OpenXR @openxr.org · 22/07/2026OpenXR now has tiered Adopter fees by company size — lowering the cost of conformance for smaller XR makers, same technical bar. www.khronos.org/blog/openxr-... SIGGRAPH LA: OpenXR session today 2-3:30pm PDT www.khronos.org/events/siggr... #OpenXR #SIGGRAPH2026 #XR #AR #VR #spatial 031
Reposted by OpenXRThe Khronos Group @khronos.org · 20/07/2026SIGGRAPH 2026 is well underway and we just held the Khronos Fast Forward to a great crowd! There's plenty left! Check-out our event's page for full list of Khronos activities: www.khronos.org/events/siggr... #Siggraph2026 #Khronos 064
OpenXR @openxr.org · 15/07/2026Excellent tutorial for those wanting to learn how to use Vulkan in spatial computing 010
Reposted by OpenXRThe Vulkan Working Group @vulkan.org · 15/07/2026New Tutorial - OpenXR and Vulkan 1.3 Spatial Computing Walking from the OpenXR/Vulkan 1.3 handshake all the way to multi-GPU CAVE installations and light-field rendering — everything needed to ship real spatial computing applications. docs.vulkan.org/tutorial/lat... #Vulkan #OpenXR #spatial #3D 163
Reposted by OpenXRThe Khronos Group @khronos.org · 16/06/2026We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up. Learn more about Khronos' activities at AWE: www.khronos.org/events/highl... #glTF #OpenXR #Vulkan 053
OpenXR @openxr.org · 21/05/2026Join us at AWE USA 2026 in Long Beach, June 15-18. Find us at Booth 1041 for OpenXR, glTF, Gaussian Splats, XR performance sessions, and more. www.khronos.org/events/awe-2... #AWE2026 #OpenXR #glTF #XR #SpatialComputing #OpenStandards #Gaussian 010
Reposted by OpenXRBastiaan Olij @mux213.bsky.social · 07/04/2026Proud to have had a hand in making this happen. Adding visibility to what is supported in middleware helps move the standard forward and give much needed clarity to developers. 0234
Reposted by OpenXRNiclas Overby Ⓝ @overby.me · 01/02/2026Frederic Plourde from @collabora.com doing "Leveling up @openxr.org" talk at @fosdem.org 092
OpenXR @openxr.org · 07/04/2026The Khronos OpenXR Extension Matrix now includes middleware support data from Godot, LÖVR, StereoKit, Unity, and Unreal Engine — so developers can see exactly what's available across the full XR stack. khronos.org/blog/khronos-adds-middleware-insights-to-the-openxr-extension-matrix #OpenXR #XRkhronos.orgKhronos Adds Middleware Insights to the OpenXR Extension MatrixThe Khronos OpenXR working group has expanded its Extension Matrix to include self-reported data from middleware providers. Developers now have a clearer view of what's available across the broader XR... 0141
Reposted by OpenXRThe Khronos Group @khronos.org · 06/01/2026Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: www.khronos.org/events/siggr... #glTF #OpenXR #spatial #machinelearning #AI 052
OpenXR @openxr.org · 24/11/2025Deadline for both OpenXR RFPs is November 30th. Less than a week away. See below for details. 010
OpenXR @openxr.org · 13/11/2025We are pleased to announce the release of the Best Practices Validation Layer. It addresses a critical need in XR development: catching suboptimal API usage patterns that can lead to inconsistent behavior across different OpenXR runtimes. Learn more: www.khronos.org/blog/new-ope... #OpenXR #XR 163
OpenXR @openxr.org · 11/11/2025There are currently two Request for Proposals open for OpenXR on our website at: www.khronos.org/rfp. One is for specification support and the other is for CTS maintenance. Closing date for both is November 30th #openxr #RFP #CTS #Specification 032
OpenXR @openxr.org · 10/11/2025Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready! www.khronos.org/blog/godot-o... #openxr #godot #game #engine #spatial #anchors #android 0309
OpenXR @openxr.org · 22/09/2025At SIGGRAPH last month, OpenXR Working Group Vice Chair, Denny Rönngren gave an overview of OpenXR with all the latest updates from the group on the advancement of the specification. Video is now available: www.youtube.com/watch?v=dMLf... #openxryoutube.comEvolution of OpenXR: Core Specification Updates and Platform InteroperabilityYouTube video by The Khronos Group 051
OpenXR @openxr.org · 08/09/2025The Khronos Group has issued an RFP for Part 1 of OpenXR validation layer enhancements. All submissions are due September 30th. Learn more: www.khronos.org/rfp/openxr-v... #requestforproposal #OpenXR #validationkhronos.orgThe Khronos GroupDeploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing 041
Reposted by OpenXRThe Khronos Group @khronos.org · 01/07/2025Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF. 0123
Reposted by OpenXRUploadVR @uploadvr.com · 17/06/2025The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence:uploadvr.comOpenXR Spatial Entities Extensions Standardize Surfaces, Markers, Anchors & PersistenceThe new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence. 0193
Reposted by OpenXRCollabora @collabora.com · 19/06/2025Released last month, Monado 25.0.0 brings enhanced Android support and driver updates to improved runtime stability and tooling. Here's a look at the wide array of improvements that landed in this release: col.la/monado25 #OpenXR #immersivetech #xrtech #XR #OpenSource @openxr.orgcol.laMonado v25.0.0: Driving the future of cross-platform Open Source XRFrom enhanced Android support and driver updates to improved runtime stability and tooling, Monado 25.0.0 brings a wide array of improvements. 071
Reposted by OpenXRThe Khronos Group @khronos.org · 11/06/2025Be sure to visit Khronos members Pico and VNTANA in booth 417, 202A at #AWE2025! 082
Reposted by OpenXRThe Khronos Group @khronos.org · 12/06/2025It's the last day at #AWE2025! Be sure to visit Khronos Group members: LunarG, Unity and Qualcomm! 063
OpenXR @openxr.org · 10/06/2025Check out the new OpenXR spatial entities extensions! The groundbreaking set of #OpenXR extensions enable consistent cross-platform support for plane and marker detection and tracking, precise #spatial anchors, and cross-session persistence. Learn more: khr.io/1j3khr.ioOpenXR Spatial Entities Extensions Released for Developer FeedbackThe Khronos® OpenXR™ Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for p... 072
Reposted by OpenXRThe Khronos Group @khronos.org · 09/06/2025Attending AWE? Be sure to stop by and visit us in booth 510! Check out our event page for more information on glTF and 3D Commerce panels, as well as a session on OpenXR. Learn more: www.khronos.org/events/awe-2... #AWE #AWE25 043
OpenXR @openxr.org · 01/05/2025XR Expo kicks off next week in Stuttgart, Germany, and we're excited to be participating. Frédéric Plourde will be giving OpenXR core specification updates and a talk on platform interoperability. Be sure to catch him on May 9th! Learn more: www.khronos.org/events/xr-ex... #XRExpo2025 #OpenXR 062
OpenXR @openxr.org · 07/03/2025With Meta's upcoming v74 SDK release, the built-in OpenXR path for Unity, UnrealEngine, and Godot will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features. developers.meta.com/horizon/blog...developers.meta.comMeta and OpenXRLearn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards. 086
OpenXR @openxr.org · 21/02/2025Statement from OpenXR in response to community discourse on the OVRPlugin from Meta: www.khronos.org/news/permali...khronos.orgThe Khronos GroupDeploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing 010
Reposted by OpenXRKevin O’Donovan @kevinodonovan.bsky.social · 27/01/2025It certainly was a good session and well worthwhile for folks to watch the recording. I was there 😉 ... 022
OpenXR @openxr.org · 24/01/2025Khronos Group President, Neil Trevett, participated in state of the union panel on #spatial computing at #CES earlier this month. A recording of the panel is now available. Check it out at: www.ces.tech/videos/2025/...ces.techSpatial Computing – A State of the UnionSpatial Computing is a revolution blending computing with the real world. Key players share technical insights, use case learnings, the influence of AI, and discuss what’s next. 121
Reposted by OpenXRThe Khronos Group @khronos.org · 24/01/2025The Khronos Group is a proud sponsor of XR Women Thrive taking place February 7-9 in sunny Florida! The symposium will include hands-on workshops, talks, and plenty of networking opportunities. Learn more and register: www.xrwomen.com/thrive2025xrwomen.comThrive in 2025 — XR Women 041
OpenXR @openxr.org · 16/01/2025At SIGGRAPH Asia, we hosted an OpenXR Birds of a Feather featuring the latest advancements, challenges, and best practices in leveraging #OpenXR's versatile framework. The BOF was recorded and is now available: www.youtube.com/watch?v=GXYe...youtube.comOpenXR Birds of a Feather at SIGGRAPH Asia 2024YouTube video by The Khronos Group 041
OpenXR @openxr.org · 20/12/2024This video from Android Developers, explores the OpenXR API, their partnership with Unity, and the experimental release of Unity for Android XR, including features and roadmap. www.youtube.com/watch?v=UhDx... #google #android #openxr @unity.comyoutube.comBuild immersive apps & experiences with OpenXR & UnityYouTube video by Android Developers 062
OpenXR @openxr.org · 20/12/2024Khronos hosted an OpenXR Birds of a Feather at SIGGRAPH Asia. The slides and video are now available on the event site: www.khronos.org/events/siggr... 040
OpenXR @openxr.org · 19/12/2024Check out @godotengine.org's new video about some of the hand interaction features being improved in the upcoming #Godot XR Tools: youtu.be/xJKQ2ca5zVw #openxryoutu.beGodot XR Tools Improved Hand PhysicsYouTube video by Bastiaan Olij 061
Reposted by OpenXRFred Emmott @fredemmott.com · 17/12/2024Just made a public test build of new project, XRFrameTools for Win32/64 apps using @openxr.org : - measures frame intervals and various CPU timings - supports live data and logging with CSV conversion - extended support for D3D11 apps - extended support for NVIDIA GPUs github.com/fredemmott/X... 032
Reposted by OpenXROpen Brush @openbrush.app · 12/12/2024Android XR is finally here! 🥳 Open Brush is *already* compatible thanks to the power of @openxr.bsky.social. See you there! blog.google/products/and...blog.googleAndroid XR: The Gemini era comes to headsets and glassesAndroid XR is our newest platform built specifically for XR headsets and glasses. 0157
Reposted by OpenXRKent Bye (Voices of VR) @kentbye.com · 12/12/2024Google owns @owlchemylabs.com, and so it's not a huge surprise that they're working on implementing Android XR Support for Job Simulator & Vacation Simulator via Unity integrations. Interesting comment about #OpenXR @openxr.bsky.social in their blog announcement: owlchemylabs.com/blog/owlchem... 3151
OpenXR @openxr.org · 12/12/2024We are delighted to welcome Google’s adoption of the OpenXR open standard. This milestone marks a win-win, empowering AndroidXR to harness a robust content ecosystem while offering OpenXR developers access to a significantly broader audience. Learn more about AndroidXR: blog.google/products/and...blog.googleAndroid XR: The Gemini era comes to headsets and glassesAndroid XR is our newest platform built specifically for XR headsets and glasses. 12511
OpenXR @openxr.org · 10/12/2024Here's a great resource on best practices for OpenXR API Layers on Windows from @fredemmott.com. His 12 tips will help you avoid common problems, maximize your software’s compatibility, find issues before your users, and simplifying & accelerating debugging. fredemmott.com/blog/2024/11... #openxrfredemmott.com 0114