Øystein Øvrebø @oystein.dev · 20/09/2026So I updated to Unity 6.6, and added [AutoStaticsCleanUp] where I had some Singletons, and turned off Domain Reload, and now play mode just....happens. In less than a second. Wow! #gamedev #madewithunity 082
Reposted by Øystein ØvrebøPatricia Aas 🐢🏳️🌈 @patigallardo.bsky.social · 17/09/2026Me programming 2769
Øystein Øvrebø @oystein.dev · 27/08/2026Looking forward to bangers like "Mountain of America", "Glacier of America", "Valley of America" and "River of America" 020
Reposted by Øystein ØvrebøJason Gorman @jasongorman.bsky.social · 12/08/2026When you take an evidence-based approach to AI-assisted and agentic software development, a picture emerges. It doesn't serve the narrative the bubble's been built on. But for the tiny % who care what's probably real and what actually works... codemanship.wordpress.com/2026/08/12/a...codemanship.wordpress.comAI Software Development – What Does The Data Say?I’m currently pulling together a bunch of sources – that are mostly recent – on the topic of LLMs and their use in software development. Some are peer-reviewed studies. Some are i… 14522
Øystein Øvrebø @oystein.dev · 16/08/2026So, I know I have a lot to learn, but this is version 1 and 2 of my Steam capsules side by side. I think the new one is a little spiffier! Wishlist @ s.team/a/3909790 #gamedev #indiegame #solodev 062
Øystein Øvrebø @oystein.dev · 16/08/2026Updated all my Steam graphics today. The first time I made them all manually and hated every bit of it. I have now learned to artboards in Affinity and exporting them as slices, which made the process much easier! Recommended for other indies who are doing Steam graphics solo. #gamedev #steam 191
Reposted by Øystein Øvrebøderek guy @dieworkwear.bsky.social · 13/08/2026It's honestly so crazy to me that we're facing a technological revolution that could displace millions of jobs in the middle of a housing affordability crisis and every day we talk about whether a trans woman is playing sports or if someone has a non-Anglo name. 179130442596
Øystein Øvrebø @oystein.dev · 08/08/2026This is going to become the device that lets you bend time in my shmup, learning how to use BoxCutter in Blender #gamedev 0191
Øystein Øvrebø @oystein.dev · 31/07/2026Trying out my new mean bomber bullet sponge in my demo level, and keep dying a lot, so it definitely did something to raise the difficulty some... I quite often end up having to use Flux Energy to slow down time and show them who's in charge! Wishlist at s.team/a/3909790 #indiegames #gamedev #pcgame 071
Øystein Øvrebø @oystein.dev · 23/07/2026Just learned how to use decal projectors and made a variation of the standard decal shader that only projects normal maps. Using it to create tire indentations in the sand behind the main boss in level 1. If you like what you see, wishlist Flux Commander at s.team/a/3909790 #gamedev 070
Øystein Øvrebø @oystein.dev · 22/07/2026Playing around in Blender today, I need a medium size/difficulty enemy for the mid-section of my first level, this is going to be a mean machine in a little while...#gamedev 180
Øystein Øvrebø @oystein.dev · 19/07/2026Showing a little #GameDev flythrough behind the scenes - I've been working on more content for what will be the first level of Flux Commander. The ugly truth - it's all splines and spawners and just enough stuff to look good right below the camera. Smoke and mirrors, eh? Wishlist at s.team/a/3909790 193
Øystein Øvrebø @oystein.dev · 13/07/2026Summer vacation brings time for #Gamedev, yay! I've added a on-hit shader for cannons and other long-lived enemies to show that you need to shoot them some more! Using the Flux energy gives you bullet time when you need it... #ScreenshotSaturday #SHMUP Wishlist at s.team/a/3909790 1115
Øystein Øvrebø @oystein.dev · 09/06/202631 percent of voters in my country want to vote for the populist right wing. This fucking terrifies me. 040
Øystein Øvrebø @oystein.dev · 07/06/2026This was the first game I owned, "Fishing Game" by Gakken. This was in the era of Game and Watch, and all the kids who had one were extremely popular to hang with. Good times were had! www.youtube.com/watch?v=_WES...youtube.comHandheld Game: Fishing Boy (1983 Gakken)YouTube video by Top Retro Games 250
Reposted by Øystein ØvrebøPatricia Aas 🐢🏳️🌈 @patigallardo.bsky.social · 04/06/2026The valuation of SpaceX is based on this page in their filing*. Estimated future market: 28.5 trillion Of that Grok/AI is: 26.5 trillion 93% of the SpaceX valuation is Grok NINTY THREE PERCENT OF THE SPACEX VALUATION IS GROK!!!! * www.sec.gov/Archives/edg... 851819662
Reposted by Øystein ØvrebøKrisWB 🌱 @kriswbennett.co.uk · 29/05/2026Our next published game is OUT NOW! Starvester is an incremental game where you build megastructures in space🪐 - send drones to mine resources - expand across star systems - unlock upgrades - go prestige - nice and short - from indie solo dev @syphono4.com store.steampowered.com/app/4194800/... 2123
Øystein Øvrebø @oystein.dev · 15/05/2026Working on a refresh of all the Steam graphics. Gave up on using Krita, the text tools are just...not pleasant to work with. Giving Affinity a try, it's free which suits my budget! Like it a lot so far, have to get used to things. Definitely makes it easier to work on text and layout! #gamedev 051
Øystein Øvrebø @oystein.dev · 11/05/2026Games of Norway 2026 is on now at the Steam Store! Check out the sales, existing and upcoming games at store.steampowered.com/curator/4584... #steam #gamedev #indiedevstore.steampowered.comGames Of Norway 2026Join us in celebration of the growing Norwegian game development scene! 0134
Øystein Øvrebø @oystein.dev · 09/05/2026Proud to be a part of gamesofnorway.com!gamesofnorway.comGames Of Norway Showcase 2026Discover the latest and greatest games from Norway’s game development scene. 000
Øystein Øvrebø @oystein.dev · 03/05/2026It's really hard to read the docs and figure out how Unity UI Toolkit and the Input System is meant to be used. All the docs spend A LOT of time talking about what you need to do if you have a mix of UITK and UGUI. It really is a lot simpler in the latest versions, but the docs need to be updated. 110
Øystein Øvrebø @oystein.dev · 03/05/2026Weekend is #gamedev time! Ended up doing a bit more styling on the main menu, now using transitions when button focus changes, added shadows to the texts, and also a nice fadeout on exit. Time to move on to other scene transitions! #indiedev #steam s.team/a/3909790 0123
Øystein Øvrebø @oystein.dev · 02/05/2026It's been a while since I did #ScreenshotSaturday - here is the new main menu with looping music track! www.youtube.com/watch?v=kKhM.... Wishlist Flux Commander at steam/a/3909790youtube.comFlux Commander - Main menu music previewYouTube video by Semiterrestrial 041
Øystein Øvrebø @oystein.dev · 01/05/2026Trying out variations for my new main menu - red fonts and buttons seem more "game-y" than the black ones for some reason. #gamedev #shmup #games #steam Wishlist: s.team/a/3909790 171
Øystein Øvrebø @oystein.dev · 01/05/2026Working on spiffying up the menus and transitions for my shmup game, Flux Commander - this is the second attempt at the main menu. Still trying out fonts...Please wishlist at store.steampowered.com/app/3909790/... #gamedev #shmup #game #steam 071
Øystein Øvrebø @oystein.dev · 22/04/2026It is a little weird doing software development for a living these days. On the one hand I know the complexity of keeping software running, safe, and useful in a big organization full of politics, and I navigate that with my team every day. On the other hand... (1/n) 110
Reposted by Øystein ØvrebøDaniel Burke - 🍺Innkeep @innkeep.bsky.social · 13/04/2026The thing about actually making your video game real is that your projected imagination of what it will be is gradually substituted with concrete reality, and that reality is mostly going to be pretty bad until the game is almost finished. This is pretty heavy psychologically. 1022331
Øystein Øvrebø @oystein.dev · 04/04/2026Angine de Poitrine. This is the craziest and grooviest, I don't even know what to call this style. If you need some weird humans doing some weird human shit: youtu.be/0Ssi-9wS1so?...youtu.beAngine de Poitrine - Full Performance (Live on KEXP)YouTube video by KEXP 000
Øystein Øvrebø @oystein.dev · 01/04/2026Some days, solo #gamedev is just noodling around in Blender experimenting with making level assets, not even opening Unity. 082
Øystein Øvrebø @oystein.dev · 21/03/2026Playing around with Unity Shader Graph to make materials for the buildings in a future city level for my #shmup, Flux Commander. #gamedev 072
Reposted by Øystein ØvrebøJohn Bull @garius.bsky.social · 09/03/2026"Don't be so careful in time of death" is the motto I live by right now. 1133271
Reposted by Øystein ØvrebøCatsuka @catsuka.bsky.social · 27/02/2026Gorillaz "The Mountain" 8-minute short film is now online. Directed by Jamie Hewlett, Max Taylor & Tim McCourt at The Line studio. An homage to the golden era of 2D animation, produced with a hybrid analogue-digital workflow. >> www.catsuka.com/news/2026-02... 2674302778
Reposted by Øystein ØvrebøDave Weigel @daveweigel.bsky.social · 30/01/2026Wow -- incredible!!! 2627380956
Øystein Øvrebø @oystein.dev · 20/01/2026The bug I reported the other day was thankfully already cooking at Unity, and will be fixed for 6000.3.5 issuetracker.unity3d.com/issues/unsav...issuetracker.unity3d.comUnity IssueTracker - Unsaved changes prompt is not shown when building a project with a dirty SceneHow to reproduce:1. Create a new project using the URP template2. Add any object in the "SampleScene"3. Start a build for the projec... 030
Øystein Øvrebø @oystein.dev · 18/01/2026Unity 6000.3.3 and Unity 6000.3.4 both seem to have this new bug where they DON'T show you this screen when you have unsaved scene changes and start a build - and they reload your old scene in the Editor, destroying your changes! Not cool. 6000.3.1 works, though. 000
Øystein Øvrebø @oystein.dev · 04/01/2026First in-game look at the new multi-barrel cannon with the animation I made earlier today. I will probably work more on the textures, just slapped on a camo texture for now. Feels good, looks great in slow motion too! #gamedev 051
Øystein Øvrebø @oystein.dev · 04/01/2026A little behind the scenes video, creating a new kind of cannon for my shoot-em-up game. I am very much a noob at Blender, so this is great progress. Next, getting this into Unity where it can start pumping out evil bullet patterns! Thank you, default bouncing animation curve :P #gamedev 181
Øystein Øvrebø @oystein.dev · 16/12/2025My most played game... is the beta demo of my own game 😁 Having the game up in the Unity editor counts as playing tho. 030
Øystein Øvrebø @oystein.dev · 16/12/2025"Slop" is Merriam-Websters word of the year. Yup. Describes the whole year perfectly. 030
Øystein Øvrebø @oystein.dev · 13/12/2025Christmas vacation is coming up, and I look forward to having some late night coding time. Until then, I made myself a new desktop background with the player ship from my game, Flux Commander. store.steampowered.com/app/3909790/... #indiedev #gamedev 072
Reposted by Øystein ØvrebøAllen Holub @allenholub.bsky.social · 04/12/2025I tell this story periodically, but it seems like it's time again: General Motors ran an automobile manufacturing plant in Fremont, California, that was one of the worst in the country. Accident rates and defects were astronomical. Absenteeism was through the roof. 1/12 13816
Reposted by Øystein ØvrebøGael 💜 The Dev @gaelthedev.bsky.social · 02/12/2025Never forget this: you are the core of your game You’re the reason this project even exists. #indiedev #gamedev #indiegamedev 0103
Øystein Øvrebø @oystein.dev · 30/11/2025Yesterday, I made some smoke, today I modified the same VFX graph to be my smoldering fire! It is the same sprite, just variations in colors, alphas and timing. I want to add more flying debris too, making things blow up is like half the fun of this game. #gamedev #madewithunity #shmup #indiedev 0204