Sign in

Øystein Øvrebø

@oystein.dev
1.8K followers 2.3K following 322 posts

Making "Flux Commander", a shoot-em-up game where slowing down time is your superpower. Check it out and wishlist at s.team/a/3909790 | Youtube: www.youtube.com/@semiterrestrial

PostsRepliesMedia
Øystein Øvrebø @oystein.dev · 28/09/2026
My 9 games:
Civilization, Transport Tycoon, Red Alert, Frontier: First Encounters, World of Warcraft, Terraria, Quake, 1943, Out Run.
120
Øystein Øvrebø @oystein.dev · 20/09/2026
So I updated to Unity 6.6, and added [AutoStaticsCleanUp] where I had some Singletons, and turned off Domain Reload, and now play mode just....happens. In less than a second. Wow! #gamedev #madewithunity
082
Reposted by Øystein Øvrebø
Patricia Aas 🐢🏳️‍🌈 @patigallardo.bsky.social · 17/09/2026
Me programming
Comment:

// TODO This seems like bullshit
2769
Reposted by Øystein Øvrebø
MC Squared @mcsquared.bsky.social · 29/08/2026
15621
Øystein Øvrebø @oystein.dev · 27/08/2026
Looking forward to bangers like "Mountain of America", "Glacier of America", "Valley of America" and "River of America"
020
Reposted by Øystein Øvrebø
Jason Gorman @jasongorman.bsky.social · 12/08/2026
When you take an evidence-based approach to AI-assisted and agentic software development, a picture emerges. It doesn't serve the narrative the bubble's been built on. But for the tiny % who care what's probably real and what actually works... codemanship.wordpress.com/2026/08/12/a...
codemanship.wordpress.com
AI Software Development – What Does The Data Say?
I’m currently pulling together a bunch of sources – that are mostly recent – on the topic of LLMs and their use in software development. Some are peer-reviewed studies. Some are i…
14522
Øystein Øvrebø @oystein.dev · 16/08/2026
So, I know I have a lot to learn, but this is version 1 and 2 of my Steam capsules side by side. I think the new one is a little spiffier! Wishlist @ s.team/a/3909790 #gamedev #indiegame #solodev
Version 1 of Steam capsule for Flux CommanderVersion 2 of Steam capsule for Flux Commander
062
Øystein Øvrebø @oystein.dev · 16/08/2026
Updated all my Steam graphics today. The first time I made them all manually and hated every bit of it. I have now learned to artboards in Affinity and exporting them as slices, which made the process much easier! Recommended for other indies who are doing Steam graphics solo. #gamedev #steam
Screenshot from Affinity, showing the different capsules for Steam store and library
191
Reposted by Øystein Øvrebø
derek guy @dieworkwear.bsky.social · 13/08/2026
It's honestly so crazy to me that we're facing a technological revolution that could displace millions of jobs in the middle of a housing affordability crisis and every day we talk about whether a trans woman is playing sports or if someone has a non-Anglo name.
179130442596
Øystein Øvrebø @oystein.dev · 08/08/2026
This is going to become the device that lets you bend time in my shmup, learning how to use BoxCutter in Blender #gamedev
0191
Øystein Øvrebø @oystein.dev · 31/07/2026
Trying out my new mean bomber bullet sponge in my demo level, and keep dying a lot, so it definitely did something to raise the difficulty some... I quite often end up having to use Flux Energy to slow down time and show them who's in charge! Wishlist at s.team/a/3909790 #indiegames #gamedev #pcgame
071
Øystein Øvrebø @oystein.dev · 23/07/2026
Just learned how to use decal projectors and made a variation of the standard decal shader that only projects normal maps. Using it to create tire indentations in the sand behind the main boss in level 1. If you like what you see, wishlist Flux Commander at s.team/a/3909790 #gamedev
070
Øystein Øvrebø @oystein.dev · 22/07/2026
Playing around in Blender today, I need a medium size/difficulty enemy for the mid-section of my first level, this is going to be a mean machine in a little while...#gamedev
180
Reposted by Øystein Øvrebø
Richard Kadrey @richardkadrey.bsky.social · 19/07/2026
Ahem
Man, if you're pissed that Nolan put an LGBTQ person in his fictional movie about an ancient Greece, you're going to have a fucking stroke when you learn about actual ancient Greece.
272857454
Øystein Øvrebø @oystein.dev · 19/07/2026
Showing a little #GameDev flythrough behind the scenes - I've been working on more content for what will be the first level of Flux Commander. The ugly truth - it's all splines and spawners and just enough stuff to look good right below the camera. Smoke and mirrors, eh? Wishlist at s.team/a/3909790
193
Øystein Øvrebø @oystein.dev · 13/07/2026
Summer vacation brings time for #Gamedev, yay! I've added a on-hit shader for cannons and other long-lived enemies to show that you need to shoot them some more! Using the Flux energy gives you bullet time when you need it... #ScreenshotSaturday #SHMUP Wishlist at s.team/a/3909790
1115
Øystein Øvrebø @oystein.dev · 09/06/2026
31 percent of voters in my country want to vote for the populist right wing. This fucking terrifies me.
040
Øystein Øvrebø @oystein.dev · 07/06/2026
This was the first game I owned, "Fishing Game" by Gakken. This was in the era of Game and Watch, and all the kids who had one were extremely popular to hang with. Good times were had! www.youtube.com/watch?v=_WES...
youtube.com
Handheld Game: Fishing Boy (1983 Gakken)
YouTube video by Top Retro Games
250
Reposted by Øystein Øvrebø
Patricia Aas 🐢🏳️‍🌈 @patigallardo.bsky.social · 04/06/2026
The valuation of SpaceX is based on this page in their filing*. Estimated future market: 28.5 trillion Of that Grok/AI is: 26.5 trillion 93% of the SpaceX valuation is Grok NINTY THREE PERCENT OF THE SPACEX VALUATION IS GROK!!!! * www.sec.gov/Archives/edg...
Close up of a barchart showing thisThe whole page with the barchart
851819662
Reposted by Øystein Øvrebø
KrisWB 🌱 @kriswbennett.co.uk · 29/05/2026
Our next published game is OUT NOW! Starvester is an incremental game where you build megastructures in space🪐 - send drones to mine resources - expand across star systems - unlock upgrades - go prestige - nice and short - from indie solo dev @syphono4.com store.steampowered.com/app/4194800/...
2123
Øystein Øvrebø @oystein.dev · 15/05/2026
Working on a refresh of all the Steam graphics. Gave up on using Krita, the text tools are just...not pleasant to work with. Giving Affinity a try, it's free which suits my budget! Like it a lot so far, have to get used to things. Definitely makes it easier to work on text and layout! #gamedev
051
Øystein Øvrebø @oystein.dev · 11/05/2026
Games of Norway 2026 is on now at the Steam Store! Check out the sales, existing and upcoming games at store.steampowered.com/curator/4584... #steam #gamedev #indiedev
store.steampowered.com
Games Of Norway 2026
Join us in celebration of the growing Norwegian game development scene!
0134
Øystein Øvrebø @oystein.dev · 09/05/2026
Proud to be a part of gamesofnorway.com!
gamesofnorway.com
Games Of Norway Showcase 2026
Discover the latest and greatest games from Norway’s game development scene.
000
Øystein Øvrebø @oystein.dev · 03/05/2026
It's really hard to read the docs and figure out how Unity UI Toolkit and the Input System is meant to be used. All the docs spend A LOT of time talking about what you need to do if you have a mix of UITK and UGUI. It really is a lot simpler in the latest versions, but the docs need to be updated.
110
Øystein Øvrebø @oystein.dev · 03/05/2026
Weekend is #gamedev time! Ended up doing a bit more styling on the main menu, now using transitions when button focus changes, added shadows to the texts, and also a nice fadeout on exit. Time to move on to other scene transitions! #indiedev #steam s.team/a/3909790
0123
Øystein Øvrebø @oystein.dev · 02/05/2026
It's been a while since I did #ScreenshotSaturday - here is the new main menu with looping music track! www.youtube.com/watch?v=kKhM.... Wishlist Flux Commander at steam/a/3909790
youtube.com
Flux Commander - Main menu music preview
YouTube video by Semiterrestrial
041
Øystein Øvrebø @oystein.dev · 01/05/2026
Trying out variations for my new main menu - red fonts and buttons seem more "game-y" than the black ones for some reason. #gamedev #shmup #games #steam Wishlist: s.team/a/3909790
171
Øystein Øvrebø @oystein.dev · 01/05/2026
Working on spiffying up the menus and transitions for my shmup game, Flux Commander - this is the second attempt at the main menu. Still trying out fonts...Please wishlist at store.steampowered.com/app/3909790/... #gamedev #shmup #game #steam
071
Øystein Øvrebø @oystein.dev · 22/04/2026
It is a little weird doing software development for a living these days. On the one hand I know the complexity of keeping software running, safe, and useful in a big organization full of politics, and I navigate that with my team every day. On the other hand... (1/n)
110
Øystein Øvrebø @oystein.dev · 14/04/2026
daysWastedCausedByLombok += 2
000
Reposted by Øystein Øvrebø
Daniel Burke - 🍺Innkeep @innkeep.bsky.social · 13/04/2026
The thing about actually making your video game real is that your projected imagination of what it will be is gradually substituted with concrete reality, and that reality is mostly going to be pretty bad until the game is almost finished. This is pretty heavy psychologically.
1022331
Øystein Øvrebø @oystein.dev · 04/04/2026
Angine de Poitrine. This is the craziest and grooviest, I don't even know what to call this style. If you need some weird humans doing some weird human shit: youtu.be/0Ssi-9wS1so?...
youtu.be
Angine de Poitrine - Full Performance (Live on KEXP)
YouTube video by KEXP
000
Øystein Øvrebø @oystein.dev · 01/04/2026
Some days, solo #gamedev is just noodling around in Blender experimenting with making level assets, not even opening Unity.
A model of a concrete building in Blender
082
Øystein Øvrebø @oystein.dev · 21/03/2026
Playing around with Unity Shader Graph to make materials for the buildings in a future city level for my #shmup, Flux Commander. #gamedev
072
Øystein Øvrebø @oystein.dev · 20/03/2026
010
Reposted by Øystein Øvrebø
John Bull @garius.bsky.social · 09/03/2026
"Don't be so careful in time of death" is the motto I live by right now.
1133271
Øystein Øvrebø @oystein.dev · 03/03/2026
040
Reposted by Øystein Øvrebø
Catsuka @catsuka.bsky.social · 27/02/2026
Gorillaz "The Mountain" 8-minute short film is now online. Directed by Jamie Hewlett, Max Taylor & Tim McCourt at The Line studio. An homage to the golden era of 2D animation, produced with a hybrid analogue-digital workflow. >> www.catsuka.com/news/2026-02...
2674302778
Øystein Øvrebø @oystein.dev · 16/02/2026
This also feels true for game programming
000
Reposted by Øystein Øvrebø
Dave Weigel @daveweigel.bsky.social · 30/01/2026
Wow -- incredible!!!
2627380956
Øystein Øvrebø @oystein.dev · 20/01/2026
The bug I reported the other day was thankfully already cooking at Unity, and will be fixed for 6000.3.5 issuetracker.unity3d.com/issues/unsav...
issuetracker.unity3d.com
Unity IssueTracker - Unsaved changes prompt is not shown when building a project with a dirty Scene
How to reproduce:1. Create a new project using the URP template2. Add any object in the "SampleScene"3. Start a build for the projec...
030
Øystein Øvrebø @oystein.dev · 18/01/2026
Unity 6000.3.3 and Unity 6000.3.4 both seem to have this new bug where they DON'T show you this screen when you have unsaved scene changes and start a build - and they reload your old scene in the Editor, destroying your changes! Not cool. 6000.3.1 works, though.
000
Øystein Øvrebø @oystein.dev · 04/01/2026
First in-game look at the new multi-barrel cannon with the animation I made earlier today. I will probably work more on the textures, just slapped on a camo texture for now. Feels good, looks great in slow motion too! #gamedev
051
Øystein Øvrebø @oystein.dev · 04/01/2026
A little behind the scenes video, creating a new kind of cannon for my shoot-em-up game. I am very much a noob at Blender, so this is great progress. Next, getting this into Unity where it can start pumping out evil bullet patterns! Thank you, default bouncing animation curve :P #gamedev
181
Øystein Øvrebø @oystein.dev · 16/12/2025
My most played game... is the beta demo of my own game 😁 Having the game up in the Unity editor counts as playing tho.
Picture from Steam Replay: Flux Commander Demo with 65% of playtime and the caption "You picked up this game for the first time and were immediately hooked"
030
Øystein Øvrebø @oystein.dev · 16/12/2025
"Slop" is Merriam-Websters word of the year. Yup. Describes the whole year perfectly.
030
Øystein Øvrebø @oystein.dev · 13/12/2025
Christmas vacation is coming up, and I look forward to having some late night coding time. Until then, I made myself a new desktop background with the player ship from my game, Flux Commander. store.steampowered.com/app/3909790/... #indiedev #gamedev
Desktop background with the player ship from my shoot-em-up game, Flux commander
072
Reposted by Øystein Øvrebø
Allen Holub @allenholub.bsky.social · 04/12/2025
I tell this story periodically, but it seems like it's time again: General Motors ran an automobile manufacturing plant in Fremont, California, that was one of the worst in the country. Accident rates and defects were astronomical. Absenteeism was through the roof. 1/12
13816
Reposted by Øystein Øvrebø
Gael 💜 The Dev @gaelthedev.bsky.social · 02/12/2025
Never forget this: you are the core of your game You’re the reason this project even exists. #indiedev #gamedev #indiegamedev
0103
Øystein Øvrebø @oystein.dev · 30/11/2025
Yesterday, I made some smoke, today I modified the same VFX graph to be my smoldering fire! It is the same sprite, just variations in colors, alphas and timing. I want to add more flying debris too, making things blow up is like half the fun of this game. #gamedev #madewithunity #shmup #indiedev
0204