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David Nazario

@oirazan.bsky.social
628 followers 334 following 22 posts

Game audio professional (since 2009), educator, and hoarder of audio gear. Previous companies: Survios, Respawn Entertainment, Disney Interactive, Insomniac Games. #gameaudio #MPSE www.oirazan.com

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David Nazario @oirazan.bsky.social · 08/09/2026
Over the weekend we got to attend the Member Preview and Founding Member Party for the Lucas Museum of Narrative Art. It was an amazing experience getting to see so many inspiring and iconic works of art all housed in a building that itself is a work of art.
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Mike Barthel @mikebarthelauthor.com · 14/05/2026
Incredible
Post from r/audioengineering
Why there's a resonance at 15.5kHz in Peter Gabriel's Sledgehammer?
It's around -70dB, so not audible I think.
As far as I know its a great mix and master, so I'm curious about why is it there, and why they leave it in there. Also if my eyes aren't deceiving me, it goes throughout the song. I know, its not a big deal at all, I'm just asking for if anyone has an idea about it
Answer: 
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EvilPowerMaster • 1d
There was likely a CRT TV on in the studio. It was recorded in England, so PAL, which means a flyback transformer operating at 15.625kHz.
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Benn Jordan @bennjordan.bsky.social · 15/12/2025
Here's a pretty incomplete list of YouTube channels owned or funded by private equity.
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David Nazario @oirazan.bsky.social · 27/11/2025
Cool to see that Fuse hasn’t been forgotten to gaming history. Development on that game was a wild ride. First time working with a publisher that wasn’t Sony. First time working on an Xbox title. First time working in Wwise. And, of course, the controversial tonal shift from “Overstrike” to “Fuse”.
polygon.com
The biggest gaming flops that kicked so much ass actually
These games deserved better
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Robert Reich @rbreich.bsky.social · 10/07/2025
The first time Charlie Chaplin used his voice in a film, he wielded it to forcefully condemn the rising forces of fascism around the globe. Will we listen to his words today?
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School.VideoGameAudio.com @sovga.bsky.social · 01/04/2025
Gooper by brand0 & worldwidewev is a free Virtual Effect Audio Plugin for Windows, macOS "unique multi flanger/phase" brand0.gumroad.com/l/gooper
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Alt National Park Service @altnps.bsky.social · 16/03/2025
DOGE claims to have saved $115 billion, but we can confirm this figure is overstated by 77.3%, meaning the actual savings amount to only $26.05 billion. To verify this, we had to rely on internal connections, as Musk has obscured details of these claims on DOGE despite promises of transparency.
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Randy Coppinger 🎙🎛🎧 @randycoppinger.bsky.social · 29/12/2024
As I dig into scripting with Reaper, I'm writing down some key things that have helped me. Maybe they will help you. #GameAudio #Reaper randycoppinger.com/2024/12/28/b...
randycoppinger.com
Beginner’s Guide to Reaper Script
In my own quest to write a script that would name a File and Item in Reaper, I realized I needed information from three things: how Lua works in Reaper, the ReaScript API, and how to trace informat…
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Chris BØLT @bolttracks.bsky.social · 25/11/2024
New to #REAPER? Wanting to accelerate and streamline your #sounddesign workflow? Looking for ways to automate asset naming and render processes? Check out this guide I made on my favorite (and mostly free) REAPER extensions and workflow tricks for #gameaudio! bolttracks.com/reaper-tools/
bolttracks.com
REAPER Tools & Extensions for Game Audio
Visit the post for more.
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David Nazario @oirazan.bsky.social · 27/10/2024
Hey #gameaudio friends! I'll be at #GameSoundCon both days next week! If you see me walking around, feel free to say hello. If you want to meet up to chat, you can send me a DM here or on the Whova app. You might even see me working the Formosa booth for a few hours one of those days!
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David Nazario @oirazan.bsky.social · 24/10/2024
Got to attend a screening of Dune Part 2 tonight. It was fun getting to experience the film again on the big screen and to hear the wonderful sound design and score in Dolby ATMOS. Plus there was a great Q&A afterwards with Denis Villeneuve and Hans Zimmer that was moderated by Ludwig Goransson.
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Jordan Fehr Mastering 🔊🎧 @jordanfehr.bsky.social · 23/10/2024
Great advice for discrete channel mixing from the great Randy Thom. In stereo you could even automate a filter if your source was too steady on the low end. Dynamics. #sounddesign #gameaudio
Screenshot from Randy Thom on Facebook that reads: For punchy low end on copter blades, only send one out of every two or three thumps to the subwoofer. Continuous punch ain't punchy.
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AaronBrownSound @aaronbrownsound.bsky.social · 20/10/2024
Hey #gameaudio! New to Bluesky? Wondering where all the audio folks are? Check out this ultra-fresh Bluesky Starter Pack I just compiled⚡️ Featuring over 100 audio accounts and 2 game dev feeds to boost your Bluesky experience🦋 go.bsky.app/nEK7Fn
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Presley @phrequencies.bsky.social · 21/10/2024
Hey #gameaudio ! Here's my new and improved free audio resources website! freeaudioresource.notion.site
freeaudioresource.notion.site
Notion – The all-in-one workspace for your notes, tasks, wikis, and databases.
A new tool that blends your everyday work apps into one. It's the all-in-one workspace for you and your team
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David Nazario @oirazan.bsky.social · 21/10/2024
I'm so glad that the #gameaudio community has started to migrate away from Twitter to Bluesky.
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David Nazario @oirazan.bsky.social · 12/02/2024
I’ve been having a blast with Gamechanger Audio’s latest #eurorack creation, the #PlasmaVoice! This is a recording I made so I could pull some short electric zap samples for my sample library. youtu.be/sAX5YsFx1b4?...
youtu.be
Creating electric zap samples with the Plasma Voice!
I've been having a blast with @gamechangeraudio's latest #eurorack creation, the #PlasmaVoice! This is a recording I made so I could pull some short electric...
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David Nazario @oirazan.bsky.social · 26/11/2023
Finally got an invite to join this thing. So, what did I miss?
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