Øystein Øvrebø @oystein.dev · 20/09/2026So I updated to Unity 6.6, and added [AutoStaticsCleanUp] where I had some Singletons, and turned off Domain Reload, and now play mode just....happens. In less than a second. Wow! #gamedev #madewithunity 082
Øystein Øvrebø @oystein.dev · 16/08/2026So, I know I have a lot to learn, but this is version 1 and 2 of my Steam capsules side by side. I think the new one is a little spiffier! Wishlist @ s.team/a/3909790 #gamedev #indiegame #solodev 062
Øystein Øvrebø @oystein.dev · 16/08/2026Updated all my Steam graphics today. The first time I made them all manually and hated every bit of it. I have now learned to artboards in Affinity and exporting them as slices, which made the process much easier! Recommended for other indies who are doing Steam graphics solo. #gamedev #steam 191
Øystein Øvrebø @oystein.dev · 08/08/2026This is going to become the device that lets you bend time in my shmup, learning how to use BoxCutter in Blender #gamedev 0191
Øystein Øvrebø @oystein.dev · 31/07/2026Trying out my new mean bomber bullet sponge in my demo level, and keep dying a lot, so it definitely did something to raise the difficulty some... I quite often end up having to use Flux Energy to slow down time and show them who's in charge! Wishlist at s.team/a/3909790 #indiegames #gamedev #pcgame 071
Øystein Øvrebø @oystein.dev · 23/07/2026Just learned how to use decal projectors and made a variation of the standard decal shader that only projects normal maps. Using it to create tire indentations in the sand behind the main boss in level 1. If you like what you see, wishlist Flux Commander at s.team/a/3909790 #gamedev 070
Øystein Øvrebø @oystein.dev · 22/07/2026Playing around in Blender today, I need a medium size/difficulty enemy for the mid-section of my first level, this is going to be a mean machine in a little while...#gamedev 180
Øystein Øvrebø @oystein.dev · 19/07/2026Showing a little #GameDev flythrough behind the scenes - I've been working on more content for what will be the first level of Flux Commander. The ugly truth - it's all splines and spawners and just enough stuff to look good right below the camera. Smoke and mirrors, eh? Wishlist at s.team/a/3909790 193
Øystein Øvrebø @oystein.dev · 13/07/2026Summer vacation brings time for #Gamedev, yay! I've added a on-hit shader for cannons and other long-lived enemies to show that you need to shoot them some more! Using the Flux energy gives you bullet time when you need it... #ScreenshotSaturday #SHMUP Wishlist at s.team/a/3909790 1115
Øystein Øvrebø @oystein.dev · 15/05/2026Working on a refresh of all the Steam graphics. Gave up on using Krita, the text tools are just...not pleasant to work with. Giving Affinity a try, it's free which suits my budget! Like it a lot so far, have to get used to things. Definitely makes it easier to work on text and layout! #gamedev 051
Øystein Øvrebø @oystein.dev · 03/05/2026Weekend is #gamedev time! Ended up doing a bit more styling on the main menu, now using transitions when button focus changes, added shadows to the texts, and also a nice fadeout on exit. Time to move on to other scene transitions! #indiedev #steam s.team/a/3909790 0123
Øystein Øvrebø @oystein.dev · 01/05/2026Trying out variations for my new main menu - red fonts and buttons seem more "game-y" than the black ones for some reason. #gamedev #shmup #games #steam Wishlist: s.team/a/3909790 171
Øystein Øvrebø @oystein.dev · 01/05/2026Working on spiffying up the menus and transitions for my shmup game, Flux Commander - this is the second attempt at the main menu. Still trying out fonts...Please wishlist at store.steampowered.com/app/3909790/... #gamedev #shmup #game #steam 071
Øystein Øvrebø @oystein.dev · 01/04/2026Some days, solo #gamedev is just noodling around in Blender experimenting with making level assets, not even opening Unity. 082
Øystein Øvrebø @oystein.dev · 21/03/2026Playing around with Unity Shader Graph to make materials for the buildings in a future city level for my #shmup, Flux Commander. #gamedev 072
Øystein Øvrebø @oystein.dev · 18/01/2026Unity 6000.3.3 and Unity 6000.3.4 both seem to have this new bug where they DON'T show you this screen when you have unsaved scene changes and start a build - and they reload your old scene in the Editor, destroying your changes! Not cool. 6000.3.1 works, though. 000
Øystein Øvrebø @oystein.dev · 04/01/2026First in-game look at the new multi-barrel cannon with the animation I made earlier today. I will probably work more on the textures, just slapped on a camo texture for now. Feels good, looks great in slow motion too! #gamedev 051
Øystein Øvrebø @oystein.dev · 04/01/2026A little behind the scenes video, creating a new kind of cannon for my shoot-em-up game. I am very much a noob at Blender, so this is great progress. Next, getting this into Unity where it can start pumping out evil bullet patterns! Thank you, default bouncing animation curve :P #gamedev 181
Øystein Øvrebø @oystein.dev · 16/12/2025My most played game... is the beta demo of my own game 😁 Having the game up in the Unity editor counts as playing tho. 030
Øystein Øvrebø @oystein.dev · 13/12/2025Christmas vacation is coming up, and I look forward to having some late night coding time. Until then, I made myself a new desktop background with the player ship from my game, Flux Commander. store.steampowered.com/app/3909790/... #indiedev #gamedev 072
Øystein Øvrebø @oystein.dev · 30/11/2025Yesterday, I made some smoke, today I modified the same VFX graph to be my smoldering fire! It is the same sprite, just variations in colors, alphas and timing. I want to add more flying debris too, making things blow up is like half the fun of this game. #gamedev #madewithunity #shmup #indiedev 0204
Øystein Øvrebø @oystein.dev · 29/11/2025This is the first time I ever tried to make smoke VFX for my game. This is a pretty basic Unity VFX graph with just one smoke sprite that changes color, alpha and rotation over its lifetime. I really like working on this kind of stuff! #screenshotsaturday #gamedev #indiedev #shmup 2165
Øystein Øvrebø @oystein.dev · 08/11/2025Working on more content, have added some cannons that can move in predefined patterns to the demo level, plus some new bullets. I keep dying, so I must be doing something right 😅 #screenshotsaturday #gamedev #indiegame #videogame #shmup Wishlist: store.steampowered.com/app/3909790/... 0224
Øystein Øvrebø @oystein.dev · 07/11/2025Hey #PitchYaGame ! Flux Commander is a shoot-em-up where you can bend time! Use it to get out of sticky situations, or when you need to pump extra many bullets into a boss ASAP! Wishlist at store.steampowered.com/app/3909790/... 071
Øystein Øvrebø @oystein.dev · 02/11/2025Didn't have much time for #gamedev this week, and missed #screenshotsaturday again...but at least I managed to change out the fonts in every UI! Check out my game and wishlist at: store.steampowered.com/app/3909790/... 072
Øystein Øvrebø @oystein.dev · 02/11/2025Due to a mail service mishap, I didn't receive Debug #11 in my mailbox until this week, where they printed a screenshot from my game, Flux Commander, along with hundreds of other indie games. Still so proud of seeing this in a real magazine! 050
Øystein Øvrebø @oystein.dev · 25/10/2025Flux Commander is a shoot-em-up where you can bend time to get out of hairy situations, or when you need to pump a boss full of bullets, demo coming in december! Check it out and wishlist here: store.steampowered.com/app/3909790/... #screenshotsaturday #indiegame #videogames #gamedev #shmup 0136
Øystein Øvrebø @oystein.dev · 22/10/2025Happy #WishlistWednesday! This is Flux Commander, a shoot-em-up game with bullet time mechanics! store.steampowered.com/app/3909790/... 0131
Øystein Øvrebø @oystein.dev · 11/10/2025I've been working on this all day, but my first attempt at getting a Steam page up and running is now off to be reviewed 😅 Can't wait to show you all the trailer! Demo coming soon (ish) #GameDev #IndieDev 0173
Øystein Øvrebø @oystein.dev · 11/10/2025Haven't had much time for #GameDev this week, but I did a second iteration of the capsule graphics for my upcoming Steam page! #ScreenshotSaturday #IndieDev 1125
Øystein Øvrebø @oystein.dev · 06/10/2025Trying to work a bit on assets for the Steam store page by doing some renders in Blender and fixing them up a bit in Krita. This could be a capsule, I think😅 #gamedev #indiedev #solodev 0133
Øystein Øvrebø @oystein.dev · 28/09/2025Took a break from working on the demo for my game, cause implementing high scores turned out quite dull. So to have some fun (this hobby is supposed to be fun, right?) I decided to learn about rigging and weight painting for what will eventually be a boss in my game. Was it fun? No. #gamedev 081
Øystein Øvrebø @oystein.dev · 14/09/2025Missed #screenshotsaturday as usual, but today, I made this neat little shield with a noise-based shader, to show that the player is invincible for 2 seconds after returning from dying - which can be significantly longer when slowing down time with Flux Energy! #gamedev #indiedev #madewithunity 0214
Øystein Øvrebø @oystein.dev · 07/09/2025As always, my #screenshotsaturday post appears on Sunday 😅 This time, I am testing out some EVIL bullet patterns, which I am pretty bad at. #gamedev #indiedev #madewithunity 1284
Øystein Øvrebø @oystein.dev · 04/09/2025Working on a "kill cam" view for when you beat the bosses in my game. #GameDev #IndieDev #MadeWithUnity 093
Øystein Øvrebø @oystein.dev · 03/09/2025I gotta say, the Facepunch Steamworks library is absolutely awesome. I just made my first Steam achievement and it feels great to have that thing pop up! #GameDev #IndieDev #MadeWithUnity 072
Øystein Øvrebø @oystein.dev · 03/09/2025There is a tiny image from my game in Debug Magazine #11. I am irrationally proud of it, cause the only reason it's there is cause they asked for indies to post screenshots to them. But still. It's there. In a print magazine. And that just makes me happy 🤗 #GameDev #IndieDev 094
Øystein Øvrebø @oystein.dev · 16/08/2025My first pass at a #Unity shader graph terrain shader for my #shmup, Flux Commander. The shader just picks and blends in textures based on the world position height, but already looks pretty cool to me! Trees by Kenney, textures from cc0-textures.com, a great resource! #screenshotsaturday #gamedev 0102
Øystein Øvrebø @oystein.dev · 10/08/2025A flythrough of the first sketch of a new level and what will be my second boss in Flux Commander, my upcoming #shmup. Need to make a terrain shader for this one, also getting back to modelling in Blender. Having a blast! #gamedev #madewithunity 083
Øystein Øvrebø @oystein.dev · 09/08/2025Testing using a SpaceMouse for navigating my game scene in #Unity - really like this so far, will be very useful for building more levels for my #shmup, Flux Commander #GameDev 0124
Øystein Øvrebø @oystein.dev · 27/07/2025Always a day late for #ScreenshotSaturday, since Sunday is usually a better day for #GameDev! Have updated the boss model and textures for my upcoming demo, quite happy with it for now. Also showing off how the bullet time can be quite useful during boss fights! 0144
Øystein Øvrebø @oystein.dev · 26/07/2025It's not ready for public consumption, but what an incredibly pleasing feeling it is to install my own demo from Steam! #GameDev 0192
Øystein Øvrebø @oystein.dev · 24/07/2025Current state of the game: There's a life counter now, and you can actually reach a game over state - as demonstrated by my lackluster boss performance below 😅 Working on upping the difficulty a bit, and adding some more enemies is next. #GameDev #MadeWithUnity #IndieDev #SoloDev 0183
Øystein Øvrebø @oystein.dev · 23/07/2025Received my first physical Debug Magazine today in the mail, it looks great! I almost never buy magazines anymore, it's a little nostalgic! Reminds me of being 13 and buying Amstrad magazines from the UK. Good times 020
Øystein Øvrebø @oystein.dev · 16/07/2025Bought myself a Steam page. Shit, now I really have to finish this game 😅 #GameDev 3504
Øystein Øvrebø @oystein.dev · 13/07/2025Have been working on bullet speeds based on animation curves to make for more interesting patterns. The front cannons on this boss uses that for the big bullets that slow down after about half a second. As evidenced by the video, it sure manages to kill me a bunch of times 😂 #GameDev #MadeWithUnity 0104