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Øystein Øvrebø

@oystein.dev
1.8K followers 2.3K following 322 posts

Making "Flux Commander", a shoot-em-up game where slowing down time is your superpower. Check it out and wishlist at s.team/a/3909790 | Youtube: www.youtube.com/@semiterrestrial

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Øystein Øvrebø @oystein.dev · 28/09/2026
My 9 games:
Civilization, Transport Tycoon, Red Alert, Frontier: First Encounters, World of Warcraft, Terraria, Quake, 1943, Out Run.
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Øystein Øvrebø @oystein.dev · 20/09/2026
So I updated to Unity 6.6, and added [AutoStaticsCleanUp] where I had some Singletons, and turned off Domain Reload, and now play mode just....happens. In less than a second. Wow! #gamedev #madewithunity
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Øystein Øvrebø @oystein.dev · 16/08/2026
So, I know I have a lot to learn, but this is version 1 and 2 of my Steam capsules side by side. I think the new one is a little spiffier! Wishlist @ s.team/a/3909790 #gamedev #indiegame #solodev
Version 1 of Steam capsule for Flux CommanderVersion 2 of Steam capsule for Flux Commander
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Øystein Øvrebø @oystein.dev · 16/08/2026
Updated all my Steam graphics today. The first time I made them all manually and hated every bit of it. I have now learned to artboards in Affinity and exporting them as slices, which made the process much easier! Recommended for other indies who are doing Steam graphics solo. #gamedev #steam
Screenshot from Affinity, showing the different capsules for Steam store and library
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Øystein Øvrebø @oystein.dev · 08/08/2026
This is going to become the device that lets you bend time in my shmup, learning how to use BoxCutter in Blender #gamedev
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Øystein Øvrebø @oystein.dev · 31/07/2026
Trying out my new mean bomber bullet sponge in my demo level, and keep dying a lot, so it definitely did something to raise the difficulty some... I quite often end up having to use Flux Energy to slow down time and show them who's in charge! Wishlist at s.team/a/3909790 #indiegames #gamedev #pcgame
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Øystein Øvrebø @oystein.dev · 23/07/2026
Just learned how to use decal projectors and made a variation of the standard decal shader that only projects normal maps. Using it to create tire indentations in the sand behind the main boss in level 1. If you like what you see, wishlist Flux Commander at s.team/a/3909790 #gamedev
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Øystein Øvrebø @oystein.dev · 22/07/2026
Playing around in Blender today, I need a medium size/difficulty enemy for the mid-section of my first level, this is going to be a mean machine in a little while...#gamedev
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Øystein Øvrebø @oystein.dev · 19/07/2026
Showing a little #GameDev flythrough behind the scenes - I've been working on more content for what will be the first level of Flux Commander. The ugly truth - it's all splines and spawners and just enough stuff to look good right below the camera. Smoke and mirrors, eh? Wishlist at s.team/a/3909790
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Øystein Øvrebø @oystein.dev · 13/07/2026
Summer vacation brings time for #Gamedev, yay! I've added a on-hit shader for cannons and other long-lived enemies to show that you need to shoot them some more! Using the Flux energy gives you bullet time when you need it... #ScreenshotSaturday #SHMUP Wishlist at s.team/a/3909790
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Øystein Øvrebø @oystein.dev · 15/05/2026
Working on a refresh of all the Steam graphics. Gave up on using Krita, the text tools are just...not pleasant to work with. Giving Affinity a try, it's free which suits my budget! Like it a lot so far, have to get used to things. Definitely makes it easier to work on text and layout! #gamedev
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Øystein Øvrebø @oystein.dev · 03/05/2026
Weekend is #gamedev time! Ended up doing a bit more styling on the main menu, now using transitions when button focus changes, added shadows to the texts, and also a nice fadeout on exit. Time to move on to other scene transitions! #indiedev #steam s.team/a/3909790
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Øystein Øvrebø @oystein.dev · 01/05/2026
Trying out variations for my new main menu - red fonts and buttons seem more "game-y" than the black ones for some reason. #gamedev #shmup #games #steam Wishlist: s.team/a/3909790
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Øystein Øvrebø @oystein.dev · 01/05/2026
Working on spiffying up the menus and transitions for my shmup game, Flux Commander - this is the second attempt at the main menu. Still trying out fonts...Please wishlist at store.steampowered.com/app/3909790/... #gamedev #shmup #game #steam
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Øystein Øvrebø @oystein.dev · 01/04/2026
Some days, solo #gamedev is just noodling around in Blender experimenting with making level assets, not even opening Unity.
A model of a concrete building in Blender
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Øystein Øvrebø @oystein.dev · 21/03/2026
Playing around with Unity Shader Graph to make materials for the buildings in a future city level for my #shmup, Flux Commander. #gamedev
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Øystein Øvrebø @oystein.dev · 20/03/2026
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Øystein Øvrebø @oystein.dev · 03/03/2026
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Øystein Øvrebø @oystein.dev · 18/01/2026
Unity 6000.3.3 and Unity 6000.3.4 both seem to have this new bug where they DON'T show you this screen when you have unsaved scene changes and start a build - and they reload your old scene in the Editor, destroying your changes! Not cool. 6000.3.1 works, though.
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Øystein Øvrebø @oystein.dev · 04/01/2026
First in-game look at the new multi-barrel cannon with the animation I made earlier today. I will probably work more on the textures, just slapped on a camo texture for now. Feels good, looks great in slow motion too! #gamedev
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Øystein Øvrebø @oystein.dev · 04/01/2026
A little behind the scenes video, creating a new kind of cannon for my shoot-em-up game. I am very much a noob at Blender, so this is great progress. Next, getting this into Unity where it can start pumping out evil bullet patterns! Thank you, default bouncing animation curve :P #gamedev
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Øystein Øvrebø @oystein.dev · 16/12/2025
My most played game... is the beta demo of my own game 😁 Having the game up in the Unity editor counts as playing tho.
Picture from Steam Replay: Flux Commander Demo with 65% of playtime and the caption "You picked up this game for the first time and were immediately hooked"
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Øystein Øvrebø @oystein.dev · 13/12/2025
Christmas vacation is coming up, and I look forward to having some late night coding time. Until then, I made myself a new desktop background with the player ship from my game, Flux Commander. store.steampowered.com/app/3909790/... #indiedev #gamedev
Desktop background with the player ship from my shoot-em-up game, Flux commander
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Øystein Øvrebø @oystein.dev · 30/11/2025
Yesterday, I made some smoke, today I modified the same VFX graph to be my smoldering fire! It is the same sprite, just variations in colors, alphas and timing. I want to add more flying debris too, making things blow up is like half the fun of this game. #gamedev #madewithunity #shmup #indiedev
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Øystein Øvrebø @oystein.dev · 29/11/2025
This is the first time I ever tried to make smoke VFX for my game. This is a pretty basic Unity VFX graph with just one smoke sprite that changes color, alpha and rotation over its lifetime. I really like working on this kind of stuff! #screenshotsaturday #gamedev #indiedev #shmup
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Øystein Øvrebø @oystein.dev · 08/11/2025
Working on more content, have added some cannons that can move in predefined patterns to the demo level, plus some new bullets. I keep dying, so I must be doing something right 😅 #screenshotsaturday #gamedev #indiegame #videogame #shmup Wishlist: store.steampowered.com/app/3909790/...
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Øystein Øvrebø @oystein.dev · 07/11/2025
Hey #PitchYaGame ! Flux Commander is a shoot-em-up where you can bend time! Use it to get out of sticky situations, or when you need to pump extra many bullets into a boss ASAP! Wishlist at store.steampowered.com/app/3909790/...
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Øystein Øvrebø @oystein.dev · 02/11/2025
Didn't have much time for #gamedev this week, and missed #screenshotsaturday again...but at least I managed to change out the fonts in every UI! Check out my game and wishlist at: store.steampowered.com/app/3909790/...
Screenshot from Flux Commander, an upcoming shoot-em-up game on Steam
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Øystein Øvrebø @oystein.dev · 02/11/2025
Due to a mail service mishap, I didn't receive Debug #11 in my mailbox until this week, where they printed a screenshot from my game, Flux Commander, along with hundreds of other indie games. Still so proud of seeing this in a real magazine!
Picture from Debug magazine, with a screenshot of Flux Commander along other indie games
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Øystein Øvrebø @oystein.dev · 25/10/2025
Flux Commander is a shoot-em-up where you can bend time to get out of hairy situations, or when you need to pump a boss full of bullets, demo coming in december! Check it out and wishlist here: store.steampowered.com/app/3909790/... #screenshotsaturday #indiegame #videogames #gamedev #shmup
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Øystein Øvrebø @oystein.dev · 22/10/2025
Happy #WishlistWednesday! This is Flux Commander, a shoot-em-up game with bullet time mechanics! store.steampowered.com/app/3909790/...
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Øystein Øvrebø @oystein.dev · 11/10/2025
I've been working on this all day, but my first attempt at getting a Steam page up and running is now off to be reviewed 😅 Can't wait to show you all the trailer! Demo coming soon (ish) #GameDev #IndieDev
Message from the Steam Store: Checklist complete - Store Presence - Your app is in the review queue.
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Øystein Øvrebø @oystein.dev · 11/10/2025
Haven't had much time for #GameDev this week, but I did a second iteration of the capsule graphics for my upcoming Steam page! #ScreenshotSaturday #IndieDev
Steam Capsule graphics showing the players' ship from the game Flux Commander. Blue energy waves are flowing into the ship.
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Øystein Øvrebø @oystein.dev · 06/10/2025
Trying to work a bit on assets for the Steam store page by doing some renders in Blender and fixing them up a bit in Krita. This could be a capsule, I think😅 #gamedev #indiedev #solodev
Capsule design showing the main ship and the title of my game, Flux Commander
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Øystein Øvrebø @oystein.dev · 28/09/2025
Took a break from working on the demo for my game, cause implementing high scores turned out quite dull. So to have some fun (this hobby is supposed to be fun, right?) I decided to learn about rigging and weight painting for what will eventually be a boss in my game. Was it fun? No. #gamedev
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Øystein Øvrebø @oystein.dev · 14/09/2025
Missed #screenshotsaturday as usual, but today, I made this neat little shield with a noise-based shader, to show that the player is invincible for 2 seconds after returning from dying - which can be significantly longer when slowing down time with Flux Energy! #gamedev #indiedev #madewithunity
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Øystein Øvrebø @oystein.dev · 07/09/2025
As always, my #screenshotsaturday post appears on Sunday 😅 This time, I am testing out some EVIL bullet patterns, which I am pretty bad at. #gamedev #indiedev #madewithunity
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Øystein Øvrebø @oystein.dev · 04/09/2025
Working on a "kill cam" view for when you beat the bosses in my game. #GameDev #IndieDev #MadeWithUnity
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Øystein Øvrebø @oystein.dev · 03/09/2025
I gotta say, the Facepunch Steamworks library is absolutely awesome. I just made my first Steam achievement and it feels great to have that thing pop up! #GameDev #IndieDev #MadeWithUnity
Steam Achievement screen showing my "Beta tester" achievement with the text "Proof that you were one of the exclusive few who participated in the beta test of the game"
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Øystein Øvrebø @oystein.dev · 03/09/2025
There is a tiny image from my game in Debug Magazine #11. I am irrationally proud of it, cause the only reason it's there is cause they asked for indies to post screenshots to them. But still. It's there. In a print magazine. And that just makes me happy 🤗 #GameDev #IndieDev
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Øystein Øvrebø @oystein.dev · 16/08/2025
My first pass at a #Unity shader graph terrain shader for my #shmup, Flux Commander. The shader just picks and blends in textures based on the world position height, but already looks pretty cool to me! Trees by Kenney, textures from cc0-textures.com, a great resource! #screenshotsaturday #gamedev
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Øystein Øvrebø @oystein.dev · 10/08/2025
A flythrough of the first sketch of a new level and what will be my second boss in Flux Commander, my upcoming #shmup. Need to make a terrain shader for this one, also getting back to modelling in Blender. Having a blast! #gamedev #madewithunity
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Øystein Øvrebø @oystein.dev · 09/08/2025
Testing using a SpaceMouse for navigating my game scene in #Unity - really like this so far, will be very useful for building more levels for my #shmup, Flux Commander #GameDev
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Øystein Øvrebø @oystein.dev · 28/07/2025
I grew up on these streets
Town from Transport Tycoon
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Øystein Øvrebø @oystein.dev · 27/07/2025
Always a day late for #ScreenshotSaturday, since Sunday is usually a better day for #GameDev! Have updated the boss model and textures for my upcoming demo, quite happy with it for now. Also showing off how the bullet time can be quite useful during boss fights!
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Øystein Øvrebø @oystein.dev · 26/07/2025
It's not ready for public consumption, but what an incredibly pleasing feeling it is to install my own demo from Steam! #GameDev
Bare bones Steam page for Flux Commander Demo, developers preview
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Øystein Øvrebø @oystein.dev · 24/07/2025
Current state of the game: There's a life counter now, and you can actually reach a game over state - as demonstrated by my lackluster boss performance below 😅 Working on upping the difficulty a bit, and adding some more enemies is next. #GameDev #MadeWithUnity #IndieDev #SoloDev
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Øystein Øvrebø @oystein.dev · 23/07/2025
Received my first physical Debug Magazine today in the mail, it looks great! I almost never buy magazines anymore, it's a little nostalgic! Reminds me of being 13 and buying Amstrad magazines from the UK. Good times
Debug magazine in front of my little Unity project on my laptop
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Øystein Øvrebø @oystein.dev · 16/07/2025
Bought myself a Steam page. Shit, now I really have to finish this game 😅 #GameDev
Message from Steam: Congratulations, you are now a SteamWorks developer!
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Øystein Øvrebø @oystein.dev · 13/07/2025
Have been working on bullet speeds based on animation curves to make for more interesting patterns. The front cannons on this boss uses that for the big bullets that slow down after about half a second. As evidenced by the video, it sure manages to kill me a bunch of times 😂 #GameDev #MadeWithUnity
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