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Ourabig

@ourabig.bsky.social
102 followers 77 following 112 posts

Indie dev, storyteller, and Open Source enthusiast. Just making things and figuring it out along the way

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Ourabig @ourabig.bsky.social · 15/08/2026
I've been tinkering with @stride3d.bsky.social for more than 2 years, and 4.4 is the update I'm most hyped for! Beta 5 is live: • Vulkan 1.3 + Dynamic Rendering • Compute shader UAV fixes • Starter packs Release Notes: github.com/stride3d/str... #gamedev #indiedev #csharp #dotnet #stride3d
github.com
Release Stride 4.4.0-beta5 · stride3d/stride
Stride 4.4.0 beta5 Highlights Vulkan renderer overhaul. The Vulkan backend now uses dynamic rendering instead of the old render-pass objects and requires Vulkan 1.3 on the GPU/driver. Alongside thi...
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zagawee @zachisagardner.bsky.social · 14/08/2026
Some screenshots from the last month of SUPER DEBT development!
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Defold Engine @defold.com · 13/08/2026
A little teaser of something fun we’re working on! A 3D platformer starter kit for #Defold, inspired by the lovely one by @kenney.nl More soon! 🧡💙 #gamedev #indiedev #3D #MadeWithDefold
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Balkan Ram Games @balkanramgames.bsky.social · 11/08/2026
SpriteLoop 0.14.0 is out! 🎉 🦴 Dedicated Smart Limb Setup Pose 🎨 Visual state and variant picker 🔄 Animated flips and artwork mirroring 🎮 Updated Defold extension with `get_part_transform()` balkanramgames.itch.io/spriteloop #SpriteLoop #2d #animation #gamedevtools #indiedev
balkanramgames.itch.io
SpriteLoop by BalkanRamGames
2D cutout rigging and sprite animation for games, prototypes, and jams.
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Ourabig @ourabig.bsky.social · 15/08/2026
I've been tinkering with @stride3d.bsky.social for more than 2 years, and 4.4 is the update I'm most hyped for! Beta 5 is live: • Vulkan 1.3 + Dynamic Rendering • Compute shader UAV fixes • Starter packs Release Notes: github.com/stride3d/str... #gamedev #indiedev #csharp #dotnet #stride3d
github.com
Release Stride 4.4.0-beta5 · stride3d/stride
Stride 4.4.0 beta5 Highlights Vulkan renderer overhaul. The Vulkan backend now uses dynamic rendering instead of the old render-pass objects and requires Vulkan 1.3 on the GPU/driver. Alongside thi...
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Stride @stride3d.bsky.social · 17/06/2026
Big news from Stride: the new shader system using SPIR-V is officially merged in Stride 4.4! 🎉 In this final part of the series, we cover: - the new shader/effect compiler architecture - how the mixin and effect systems fit together - what's next for SDSL www.stride3d.net/blog/investi...
stride3d.net
Investigating SPIR-V for the shader system - Part 4
In this blog post, we have a big announcement to make. We'll also talk about the implementation of the mixin system as well as the integration of the new sha...
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Ourabig @ourabig.bsky.social · 30/05/2026
A New Identity Forms #gamedev #indiedev #rebranding
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Ourabig @ourabig.bsky.social · 26/05/2026
Hey! You might like ToonRoll 2 👋 A hard physics-based platformer focused on movement and speedrunning What's the hardest platformer you've ever beaten? 👇
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Ourabig @ourabig.bsky.social · 26/05/2026
ToonRoll2 big Demo update - ToonRoll 2: Hardcore Demo ourabig.itch.io/toonroll-2-d... #gamedev #gaming #toonroll #gamedemo #indiegame
ourabig.itch.io
ToonRoll2 big Demo update
It’s been a while since I did this, but after 3 updates in 2 weeks, I’ll try to stay more consistent with development and get the game ready for Steam. If people enjoy the game enough, I’ll also...
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Ourabig @ourabig.bsky.social · 15/05/2026
ToonRoll2 - Major Demo Update! - ToonRoll 2: Hardcore Demo ourabig.itch.io/toonroll-2-d...
ourabig.itch.io
ToonRoll2 - Major Demo Update!
First of all, sorry for the long wait. This update honestly should have released more than 4 months ago, but development slowed down a lot and I ended up delaying it again and again. I’ve also been...
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Ourabig @ourabig.bsky.social · 13/05/2026
Rebuilt the space sim prototype. Less accurate physics for now — focused on visualization and cleaner architecture first. Turns out clarity helps a lot when building complex simulations. #physics #simulation #gamedev
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Ourabig @ourabig.bsky.social · 28/01/2026
🔴 Live now — starting a small game with @defold.com + Lua Early setup, core systems, and live dev thinking. Come hang out 👇 YouTube: www.youtube.com/live/p915y7x... Twitch: www.twitch.tv/ourabig #gamedev #defold
youtube.com
Live Game Dev Session — Starting a Small Game with Defold & Lua
YouTube video by OURABIG
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Ourabig @ourabig.bsky.social · 17/01/2026
Going live to learn how game engines are made by updating an abandoned C++17 Vulkan engine. Low-level graphics, engine architecture, debugging, and real problem solving live. Watch here: YouTube: www.youtube.com/live/vqRKcyJ... Twitch: www.twitch.tv/ourabig #gamedev
youtube.com
Live Gaming Session — Exploring No Man’s Sky Together! 🌌
YouTube video by OURABIG
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Ourabig @ourabig.bsky.social · 15/01/2026
@hytale.bsky.social is beautiful in this flying island scene #gaming #Hytale
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Defold Engine @defold.com · 07/01/2026
Want an unfiltered lesson? Read this 👇 In our blog Rustam, founder of HG Point, creators of one of the most successful match games "Piece of Cake" #MadeWithDefold shares struggles and reality checks of mobile and web #gamedev defold.com/2025/06/18/I...
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Kuyi Mobile @kuyimobile.bsky.social · 06/01/2026
Weee! 😊🙏🏼
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Defold Engine @defold.com · 06/01/2026
Even though our Community Challenge has ended, people still want to share their tiny worlds #MadeWithDefold! 🖼️ Here's a watercolor landscape by Hunter Loftis: #gamedev #indiedev #vfx #digitalpainting
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Defold Engine @defold.com · 02/01/2026
2025 was a frutiful year for Defold! Thank you to everyone who played, built, shipped, contributed, tested, shared feedback and supported us! 🧡 We’ve gathered the highlights in our retrospective: defold.com/2026/01/02/D...
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404Nerds Spot Light Bot @404nerdsbot.bsky.social · 01/01/2026
🌟 Spotlight: @defold.com Look what we found: an article covering Defold Graph Pathfinder by @selimanac.bsky.social published on Blips.fm blog: blog.blips.fm/articles/gra... #gamedev #MadeWithDefold 👉 bsky.app/profile/defold.com/post/3m… #IndieSpotlight
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Defold Engine @defold.com · 01/01/2026
Defold has a fully scriptable rendering pipeline offering many posibilities 💻 #MadeWithDefold #indiedev #gamedev #rendering #computergraphics #vfx #shaders #gameengine
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Paweł 🐉 Witchcrafter @paweljarosz.bsky.social · 01/01/2026
How depth buffer is working is a little bit less mystical to me now, so I created another effect with my custom rendering pipeline tool for Defold - a depth fog: 🌫️ #MadeWithDefold #rendering #vfx #postprocess #gamedev #indiedev #opengl #vulkan
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Paweł 🐉 Witchcrafter @paweljarosz.bsky.social · 04/01/2026
I made simple shadows on top of my deferred shading - no filters, blur, and pretty visible peter panning, but it works! 😎 Shadow mapping is done using Defold Camera component to "see" the world from the perspective of the sun light ☀️ Details: forum.defold.com/t/deframe-de... #gamedev #indiedev
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Stride @stride3d.bsky.social · 24/12/2025
🚀New on the Stride Engine blog: we've written a new parser for our shader language parser. Is it faster? Is it better? (Spoiler alert: it is) Read the post If you want to know more about it! www.stride3d.net/blog/investi... #gamedev #OpenSource #CSharp #DotNet #SpirV #StrideEngine
stride3d.net
Investigating SPIR-V for the shader system - Part 3
In this blog post, we will focus on how the new SDSL parser has been implemented through writing a prototype expression parser as an example. We will see how...
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Ourabig @ourabig.bsky.social · 14/12/2025
🔴 Live Now! I am playing No Man’s Sky 🚀 Join the stream here: 👉 YouTube: www.youtube.com/live/rnltu_l... 👉 Twitch: www.twitch.tv/ourabig?sr=a
youtube.com
Live Gaming Session — Exploring No Man’s Sky Together! 🌌
YouTube video by OURABIG
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Ourabig @ourabig.bsky.social · 07/12/2025
🔴 Live now! General C# & gamedev stream — coding, chatting, experimenting. Join: YT: www.youtube.com/live/p05FZoL... Twitch: www.twitch.tv/ourabig?sr=a #gamedev
youtube.com
Live C# & Game Dev Session — Building Games, Solving Problems, Learning Together!
YouTube video by OURABIG
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Ourabig @ourabig.bsky.social · 29/11/2025
I’m live streaming my progress in the Moroccan Game Jam 2025! YouTube: www.youtube.com/live/Y81YpnY... Twitch: www.twitch.tv/ourabig?sr=a
youtube.com
🎮 Live: Making a Game for the Moroccan Game Jam 2025!
YouTube video by OURABIG
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Defold Engine @defold.com · 20/11/2025
Defold 1.12.0 is now in beta! 🏞️ better 3D scene view performance 🈚 text shaping and font collections 🔁 new update cycle and late update ⏯️ engine throttling control 🎥 new camera functions 🔇 group mute and new sound backend 🌎 further localization and many more! Check out Release Notes:
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Defold Engine @defold.com · 21/11/2025
Nikolay Armonik is working on his next game in Defold, featuring huge maps and full destruction - and we’re excited to see where this will go!💥 Check out the current progress: #MadeWithDefold #gamedev #indiedev #3Dgames #Physics #indiegames
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Ourabig @ourabig.bsky.social · 22/11/2025
I’m a bit late to this, but it looks like the @defold.com version 1.12.0 beta release is pretty interesting and exciting! Check it out here: forum.defold.com/t/defold-1-1... #GameDev #Defold
forum.defold.com
Defold 1.12.0 BETA
⚠ Breaking changes ⚠ Fixed update + update order Note: If you don’t use fixed_update() you don’t need to do anything. This release we did a bug fix and moved the fixed_update() before update() in th...
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Ourabig @ourabig.bsky.social · 22/11/2025
@stride3d.bsky.social version 4.3 just released! Some features are: .NET 10 support and Vulkan compute shaders, and more. Details here: www.stride3d.net/blog/announc... #GameDev #dotnet #Vulkan
stride3d.net
Announcing Stride 4.3
Stride 4.3 brings .NET 10 and C# 14, Bepu Physics, Vulkan compute shaders, custom assets, cross-platform build strides, mesh buffer helpers, Rider/VSCode sup...
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Ourabig @ourabig.bsky.social · 09/11/2025
🎮 I’m LIVE right now! Come hang out as I stream on both YouTube and Twitch — working on my open-source C# game framework! 💻🔥 📺 YouTube: www.youtube.com/live/2JRl8nv... 🟣 Twitch: www.twitch.tv/ourabig Let’s code, chat, and build something awesome together! 🚀 #Livestream #GameDev
youtube.com
Building My Open-Source C# Game Framework LIVE! 💻 | Devlog + Coding Stream
YouTube video by OURABIG
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Artsiom Trubchyk @aglitchman.bsky.social · 02/11/2025
Example from a real project - the building UI made with Defold GUI follows a 3D game object. A small positioning delay is left on purpose to make it look smoother. #defold
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Unomelon @unomelon.bsky.social · 25/10/2025
The 0.10 Halloween Update for Allumeria is out now! Pumpkin carving, signs, autumnal forests, ambient effects, dynamic lighting, and big performance improvements. Join the playtest and check it out! #gamedev #indiedev #majorupdate store.steampowered.com/news/app/394...
store.steampowered.com
Allumeria Playtest - 0.10 - Halloween 2025! - Steam News
Allumeria gets a halloween update with pumpkins, signs, autumnal forests, ambient effects and a spooky presence...
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Ourabig @ourabig.bsky.social · 19/10/2025
🎮 I’m LIVE right now! 🚀 Come hang out while I work on some game dev & chill gameplay! 📺 Twitch: twitch.tv/ourabig ▶️ YouTube: youtube.com/@ourabig #GameDev #IndieDev #LiveNow #Twitch #youtubegaming
twitch.tv
Twitch
Twitch is the world
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One Late Night: Remake @onelatenight.com · 29/07/2025
#OneLateNight 2013 vs. 2025 #gamedev #indiegame #StrideEngine
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Nick Carver @nickcarver.bsky.social · 20/06/2025
Yet more images! #madewithunity #gamedev #indiedev
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Ourabig @ourabig.bsky.social · 21/06/2025
working on a dark level in section 2 of the game wich focus on speed rather than precision still very early but i just wanted to show that i am still working on the game any suggestion are welcome #gamedev #indiedev
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Chromatic Conundrum @chromaticconundrum.bsky.social · 13/06/2025
I'm making a puzzle game where you manipulate light! Demo out NOW on Steam! store.steampowered.com/app/3081690/Chromatic_Conundrum #SteamNextFest #indiegame #indiedev
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Nick Carver @nickcarver.bsky.social · 13/06/2025
Experimenting with using procedural ivy for set dressing = fun! #madewithunity #gamedev #indiedev #空想家
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Ourabig @ourabig.bsky.social · 10/06/2025
🎮 I'm a solo game developer Founder of Ourabig Studio I use C#, use Godot now, love and explore Stride & Unity My mind is full of ideas—I’m still learning 3D & game design Working hard to finish games & bring stories to life 👉 ourabig.itch.io #indiedev
ourabig.itch.io
OURABIG
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Unomelon @unomelon.bsky.social · 31/05/2025
Blocks can now apply effects to the player when they are stood on. Here is asphalt providing a 25% speed buff when walking on it as an example. #gamedev #indiedev #opengl #opentk #voxels
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Kenney @kenney.nl · 06/06/2025
Going to show a bunch of new stuff that I've added to MakeRoom! Starting with color filters for photography mode 😎 #makeroom
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Ourabig @ourabig.bsky.social · 06/06/2025
Hey #PitchYaGame! 🎮 This is #ToonRoll 2, a colorful and challenging cartoon-style parkour game where you: 🌀 Roll your way through tricky obstacle courses 🧗‍♂️ Jump, bounce, and balance with precision 😵 Fall off? Restart and try again! 👉Game Demo: ourabig.itch.io/toonroll-2-d...
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Ourabig @ourabig.bsky.social · 06/06/2025
New record set last time i finished all of ToonRoll 2 demo in less than 5 min now i did it in less than 4 min can you beat me Play the demo and share how much it took you to finish it #indiedev #indiegame #gaming
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Ourabig @ourabig.bsky.social · 06/06/2025
New update! 🎉 🔊 Blowy now plays a sound when interacted with 🧭 Finish arrow is smoother & better animated 💨 Added dust particles when the ball moves/touches ground Play here: ourabig.itch.io/toonroll-2-d... #ToonRoll #indiegame #gamedev #indiedev
ourabig.itch.io
ToonRoll 2: Hardcore Demo by OURABIG
Available for Windows, macOS, Linux
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Ourabig @ourabig.bsky.social · 06/06/2025
A bigger demo release is on the way for ToonRoll2, mostly focusing on the look and the feel of the game Stay tuned any feedback on this video is welcome #gamedev #indiegame #indiedev #ToonRoll
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Outside the Blocks @otbgame.bsky.social · 05/06/2025
#OutsideTheBlocks #Demo #IndieGame #Diorama #GameDev #Hobby #Cozy
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Ourabig @ourabig.bsky.social · 05/06/2025
🔊 Minor update just dropped for ToonRoll 2 Demo! I fixed an audio bug that messed with voice-overs after replaying the game. 🎮 Details here: ourabig.itch.io/toonroll-2-d... #gamedev #indiegame #indiedev #ToonRoll
ourabig.itch.io
Devblog: Minor Update – Audio Fixes 🎧
Hey everyone! I just released a small but important update addressing an audio bug that i discovered. Previously, when returning to the main menu and starting a new session, the voice-over wouldn’t...
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Ourabig @ourabig.bsky.social · 05/06/2025
new devblog post about a minor bug in the latest ToonRoll 2 demo follow me in @itch.io to get the latest news about my game i will be posting devblog there and new demo updates itch.io/blog/960309/... #gamedev #indiedev #indiegame
itch.io
a bug in the latest demo
The latest version of ToonRoll 2 demo that was released yesterday has a minor bug where the game's voice over doesn't play when you go to the main menu and replay the games for the beginning i will tr...
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Ourabig @ourabig.bsky.social · 05/06/2025
ToonRoll 2 Demo just got a BIG update! ✅ Better audio (smart voice replay!) ✅ Improved visuals (FX, lighting, shadows) ✅ Faster performance 🎮 Play it now (full devblog) → ourabig.itch.io/toonroll-2-d... #gamedev #indiegame #indiedev #GodotEngine #madewithgodot #ToonRoll
ourabig.itch.io
✨ Itch.io Devlog – ToonRoll 2 Demo Update! 🎮🌟
Big update time! I have been working hard to make ToonRoll 2 Demo better, faster, and smoother for all of you, and the latest update brings a load of improvements that’ll seriously level up your exp.....
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