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ᴺᴼᵀ ᵀᴴᴬᵀ NDA

@notthatnda.com
313 followers 1.3K following 197 posts

Animator and Blender add-on developer, proud father of three. linktr.ee/notthatnda

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Cédric Lepiller - Pitiwazou @pitiwazou.bsky.social · 26/09/2026
What if your menus follow your object? #blenderaddon #b3d #blendertutorial #piemaster #3dart #3d 👇Links
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 24/09/2026
Both systems work with different approaches interpreting the actual paths and allowing you to change them realtime. Motion path > decomposed abstraction. This is already live even for pros rigs in the Forge version of AniMate pro. I owe to make some content videos to explain it.
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 24/09/2026
Needing out at the Cloud rig talk @lucianomunoz.bsky.social @pierrick-picaut.bsky.social @ryanlykos.bsky.social
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Michael Barclay @michaelbarclay.bsky.social · 24/09/2026
WoW Forever reminds me of advice my art director pal gave me at an old job once: "A great 3D model with bad lighting will look shit but any 3D model with great lighting can look incredible". Be kind to your lighting artists <3
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 23/09/2026
I had the honor to talk about different concepts and alternative ways of animating in blender earlier at the blender conference. If you are interested you can watch the video here: youtu.be/M2J_fQNLDfg Forge users should see Motionator to play around with the current alpha built from the updater.
youtu.be
Motion Sculpting: A New Animation Paradigm — BCON26
YouTube video by Blender
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Zi @majormcdoom.bsky.social · 21/09/2026
Mathy math. 🐧📐📈 #GodotEngine #gamedev #indiedev
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 17/09/2026
Looking super promising, and yes. It would help a lot to catch up. I hope you can bring good ways to edit the individual sources for each “pose” when you do it for an armature. I remember loving it but being very hard to go back and edit a single pose after the fact visually in the editor
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 04/09/2026
Love it
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Carlos Barreto @carlosedubarreto.bsky.social · 04/09/2026
Cascadeur to Blender Live Link #cascadeur #b3d
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Juby @jubyart.bsky.social · 03/09/2026
"Flicker" Be aflame, toss and turn let them see how your wick still burns #art #awitchscross full version on Patreon ✨
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ShouXin手訫 @shouxin.bsky.social · 29/08/2026
It’s the weekend! Let’s stretch a little with these cats. Cats seem to know better than we do how to truly relax. Stretch your legs, loosen up, and let go of the week’s tiredness. I hope these little cats bring a bit of ease and a good mood to your weekend😊 #shouxinsketch #cat #sketch #sketchdaily
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Godot Engine @godotengine.org · 26/08/2026
Development of Godot 4.8 is firing on all cylinders! 🏎️ #GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count! godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.8 dev 4 – Godot Engine
4.8 development is now in full force!
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Martin @tuxedopato.bsky.social · 26/08/2026
Fast hands 🤝 Model: 战双帕弥什/1010浣
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Jettelly @jettelly.bsky.social · 18/08/2026
Godot's built-in occlusion culling hides meshes but not lights. Ablaze Interactive made their own system for Psych Rift to fix that. 🎮 www.reddit.com/r/godot/comm... #godot #gamedev #indiegame #indiedev
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Fabrizio Espindola @fabrizioespindola.bsky.social · 19/08/2026
Can I ask you something, guys? I’m about to start developing The Complete Godot VFX Handbook, covering 2D, 3D, UI, and Particle VFX. However, we need at least 1k wishlists before we can move forward with the project. Anyone interested? 🔗 jettelly.com/store/comple... #indiedev #gamedev #godot
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 19/08/2026
Finished it already and diving into arena. Loving every bit of it. I would have liked a bit more depth on some of the combat mechanics and more variety in viable strategies. There is a bug if you try to remove a passive mod game where it gets removed even if you want to go back and screws the run
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 16/08/2026
Tha arms of that chap are short by at least a full hand, or he was born shrugging XD
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passivestar @passivestar.bsky.social · 12/08/2026
manifold
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 11/08/2026
Found it! Insta-buy Release it already!!!
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 11/08/2026
Can’t wait. Makes so much sense! Give links!
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 09/08/2026
Thankfully they localized that title in Spain
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 08/08/2026
I guess depending on the controller literacy of your audience and how fast paced you want it to be.
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Carlos Barreto @carlosedubarreto.bsky.social · 06/08/2026
CEB Ardy 1.01 WIP1 - Crowd Generation Avilable on Patreon Google drive. Information and links at: www.patreon.com/cebstudios/p... #b3d
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 06/08/2026
They should turn it into a game where you can corrupt segments or something fun and interactive XD
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Kuan Min Huang @huangkm.bsky.social · 05/08/2026
Reincarnation: study and reference based on Mucha.
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Scott Petrovic @scottpetrovic.bsky.social · 02/08/2026
Just did a release for the Mesh2Motion app. Open source alternative to Mixamo 🎉 #gamedev #blender - New Horse Rig + 13 animations - Offline Desktop Application - 40+ Human Animations added Check out the full release 12 notes with all changes: mesh2motion.org/news Try it out: app.mesh2motion.org
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 02/08/2026
A first look at Blendinator’s Animation Mixer for Blender. I’m turning a straight quadruped walk cycle into a custom path with editable foot contacts, turns, speed changes and trajectory controls. Development alpha, available for now to AniMate Forge users. youtu.be/_b2DQLFn41U
youtu.be
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Jettelly @jettelly.bsky.social · 01/08/2026
Any UI/UX designers interested in open-source SVG icons? By @Abmankendrick x.com/Abmankendric... #ui #ux
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Zi @majormcdoom.bsky.social · 30/07/2026
Finished the hinge and slider SFX modules. There's thresholds, ticks, and loops, and they can all be recombined in different ways, so it's very versatile. The sounds aren't perfect, but good enough. Gotta move on! #gamedev #indiedev #GodotEngine
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EldelaFlori🦋.+D 7291 Motivos para seguir peleando✊#SOSMarMenor🌊 @davideldelaflori.bsky.social · 24/07/2026
👍
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Harvey Newman @harveynewman.com · 24/07/2026
Anim.Works has a mocap section now. First library is up: Motion Crowd, from Raised by Monsters in Spain. Nearly 100 city crowd animations, captured and cleaned up, already in Unreal as UAssets. More of their sets to come. anim.works/product/mocap-crowd-city… #mocap #unreal
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MACHINƎ @machin3.io · 24/07/2026
Align Pie for Curves #b3d #CURVEmachine
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Zi @majormcdoom.bsky.social · 19/07/2026
Stay hydrated, everyone. 💦 #gamedev #indiedev #GodotEngine
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 15/07/2026
Like rooting for Spain on Sunday. And for France on Saturday. They can both still loose.
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 14/07/2026
Not hard, soft
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 12/07/2026
Peachy!
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 08/07/2026
AniMate Pro - Unbake - Transform fully baked animations back to splines with unmatched accuracy. - Unbake IK/FK bakes to continue working on splines Coming in 5.2 - available for Forge beta now www.animate-pro.org
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 03/07/2026
What is reality? Can I stream that to my virtual PC?
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 03/07/2026
Streaming self driving virtual cars?
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 03/07/2026
Is like self driving cars but without the car, if it is self driving why does it need the car part? You know?
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 03/07/2026
Don’t shame virtual gamers! Some cultures call it meditation, some others twitch, but the virtual controllers are not very responsive in the second and the graphics are bound to the eye of the beholder in first. Unlike some other non virtual gaming you can do both touching grass!
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 03/07/2026
More like exceptional magic!
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SpaghetMeNot @spaghetmenot.bsky.social · 02/07/2026
normalMagic 2.0 is here 🥳 #b3d
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Zi @majormcdoom.bsky.social · 02/07/2026
Now that I already have a fluid system with buoyancy, splashes and ripples, and a physics-based fishing rod with hook-and-pull mechanics, I can add fishing by simply making a fish bite the hook and thrash around wildly near the surface. 🐧🎣💦 #gamedev #indiedev #GodotEngine
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Zi @majormcdoom.bsky.social · 30/06/2026
Made all wind-based shaders respond smoothly to wind speed changes instead of snapping suddenly. When I first made these, I wasn't planning any live changes in wind conditions. Now I'm adding occasional gusty winds to add to the immersiveness of the world. 🍃 #GodotEngine #gamedev #indiedev
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 30/06/2026
요오호요요? My iPhone offered me to copy the text from your image when trying to zoom. Now you have the ASCII version of your picture.
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 30/06/2026
Love it! So much life!
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 25/06/2026
In the picture you can see the discord staff crawling on the top panels in the dark recording the conversations from the people in the sofas. They don’t even hide it!!!
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Jettelly @jettelly.bsky.social · 24/06/2026
Irakli Geleishvili made a physics-based movement system for a military game in Unity with no animation clips at all, just code. 🎖️ See how it works: jettelly.com/blog/a-physi... #unity3d #gamedev #indiedev
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ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 23/06/2026
Which is as physically accurate as breaking on a bike by pulling your own ears back, but more glamorous.
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