Reposted by NuonHannah Alexander Artwork @hannahartwork.bsky.social · 06/10/2026Moth 🔦 first picture in my October series! 3395022919
Reposted by Nuonjulesnaleb.bsky.social @julesnaleb.bsky.social · 01/10/2026mushroom/lichen biome (inktober 1) 115646
Reposted by NuonThomas Scholes @scholes.bsky.social · 28/09/2026more green, how nice to explore the potential of things, rather than dive head first into designing a thing. 0567
Reposted by NuonGareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 29/09/2026Andrey Surnov's concept work for Jusant in my brain again this morning. Can't think of a game set among ruins that made me more desperate to see more of its world. So few games manage such an original and rich aesthetic, so sad the team never got to make more. 17807191
Reposted by NuonZi @majormcdoom.bsky.social · 25/09/2026Dude, no freaking way... What you're seeing here is me doing live-blending / animations on baked lightmaps in Godot... 3700 FPS #GodotEngine #gamedev #indiedev 1127330
Reposted by NuonChris Schweizer @ NYCC (H27) @schweizercomics.bsky.social · 15/09/2026This article is fascinating! What should, on paper, be the truest possible way to be faithful to the original intent fails to account for technical limitations, now absent, that the original was designed to incorporate and accommodate. 11834285
Reposted by NuonMartin @martinsvanberg.bsky.social · 12/09/2026Always wanted to do one of these pseudo-3D water surfaces #screenshotsaturday #bevy 0133
Reposted by NuonAura/Moom @moomanibe.bsky.social · 11/09/2026I've been wanting to blog more, so here: a short(ish), off-the-cuff ramble about wolverine, guidance in games, and the void of conscious thought: auratriolo.com/blog/2026/09... 10315100
Reposted by NuonMasataka Hakozaki @mhak.bsky.social · 06/09/2026Jellyfish dev progress It can now be grabbed anywhere~ 531159
Reposted by NuonARTE Interactive - THE MERLIES OUT NOW!! @arteinteractive.bsky.social · 04/09/2026How far would you go to deliver a letter to someone you’ve never met? ✉️ Even on the longest journey, take just a second to pause and look around. 1124
Reposted by NuonJuby @jubyart.bsky.social · 03/09/2026"Flicker" Be aflame, toss and turn let them see how your wick still burns #art #awitchscross full version on Patreon ✨ 72331544
Reposted by NuonMichael Ruocco @michaeljruocco.bsky.social · 30/08/2026Since I think it's been online on YouTube long enough and I don't think I'm gonna get more than the $5-6 from it from the last few years of views, and the fact there's longer uploads here on Bluesky now, here's the entirety of my short film 'Snif & Snüf'. Watch and enjoy! 301449568
Reposted by NuonGuillaume Bonnet @zazb.bsky.social · 31/08/2026I'm so busy at the moment I rarely have the time to draw for myself, but I managed to sneak a little development sketching for my knight project while on vacation :) 228836
Reposted by NuonDeepnight Games ⚔️ @deepnight.net · 07/08/2026Happy birthday Dead Cells 🔥🎂Thank you to its amazing community, and thank you @evilempirestudio.bsky.social for taking care of our baby for 8yrs! I'm still cooking my personal "DC2" of sorts, I'm pretty sure you'll recognize a few legacy elements. I promise I won't be too long. 35215
Reposted by Nuondeopixel @deopixel.bsky.social · 18/07/2026#chromacorps assignment 2 : instrument hermit crab 110517
Reposted by NuonThe Indie Game Art Gallery @indiegameart.bsky.social · 17/07/2026Hohokum (Honeyslug & Richard Hogg, 2014) 0208
Reposted by NuonLu Nascimento @lunascimento.art · 16/07/2026Sketchbook pages of the trip I took this weekend to Paris for the J-rock Festival 116825
Reposted by NuonKenney @kenney.nl · 15/07/2026Skyboxes now available ✨ totally free for everyone, for anything (CC0, public domain). Includes 5 skies with instructions on how to use them! kenney.nl/assets/skybo... Please share with your friends 🙇♂️ 12567138
Reposted by NuonARTE Interactive - THE MERLIES OUT NOW!! @arteinteractive.bsky.social · 10/07/2026A walking Sim across cemented fields and abandoned factories Across the sea and beyond the plastic wall #BeyondThePlasticWall #WalkingSim 1153
Reposted by NuonGadget Patch @gadgetpatch.bsky.social · 08/07/2026Tested a big world of 6.5k tiles. It generates in about 5 seconds, chunks itself up into manageable pieces, and has no hitching as they cull themselves when out of view. Calling this map system refactor a huge success! Looking forward to getting back to gameplay now. :3 #Godot #GameDev #ProcGen 925928
Reposted by NuonRei @reipart.bsky.social · 04/07/2026Feel like I'm falling into a huge rabbit hole at the moment 🥲 2468
Reposted by NuonMegan Fox @glassbottommeg.bsky.social · 02/07/2026So apparently there's a Godot For Switch port on the Nintendo forums? Like I thought I had to go with one of the handful of publishers or do it myself, but if I can just, go grab the open source Switch version of Godot? Holy fuk old.reddit.com/r/godot/comm...old.reddit.comI ported my Godot game to Switch 1 & 2 and Nintendo just approved it!I’ve always designed my game *Dawnfolk* with handheld consoles in mind, so bringing it to Switch was a must for me. At first, I thought porting... 1546476
Reposted by NuonKatie Chironis @kchironis.bsky.social · 30/06/2026my belief is that at the end of the day, great games are made by groups of people who have high trust with each other & can fluidly execute a shared vision. which is a small part of why these layoffs are so devastating- it's not just about jobs, it's about these "trust structures" being torn apart. 71394301
Reposted by NuonZi @majormcdoom.bsky.social · 28/06/2026It wasn't long before I realized *exactly* where I can leverage this new-found knowledge. Fired up a quick test in Desmos, and holy shit. 😤☁️ #gamedev #indiedev 422927
Reposted by NuonBjörn Ottosson - making Island Architect @bottosson.bsky.social · 23/06/2026Made some progress on the water simulation for my relaxing sandbox game 🌳🏡Island Architect🏡🌳 I added some proper shading finally, and performance is much better, with a priority system for what to update each frame. In the video you can see how it reacts to terrain edits. #gamedev #indiegame 1143567
Reposted by NuonTohu Bohu Games @tohubohu.games · 23/06/2026We are Tohu Bohu, a coop studio owned by industry survivors making indie games. Hi! 🗺️ Our next game is Beware of the Cartographer!, a modern adventure game of cartography set in the 18th century. Have you tried our demo? 🧭 store.steampowered.com/app/3905500/... 711043
Reposted by NuonBruno Dies @brunodias.dev · 20/06/2026The thing about video games is you can make them as art that you're making for art's sake, or you can make them as commercial products that you mean to sell to make money; but what will really cause you grief is setting out to do one while convincing yourself you're doing the other. 318833
Reposted by Nuonseigfried @seigfriedsgallery.bsky.social · 19/06/2026here’s a little hideout #sciencefiction #solarpunk #digitalart #illustration #fantasyart #scifiart #procreate #comicart 17419
Reposted by NuonBevy @bevy.org · 19/06/2026Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19bevy.orgBevy 0.19Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.… 7344129
Reposted by NuonLu Nascimento @lunascimento.art · 08/06/2026I'm currently available for work! I have 15 years of experience making art for games - pixel art and 2D, be it still or animated :) I'm specially open for illustrative work, commissions, part time and/or short-term projects! 🎨 lunascimento.art 📬 lunascimento.art@gmail.com 5259128
Reposted by Nuondavemakes🔶 @mixolumia.com · 09/06/2026punching has the best game feel. bullets feel good because they are just long distance punches. lasers get less good the less punchy they are 1414021
Reposted by NuonThe Indie Game Art Gallery @indiegameart.bsky.social · 09/06/2026Duck Side of the Moon (Starbrew Games, 2026) 0173
Reposted by NuonEpixcs @epixcs.bsky.social · 01/06/2026More interactivity! You wouldn't believe the amount of setup required for such small details. Especially for the (double) doors 😅! #unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d 3317
Reposted by NuonBirdiBirdson @birdibirdson.bsky.social · 01/06/2026might stick with this lower resolution💡 #pixelart #gamedev 110110
Reposted by NuonKenney @kenney.nl · 15/05/2026Anyway, a good tool I found out about is MubLoop. It's free and helps create seamless looping sounds. I tried it, works really well and is now part of my toolset for upcoming audio assets! Check it out: mubdev.itch.io/mubloop 1450279
Reposted by NuonARTE Interactive - THE MERLIES OUT NOW!! @arteinteractive.bsky.social · 13/05/2026Sometimes, the darkest times forge the strongest bonds. Follow Hal on a beautiful narrative journey filled with puzzles, secrets, and hope as you make your way to the last city at the end of the world. Beyond The Plastic Wall, coming to Steam in 2026! 610831
Reposted by Nuonpassivestar @passivestar.bsky.social · 30/04/2026before plugging it into decals I was just trying to make some normal-mapped smoke cards this is inspired by the convenience of godot's built-in image generators like noises and gradients 331423
Reposted by NuonXor @xordev.com · 10/02/2026Here are some techniques I discovered through 14 years of shader programming: 422648
Reposted by NuonBeleef Studios🍀 @beleefstudios.bsky.social · 24/04/2026DEMO FOR ZWAARD OUT NOW!!!! store.steampowered.com/app/2251170/... 0228
Reposted by NuonThe Edge of Water / Wishlist now! @bigmoodgames.bsky.social · 21/04/2026We have a new trailer!! 🙌 Just in time for #trailertuesday 😉 Could this be a teaser for something else we're preparing? 👀 Stay tuned! #indiegame #gaming #videogame #indiedev #gamedev 1233086
Reposted by NuonAna Steiner @anasteiner.bsky.social · 15/04/2026First two pages of Rhubarb and Custard! 081
Reposted by NuonNatalia Zaitseva @nataliadraws.bsky.social · 17/04/2026They're going on vacation 131569