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nikefootbag

@nikefootbag.bsky.social
18 followers 58 following 11 posts

Game Developer, Programmer, Artist, Dad

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Kenney @kenney.nl · 24/01/2026
I was so incredibly tired of all those sound generators that can only create retro sounds... so I created my own! It's a work in progress and it'll be part of a new project but enjoy some sounds I've made. Each of these took a minute tops! ✨
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nikefootbag @nikefootbag.bsky.social · 24/01/2026
Bad 3D models tho slow, and dangerous behind the wheel, can still serve a purpose. Mesh to Voxeling in blender might also be an interesting model-to-animated pixel art workflow too. #indiedev #blender
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Darya @daryam.com · 26/05/2025
Meme in the style of "you wouldn't steal a car" anti-piracy campaign that says "you wouldn't overscope a project"
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Xor @xordev.com · 12/01/2025
I wrote about anti-aliasing in shaders and how you can implement it! mini.gmshaders.com/p/antialiasing
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Nikita Lisitsa @lisyarus.bsky.social · 18/12/2024
I'm late for ~7 months, but I've finally published my C++ & WebGPU raytracer on GitHub! I've tried to keep the code fairly commented and readable. It works pretty well, but I've never managed to make refractions work with VNDF. Maybe another time :) github.com/lisyarus/web...
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Game Developer @gamedeveloper.bsky.social · 16/12/2024
"Our belief is that what we create is more important than the amount spent on development." Shigeru Miyamoto says it's 100% possible to create fun games with small teams and tight budgets and implores developers "not to lose sight of this perspective." #GDBestof2024
gamedeveloper.com
'Polish something that has never existed before:' Miyamoto explains how Nintendo is countering rising development costs
'We believe that it is important to nurture developers who take this unique concept to heart.'
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Aras Pranckevičius @aras-p.bsky.social · 10/12/2024
Huh, TIL. The "transform normals with inverse transpose matrix" is not ideal, turns out. Adjugate matrix is both better and faster to calculate. See github.com/graphitemast... and shadertoy by iq himself: www.shadertoy.com/view/3s33zj
github.com
GitHub - graphitemaster/normals_revisited: revisiting a known normal transformation in computer graphics
revisiting a known normal transformation in computer graphics - graphitemaster/normals_revisited
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Sebastian Lague @sebastianlague.bsky.social · 06/12/2024
Hello everyone! I've been experimenting with some different ways of rendering a fluid simulation, and made a video about the journey over here: youtu.be/kOkfC5fLfgE
youtu.be
Coding Adventure: Rendering Fluids
YouTube video by Sebastian Lague
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Tim Dawson @ironicaccount.bsky.social · 21/09/2024
my neglected platformer last time I touched it I was trying to unify wall slides and slopes to better handle edge cases *rimshot* #indiedev
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Will Goldstone @willgoldstone.bsky.social · 20/09/2024
It's here! Our #Unite2024 Unity Engine Roadmap is ready for you. youtu.be/pq3QokizOTQ Feedback warmly welcomed in a thread here, will do my best to answer anything obvs. #unity3d #gamedev
youtu.be
The Unity Engine Roadmap
YouTube video by Unity
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ameye @ameye.dev · 13/09/2024
How to make a stylized water shader for your indie game! 🌊 #gamedev
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Rune Skovbo Johansen @runevision.bsky.social · 13/09/2024
I'm creating procedural creatures and I need lots of example animals. So I've made a tool that tweaks the creature parameters to match a reference 3D model. It does this solely by comparing the silhouettes and executing the parameter changes which make them match more closely. #ProcGen #GameDev
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ameye @ameye.dev · 13/09/2024
Hi! I'm Alex, I make shaders and do tech art. Currently working on a game project 😀 #shaders #gamedev
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nikefootbag @nikefootbag.bsky.social · 23/09/2023
Am I doing Godot right?
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nikefootbag @nikefootbag.bsky.social · 13/09/2023
After 8 years with Unity i’m switching to Godot. So much so i’m also donating to the foundation. Exciting times!
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