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Nolram

@nolram.cimbrian.net
707 followers 1K following 1.3K posts

Hi I'm Marl! I make tech & sound for games, and sometimes the games themselves. Worked on games like Horripilant, To The Core, stuff for Teardown, audio for animated things like Anna-Logue. 📍~Hamburg, DE | 🏳️‍🌈 | Any pronouns, DMs always open.

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Nolram @nolram.cimbrian.net · 25/09/2026
For any fellows europeans - yes, the shipping costs are insane (this is for the 12€ pancake mix)
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Nolram @nolram.cimbrian.net · 20/09/2026
Take Stray, an absurdly detailed game made primarily by 2 environment artists over a span of 6 years, mostly as a hobby project (funding only came in about 4 years into the process AFAIR). It is however also only about 5, maybe 6 hours long. There so many factors at play in the economy of art.
A screenshot of the video game "Stray" showing a highly detailed neon-futuristic street.
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Nolram @nolram.cimbrian.net · 16/09/2026
I think the AAA games industry will never rid itself of the curse that are These Quixel Megascans Barrel 3D models
A screenshot of the new Wolverine game, showing the player standing next to some barrels.Some stock 3D assets from Quixel Megascans of a green, rusty barrel, used 1:1 in the previous game screenshot.Some stock 3D assets from Quixel Megascans of a blue, rusty barrel, used 1:1 in the previous game screenshot.
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Nolram @nolram.cimbrian.net · 30/08/2026
@demofox.bsky.social Here it is running on Windows 10 - it is definitely using normal windows UI elements, if the colored areas aren't part of the code then I'm not sure why they are there but they seem to be universal. Out of curiosity, why are you using WxWidgets over /for example) QT or ImGui?
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Nolram @nolram.cimbrian.net · 25/06/2026
Recorded a steel forge that makes car parts in Argentina for some awesome sounds today :)
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Nolram @nolram.cimbrian.net · 29/03/2026
Some quick Houdini practice since I haven't used it in years, featuring a bit of crude sound design as well :D
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Nolram @nolram.cimbrian.net · 16/03/2026
DLSS 5 in AC Shadows almost makes the rooftops here look they are snowy. Also what's up with the glowing debris pile there :O
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Nolram @nolram.cimbrian.net · 16/03/2026
I know everyone is posting those DLSS face comparisons around, and that is of course a huge affair, but what gets me so much about DLSS 5 is how changes the lighting of every scene into this slightly overcast thing. Like it looks like they just slapped a skylight on, all directionality is just gone
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Nolram @nolram.cimbrian.net · 16/03/2026
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Nolram @nolram.cimbrian.net · 23/02/2026
I'm watching old GDC editor design talks by @rystorm.com, but constantly distracted by how incredibly funky those glasses look
Game tool design legend Robin-Yann Storm at GDC 2017 with incredibly amazing glasses. Like, imagine the most cool glasses you can possibly think of, and then make them 10x cooler
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Nolram @nolram.cimbrian.net · 21/02/2026
Hey all. Why is our little game blowing up right now
An image showing a screenshot of the SteamDB website reporting 1411 players in the video game Horripilant
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Nolram @nolram.cimbrian.net · 16/01/2026
I can relate
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Nolram @nolram.cimbrian.net · 12/05/2025
Stress type (Compression and Tension) visualisation in my new stress algorithm as part of the new destruction system I made a few months ago :D
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Nolram @nolram.cimbrian.net · 11/05/2025
hi I'm back, have some destruction R&D stuff from a while ago :)
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Nolram @nolram.cimbrian.net · 16/04/2025
Not in any particular order; I left a few spots open for potential future favourites :) idk what my game taste is either
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Nolram @nolram.cimbrian.net · 31/03/2025
A fake video game cover reading “Tony Hawk’s Existential Nightmare“, which is a parody of the 1999 Skateboarding game Tony Hawk‘s Pro Skater.
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Nolram @nolram.cimbrian.net · 27/12/2024
For reference - normally when an item is regionlocked, you get a page like the attached screenshot, and you'll find a restricted_countries key for the App on SteamDB.
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Nolram @nolram.cimbrian.net · 27/12/2024
Not normally what I like posting about. But. @steampowered.com appear to have seriously broken the german Steam store. Many games - like Doom 3 or The Vanishing of Ethan Carter - just simply don't have a buy button anymore. (They are not restricted in germany, there's nothing in SteamDB about it.)
A picture of the Steam store page for Doom 3, lacking the expected purchase button.
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Nolram @nolram.cimbrian.net · 25/11/2024
Found an old geometry cache playback experiment from some years ago :) The dynamics still look quite good I think! Rendering became the bottleneck here, so Vertex Animation Textures are probably the way to go afterall (who could have thought). #techart #gamedev #simulation #realtimevfx
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Nolram @nolram.cimbrian.net · 26/10/2024
Accidentally implemented some kind of translucency in my deferred lighting pipline recently by... not treating backface normals correctly. But hey these leaves look pretty good now! Not intentional but sure appreciated! #gamedev #techart #rendering
A screenshot of a rendering of a tree canopy, with the leaves being nicely translucently lit by the sun.
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Nolram @nolram.cimbrian.net · 25/10/2024
Really old Quasar-ish thing. I need to get back into experimenting with raymarching :) #gamedev #techart #realtimevfx #vfx
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Nolram @nolram.cimbrian.net · 23/10/2024
An old real-time destruction experiment of mine, with the old angle-based stress algorithm... It's old but I still think it looks good! #gamedev #techart #simulation #realtimevfx
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Nolram @nolram.cimbrian.net · 22/10/2024
Fog is such a uniquely beautiful phenomenon somtimes... This is a screenshot from a weekend project 2 years ago. It's still one of my favourites, the natural gradient from overlapping volumetric fog volumes is just breathtaking. #gamedev #3D #techart
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Nolram @nolram.cimbrian.net · 22/10/2024
Normally temporal reprojection utterly destroys clarity of VFX in games... but what if we used temporal reprojection to our advantage? A few screenshots from an experiment some years ago. #realtimevfx #vfx #techart #gamedev
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Nolram @nolram.cimbrian.net · 22/10/2024
hello world
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