Inès @ Odubu Design @odubu.design · 14/08/2026My latest contribution to Mobbin is live: pocketCU (포켓CU) the app for CU, one of South Korea’s biggest convenience store chains. And it's definitely not pocket-sized :D 700+ screenshots 466 published 120 flows mobbin.com/apps/pocket-... 000
Inès @ Odubu Design @odubu.design · 08/06/2026Everyone's using Figma MCP and Claude to generate things. I tried something different 👇 www.linkedin.com/pulse/using-...linkedin.comUsing Figma MCP to find gaps in a design systemEveryone's talking about using Figma MCP and Claude to build things. Design to code, code to design. 010
Inès @ Odubu Design @odubu.design · 06/06/2026I'm officially a Mobbin Ambassador! 🫶 What it means for you: → Design events in Seoul (meetups, demos, community nights) → Helping more designers discover and get the most out of Mobbin → Connecting with builders, designers, and product teams across the community 110
Inès @ Odubu Design @odubu.design · 05/05/2026I stopped building prototypes in Figma. Now, I build them with Claude Code. Two weeks ago at Design Korea #0 with Figma, I talked about this. Some of you reached out to me and asked me to share more about the actual workflow, so I wrote an article! www.linkedin.com/pulse/show-d...linkedin.comShow, Don't Tell - My Figma MCP + Claude Code WorkflowI'm building My Tiny Home with Sébastien Gruhier - a cozy game for mobile, tablet, and Steam where you decorate your own tiny room. We made the first version (My Tiny Room) in three months, three year... 230
Inès @ Odubu Design @odubu.design · 03/05/2026I am writing an article to share my Figma MCP x Claude Code workflow. Will publish it tomorrow ! 030
Inès @ Odubu Design @odubu.design · 21/04/2026Today I used Figma MCP + Claude Code to audit our design system. I asked it to compare Figma components with the codebase, and it flagged issues on both sides. Thought it'd flag issues on the dev side only... Turns out I’d missed some edge cases in Figma, already handled in code! 150
Inès @ Odubu Design @odubu.design · 20/04/2026I'll be joining the Flutter Seoul Meetup & Vibe Coding Hackathon as a design mentor 🙌 020
Inès @ Odubu Design @odubu.design · 09/04/2026I love Bsky but why do they keep logging me out 😭 it’s frustrating 100
Inès @ Odubu Design @odubu.design · 09/04/2026To this day, this is the most useful tool I've built with @asyncdev.com 111
Inès @ Odubu Design @odubu.design · 09/04/2026Prototyping tip that changed everything for me as a product designer : whenever i'm building something with animations in claude code, I ask it to add a debug panel with sliders for all the specs Play around until it feels right → copy the specs → hand them over to the devs along with the prototype 020
Inès @ Odubu Design @odubu.design · 07/04/2026TIL there are more haptic types than just light, medium, and heavy. Mind slightly blown... Immediately asked the dev team to build a debug page to test them all, and the difference in feel is wild !! www.flutterpro.tips/tips/haptic-... #Flutter #FlutterDevflutterpro.tipsFlutter Pro Tips — Everyone can code. Not everyone has taste.Bite-sized Flutter tips for better apps. The small details that users feel but can't explain. 020
Inès @ Odubu Design @odubu.design · 06/04/2026🟥🟧 Figma April Fun: Sticky Situation 🟪🔷 I scored 91556 points and found the FigPal in 0:05.5! 🐸🕑 🟢 010
Inès @ Odubu Design @odubu.design · 02/04/2026Just found out about @matthewskiles.com , he's insanely talented!! 040
Inès @ Odubu Design @odubu.design · 27/03/2026Hey freelancers, any recommendations for invoicing software that’s easy to use and not ugly? I was considering designing my own invoices, but using a tool makes it much easier to keep track of unpaid ones 122
Inès @ Odubu Design @odubu.design · 24/03/2026Lovely project from a fellow expat :) Check it out! 010
Inès @ Odubu Design @odubu.design · 24/03/2026So... 190 sign-ups in just a few days for Design Korea #0. Wow. Still processing 😂 If you didn't get the chance to register, you can still join the waitlist! luma.com/x43k5w8tluma.comDesign Korea #0 · Luma(영어 뒤에 한국어 번역이 있습니다) Join us for our first design-focused event, made possible with the support of Figma! We’ll have great conversations, friendly faces, and a… 000
Inès @ Odubu Design @odubu.design · 22/03/2026I'll be speaking at @dev-korea.com first design event, sponsored by @figma.com, on April 23rd 🙌 Places are limited, RSVP here → luma.com/x43k5w8t 040
Inès @ Odubu Design @odubu.design · 16/03/2026For the longest time I assumed iOS widgets were not even an option for #Flutter apps. They're written in Swift, not Dart .. so how would that even work? Turns out, with Claude Code it's totally feasible! 030
Inès @ Odubu Design @odubu.design · 15/03/2026Seoul has plenty of dev meetups. Design ones? Not so much..! Some fellow designers and I decided to start our own. We're meeting next Friday (March 20th) in Yeonsinnae Spots are limited, sign up here 👇 luma.com/3d7dwzbdluma.comSeoul Design Group – Creative Hangout · LumaDesigners, artists and creative thinkers — come meet people, exchange ideas, and build connections in Seoul. 120
Inès @ Odubu Design @odubu.design · 14/03/2026a small, but such important step 🥹 i'm so happyyy #indiegamedev #gamedev 3123
Reposted by Inès @ Odubu DesignRive @rive.app · 15/01/2026We're hosting the first Rive Office Hours with our founders — and we want your questions. Curious about Rive’s future, scripting, AI, product tradeoffs, or lessons learned? Reply with your question here 👇 or ask live at the event. 🔴 Live on YouTube: Jan 21 @ 9:30 am PT 031
Inès @ Odubu Design @odubu.design · 03/01/2026Founders, builders and creatives, what are your goals for 2026? #buildinpublic 221
Inès @ Odubu Design @odubu.design · 02/01/2026Why rebuild My Tiny Room from scratch instead of updating it? Someone asked me this on Twitter. I couldn’t explain all the reasons in 280 characters, so I’m sharing the full answer on LinkedIn :) www.linkedin.com/feed/update/... #buildinpublic #gamedev #flutter 072
Inès @ Odubu Design @odubu.design · 02/01/2026🧵(1/4) Three years ago, my dad and I had 3 months to build My Tiny Room, our first mobile game. In 3 months: designed everything, hand-drew 400+ assets, coded it, published it on the app stores. Over 30K+ people played it! This year, we're rebuilding it from scratch, and here's why. #buildinpublic 170
Inès @ Odubu Design @odubu.design · 01/01/2026Happy new year everyone!! May 2026 be a gentle, creative and successful year to all of you 🎀✨ 010
Inès @ Odubu Design @odubu.design · 29/12/2025Building in public is terrifying because people can see you fail, or slack. But that’s also why it works. The accountability keeps you moving. That’s why in 2026, I’m building a game in public. Will share more soon! #buildinpublic #gamedev 2142
Inès @ Odubu Design @odubu.design · 18/12/2025i made a Pico8 game last night !! if you played Tamagotchi gen 3, you'll remember this mini game 👀 big thanks to @nerdyteachers.bsky.social for helping out :) 040
Inès @ Odubu Design @odubu.design · 17/12/2025Thank you Florian for interviewing me :) This was my first time publicly sharing my story: why I moved to Korea, why I stayed, and how I built my company here. I hope it resonates with other foreigners considering the same path. #seoul #founder 061
Reposted by Inès @ Odubu DesignDragonfly @dfly.app · 17/12/2025Dragonfly v1.8.0 is live ! Thanks for your patience :) This update focuses on fixes you reported: ⭐️ You can now paste URLs, text, and images on iPad 🎞️ Improved video display 💻 Updated the size bar and rounded corners on macOS Tahoe to match the new system look 0112
Inès @ Odubu Design @odubu.design · 13/12/2025I figured it was time to actually explain who I am instead of just showing what I've built. So, I added a “My Story” page to my portfolio :) 160
Reposted by Inès @ Odubu DesignDragonfly @dfly.app · 08/12/2025We apologize for the lack of updates recently. We're a small indie team and had to shift focus temporarily, but we're back on it. We're working through your bug reports and shipping a new release soon. Thank you for your patience! 3141
Inès @ Odubu Design @odubu.design · 04/12/2025The game @on-together.bsky.social is soooo cute and cozy !!! 010
Inès @ Odubu Design @odubu.design · 27/11/2025i requested Early access for @figma.com new "Slots" feature, can't wait to try it out !!! #designsystems 040
Inès @ Odubu Design @odubu.design · 01/10/2025Today I learned that this option can be disabled in Slack. No more awkward "🙂" emoji 120
Inès @ Odubu Design @odubu.design · 26/09/2025Just discovered scroll-mt-<number> in Tailwind CSS 🤯Why didn't I know about this sooner?? 010
Inès @ Odubu Design @odubu.design · 03/09/2025Just discovered the font SN Pro designed by @tobias.so and @connor.neblett.com It's beautiful !! I was looking for an alternative to Nunito :) supernotes.app/open-source/sn-pro supernotes.appSN Pro Typeface | SupernotesA friendly new font family that's open source and free for both personal and commercial use. Discover a detailed breakdown of our design process and download links. 180
Inès @ Odubu Design @odubu.design · 03/09/2025Been playing with @figma.com MCP and Claude Code... and wow. It's much more powerful than I thought! Check it out here: odubu-qr.vercel.app/ #buildinpublic #mcp #claudecode 061
Reposted by Inès @ Odubu DesignMarat ꙮ Shakirov @minbash.bsky.social · 27/08/2025It’s happening! 🚀 We’re bringing impressions to the #ATmosphere. Join us in shaping the future of #ATproto & #Bluesky analytics and RSVP now to #ATvision kick-off meeting Everyone’s invited—let’s build first PoC together! #buildinpublic #eutech #analytics #impressions #viewssmokesignal.eventsATvision kick-off meeting | 8 Sep 19:00 CESTThe ATvision Working Group is dedicated to bringing impression (view) analytics into ATmosphere. ATvision addresses a common gap in growth analytics for open social media. An impression is an event .... 0195
Inès @ Odubu Design @odubu.design · 11/08/2025Been playing around with Claude connected to @figma.com . It's clearly not quite advanced yet, but there's a lot of potential. #buildinpublic #designsky 140
Reposted by Inès @ Odubu DesignBluesky @bsky.app · 23/07/2025📢 1.105 is rolling out now The main change is only for users in the UK. Version 1.105 introduces legally-required Age Assurance for users in the United Kingdom to access certain moderation settings and DMs. Read more about this here: bsky.social/about/blog/0...bsky.socialWorking with the UK Government to Protect Children Online - BlueskyPart of Bluesky’s mission to create a more open and decentralized social web is helping users feel safe and in control of their experience. We always try to balance safety with privacy, and free expression with civility. 5353181465
Inès @ Odubu Design @odubu.design · 16/07/2025Your feedback will help us improve your experience ! :) 000
Reposted by Inès @ Odubu DesignDragonfly @dfly.app · 16/07/2025We've been quiet because we're actively working on the mobile version (iOS & Android) of Dragonfly. Also thinking about adding analytics 👀✨ 2283
Inès @ Odubu Design @odubu.design · 30/06/2025What do you guys think about the liquid glass effect? #designsky 120
Reposted by Inès @ Odubu DesignDragonfly @dfly.app · 29/06/2025(2/2) 🔤 Accented letter support – You can now type and send accented characters like é, è, à, ù without issues on macOS. 🖼️ Improved large image uploads – We’ve made big uploads more stable and reliable. 🐛 Minor bug fixes – Small improvements to keep things running smoothly. 133