Inès @ Odubu Design @odubu.design · 14/08/2026My latest contribution to Mobbin is live: pocketCU (포켓CU) the app for CU, one of South Korea’s biggest convenience store chains. And it's definitely not pocket-sized :D 700+ screenshots 466 published 120 flows mobbin.com/apps/pocket-... 000
Inès @ Odubu Design @odubu.design · 08/06/2026Everyone's using Figma MCP and Claude to generate things. I tried something different 👇 www.linkedin.com/pulse/using-...linkedin.comUsing Figma MCP to find gaps in a design systemEveryone's talking about using Figma MCP and Claude to build things. Design to code, code to design. 010
Inès @ Odubu Design @odubu.design · 06/06/2026I'm officially a Mobbin Ambassador! 🫶 What it means for you: → Design events in Seoul (meetups, demos, community nights) → Helping more designers discover and get the most out of Mobbin → Connecting with builders, designers, and product teams across the community 110
Inès @ Odubu Design @odubu.design · 05/05/2026I stopped building prototypes in Figma. Now, I build them with Claude Code. Two weeks ago at Design Korea #0 with Figma, I talked about this. Some of you reached out to me and asked me to share more about the actual workflow, so I wrote an article! www.linkedin.com/pulse/show-d...linkedin.comShow, Don't Tell - My Figma MCP + Claude Code WorkflowI'm building My Tiny Home with Sébastien Gruhier - a cozy game for mobile, tablet, and Steam where you decorate your own tiny room. We made the first version (My Tiny Room) in three months, three year... 230
Inès @ Odubu Design @odubu.design · 03/05/2026I am writing an article to share my Figma MCP x Claude Code workflow. Will publish it tomorrow ! 030
Inès @ Odubu Design @odubu.design · 21/04/2026There are so many ways to use Figma MCP beyond generating UI or code. It’s way more powerful than what social media makes it look like. #claudecode 010
Inès @ Odubu Design @odubu.design · 21/04/2026Today I used Figma MCP + Claude Code to audit our design system. I asked it to compare Figma components with the codebase, and it flagged issues on both sides. Thought it'd flag issues on the dev side only... Turns out I’d missed some edge cases in Figma, already handled in code! 150
Inès @ Odubu Design @odubu.design · 20/04/2026I'll be joining the Flutter Seoul Meetup & Vibe Coding Hackathon as a design mentor 🙌 020
Inès @ Odubu Design @odubu.design · 09/04/2026I love Bsky but why do they keep logging me out 😭 it’s frustrating 100
Inès @ Odubu Design @odubu.design · 09/04/2026To this day, this is the most useful tool I've built with @asyncdev.com 111
Inès @ Odubu Design @odubu.design · 09/04/2026Prototyping tip that changed everything for me as a product designer : whenever i'm building something with animations in claude code, I ask it to add a debug panel with sliders for all the specs Play around until it feels right → copy the specs → hand them over to the devs along with the prototype 020
Inès @ Odubu Design @odubu.design · 07/04/2026TIL there are more haptic types than just light, medium, and heavy. Mind slightly blown... Immediately asked the dev team to build a debug page to test them all, and the difference in feel is wild !! www.flutterpro.tips/tips/haptic-... #Flutter #FlutterDevflutterpro.tipsFlutter Pro Tips — Everyone can code. Not everyone has taste.Bite-sized Flutter tips for better apps. The small details that users feel but can't explain. 020
Inès @ Odubu Design @odubu.design · 06/04/2026🟥🟧 Figma April Fun: Sticky Situation 🟪🔷 I scored 91556 points and found the FigPal in 0:05.5! 🐸🕑 🟢 010
Inès @ Odubu Design @odubu.design · 02/04/2026Just found out about @matthewskiles.com , he's insanely talented!! 040
Inès @ Odubu Design @odubu.design · 27/03/2026Hey freelancers, any recommendations for invoicing software that’s easy to use and not ugly? I was considering designing my own invoices, but using a tool makes it much easier to keep track of unpaid ones 122
Inès @ Odubu Design @odubu.design · 24/03/2026Lovely project from a fellow expat :) Check it out! 010
Inès @ Odubu Design @odubu.design · 24/03/2026So... 190 sign-ups in just a few days for Design Korea #0. Wow. Still processing 😂 If you didn't get the chance to register, you can still join the waitlist! luma.com/x43k5w8tluma.comDesign Korea #0 · Luma(영어 뒤에 한국어 번역이 있습니다) Join us for our first design-focused event, made possible with the support of Figma! We’ll have great conversations, friendly faces, and a… 000
Inès @ Odubu Design @odubu.design · 22/03/2026I'll be speaking at @dev-korea.com first design event, sponsored by @figma.com, on April 23rd 🙌 Places are limited, RSVP here → luma.com/x43k5w8t 040
Inès @ Odubu Design @odubu.design · 16/03/2026For the longest time I assumed iOS widgets were not even an option for #Flutter apps. They're written in Swift, not Dart .. so how would that even work? Turns out, with Claude Code it's totally feasible! 030
Inès @ Odubu Design @odubu.design · 15/03/2026Seoul has plenty of dev meetups. Design ones? Not so much..! Some fellow designers and I decided to start our own. We're meeting next Friday (March 20th) in Yeonsinnae Spots are limited, sign up here 👇 luma.com/3d7dwzbdluma.comSeoul Design Group – Creative Hangout · LumaDesigners, artists and creative thinkers — come meet people, exchange ideas, and build connections in Seoul. 120
Inès @ Odubu Design @odubu.design · 15/03/2026Merci beaucoup, c'est la première fois que je fais ça donc j'aurai probablement des questions à te poser!! : 000
Inès @ Odubu Design @odubu.design · 14/03/2026Thank you so much!! It will take a while, we're still at an early development phase :) i will share more soon 110
Inès @ Odubu Design @odubu.design · 14/03/2026a small, but such important step 🥹 i'm so happyyy #indiegamedev #gamedev 3123
Reposted by Inès @ Odubu DesignRive @rive.app · 15/01/2026We're hosting the first Rive Office Hours with our founders — and we want your questions. Curious about Rive’s future, scripting, AI, product tradeoffs, or lessons learned? Reply with your question here 👇 or ask live at the event. 🔴 Live on YouTube: Jan 21 @ 9:30 am PT 031
Inès @ Odubu Design @odubu.design · 07/01/2026Sounds interesting. How do you define ‘growth’ here? 100
Inès @ Odubu Design @odubu.design · 03/01/2026Oh a club is a great idea !! I live in Korea, so baduk is super popular here I'm sure I can find a club.. But I'm afraid I might be the only beginner 😆 100
Inès @ Odubu Design @odubu.design · 03/01/2026I want to learn how to play Go, but I don't know where to start... How did you learn? 110
Inès @ Odubu Design @odubu.design · 03/01/2026I know you made this for your wife, but I'm sure it would be useful for a LOT of people, if you release it on the App Store. Might be worth paying for the dev account ! 110
Inès @ Odubu Design @odubu.design · 03/01/2026I also need to do that! 😅 Do you have any tips for me, or resources? :) 110
Inès @ Odubu Design @odubu.design · 03/01/2026Founders, builders and creatives, what are your goals for 2026? #buildinpublic 221
Inès @ Odubu Design @odubu.design · 02/01/2026Why rebuild My Tiny Room from scratch instead of updating it? Someone asked me this on Twitter. I couldn’t explain all the reasons in 280 characters, so I’m sharing the full answer on LinkedIn :) www.linkedin.com/feed/update/... #buildinpublic #gamedev #flutter 072
Inès @ Odubu Design @odubu.design · 02/01/2026(4/4) So we're redesigning from scratch. New code, new assets, new earning system. I'll be sharing sharing the design and drawing process, the decisions, what works and what doesn't. Your feedback will shape the final game :) If cozy games are your thing, let's build this together ! 🫶🎀 020
Inès @ Odubu Design @odubu.design · 02/01/2026(3/4) The core idea was solid: you decorate your tiny room with furniture you buy with coins earned through a memory game. Here's the problem: that memory game gets complicated super fast. It stops feeling cozy and starts feeling like work... 110
Inès @ Odubu Design @odubu.design · 02/01/2026(2/4) My Tiny Room was my uni graduation project, so the deadline was non-negotiable. I'm so proud of what @asyncdev.com and I achieved, but I've spent 3 years knowing something wasn't .. quite right. ☹️ 110
Inès @ Odubu Design @odubu.design · 02/01/2026🧵(1/4) Three years ago, my dad and I had 3 months to build My Tiny Room, our first mobile game. In 3 months: designed everything, hand-drew 400+ assets, coded it, published it on the app stores. Over 30K+ people played it! This year, we're rebuilding it from scratch, and here's why. #buildinpublic 170
Inès @ Odubu Design @odubu.design · 01/01/2026Happy new year everyone!! May 2026 be a gentle, creative and successful year to all of you 🎀✨ 010
Inès @ Odubu Design @odubu.design · 30/12/2025That’s amazing, congratulations!! May I DM you to talk a bit more about your game? :) 100
Inès @ Odubu Design @odubu.design · 29/12/2025Thanks a lot Juan!! I completely agree, I have released several mobile games over the past three years and getting player feedback is the most satisfying part!! What’s the name of your first game? :) 100
Inès @ Odubu Design @odubu.design · 29/12/2025Building in public is terrifying because people can see you fail, or slack. But that’s also why it works. The accountability keeps you moving. That’s why in 2026, I’m building a game in public. Will share more soon! #buildinpublic #gamedev 2142
Inès @ Odubu Design @odubu.design · 18/12/2025i made a Pico8 game last night !! if you played Tamagotchi gen 3, you'll remember this mini game 👀 big thanks to @nerdyteachers.bsky.social for helping out :) 040
Inès @ Odubu Design @odubu.design · 17/12/2025Thank you Florian for interviewing me :) This was my first time publicly sharing my story: why I moved to Korea, why I stayed, and how I built my company here. I hope it resonates with other foreigners considering the same path. #seoul #founder 061
Reposted by Inès @ Odubu DesignDragonfly @dfly.app · 17/12/2025Dragonfly v1.8.0 is live ! Thanks for your patience :) This update focuses on fixes you reported: ⭐️ You can now paste URLs, text, and images on iPad 🎞️ Improved video display 💻 Updated the size bar and rounded corners on macOS Tahoe to match the new system look 0112