Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDACédric Lepiller - Pitiwazou @pitiwazou.bsky.social · 26/09/2026What if your menus follow your object? #blenderaddon #b3d #blendertutorial #piemaster #3dart #3d 👇Links 131
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 24/09/2026Both systems work with different approaches interpreting the actual paths and allowing you to change them realtime. Motion path > decomposed abstraction. This is already live even for pros rigs in the Forge version of AniMate pro. I owe to make some content videos to explain it. 010
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 24/09/2026Needing out at the Cloud rig talk @lucianomunoz.bsky.social @pierrick-picaut.bsky.social @ryanlykos.bsky.social 072
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAMichael Barclay @michaelbarclay.bsky.social · 24/09/2026WoW Forever reminds me of advice my art director pal gave me at an old job once: "A great 3D model with bad lighting will look shit but any 3D model with great lighting can look incredible". Be kind to your lighting artists <3 0838
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 23/09/2026 I had the honor to talk about different concepts and alternative ways of animating in blender earlier at the blender conference. If you are interested you can watch the video here: youtu.be/M2J_fQNLDfg Forge users should see Motionator to play around with the current alpha built from the updater.youtu.beMotion Sculpting: A New Animation Paradigm — BCON26YouTube video by Blender 080
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAZi @majormcdoom.bsky.social · 21/09/2026Mathy math. 🐧📐📈 #GodotEngine #gamedev #indiedev 1325635
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 17/09/2026Looking super promising, and yes. It would help a lot to catch up. I hope you can bring good ways to edit the individual sources for each “pose” when you do it for an armature. I remember loving it but being very hard to go back and edit a single pose after the fact visually in the editor 110
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDACarlos Barreto @carlosedubarreto.bsky.social · 04/09/2026Cascadeur to Blender Live Link #cascadeur #b3d 121
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAJuby @jubyart.bsky.social · 03/09/2026"Flicker" Be aflame, toss and turn let them see how your wick still burns #art #awitchscross full version on Patreon ✨ 72328545
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAShouXin手訫 @shouxin.bsky.social · 29/08/2026It’s the weekend! Let’s stretch a little with these cats. Cats seem to know better than we do how to truly relax. Stretch your legs, loosen up, and let go of the week’s tiredness. I hope these little cats bring a bit of ease and a good mood to your weekend😊 #shouxinsketch #cat #sketch #sketchdaily 193583955
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAGodot Engine @godotengine.org · 26/08/2026Development of Godot 4.8 is firing on all cylinders! 🏎️ #GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count! godotengine.org/article/dev-...godotengine.orgDev snapshot: Godot 4.8 dev 4 – Godot Engine4.8 development is now in full force! 1641362
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAMartin @tuxedopato.bsky.social · 26/08/2026Fast hands 🤝 Model: 战双帕弥什/1010浣 228159
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAJettelly @jettelly.bsky.social · 18/08/2026Godot's built-in occlusion culling hides meshes but not lights. Ablaze Interactive made their own system for Psych Rift to fix that. 🎮 www.reddit.com/r/godot/comm... #godot #gamedev #indiegame #indiedev 2316
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAFabrizio Espindola @fabrizioespindola.bsky.social · 19/08/2026Can I ask you something, guys? I’m about to start developing The Complete Godot VFX Handbook, covering 2D, 3D, UI, and Particle VFX. However, we need at least 1k wishlists before we can move forward with the project. Anyone interested? 🔗 jettelly.com/store/comple... #indiedev #gamedev #godot 521035
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 19/08/2026Finished it already and diving into arena. Loving every bit of it. I would have liked a bit more depth on some of the combat mechanics and more variety in viable strategies. There is a bug if you try to remove a passive mod game where it gets removed even if you want to go back and screws the run 000
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 16/08/2026Tha arms of that chap are short by at least a full hand, or he was born shrugging XD 120
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 08/08/2026I guess depending on the controller literacy of your audience and how fast paced you want it to be. 010
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDACarlos Barreto @carlosedubarreto.bsky.social · 06/08/2026CEB Ardy 1.01 WIP1 - Crowd Generation Avilable on Patreon Google drive. Information and links at: www.patreon.com/cebstudios/p... #b3d 031
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 06/08/2026They should turn it into a game where you can corrupt segments or something fun and interactive XD 000
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAKuan Min Huang @huangkm.bsky.social · 05/08/2026Reincarnation: study and reference based on Mucha. 0577
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAScott Petrovic @scottpetrovic.bsky.social · 02/08/2026Just did a release for the Mesh2Motion app. Open source alternative to Mixamo 🎉 #gamedev #blender - New Horse Rig + 13 animations - Offline Desktop Application - 40+ Human Animations added Check out the full release 12 notes with all changes: mesh2motion.org/news Try it out: app.mesh2motion.org 428977
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 02/08/2026A first look at Blendinator’s Animation Mixer for Blender. I’m turning a straight quadruped walk cycle into a custom path with editable foot contacts, turns, speed changes and trajectory controls. Development alpha, available for now to AniMate Forge users. youtu.be/_b2DQLFn41Uyoutu.be 031
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAJettelly @jettelly.bsky.social · 01/08/2026Any UI/UX designers interested in open-source SVG icons? By @Abmankendrick x.com/Abmankendric... #ui #ux 0518
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAZi @majormcdoom.bsky.social · 30/07/2026Finished the hinge and slider SFX modules. There's thresholds, ticks, and loops, and they can all be recombined in different ways, so it's very versatile. The sounds aren't perfect, but good enough. Gotta move on! #gamedev #indiedev #GodotEngine 3709
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAEldelaFlori🦋.+D 7291 Motivos para seguir peleando✊#SOSMarMenor🌊 @davideldelaflori.bsky.social · 24/07/2026👍 4444163
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAHarvey Newman @harveynewman.com · 24/07/2026Anim.Works has a mocap section now. First library is up: Motion Crowd, from Raised by Monsters in Spain. Nearly 100 city crowd animations, captured and cleaned up, already in Unreal as UAssets. More of their sets to come. anim.works/product/mocap-crowd-city… #mocap #unreal 021
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAZi @majormcdoom.bsky.social · 19/07/2026Stay hydrated, everyone. 💦 #gamedev #indiedev #GodotEngine 317328
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 15/07/2026Like rooting for Spain on Sunday. And for France on Saturday. They can both still loose. 000
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 08/07/2026AniMate Pro - Unbake - Transform fully baked animations back to splines with unmatched accuracy. - Unbake IK/FK bakes to continue working on splines Coming in 5.2 - available for Forge beta now www.animate-pro.org 021
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 03/07/2026Is like self driving cars but without the car, if it is self driving why does it need the car part? You know? 100
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 03/07/2026Don’t shame virtual gamers! Some cultures call it meditation, some others twitch, but the virtual controllers are not very responsive in the second and the graphics are bound to the eye of the beholder in first. Unlike some other non virtual gaming you can do both touching grass! 100
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDASpaghetMeNot @spaghetmenot.bsky.social · 02/07/2026normalMagic 2.0 is here 🥳 #b3d 14615144
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAZi @majormcdoom.bsky.social · 02/07/2026Now that I already have a fluid system with buoyancy, splashes and ripples, and a physics-based fishing rod with hook-and-pull mechanics, I can add fishing by simply making a fish bite the hook and thrash around wildly near the surface. 🐧🎣💦 #gamedev #indiedev #GodotEngine 510012
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAZi @majormcdoom.bsky.social · 30/06/2026Made all wind-based shaders respond smoothly to wind speed changes instead of snapping suddenly. When I first made these, I wasn't planning any live changes in wind conditions. Now I'm adding occasional gusty winds to add to the immersiveness of the world. 🍃 #GodotEngine #gamedev #indiedev 716814
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 30/06/2026요오호요요? My iPhone offered me to copy the text from your image when trying to zoom. Now you have the ASCII version of your picture. 010
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 25/06/2026In the picture you can see the discord staff crawling on the top panels in the dark recording the conversations from the people in the sofas. They don’t even hide it!!! 000
Reposted by ᴺᴼᵀ ᵀᴴᴬᵀ NDAJettelly @jettelly.bsky.social · 24/06/2026Irakli Geleishvili made a physics-based movement system for a military game in Unity with no animation clips at all, just code. 🎖️ See how it works: jettelly.com/blog/a-physi... #unity3d #gamedev #indiedev 0336
ᴺᴼᵀ ᵀᴴᴬᵀ NDA @notthatnda.com · 23/06/2026Which is as physically accurate as breaking on a bike by pulling your own ears back, but more glamorous. 010