Reposted by burdockworm @rfksbrainworm.bsky.social · 02/10/2026If you ever wondered why visible light is those particular wavelengths, it's because life evolved to see in the narrow range where water is transparent 10259831677
Reposted by burdockBailey Townsend 🦀 @pds.dad · 30/09/2026I am not joking when I say this. Spotify, Apple Music, and streaming in general is over. Bandcamp Fridays is now very, very good. You don't know yet because all Bandcamp Friday bangers circulating today is from 2-3 sales ago. Bandcamp Fridays et al has solved infinite bangers. 1121727
Reposted by burdockmmalex @mmalex.bsky.social · 29/09/2026still messin' with erik (synth prototype). random technical thread, so i'll open with a vid: as an experiment, all code runs once per '4 samples', at 16khz; the only data type is a float4 ie 4 samples in a row, or a single note: pitch, gate, sequence and sample no (think: tracker cell) 3394
Reposted by burdockFilippo Valsorda @filippo.abyssdomain.expert · 28/09/2026“Tech is inherently political” is not just about ideology, but about power, too. Yielding technological improvements to the adversary will have predictable outcomes. I’m really worried it will lock in power centralization in a way that will be impossibly hard to reverse. It’s already happening. 1020831
Reposted by burdockTom Forsyth @tomforsyth.bsky.social · 28/09/2026DASHR - Dynamically Animated Skinned Heightfield Rendering Short video for now - I might do a longer one later? youtu.be/-Su9YrcazRk But there's ALL the details in the paper, and you can always Use The Source, Luke for the really deep info. github.com/tomforsyth10...youtu.beDASHR - Dynamically Animated Skinned Heightfield Rendering - six minutes versionYouTube video by Tom Forsyth 1423175
Reposted by burdockD.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026When your gamedev friend shows you progress on their new engine. 2648971728
burdock @ns.agency · 24/09/2026feeling like an oracle for predicting the success of Linux and Rust and being an early adopter of both 130
Reposted by burdockRaph Levien @raphlinus.bsky.social · 23/09/2026A huge milestone: Fearless SIMD 1.0 is published: linebender.org/blog/fearles.... This was a real collaboration, thanks especially to Sergey Davidoff for pushing this over the line, Laurenz Stampfl, Andrew Jakubowicz, valadaptive, Benjamin Saunders, and Daniel McNab.linebender.orgFearless SIMD v1.0 is hereFearless SIMD v1.0 is here 27715
burdock @ns.agency · 22/09/2026thinking about Warren Buffett's School of thought on market efficiency if the market must improve efficiency to grow, where does that efficiency come from? 110
burdock @ns.agency · 18/09/2026Heroes of the Storm has this issue when you alt-tab from fullscreen 000
burdock @ns.agency · 14/09/2026this is like The Game, but instead of going "ah dang it I lost" you go "oh, we're still platforming Nazis..." 120
Reposted by burdockSanditio Bayu | WISHLIST NOL ON STEAM! @sanditiojitok.bsky.social · 09/09/2026No DLSS 5. Just good art direction. #gamedev #indiedev #indiegame #chiptune #pixelart 23622101
burdock @ns.agency · 12/09/2026I've cancelled claude. Astra is leagues better than fable and deepseek flash is leagues better than opus. 100
burdock @ns.agency · 11/09/2026so I bought a PS3, bought many games for it, both online and single player. lost online, now they delete my account, and I lose access to everything because I didn't spend MORE of my money on their other hardware? and I have no legal way to play games I bought and paid for? noted :) #fucksony 000
Reposted by burdockSlugGlove🌈 @slugglove.bsky.social · 10/09/2026what if a 💅 robotgirl played in the water 37614
burdock @ns.agency · 10/09/2026static.klipy.comJesse Pinkman Cries: They Can't Keep Getting Away With ThisALT: Jesse Pinkman Cries: They Can't Keep Getting Away With This 010
burdock @ns.agency · 10/09/2026the battery is a static value, and the "gain knob" here is used as an inverter on the battery, which leads into the "clamp" which uses that value's min and max -- bc angular velocity can be +/- and _that_ leads to the "attenuator" which is just division for velocity / max velocity, to give you a % 000
burdock @ns.agency · 10/09/2026if anyone's curious what the symbols are: G is for the GHK algorithm, to turn (input) events into interpolated samples. Then we take the G(x) and G(y) and turn it into a polar coord, then the circle-y boi next to it is "angular velocity" which spits out radians/s, then low-pass to block some bs 100
burdock @ns.agency · 10/09/2026ok, but what if we slapped a low pass filter in front of the joystick's angular velocity, clamped it to ~160 RPM, mapped that to the frequency of a sine wave, and then output _that_ to the speaker? that would be a pretty cool tech demo #rust #bevy #gamedev 272
burdock @ns.agency · 09/09/2026tech demo: left joystick events are interpreted as a discrete signal, which controls the frequency (x) and volume (y) of a sine wave little clicks heard near are because there's no interpolation on inputs while we only have 7 bit joystick axis data :^) #rust #bevy #gamedev 183
burdock @ns.agency · 09/09/2026I really loved LittleBigPlanet, but wished there was more we could do with analog logic :3 010
burdock @ns.agency · 09/09/2026owo mvp lfo sin wav out via dsp mcu i/o~ mul and add ops for lfo ctl too! ok I'll stop the 3 letter bit now -- weeks of effort are paying off! we can hook a bunch of basic chips together and get a signal out! next time I'll record the audio output too :3 #rust #bevy #gamedev #pixelart #dsp 1121
burdock @ns.agency · 06/09/2026can I talk about the gametank? (I put Rust on a novel 6502-based console) 030
Reposted by burdockboltless @boltless.me · 06/09/2026We should be more brave on saying "Atmosphere Account" regardless of people understand it or not. Just like Fediverse bros did. Atproto can't be a common thing if people are too afraid to say it. 41049
burdock @ns.agency · 05/09/2026getting people to understand that authentication happens _at your PDS_ is certainly a challenge. I've been using "atproto account", but it doesn't quite roll off the tongue 😅 020
burdock @ns.agency · 05/09/2026do you feel like you're getting good use out of the "diy DSL" powers? that's the part that intrigues me the most ^^ 120
burdock @ns.agency · 05/09/2026this is kinda so hype ngl I didn't realize there was so much that needed to go into all the routing logic for the UI/UX, but I think I've got most of the kinks worked out x.x that microchip has a closure wired up to it, and the wire colors indicate "types" in a sense ^^ #rust #bevy #gamedev 040
Reposted by burdockmmalex @mmalex.bsky.social · 05/09/2026150 micrometer objects from a 3d printer! a tiny optical fiber is used in place of a plastic extruder and dragged thru uv resin laced with turmeric (!) www.youtube.com/watch?v=UvV2... thats the smallest stanford bunny ever!youtube.comMicro-Fabrication with a Fiber Tip – A Low-Cost 3D Micro Printing MethodYouTube video by Diffraction Limited 2317
burdock @ns.agency · 05/09/2026how are you liking fennel so far? I've considered similar lisp-y tech in my games, but didn't want to commit to Lua 😅 110
burdock @ns.agency · 04/09/2026the first microchip is looking kinda pretty I think I'm gonna want like a 6x6 icon and some bottom-text so that you know what microchip does what #bevy #gamedev #rust 080
burdock @ns.agency · 04/09/2026didn't expect to get roasted by an AI recruiter this morning > You meet all the essential requirements, showing strong skills in [...], and technical leadership. While you have explored OS-level development and led initiatives, there’s no clear evidence of team-based solution design yet. 000
burdock @ns.agency · 04/09/2026ngl, I bought the domain name ns.agency because I wanted to become a registrar.ns.agencyns.agency 110
burdock @ns.agency · 04/09/2026"First I'll write some tests for..." N-no. Stop that. You don't need a test for every single thing. I'm not Uncle Bob. 000
Reposted by burdockAsa @asa.engineer · 04/09/2026sleep hygiene tip: drink a coffee right before bed so it'll be in your system and ready to go when you wake up 1459