11/2024
As a fellow with a more or less slight OCD on calc, I have some grudge against the #ttrpg randomic table where you roll more than 1 dice but where the "center" or medianic results isn't what you want to happen more.
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oziride.bsky.social @oziride.bsky.social · 17/11/2024
Start Reading a new (for me) #ttrpg: Orbital Blues by Sleney & Cox. Because I never stop XD
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oziride.bsky.social @oziride.bsky.social · 16/11/2024
With the 5th episode of Arcane (season 2) I cried two times in a week watching "cartoon"
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Sam Leigh ➡️ PAX U @goblinmixtape.bsky.social · 15/11/2024
I've created a starter pack of TTRPG designers I recommend who, at the time of writing this, have less than 1k followers on BlueSky. go.bsky.app/BscGMtT
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oziride.bsky.social @oziride.bsky.social · 15/11/2024
yesterday's game was... strange. I enjoyed it but the mechanical part was not smooth. Are we playing something different from what the designer has created? Are we trying to force things that shouldn't be forced? Our expectations were different from the game we chose? #rapscallion
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oziride.bsky.social @oziride.bsky.social · 14/11/2024
Tonight I am back in the Rapscallion (Magpie Games) campaign with my favorite group, because I say and support it, I love the discussions on the maximum systems that talk about rules, but people still make 99% of the experience.
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oziride.bsky.social @oziride.bsky.social · 13/11/2024
Sooner or later I will try the "Deep cuts" stuff by @johnharper.bsky.social As always, the difficult part is to organize people XD
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lumpley @lumpley.bsky.social · 10/11/2024
If you're thinking about making a game with playbooks, it may not be obvious but: In Apocalypse World, the playbooks are designed to bring problems into the game that they themselves aren't well equipped to solve. Contra, for instance...
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