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Nuon

@nounena.bsky.social
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Hilary Purnamasari @hilary-ps.bsky.social · 07/10/2026
Sketches from the Alps
An ink sketch of tall cliffs, trees and a hutAn ink sketch of a mountain viewAn ink sketch of houses in the AlpsAn ink sketch of an alpine house and some chickens
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Hannah Alexander Artwork @hannahartwork.bsky.social · 06/10/2026
Moth 🔦 first picture in my October series!
A digital illustration of a giant moth fae with glowing yellow eyes clinging to a lighthouse. At it's base, a lighthouse keeper emerges from his house to investigate.
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julesnaleb.bsky.social @julesnaleb.bsky.social · 01/10/2026
mushroom/lichen biome (inktober 1)
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Thomas Scholes @scholes.bsky.social · 28/09/2026
more green, how nice to explore the potential of things, rather than dive head first into designing a thing.
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Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 29/09/2026
Andrey Surnov's concept work for Jusant in my brain again this morning. Can't think of a game set among ruins that made me more desperate to see more of its world. So few games manage such an original and rich aesthetic, so sad the team never got to make more.
Jusant Concept, Andrey SurnovJusant Concept, Andrey SurnovJusant Concept, Andrey SurnovJusant Concept, Andrey Surnov
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Zi @majormcdoom.bsky.social · 25/09/2026
Dude, no freaking way... What you're seeing here is me doing live-blending / animations on baked lightmaps in Godot... 3700 FPS #GodotEngine #gamedev #indiedev
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psudonym @psudonym.bsky.social · 24/09/2026
breathe out a bit
psyduck floating in a lake at twilight, no text
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Lukas Schneider 🌳 @erlkoenig.games · 17/09/2026
backpack squints ^^
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Chris Schweizer @ NYCC (H27) @schweizercomics.bsky.social · 15/09/2026
This article is fascinating! What should, on paper, be the truest possible way to be faithful to the original intent fails to account for technical limitations, now absent, that the original was designed to incorporate and accommodate.
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Martin @martinsvanberg.bsky.social · 12/09/2026
Always wanted to do one of these pseudo-3D water surfaces #screenshotsaturday #bevy
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Aura/Moom @moomanibe.bsky.social · 11/09/2026
I've been wanting to blog more, so here: a short(ish), off-the-cuff ramble about wolverine, guidance in games, and the void of conscious thought: auratriolo.com/blog/2026/09...
Guidance is a form of communication.

[Achievement from UNBEATABLE: "OHHH I GET IT. THEY ALL HAVE MUSIC NAMES - when you explain an idea, the idea fundamentally changes."]

And communication changes the player’s thought processes in more ways than merely the information being given. Guidance tells the player what to think about and what not to. It establishes safe, “brain-free” spaces. That can be useful! Especially in an overwhelming game. But it can also quietly smother thoughts that might have sprung up in its absence.
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Masataka Hakozaki @mhak.bsky.social · 06/09/2026
Jellyfish dev progress It can now be grabbed anywhere~
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ARTE Interactive - THE MERLIES OUT NOW!! @arteinteractive.bsky.social · 04/09/2026
How far would you go to deliver a letter to someone you’ve never met? ✉️ Even on the longest journey, take just a second to pause and look around.
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Juby @jubyart.bsky.social · 03/09/2026
"Flicker" Be aflame, toss and turn let them see how your wick still burns #art #awitchscross full version on Patreon ✨
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Michael Ruocco @michaeljruocco.bsky.social · 30/08/2026
Since I think it's been online on YouTube long enough and I don't think I'm gonna get more than the $5-6 from it from the last few years of views, and the fact there's longer uploads here on Bluesky now, here's the entirety of my short film 'Snif & Snüf'. Watch and enjoy!
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Guillaume Bonnet @zazb.bsky.social · 31/08/2026
I'm so busy at the moment I rarely have the time to draw for myself, but I managed to sneak a little development sketching for my knight project while on vacation :)
A sketchbook spread pages with a lot of tiny doodles of a knight (Dame Ermine) and her squire (Aubri)
Plus a horse (a courser called Unnamed, Unloved) and a donkey (named Pillar)
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Marcel Mosqi @mosqi.eurosky.social · 13/08/2026
Inking process video
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Deepnight Games ⚔️ @deepnight.net · 07/08/2026
Happy birthday Dead Cells 🔥🎂Thank you to its amazing community, and thank you @evilempirestudio.bsky.social for taking care of our baby for 8yrs! I'm still cooking my personal "DC2" of sorts, I'm pretty sure you'll recognize a few legacy elements. I promise I won't be too long.
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deopixel @deopixel.bsky.social · 18/07/2026
#chromacorps assignment 2 : instrument hermit crab
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The Indie Game Art Gallery @indiegameart.bsky.social · 17/07/2026
Hohokum (Honeyslug & Richard Hogg, 2014)
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Lu Nascimento @lunascimento.art · 16/07/2026
Sketchbook pages of the trip I took this weekend to Paris for the J-rock Festival
One and a half cream coloured pages of an open sketchbook. The following sketches are in brown ink and watercolour pencils:
1. A dog shaped mug found in the Petit Palais
2. D'espairsRay band members Karyu & Zero, playing guitar and bass back to back, against a turquoise background
3. Moi Dix Mois' Seth singing, big pink hair, and Mana playing the guitar against a blue background
4. Mana playing while holding his guitar upTwo cream coloured pages of an open sketchbook. The following sketches are in brown ink and watercolour pencils:
1. Small sighthound statue found in the Louvre-Rivoli station
2. Counter and till of a small restaurant
3, 4. Emmanuel Frémiet's Jeanne D'Arc statues as seen from the front and left side
5. Loose sketch of artist's POV drawing while laying in bedA cream coloured page of an open sketchbook. The following sketches are in watercolour pencils:
1. Very loose sketch of a tree seen from a seat inside a small restaurant
2. Sketch of a massive tree in Parc Buttes-Chaumont, towering over all other trees and buildings, and two people laying in front of it
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Kenney @kenney.nl · 15/07/2026
Skyboxes now available ✨ totally free for everyone, for anything (CC0, public domain). Includes 5 skies with instructions on how to use them! kenney.nl/assets/skybo... Please share with your friends 🙇‍♂️
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BirdiBirdson @birdibirdson.bsky.social · 12/07/2026
🦆🐤🐤🐤 #pixelart #gamedev
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ARTE Interactive - THE MERLIES OUT NOW!! @arteinteractive.bsky.social · 10/07/2026
A walking Sim across cemented fields and abandoned factories Across the sea and beyond the plastic wall #BeyondThePlasticWall #WalkingSim
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Gadget Patch @gadgetpatch.bsky.social · 08/07/2026
Tested a big world of 6.5k tiles. It generates in about 5 seconds, chunks itself up into manageable pieces, and has no hitching as they cull themselves when out of view. Calling this map system refactor a huge success! Looking forward to getting back to gameplay now. :3 #Godot #GameDev #ProcGen
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oldmanofthefire @oldmanofthefire.bsky.social · 06/07/2026
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Rei @reipart.bsky.social · 04/07/2026
Feel like I'm falling into a huge rabbit hole at the moment 🥲
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Megan Fox @glassbottommeg.bsky.social · 02/07/2026
So apparently there's a Godot For Switch port on the Nintendo forums? Like I thought I had to go with one of the handful of publishers or do it myself, but if I can just, go grab the open source Switch version of Godot? Holy fuk old.reddit.com/r/godot/comm...
old.reddit.com
I ported my Godot game to Switch 1 & 2 and Nintendo just approved it!
I’ve always designed my game *Dawnfolk* with handheld consoles in mind, so bringing it to Switch was a must for me. At first, I thought porting...
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Lazare @lazare.bsky.social · 01/07/2026
Normandy's Ascent
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Katie Chironis @kchironis.bsky.social · 30/06/2026
my belief is that at the end of the day, great games are made by groups of people who have high trust with each other & can fluidly execute a shared vision. which is a small part of why these layoffs are so devastating- it's not just about jobs, it's about these "trust structures" being torn apart.
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Zi @majormcdoom.bsky.social · 28/06/2026
It wasn't long before I realized *exactly* where I can leverage this new-found knowledge. Fired up a quick test in Desmos, and holy shit. 😤☁️ #gamedev #indiedev
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Björn Ottosson - making Island Architect @bottosson.bsky.social · 23/06/2026
Made some progress on the water simulation for my relaxing sandbox game 🌳🏡Island Architect🏡🌳 I added some proper shading finally, and performance is much better, with a priority system for what to update each frame. In the video you can see how it reacts to terrain edits. #gamedev #indiegame
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Tohu Bohu Games @tohubohu.games · 23/06/2026
We are Tohu Bohu, a coop studio owned by industry survivors making indie games. Hi! 🗺️ Our next game is Beware of the Cartographer!, a modern adventure game of cartography set in the 18th century. Have you tried our demo? 🧭 store.steampowered.com/app/3905500/...
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Bruno Dies @brunodias.dev · 20/06/2026
The thing about video games is you can make them as art that you're making for art's sake, or you can make them as commercial products that you mean to sell to make money; but what will really cause you grief is setting out to do one while convincing yourself you're doing the other.
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seigfried @seigfriedsgallery.bsky.social · 19/06/2026
here’s a little hideout #sciencefiction #solarpunk #digitalart #illustration #fantasyart #scifiart #procreate #comicart
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Bevy @bevy.org · 19/06/2026
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
bevy.org
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
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Lu Nascimento @lunascimento.art · 08/06/2026
I'm currently available for work! I have 15 years of experience making art for games - pixel art and 2D, be it still or animated :) I'm specially open for illustrative work, commissions, part time and/or short-term projects! 🎨 lunascimento.art 📬 lunascimento.art@gmail.com
Environment diorama/concept art for Glimmer, a puzzle game. It features a lighthouse and tiles of different biomes, such as quarry, beach, grass, thorns, etc. The colours are warm.Pixel art. It's a window to someone's living room, full of plants and moving boxes. A person and a dog look to the outside, where birds fly around a tower of light.Pixel Art. Game boy-like title and success screen for Forest Adventure, a birdwatching mini-game in Assemble with Care.Illustration made to be the cover and poster of Wireframe Magazine's Issue 55 that featured a spread on Moonglow Bay.
Two people and a dog are sat happily fishing on a pier. A Racoon steals some of their catches. You can see different biomes on the background.
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davemakes🔶 @mixolumia.com · 09/06/2026
punching has the best game feel. bullets feel good because they are just long distance punches. lasers get less good the less punchy they are
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The Indie Game Art Gallery @indiegameart.bsky.social · 09/06/2026
Duck Side of the Moon (Starbrew Games, 2026)
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Epixcs @epixcs.bsky.social · 01/06/2026
More interactivity! You wouldn't believe the amount of setup required for such small details. Especially for the (double) doors 😅! #unity #unity3d #gamedev #indiedev #solodev #game #crocotile3d
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BirdiBirdson @birdibirdson.bsky.social · 01/06/2026
might stick with this lower resolution💡 #pixelart #gamedev
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Kenney @kenney.nl · 15/05/2026
Anyway, a good tool I found out about is MubLoop. It's free and helps create seamless looping sounds. I tried it, works really well and is now part of my toolset for upcoming audio assets! Check it out: mubdev.itch.io/mubloop
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ARTE Interactive - THE MERLIES OUT NOW!! @arteinteractive.bsky.social · 13/05/2026
Sometimes, the darkest times forge the strongest bonds. Follow Hal on a beautiful narrative journey filled with puzzles, secrets, and hope as you make your way to the last city at the end of the world. Beyond The Plastic Wall, coming to Steam in 2026!
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passivestar @passivestar.bsky.social · 30/04/2026
before plugging it into decals I was just trying to make some normal-mapped smoke cards this is inspired by the convenience of godot's built-in image generators like noises and gradients
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Lettier @letttier.bsky.social · 01/05/2026
#blender #b3d
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Xor @xordev.com · 10/02/2026
Here are some techniques I discovered through 14 years of shader programming:
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Beleef Studios🍀 @beleefstudios.bsky.social · 24/04/2026
DEMO FOR ZWAARD OUT NOW!!!! store.steampowered.com/app/2251170/...
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The Edge of Water / Wishlist now! @bigmoodgames.bsky.social · 21/04/2026
We have a new trailer!! 🙌 Just in time for #trailertuesday 😉 Could this be a teaser for something else we're preparing? 👀 Stay tuned! #indiegame #gaming #videogame #indiedev #gamedev
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Ana Steiner @anasteiner.bsky.social · 15/04/2026
First two pages of Rhubarb and Custard!
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Natalia Zaitseva @nataliadraws.bsky.social · 17/04/2026
They're going on vacation
A woman and a child are loading a vintage 1920s car in front of a multi-story building with a curved staircase. The woman carries a stack of boxes, the child is holding a suitcase. A dog is carrying a bag in its mouth ready to help load the car. 
The drawing has monochrome colors (reddish brown and white) and a stylized lineart style.
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