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nullnxte

@nullnxte.bsky.social
1K followers 477 following 332 posts

hi im nate, i make games in #Godot find more at www.nullnxte.com

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Reposted by nullnxte
Patrick T Coakley @patricktcoakley.com · 01/12/2025
Me and @nullnxte.bsky.social just submitted our game jam game for the #UntitledGameJam! Check it out: nullnxte.itch.io/fishgame
nullnxte.itch.io
Fish Game by nullnxte
You are a fish. Eat smaller fish to grow bigger!
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nullnxte @nullnxte.bsky.social · 27/11/2025
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nullnxte @nullnxte.bsky.social · 26/11/2025
working on a fish game for a jam eat fish > get bigger > eat bigger fish > conquer the world (pond)
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nullnxte @nullnxte.bsky.social · 14/11/2025
i have pivoted and trashed the charging attack, blocking, and stamina. the fun ive found is in the fast paced movement, dashing, and slashing also it FEELS GOOD to cut shit!!!! makes you lightweight and free to explore #gamedev #indiedev #godotengine
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nullnxte @nullnxte.bsky.social · 13/11/2025
_-ᵈᵒᵘᵇˡᵉ ᵗʳᵒᵘᵇˡᵉ -_ _model by aresnios #gamedev
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nullnxte @nullnxte.bsky.social · 12/11/2025
working on a small game for a personal game jam of one month this is the beginnings of HOLY WRIT, an arena combat game this week ive implemented the attack charging, blocking, dashing, and a very scalable viewmodel and movement system almost ready for some enemies #indiedev #gamedev #godot
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nullnxte @nullnxte.bsky.social · 02/09/2025
had an idea for a horror game on Steam with persistent/real world elements sort of like OneShot having a bot Steam account setup where the antagonist messages the player *on their Steam account* I feel like the chill you would get from receiving a 'look behind you' from "RESTRICTED" would be crazy
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nullnxte @nullnxte.bsky.social · 22/08/2025
got a new laptop and de-shittifying Windows is insane bloatware, ads, cortana, mobile games pre installed worst of all is OneDrive, which feels like fighting a viral contagion. I finally managed to fully remove it after way too long if compatibility wasnt an issue for Linux, id make the switch
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nullnxte @nullnxte.bsky.social · 09/07/2025
thinking about doing another game jam. any jams coming up you're excited about? if anyone has need for a generalist and has/wants to form a group then lets make somethin happen!
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nullnxte @nullnxte.bsky.social · 20/06/2025
I had a dream I was trying to subdivide ngons in front of a live studio audience and failing it was horrible
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nullnxte @nullnxte.bsky.social · 18/06/2025
spent last night helping my friend triage his PC after we accidentally bricked it trying to get a game to work turns out saying "it should be fine" with a BIOS option is NOT it 🤙🏻
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nullnxte @nullnxte.bsky.social · 13/06/2025
yo making games is hard 🙆
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nullnxte @nullnxte.bsky.social · 10/06/2025
the company i work at does a monthly newsletter and this guy sent an email to the ENTIRE COMPANY being a bigot
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nullnxte @nullnxte.bsky.social · 08/06/2025
heads up that when browsing #gamedev feed you can block the new ads by excluding the "promotion/ads" tags, or using @steinmakesgames.bsky.social's gamedev feed instead!
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nullnxte @nullnxte.bsky.social · 06/06/2025
getting him into the engine some outline goofiness from the normals being messed up, and i think he needs some more texturing to add some flavor; he's a bit bland once in a scene #gamedev #godot #b3d #indiedev
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nullnxte @nullnxte.bsky.social · 05/06/2025
would love to have some alternative feeds if anyone has suggestions!
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nullnxte @nullnxte.bsky.social · 01/06/2025
streaming some dev for a bit! come hang out www.twitch.tv/code_sheep #gamedev #b3d #blender #godotengine
twitch.tv
Code_Sheep - Twitch
Solo dev designing enemies
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nullnxte @nullnxte.bsky.social · 01/06/2025
does anyone have 3d modeling/ art discord servers they're a part of? a space to share art, get critiques if desired, and generally learn as a group? thinking ill start with the Blender public discord first
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nullnxte @nullnxte.bsky.social · 01/06/2025
first gamedev meetup went great! some interesting people doing really cool things in the group I was a bit disappointed that so many people didnt show up who RSVPd but it was still a win! 🙂 next time will be a showcase meeting at a library and ill try and drum up some more buzz around it
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nullnxte @nullnxte.bsky.social · 30/05/2025
babe, wake up, new Sebastian Lague video just dropped
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nullnxte @nullnxte.bsky.social · 30/05/2025
a lil belt✨
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nullnxte @nullnxte.bsky.social · 28/05/2025
ive been working on 3d modeling and making great progress! this is an enemy im workshopping. might try some different colors and more accessories. need to figure out what looks right in engine #gamedev
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nullnxte @nullnxte.bsky.social · 23/05/2025
watching this Japanese video on deformation topology with no narration taught me more in 3 minutes than 60+ minutes of "How To Make Good Topology" videos youtu.be/7DAFS8sga2k?...
youtu.be
ポリゴンモデルの関節の分割線 [肘と膝や指など一方方向に曲がる関節の分割方法]
YouTube video by MasahiroUshiyama
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Reposted by nullnxte
Zombie Zi @majormcdoom.bsky.social · 20/05/2025
I love this neat little trick to make a seamless texture "twist" around your geometry, without actually twisting the geometry itself. Blender's proportional editing is a life-saver, for modeling and UVs. Every type of falloff curve is useful for some situation. #b3d
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nullnxte @nullnxte.bsky.social · 18/05/2025
never retopo'd in my life and making an absolute mess of it. but we're learning 👍 #gamedev
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Reposted by nullnxte
Andy Bacon @playfulbacon.bsky.social · 16/05/2025
🍍➡️🥧 How to turn a pineapple into an apple pie. #VR #gamedev #indiedev #indiegame #gaming
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nullnxte @nullnxte.bsky.social · 15/05/2025
really loving this 2006 paper by the F.E.A.R devs on making great AI using goal-oriented planning a pretty basic FSM will work for my purposes, but im getting great tips on decoupling behaviors. it should pair well with Godots component-minded approach www.gamedevs.org/uploads/thre...
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nullnxte @nullnxte.bsky.social · 15/05/2025
THE WAIT IS OVER. new update we got slicin'. we got dicin'. we're directionally whoopin ASS 😤 new animation system is in blocking is in i think its time to work on an enemy that isn't wooden.. #godotengine #gamedev
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nullnxte @nullnxte.bsky.social · 14/05/2025
ive learned my brain appreciates chaotic task flowcharts instead of long checklists I like moving ideas/tasks and connectin em with noodles I can identify a task that's a nexus to many others & see the impact of cracking it really helps me see rational paths of development & task dependencies
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nullnxte @nullnxte.bsky.social · 14/05/2025
re: any chicago peeps around? i found them 😄👍🏻
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nullnxte @nullnxte.bsky.social · 13/05/2025
any peeps in Chicago? what are the vibes? I wanna visit in September and take a gander maybe fuck around and move idk
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nullnxte @nullnxte.bsky.social · 12/05/2025
nothing to show quite yet, but the animation system is now working in Godot's AnimationTree framework. I'll tidy up getting it to feel right, and then get back to combat mechanics.
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nullnxte @nullnxte.bsky.social · 08/05/2025
Wikipedia troublemakers within 30 seconds of the announcement
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nullnxte @nullnxte.bsky.social · 07/05/2025
in another instance of making things tougher on myself for no reason, i do all of these animations in code & am now realizing the growing pains this will cause ive spent the last few days transitioning to an AnimationPlayer node instead it will take some doing to get it as smooth 🥲 #gamedev
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nullnxte @nullnxte.bsky.social · 07/05/2025
recently i've been helping organize a gamedev meetup in my local area, super excited to meet some like-minded people soon 🥳
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nullnxte @nullnxte.bsky.social · 05/05/2025
Quick dungeon vibe test yesterday. I don't love it, but it's good to get some progress in that area. time to iterate a bunch #gamedev
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nullnxte @nullnxte.bsky.social · 01/05/2025
"don't have a zero day" is great to live by to ensure you're staying consistent in your progress but dont let that become "you have to work every single day" sometimes "don't have a zero day" can just be picking up the thing **and not doing anything with it***. just critically look at it
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nullnxte @nullnxte.bsky.social · 30/04/2025
ive been obsessed w/ metaphorical/symbolic interactions in games Ian Bogost/Frasca call this 'procedural/simulation rhetoric': 'to model a (source) system through a different system which maintains some of the behaviors/notions of the source' probably obvious to many, but explore w/ me🧵
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nullnxte @nullnxte.bsky.social · 29/04/2025
TW: SPIDERS ive been quietly cooking pretty stuff and schwackable enemies. this guy is placeholder while i work on AI & combat #gamedev #godotengine #indiedev
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nullnxte @nullnxte.bsky.social · 24/04/2025
doing some character tests and seeing what styles match the game style free models to test with thanks to @TheGameAssets & @wilsonghm99 #gamedev
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nullnxte @nullnxte.bsky.social · 22/04/2025
introducing some palette colors and testing out more art styles posterization wasn't really working but I may try it again later
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Reposted by nullnxte
Daniel / Caaz @caaz.me · 21/04/2025
Interesting #godot shader spotted! Since color is likely going to be used to display certain information in my game, this may be something I try out, to ensure the game is still clear at a glance, or provide alternative methods for displaying that info. #accessibility #gamedev #indiedev
godotshaders.com
Color Vision Deficiency (CVD) Simulation Shader - Godot Shaders
This shader simulates different types of color blindness: Protanopia, Deuteranopia,...
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nullnxte @nullnxte.bsky.social · 21/04/2025
The WheelJam peeps got mentioned in PC Gamer, let's goooo! FlyWheel got a brief mention too 😎 I'm in PC Gamer, ma! www.pcgamer.com/games/that-g...
pcgamer.com
That game jam based on Oblivion's terrible persuasion wheel actually produced some good, weird ideas
Spin the wheel to figure out what your gun does.
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nullnxte @nullnxte.bsky.social · 20/04/2025
texture painting models has me realizing how my traditional art muscles have atrophied a little bit 😪 how tf do you paint stone again #gamedev
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nullnxte @nullnxte.bsky.social · 19/04/2025
I'm curious, what's a cool first boss for a dungeon? Poll below, click an option to vote 👇🏻 #gamedev
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nullnxte @nullnxte.bsky.social · 18/04/2025
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nullnxte @nullnxte.bsky.social · 18/04/2025
swinging animations are a little messed up now, but i added directional slashing via mouse movement now his right cheek is gettin' some whoop ass too 👍 #gamedev
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nullnxte @nullnxte.bsky.social · 17/04/2025
this guy said you couldn't follow your dreams so i beat the shit out of him for you 👍🏼 go follow your dreams #gamedev
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nullnxte @nullnxte.bsky.social · 16/04/2025
does anyone have advice on color correction and maintaining a (relatively) consistent palette in Godot? I match albedo to my palette, but I can't help thinking a shader with some posterization and some other techniques could really tighten it up. #gamedev #godotengine #indiedev
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nullnxte @nullnxte.bsky.social · 16/04/2025
"All universal rules of game design are bullshit and every design decision is case-by-case" Loving this presentation by the UltraKill developer ✨️
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