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[null band games]

@nullband.games
123 followers 127 following 101 posts

We make indie video games, like the roguelike deckbuilder The Patchwork Ship. nullband.games

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[null band games] @nullband.games · 28/09/2026
I just presented The Patchwork Ship at @rocgamefest.bsky.social ! Thanks to all who stopped by, asked questions, took stickers and business cards, and, of course, played it! So, what’s changed & how was it received? Read more: nullband.games/posts/2026-0... #godot #indiedev #roguelike #deckbuilder
One person in combat, the other at an Outpost in The Patchwork ShipA hostile terminal and and encounter in The Patchwork ShipCombat and a neutral terminal in The Patchwork ShipThe first trailer for The Patchwork Ship being projected at the RocGameFest expo while attendees look on and do expo things
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[null band games] @nullband.games · 25/09/2026
Here's some improvements: Intent system was reworked. Cards have effect descriptions. The Device UI was reworked and provides status and effect descriptions. Devices are logically grouped. Opponent ordering is now labeled. Massive font consolidation. Completely different approach to proc gen ships.
A screenshot of combat in THE PATCHWORK SHIP, a roguelike deckbuilder in space.
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[null band games] @nullband.games · 25/09/2026
I've been heads down prepping THE PATCHWORK SHIP for the #Rochester @rocgamefest.bsky.social - can't wait for folks to playtest my #indiedev #godot #roguelike #deckbuilder in person! Come by, say hi, grab a sticker, and try to beat the Gatekeeper ŪNUS!
Two portable computer setups running THE PATCHWORK SHIP, a video game by Null Band Games LLC, in front of a cozy-looking bookshelf filled with graphic novels and kid art.
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[null band games] @nullband.games · 14/09/2026
Stash reveals, self-describing cards, and simplified device interfaces in The Patchwork Ship, a #godot #roguelike #deckbuilder #indiegame . Check out the latest devlog: nullband.games/posts/2026-0...
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[null band games] @nullband.games · 02/09/2026
On this #wishlistwednesday, I've described how procedural generation has evolved in The Patchwork Ship, my #roguelike #deckbuilder #indiedev #indiegame #godot game! nullband.games/posts/2026-0...
The Steam artwork for The Patchwork Ship
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[null band games] @nullband.games · 01/09/2026
I've been iterating on the visuals of The Patchwork Ship, starting with a blocky cigar, then a mess of pixels, and its current form. Procedurally generating ships and maps for a #roguelike #deckbuilder #indiedev #indiegame can be both gnarly and rewarding!
A triptych of three procedurally generated ships
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[null band games] @nullband.games · 25/08/2026
Continuing to experiment with procedural generation in my #godot #roguelike #deckbuilder, and I'm quite happy that the design of the logo finally reinforces the main idea of the game. I'm overdue for a write-up; I'll describe how I'm doing this.
the logo for the patchwork ship with the hero ship colored by the probes it defeated looking like an insane quilt
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[null band games] @nullband.games · 18/08/2026
Doing a usability pass on my #godot #roguelike #deckbuilder cards - larger size, clearer rendering, clearer costs, icons for categories (accessibility), upfront descriptions. Progress!
5 cards from the patchwork ship, a roguelike deckbuilder, fanned out; three defends, two attacks.
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[null band games] @nullband.games · 18/08/2026
I got some valid feedback about mixels, so I've been iterating on how I procedurally generate my ships in my #godot deckbuilder. New version (in progress) and old version (from my trailer). Still iterating; needs more source template pieces, distinct components (engine, weapons), damage...
a procedurally generated ship in front of asteroids and a dying starold version of a procedurally generated ship with blocky asteroids with a skull overlaid from a game trailer
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[null band games] @nullband.games · 17/08/2026
Making progress on the procedural generation of ships for my #godot deckbuilder.
A space ship in front of asteroids and a dying sun
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[null band games] @nullband.games · 17/08/2026
Happy #BlackCatAppreciationDay, Carly is helping me program.
a black cat sleeping on a production desk
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[null band games] @nullband.games · 12/08/2026
I've been implementing usability feedback into The Patchwork Ship, leading to rabbit holes on fonts and multi-storefront controller support. The result is a cleaner and better-playing #indiedev #roguelike #godot #deckbuilder nullband.games/posts/2026-0...
The main menu for The Patchwork Ship with updated fonts, versioning, and fortune cookie.
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[null band games] @nullband.games · 03/08/2026
My favorite bug from the first public playtest of The Patchwork Ship: you couldn't restart after losing because the boss yelled at you. A ton of takeaways and feedback from the Summer @lakegeorgegamesexpo.com #roguelike #deckbuilder #indiedev #indiegames #godot nullband.games/posts/2026-0...
An attendee is playtesting The Patchwork Ship by Null Band Games at the Lake George Games Expo and giving really great feedback to Jon
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[null band games] @nullband.games · 31/07/2026
Transcribing notes I took from watching people play the first public demo of my game, The Patchwork Ship, at the Lake George Expo this past Saturday. A ton of great feedback, an embarrassing volume of bugs, even an infinite money glitch!
scanned hand-written notes about playtest feedback of the patchwork ship
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[null band games] @nullband.games · 27/07/2026
First public playtesting of The Patchwork Ship #roguelike #deckbuilder at the @lakegeorgegamesexpo.com ! So much great feedback from wonderful people, words of support, and wishlists! store.steampowered.com/app/4466060/...
Two people playtesting The Patchwork Ship on Steam Decks at an expoWolverine playtesting The Patchwork Ship on a Steam Deck at an expoPlaytesting The Patchwork Ship on Steam Decks at an expoPlaytesting The Patchwork Ship on Steam Decks at an expo
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[null band games] @nullband.games · 25/07/2026
I'm ready for the first public showing of The Patchwork Ship, a #scifi #roguelike #deckbuilder at the @lakegeorgegamesexpo.com this Sunday! I can't wait to meet a few hundred enthusiasts and hear their thoughts! Learn more about the prep: nullband.games/posts/2026-0...
A folding table with two Steam Decks and the alpha version of The Patchwork Ship
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[null band games] @nullband.games · 23/07/2026
I'm excited to announce The Patchwork Ship, a #scifi #roguelike #deckbuilder where you evolve your brain-in-a-box spacecraft, alter your deck as you play, and collaborate with others to escape a dying star! Wishlist on #Steam today for Early Access! store.steampowered.com/app/4466060/...
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[null band games] @nullband.games · 17/07/2026
I've got the copy, art, screenshots, and teaser trailer ready. Fingers crossed!
A screenshot of a Steamworks page stating that an app is in the review queue for Store Presence.
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[null band games] @nullband.games · 14/07/2026
The swiftly approaching @lakegeorgegamesexpo.com has been a great motivator for my digital and physical presence of my #Godot #Roguelike Deckbuilder! The Steam Store page is almost ready; I've got a rough draft of the trailer, and preliminary screenshots are in. nullband.games/posts/2026-0...
Jon Peck posing in front of a Null Band Games banner
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[null band games] @nullband.games · 06/07/2026
My upcoming #roguelike #deckbuilder written in #Godot works on Steam Deck using Steam Input! Getting ready for @lakegeorgegamesexpo.com ... nullband.games/posts/2026-0...
A white Steam Deck running The Patchwork Ship, showing the main menu.
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[null band games] @nullband.games · 14/05/2026
Great catch. Why isn't that the default?
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[null band games] @nullband.games · 14/05/2026
With a working save system, you can coherently progress in my #Godot #Roguelike #Deckbuilder from conflict to encounters - including @yarnspinner.dev content from a narrative design collaborator. A boss sequence and some polish, and this will be ready for playtesting! nullband.games/posts/2026-0...
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[null band games] @nullband.games · 01/05/2026
Ever have a conversation with a sentient factory? With @yarnspinner.dev for #Godot GDScript, you can! I added a unique ASCII-character static-to-text dialog system to my #Roguelike #deckbuilder. Read more: nullband.games/posts/2026-0...
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[null band games] @nullband.games · 21/04/2026
Outposts in my #roguelike #deckbuilder, built with #Godot, are working! I revisited my GDD with an industry professional, narrowed the scope, researched FTL's encounter design, and refined my narrative approach. nullband.games/posts/2026-0...
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[null band games] @nullband.games · 20/04/2026
never acid again #808 #303 #sh-101
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[null band games] @nullband.games · 11/04/2026
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[null band games] @nullband.games · 11/04/2026
Had a great time at #ROCGameFest , nice meeting @littleonedev.bsky.social @aesthetic.games @lakegeorgegameexpo.com and others!
A local game festival in a library community room.A local game festival in a library community room.A local game festival in a library community room.
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[null band games] @nullband.games · 10/04/2026
a closeup of mcdonald's grimace
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[null band games] @nullband.games · 06/04/2026
I've got a nice procedurally generated map in my #Godot #Roguelike #Deckbuilder, complete with a directed acyclic graph, traversal, music, and sound effects. nullband.games/posts/2026-0...
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[null band games] @nullband.games · 25/03/2026
Two weeks of heads-down work on my #Godot #roguelike #deckbuilder have resulted in automated CI Steam deployments, @fmodstudio.bsky.social reactive music and SFX, @yarnspinner.dev dialogs, and more. Playtesting through Discord coming soon! nullband.games/posts/2026-0...
a screenshot of the main menu of a game running in Steam
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[null band games] @nullband.games · 12/03/2026
Blink, and you'll miss it! These are Carly and Cinder, the secret cats.
a screenshot of a roguelike deckbuilder with two glitchy screensa black cat and a grey cat staring at the camera while sitting on a cat tree on a winter day
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[null band games] @nullband.games · 09/03/2026
I moved my #roguelike #deckbuilder to Godot State Charts, added scenarios and selection, a new enemy, and revamped the effect system. The game is increasingly coherent; animations and sound effects are next! nullband.games/posts/2026-0... Bonus: secret cats. 🤫
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[null band games] @nullband.games · 02/03/2026
This week, I've added a new evade mechanic, sticky controller targeting, multiple opponents, and a scalable data foundation. Also, a fix for a sneaky CI issue for silent GUT failures. I'm getting closer to a vertical slice! #godot #roguelike #deckbuilder nullband.games/posts/2026-0...
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[null band games] @nullband.games · 23/02/2026
I've been adding controller navigation to my #godot #roguelike #deckbuilder and been learning about layer-based focus. Must not get too distracted by #SteamNextFest ... nullband.games/posts/contro...
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[null band games] @nullband.games · 16/02/2026
I made some great progress this week on my #Godot #roguelike #deckbuilder, but I realized a mechanic I spent a lot of time on didn't work... re-evaluation and iteration are good! nullband.games/posts/playab...
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[null band games] @nullband.games · 10/02/2026
Nice job, I dig the music, and I don't think I've seen this exact combination of mechanics before!
screenshot of a typing game in progress with over a million points
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[null band games] @nullband.games · 09/02/2026
If I recall, I earned this for analyzing some really weird traffic patterns for an enterprise client and eventually determining it was network saturation; some hardware upgrades fixed it.
New Relic data nerd trophy, which is a golden astronaut.
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[null band games] @nullband.games · 09/02/2026
I'm really excited; I now have a playable #Godot #roguelike #cardbattler, with the frontend coordinating with the backend, which handles adjudication and state management! Learn more about how I did it, & join the Discord if you'd like to playtest in the coming weeks - nullband.games/posts/connec...
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[null band games] @nullband.games · 04/02/2026
Making some UI progress on my #Godot #roguelike deckbuilder, hooking up the backend engine with a frontend... It's coming together! Next step, finishing with the main game loop!
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[null band games] @nullband.games · 29/01/2026
This is better for both of us. #voidcats #catpics
A small black cat snoozes in a grey cat-shaped covered bed on a desk.
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[null band games] @nullband.games · 29/01/2026
I have #kitten #void company in my office today. She's not exactly contributing to my velocity, but that's OK.
A young black cat is sitting on a mouse pad inside a desk.
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