burdock @ns.agency · 10/09/2026ok, but what if we slapped a low pass filter in front of the joystick's angular velocity, clamped it to ~160 RPM, mapped that to the frequency of a sine wave, and then output _that_ to the speaker? that would be a pretty cool tech demo #rust #bevy #gamedev 272
burdock @ns.agency · 09/09/2026tech demo: left joystick events are interpreted as a discrete signal, which controls the frequency (x) and volume (y) of a sine wave little clicks heard near are because there's no interpolation on inputs while we only have 7 bit joystick axis data :^) #rust #bevy #gamedev 183
burdock @ns.agency · 09/09/2026owo mvp lfo sin wav out via dsp mcu i/o~ mul and add ops for lfo ctl too! ok I'll stop the 3 letter bit now -- weeks of effort are paying off! we can hook a bunch of basic chips together and get a signal out! next time I'll record the audio output too :3 #rust #bevy #gamedev #pixelart #dsp 1121
burdock @ns.agency · 05/09/2026this is kinda so hype ngl I didn't realize there was so much that needed to go into all the routing logic for the UI/UX, but I think I've got most of the kinks worked out x.x that microchip has a closure wired up to it, and the wire colors indicate "types" in a sense ^^ #rust #bevy #gamedev 040
burdock @ns.agency · 04/09/2026the first microchip is looking kinda pretty I think I'm gonna want like a 6x6 icon and some bottom-text so that you know what microchip does what #bevy #gamedev #rust 080
burdock @ns.agency · 03/09/2026I needed a tool to profile joystick behavior so I could better understand flick detection/input rates for my game. In an hour, fable 5 built it out to my spec. That ephemeral *research tool* would've taken several days to develop on my own. 020
burdock @ns.agency · 24/08/2026don't link your slop at me. at first I thought "oh wow, cool" then saw how careless the everything of it is. I'm not even anti-AI - please just have some respect for yourself and your constituents. 200