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[null band games]

@nullband.games
123 followers 126 following 101 posts

We make indie video games, like the roguelike deckbuilder The Patchwork Ship. nullband.games

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Reposted by [null band games]
[null band games] @nullband.games · 28/09/2026
I just presented The Patchwork Ship at @rocgamefest.bsky.social ! Thanks to all who stopped by, asked questions, took stickers and business cards, and, of course, played it! So, what’s changed & how was it received? Read more: nullband.games/posts/2026-0... #godot #indiedev #roguelike #deckbuilder
One person in combat, the other at an Outpost in The Patchwork ShipA hostile terminal and and encounter in The Patchwork ShipCombat and a neutral terminal in The Patchwork ShipThe first trailer for The Patchwork Ship being projected at the RocGameFest expo while attendees look on and do expo things
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Rochester Game Festival @rocgamefest.bsky.social · 28/09/2026
This weekend’s #ROCGameFest was amazing! Thank you to all the exhibitors who showed off your games, all the attendees who packed the RIT SHED, our food truck friends from Roll’n Deep, and the RGF committee who put it all together! We can’t wait to celebrate ROCGameFest’s 10th anniversary in 2027!
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[null band games] @nullband.games · 28/09/2026
I just presented The Patchwork Ship at @rocgamefest.bsky.social ! Thanks to all who stopped by, asked questions, took stickers and business cards, and, of course, played it! So, what’s changed & how was it received? Read more: nullband.games/posts/2026-0... #godot #indiedev #roguelike #deckbuilder
One person in combat, the other at an Outpost in The Patchwork ShipA hostile terminal and and encounter in The Patchwork ShipCombat and a neutral terminal in The Patchwork ShipThe first trailer for The Patchwork Ship being projected at the RocGameFest expo while attendees look on and do expo things
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[null band games] @nullband.games · 25/09/2026
I've been heads down prepping THE PATCHWORK SHIP for the #Rochester @rocgamefest.bsky.social - can't wait for folks to playtest my #indiedev #godot #roguelike #deckbuilder in person! Come by, say hi, grab a sticker, and try to beat the Gatekeeper ŪNUS!
Two portable computer setups running THE PATCHWORK SHIP, a video game by Null Band Games LLC, in front of a cozy-looking bookshelf filled with graphic novels and kid art.
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[null band games] @nullband.games · 14/09/2026
Stash reveals, self-describing cards, and simplified device interfaces in The Patchwork Ship, a #godot #roguelike #deckbuilder #indiegame . Check out the latest devlog: nullband.games/posts/2026-0...
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[null band games] @nullband.games · 03/09/2026
Good news keeps coming from @makerfaireroc.bsky.social : "We are excited to inform you that your proposal for Maker Faire, The Patchwork Ship, Maker ID # [1760], has been accepted. Congratulations, we are delighted to have you participate in this year's Maker Faire Rochester!" Can't wait!
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[null band games] @nullband.games · 02/09/2026
On this #wishlistwednesday, I've described how procedural generation has evolved in The Patchwork Ship, my #roguelike #deckbuilder #indiedev #indiegame #godot game! nullband.games/posts/2026-0...
The Steam artwork for The Patchwork Ship
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[null band games] @nullband.games · 03/09/2026
Absolutely BRILLIANT art by @prookal.com for the sketch prompt of The Patchwork Ship! Thank you so much! Support #ocsky and commission some #art from them!
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[null band games] @nullband.games · 02/09/2026
On this #wishlistwednesday, I've described how procedural generation has evolved in The Patchwork Ship, my #roguelike #deckbuilder #indiedev #indiegame #godot game! nullband.games/posts/2026-0...
The Steam artwork for The Patchwork Ship
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[null band games] @nullband.games · 01/09/2026
I've been iterating on the visuals of The Patchwork Ship, starting with a blocky cigar, then a mess of pixels, and its current form. Procedurally generating ships and maps for a #roguelike #deckbuilder #indiedev #indiegame can be both gnarly and rewarding!
A triptych of three procedurally generated ships
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[null band games] @nullband.games · 01/09/2026
The Patchwork Ship, my #indiedev #Godot #roguelike #deckbuilder was selected to present at the 2026 @rocgamefest.bsky.social and @1upstate.bsky.social game festivals! Get your tickets today and come playtest in person! store.steampowered.com/app/4466060/...
store.steampowered.com
The Patchwork Ship on Steam
A spacecraft survival deckbuilder where you assemble devices from salvage, keep memories and schematics across runs, and partner with companions to escape a dying binary star system. For fans of Slay ...
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[null band games] @nullband.games · 25/08/2026
Continuing to experiment with procedural generation in my #godot #roguelike #deckbuilder, and I'm quite happy that the design of the logo finally reinforces the main idea of the game. I'm overdue for a write-up; I'll describe how I'm doing this.
the logo for the patchwork ship with the hero ship colored by the probes it defeated looking like an insane quilt
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[null band games] @nullband.games · 18/08/2026
Doing a usability pass on my #godot #roguelike #deckbuilder cards - larger size, clearer rendering, clearer costs, icons for categories (accessibility), upfront descriptions. Progress!
5 cards from the patchwork ship, a roguelike deckbuilder, fanned out; three defends, two attacks.
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[null band games] @nullband.games · 17/08/2026
Making progress on the procedural generation of ships for my #godot deckbuilder.
A space ship in front of asteroids and a dying sun
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[null band games] @nullband.games · 17/08/2026
Happy #BlackCatAppreciationDay, Carly is helping me program.
a black cat sleeping on a production desk
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[null band games] @nullband.games · 12/08/2026
I've been implementing usability feedback into The Patchwork Ship, leading to rabbit holes on fonts and multi-storefront controller support. The result is a cleaner and better-playing #indiedev #roguelike #godot #deckbuilder nullband.games/posts/2026-0...
The main menu for The Patchwork Ship with updated fonts, versioning, and fortune cookie.
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Reposted by [null band games]
[null band games] @nullband.games · 03/08/2026
My favorite bug from the first public playtest of The Patchwork Ship: you couldn't restart after losing because the boss yelled at you. A ton of takeaways and feedback from the Summer @lakegeorgegamesexpo.com #roguelike #deckbuilder #indiedev #indiegames #godot nullband.games/posts/2026-0...
An attendee is playtesting The Patchwork Ship by Null Band Games at the Lake George Games Expo and giving really great feedback to Jon
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[null band games] @nullband.games · 03/08/2026
My favorite bug from the first public playtest of The Patchwork Ship: you couldn't restart after losing because the boss yelled at you. A ton of takeaways and feedback from the Summer @lakegeorgegamesexpo.com #roguelike #deckbuilder #indiedev #indiegames #godot nullband.games/posts/2026-0...
An attendee is playtesting The Patchwork Ship by Null Band Games at the Lake George Games Expo and giving really great feedback to Jon
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[null band games] @nullband.games · 23/07/2026
I'm excited to announce The Patchwork Ship, a #scifi #roguelike #deckbuilder where you evolve your brain-in-a-box spacecraft, alter your deck as you play, and collaborate with others to escape a dying star! Wishlist on #Steam today for Early Access! store.steampowered.com/app/4466060/...
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Leviticus @leviticusgame.bsky.social · 27/07/2026
Leviticus is finally public on steam! 🎉 Please wish list it on steam if you can! store.steampowered.com/app/4621940/... #gamedev #indiedev #pixelart #pixelartist #indiegame
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[null band games] @nullband.games · 27/07/2026
First public playtesting of The Patchwork Ship #roguelike #deckbuilder at the @lakegeorgegamesexpo.com ! So much great feedback from wonderful people, words of support, and wishlists! store.steampowered.com/app/4466060/...
Two people playtesting The Patchwork Ship on Steam Decks at an expoWolverine playtesting The Patchwork Ship on a Steam Deck at an expoPlaytesting The Patchwork Ship on Steam Decks at an expoPlaytesting The Patchwork Ship on Steam Decks at an expo
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Reposted by [null band games]
Morganism💜🌱🎨 @bigmorpo.bsky.social · 17/07/2026
store.steampowered.com/app/2311270/... Wishlist Vivious Cycles if you like couch co-op arcade style vehicle shooter games that are dumb fun for you and your friends :D
store.steampowered.com
Vicious Cycles: Rally on Steam
Vicious Cycles: Rally is a colorful, fast-paced 3rd person vehicle shooter. Chase your friends up and down the walls of the arena as anti-gravity battle motorcycles. Play with up to four friends local...
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[null band games] @nullband.games · 25/07/2026
I'm ready for the first public showing of The Patchwork Ship, a #scifi #roguelike #deckbuilder at the @lakegeorgegamesexpo.com this Sunday! I can't wait to meet a few hundred enthusiasts and hear their thoughts! Learn more about the prep: nullband.games/posts/2026-0...
A folding table with two Steam Decks and the alpha version of The Patchwork Ship
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[null band games] @nullband.games · 23/07/2026
I'm excited to announce The Patchwork Ship, a #scifi #roguelike #deckbuilder where you evolve your brain-in-a-box spacecraft, alter your deck as you play, and collaborate with others to escape a dying star! Wishlist on #Steam today for Early Access! store.steampowered.com/app/4466060/...
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[null band games] @nullband.games · 17/07/2026
I've got the copy, art, screenshots, and teaser trailer ready. Fingers crossed!
A screenshot of a Steamworks page stating that an app is in the review queue for Store Presence.
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[null band games] @nullband.games · 14/07/2026
The swiftly approaching @lakegeorgegamesexpo.com has been a great motivator for my digital and physical presence of my #Godot #Roguelike Deckbuilder! The Steam Store page is almost ready; I've got a rough draft of the trailer, and preliminary screenshots are in. nullband.games/posts/2026-0...
Jon Peck posing in front of a Null Band Games banner
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[null band games] @nullband.games · 06/07/2026
My upcoming #roguelike #deckbuilder written in #Godot works on Steam Deck using Steam Input! Getting ready for @lakegeorgegamesexpo.com ... nullband.games/posts/2026-0...
A white Steam Deck running The Patchwork Ship, showing the main menu.
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Adam Vian @sfbdim.bsky.social · 24/06/2026
this is what it feels like to make a game
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[null band games] @nullband.games · 08/06/2026
I'm excited to announce I'll be exhibiting my #Godot #roguelike #deckbuilder at the @lakegeorgegameexpo.com on July 26, 2026! I've been preparing for the vertical slice and addressing early feedback, so the takeaways can focus on improving the game, not just fixing known bugs.
nullband.games
Challenging Assumptions
I’ve been busy on the path towards a vertical slice because Null Band Games will be exhibiting the game at the Lake George Games Expo on Sunday, July 26, 2026, at the Fort William Henry Conference Cen...
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[null band games] @nullband.games · 15/05/2026
This is one of the experiences that led me to make my own games; it feels great to release this.
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[null band games] @nullband.games · 14/05/2026
With a working save system, you can coherently progress in my #Godot #Roguelike #Deckbuilder from conflict to encounters - including @yarnspinner.dev content from a narrative design collaborator. A boss sequence and some polish, and this will be ready for playtesting! nullband.games/posts/2026-0...
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[null band games] @nullband.games · 01/05/2026
Ever have a conversation with a sentient factory? With @yarnspinner.dev for #Godot GDScript, you can! I added a unique ASCII-character static-to-text dialog system to my #Roguelike #deckbuilder. Read more: nullband.games/posts/2026-0...
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[null band games] @nullband.games · 21/04/2026
Outposts in my #roguelike #deckbuilder, built with #Godot, are working! I revisited my GDD with an industry professional, narrowed the scope, researched FTL's encounter design, and refined my narrative approach. nullband.games/posts/2026-0...
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[null band games] @nullband.games · 06/04/2026
I've got a nice procedurally generated map in my #Godot #Roguelike #Deckbuilder, complete with a directed acyclic graph, traversal, music, and sound effects. nullband.games/posts/2026-0...
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[null band games] @nullband.games · 25/03/2026
Two weeks of heads-down work on my #Godot #roguelike #deckbuilder have resulted in automated CI Steam deployments, @fmodstudio.bsky.social reactive music and SFX, @yarnspinner.dev dialogs, and more. Playtesting through Discord coming soon! nullband.games/posts/2026-0...
a screenshot of the main menu of a game running in Steam
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[null band games] @nullband.games · 16/03/2026
venture capital owned
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[null band games] @nullband.games · 12/03/2026
I just sponsored @yarnspinner.dev on @github.com in anticipation of the upcoming GDScript release! Go sponsor your open source dependencies!
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[null band games] @nullband.games · 09/03/2026
I moved my #roguelike #deckbuilder to Godot State Charts, added scenarios and selection, a new enemy, and revamped the effect system. The game is increasingly coherent; animations and sound effects are next! nullband.games/posts/2026-0... Bonus: secret cats. 🤫
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Reposted by [null band games]
[null band games] @nullband.games · 02/03/2026
This week, I've added a new evade mechanic, sticky controller targeting, multiple opponents, and a scalable data foundation. Also, a fix for a sneaky CI issue for silent GUT failures. I'm getting closer to a vertical slice! #godot #roguelike #deckbuilder nullband.games/posts/2026-0...
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[null band games] @nullband.games · 02/03/2026
This week, I've added a new evade mechanic, sticky controller targeting, multiple opponents, and a scalable data foundation. Also, a fix for a sneaky CI issue for silent GUT failures. I'm getting closer to a vertical slice! #godot #roguelike #deckbuilder nullband.games/posts/2026-0...
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[null band games] @nullband.games · 23/02/2026
I've been adding controller navigation to my #godot #roguelike #deckbuilder and been learning about layer-based focus. Must not get too distracted by #SteamNextFest ... nullband.games/posts/contro...
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[null band games] @nullband.games · 16/02/2026
I made some great progress this week on my #Godot #roguelike #deckbuilder, but I realized a mechanic I spent a lot of time on didn't work... re-evaluation and iteration are good! nullband.games/posts/playab...
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[null band games] @nullband.games · 09/02/2026
I'm really excited; I now have a playable #Godot #roguelike #cardbattler, with the frontend coordinating with the backend, which handles adjudication and state management! Learn more about how I did it, & join the Discord if you'd like to playtest in the coming weeks - nullband.games/posts/connec...
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[null band games] @nullband.games · 09/02/2026
I'm really excited; I now have a playable #Godot #roguelike #cardbattler, with the frontend coordinating with the backend, which handles adjudication and state management! Learn more about how I did it, & join the Discord if you'd like to playtest in the coming weeks - nullband.games/posts/connec...
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[null band games] @nullband.games · 04/02/2026
Making some UI progress on my #Godot #roguelike deckbuilder, hooking up the backend engine with a frontend... It's coming together! Next step, finishing with the main game loop!
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[null band games] @nullband.games · 02/02/2026
In my latest #Godot #indiegaming #roguelike #deckbuilder update, I've made great progress with the core gameplay loop and have modeled multiple battles from start to finish. Next up: a wireframe UI to gather player feedback!
nullband.games
A Solid Conflict Foundation
I’ve been implementing and refining the core gameplay loop. Since last week, many more mechanics have been implemented and wired up. Opponents have AI, mechanisms have costs, you can win or lose, effe...
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[null band games] @nullband.games · 02/02/2026
In my latest #Godot #indiegaming #roguelike #deckbuilder update, I've made great progress with the core gameplay loop and have modeled multiple battles from start to finish. Next up: a wireframe UI to gather player feedback!
nullband.games
A Solid Conflict Foundation
I’ve been implementing and refining the core gameplay loop. Since last week, many more mechanics have been implemented and wired up. Opponents have AI, mechanisms have costs, you can win or lose, effe...
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[null band games] @nullband.games · 29/01/2026
I have #kitten #void company in my office today. She's not exactly contributing to my velocity, but that's OK.
A young black cat is sitting on a mouse pad inside a desk.
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[null band games] @nullband.games · 27/01/2026
This week, I've been working on implementing a #Godot state machine and the core gameplay loop of my upcoming #roguelike #deckbuilder to get to a prototype for gameplay feedback. Bonus GitHub Action definitions for GUT unit tests and static analysis!
nullband.games
Building the Core Deckbuilder Loop
I’ve been working on one overarching task for over a week, in Codecks the card is labeled as “Gameplay.” I’ve got a GDD, sketches, wireframes, and a couple of proof-of-concepts, but the real question ...
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[null band games] @nullband.games · 19/01/2026
In this week's update, I wrote about my experience working on a #Godot prototype card game as I was setting up my business.
nullband.games
Skirmish Prototype
I’ve uploaded my first release to Itch; Skirmish, a prototype card game! I started working on it while I was first waiting to be accepted into a business startup program, and I continued as I develope...
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