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Øystein Øvrebø

@oystein.dev
1.8K followers 2.3K following 322 posts

Making "Flux Commander", a shoot-em-up game where slowing down time is your superpower. Check it out and wishlist at s.team/a/3909790 | Youtube: www.youtube.com/@semiterrestrial

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Øystein Øvrebø @oystein.dev · 29/09/2026
For sure I have spent like a whole work year in those :D
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Øystein Øvrebø @oystein.dev · 28/09/2026
Wow, this looks really impressive! Will definitely try it out! Thanks!
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Øystein Øvrebø @oystein.dev · 28/09/2026
My 9 games:
Civilization, Transport Tycoon, Red Alert, Frontier: First Encounters, World of Warcraft, Terraria, Quake, 1943, Out Run.
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Øystein Øvrebø @oystein.dev · 20/09/2026
So I updated to Unity 6.6, and added [AutoStaticsCleanUp] where I had some Singletons, and turned off Domain Reload, and now play mode just....happens. In less than a second. Wow! #gamedev #madewithunity
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Patricia Aas 🐢🏳️‍🌈 @patigallardo.bsky.social · 17/09/2026
Me programming
Comment:

// TODO This seems like bullshit
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MC Squared @mcsquared.bsky.social · 29/08/2026
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Øystein Øvrebø @oystein.dev · 27/08/2026
Looking forward to bangers like "Mountain of America", "Glacier of America", "Valley of America" and "River of America"
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Øystein Øvrebø @oystein.dev · 27/08/2026
oh my heart
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Jason Gorman @jasongorman.bsky.social · 12/08/2026
When you take an evidence-based approach to AI-assisted and agentic software development, a picture emerges. It doesn't serve the narrative the bubble's been built on. But for the tiny % who care what's probably real and what actually works... codemanship.wordpress.com/2026/08/12/a...
codemanship.wordpress.com
AI Software Development – What Does The Data Say?
I’m currently pulling together a bunch of sources – that are mostly recent – on the topic of LLMs and their use in software development. Some are peer-reviewed studies. Some are i…
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Øystein Øvrebø @oystein.dev · 16/08/2026
So, I know I have a lot to learn, but this is version 1 and 2 of my Steam capsules side by side. I think the new one is a little spiffier! Wishlist @ s.team/a/3909790 #gamedev #indiegame #solodev
Version 1 of Steam capsule for Flux CommanderVersion 2 of Steam capsule for Flux Commander
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Øystein Øvrebø @oystein.dev · 16/08/2026
Updated all my Steam graphics today. The first time I made them all manually and hated every bit of it. I have now learned to artboards in Affinity and exporting them as slices, which made the process much easier! Recommended for other indies who are doing Steam graphics solo. #gamedev #steam
Screenshot from Affinity, showing the different capsules for Steam store and library
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derek guy @dieworkwear.bsky.social · 13/08/2026
It's honestly so crazy to me that we're facing a technological revolution that could displace millions of jobs in the middle of a housing affordability crisis and every day we talk about whether a trans woman is playing sports or if someone has a non-Anglo name.
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Øystein Øvrebø @oystein.dev · 08/08/2026
This is going to become the device that lets you bend time in my shmup, learning how to use BoxCutter in Blender #gamedev
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Øystein Øvrebø @oystein.dev · 31/07/2026
Trying out my new mean bomber bullet sponge in my demo level, and keep dying a lot, so it definitely did something to raise the difficulty some... I quite often end up having to use Flux Energy to slow down time and show them who's in charge! Wishlist at s.team/a/3909790 #indiegames #gamedev #pcgame
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Øystein Øvrebø @oystein.dev · 31/07/2026
The character movement and reactions are absolutely gorgeous!
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Øystein Øvrebø @oystein.dev · 23/07/2026
Just learned how to use decal projectors and made a variation of the standard decal shader that only projects normal maps. Using it to create tire indentations in the sand behind the main boss in level 1. If you like what you see, wishlist Flux Commander at s.team/a/3909790 #gamedev
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Øystein Øvrebø @oystein.dev · 22/07/2026
Thank you! Oh and yes, I can see the resemblance 😄
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Øystein Øvrebø @oystein.dev · 22/07/2026
Playing around in Blender today, I need a medium size/difficulty enemy for the mid-section of my first level, this is going to be a mean machine in a little while...#gamedev
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Richard Kadrey @richardkadrey.bsky.social · 19/07/2026
Ahem
Man, if you're pissed that Nolan put an LGBTQ person in his fictional movie about an ancient Greece, you're going to have a fucking stroke when you learn about actual ancient Greece.
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Øystein Øvrebø @oystein.dev · 19/07/2026
And that was already answered in the previous message to you, further solidifying the impression that you are just a AI bot farming for engagement.
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Øystein Øvrebø @oystein.dev · 19/07/2026
I don't know what you mean by "blocked for gameplay flow". Are you a real person or an AI? Your comments are very formulaic...
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Øystein Øvrebø @oystein.dev · 19/07/2026
Showing a little #GameDev flythrough behind the scenes - I've been working on more content for what will be the first level of Flux Commander. The ugly truth - it's all splines and spawners and just enough stuff to look good right below the camera. Smoke and mirrors, eh? Wishlist at s.team/a/3909790
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Øystein Øvrebø @oystein.dev · 14/07/2026
Time will tell 😁
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Øystein Øvrebø @oystein.dev · 13/07/2026
Yes, that's the idea. If you could spam it, there would be no challenge. It's a flat rate recharge. Saving it for the harder enemies lets you clear them faster, and scoring higher.
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Øystein Øvrebø @oystein.dev · 13/07/2026
Might be - but the feeling of slowing down time to get out of a pickle has to be experienced, it is quite pleasing. Right now it is on a meter, you only have so much of it to start, and it reloads slowly. Maybe later it will also be pickups and/or have other uses.
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Øystein Øvrebø @oystein.dev · 13/07/2026
Flux is for bending time, giving you time to evade or attack, it's my alternative to the screen-clearing bombs of old school shoot-em-ups!
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Øystein Øvrebø @oystein.dev · 13/07/2026
Summer vacation brings time for #Gamedev, yay! I've added a on-hit shader for cannons and other long-lived enemies to show that you need to shoot them some more! Using the Flux energy gives you bullet time when you need it... #ScreenshotSaturday #SHMUP Wishlist at s.team/a/3909790
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Øystein Øvrebø @oystein.dev · 09/06/2026
31 percent of voters in my country want to vote for the populist right wing. This fucking terrifies me.
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Øystein Øvrebø @oystein.dev · 07/06/2026
Neato! I never had a Gameboy, but Game and Watch Octopus, Oil Panic, Mario Bros (loading crates of bottles onto a car and not looking like Mario Bros at all, and Donkey Kong were the ones available in my neighborhood.
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Øystein Øvrebø @oystein.dev · 07/06/2026
"Fishing Boy", not "Fishing Game" of course...
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Øystein Øvrebø @oystein.dev · 07/06/2026
This was the first game I owned, "Fishing Game" by Gakken. This was in the era of Game and Watch, and all the kids who had one were extremely popular to hang with. Good times were had! www.youtube.com/watch?v=_WES...
youtube.com
Handheld Game: Fishing Boy (1983 Gakken)
YouTube video by Top Retro Games
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Øystein Øvrebø @oystein.dev · 04/06/2026
I can't WTF loud enough
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Patricia Aas 🐢🏳️‍🌈 @patigallardo.bsky.social · 04/06/2026
The valuation of SpaceX is based on this page in their filing*. Estimated future market: 28.5 trillion Of that Grok/AI is: 26.5 trillion 93% of the SpaceX valuation is Grok NINTY THREE PERCENT OF THE SPACEX VALUATION IS GROK!!!! * www.sec.gov/Archives/edg...
Close up of a barchart showing thisThe whole page with the barchart
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Øystein Øvrebø @oystein.dev · 04/06/2026
At least the people on the left are like "we should consider getting water"
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Øystein Øvrebø @oystein.dev · 02/06/2026
I'm untangling the kind of bugs where the devs gave up on understanding and let the mountain of solution-shaped code through, with config and data that looked good enough to them. I get that AI isn't the problem here really, it is the carelessness. And you learn to care by being the one to fix it.
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Øystein Øvrebø @oystein.dev · 02/06/2026
Agree. This is the kind of thing you have to learn to value from being responsible for running and maintaining software for some extended time, I believe. And I've been fixing Ai slop bugs other people committed all day so I am a little cranky.
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KrisWB 🌱 @kriswbennett.co.uk · 29/05/2026
Our next published game is OUT NOW! Starvester is an incremental game where you build megastructures in space🪐 - send drones to mine resources - expand across star systems - unlock upgrades - go prestige - nice and short - from indie solo dev @syphono4.com store.steampowered.com/app/4194800/...
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Øystein Øvrebø @oystein.dev · 26/05/2026
Looks amazing and terrifying!
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Øystein Øvrebø @oystein.dev · 15/05/2026
Working on a refresh of all the Steam graphics. Gave up on using Krita, the text tools are just...not pleasant to work with. Giving Affinity a try, it's free which suits my budget! Like it a lot so far, have to get used to things. Definitely makes it easier to work on text and layout! #gamedev
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Øystein Øvrebø @oystein.dev · 11/05/2026
Games of Norway 2026 is on now at the Steam Store! Check out the sales, existing and upcoming games at store.steampowered.com/curator/4584... #steam #gamedev #indiedev
store.steampowered.com
Games Of Norway 2026
Join us in celebration of the growing Norwegian game development scene!
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Øystein Øvrebø @oystein.dev · 09/05/2026
Proud to be a part of gamesofnorway.com!
gamesofnorway.com
Games Of Norway Showcase 2026
Discover the latest and greatest games from Norway’s game development scene.
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Øystein Øvrebø @oystein.dev · 08/05/2026
So many awesome games! Please consider s.team/a/3909790 for inclusion ❤️
s.team
Flux Commander on Steam
In this tactical shoot-em-up you can bend time to gain both defensive and offensive advantages. Use time-slowing Flux Energy to dodge enemies and their bullets, or to dominate and overwhelm the deadly...
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Øystein Øvrebø @oystein.dev · 03/05/2026
It's really hard to read the docs and figure out how Unity UI Toolkit and the Input System is meant to be used. All the docs spend A LOT of time talking about what you need to do if you have a mix of UITK and UGUI. It really is a lot simpler in the latest versions, but the docs need to be updated.
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Øystein Øvrebø @oystein.dev · 03/05/2026
Weekend is #gamedev time! Ended up doing a bit more styling on the main menu, now using transitions when button focus changes, added shadows to the texts, and also a nice fadeout on exit. Time to move on to other scene transitions! #indiedev #steam s.team/a/3909790
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Øystein Øvrebø @oystein.dev · 02/05/2026
It's been a while since I did #ScreenshotSaturday - here is the new main menu with looping music track! www.youtube.com/watch?v=kKhM.... Wishlist Flux Commander at steam/a/3909790
youtube.com
Flux Commander - Main menu music preview
YouTube video by Semiterrestrial
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Øystein Øvrebø @oystein.dev · 01/05/2026
Yeah, that could be something to try out later, cool idea. It's always just a tradeoff with working on all the other 2000 things or keep iterating!
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Øystein Øvrebø @oystein.dev · 01/05/2026
Trying out variations for my new main menu - red fonts and buttons seem more "game-y" than the black ones for some reason. #gamedev #shmup #games #steam Wishlist: s.team/a/3909790
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Øystein Øvrebø @oystein.dev · 01/05/2026
Working on spiffying up the menus and transitions for my shmup game, Flux Commander - this is the second attempt at the main menu. Still trying out fonts...Please wishlist at store.steampowered.com/app/3909790/... #gamedev #shmup #game #steam
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Øystein Øvrebø @oystein.dev · 25/04/2026
I like that way of looking at it, and recognize the same feeling. I think we are just in that phase of this, and I hope it will settle into something that isn't taking us over but becomes another tool. One of the things I despise about it is just the greed that drives it.
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Øystein Øvrebø @oystein.dev · 25/04/2026
Excellent! I did not know that and will immediately start using it!
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