Nick West @nickwestdev.bsky.social · 11/09/2026It's called an alarmpogo for a reason. #godot #gamedev #indiedev 0457
Nick West @nickwestdev.bsky.social · 22/08/2026Most environment art I've shown is from level1. There's a reason for that. Starting out I needed to learn how to make maps. After level1 I built tools to make the process faster. This room took a week and most of it was time spent making modular tiles #godot #gamedev #indiedev #screenshotsaturday 28115
Nick West @nickwestdev.bsky.social · 15/08/2026Time attack is a big part of my game, and I found a problem. If this boss does not use a certain move, you're not getting the best time. So you can now bait it into charging by running away. Then you can use the boom box weapon (it's weakness!) and knock it over #godot #gamedev #screenshotsaturday 27217
Nick West @nickwestdev.bsky.social · 29/06/2026I'm at that point where the gizmos stop looking intimidating and just look like the coolest thing ever. 040
Nick West @nickwestdev.bsky.social · 22/06/2026There's some wacky stuff going on in the test room. Who programmed this anyway? ...Don't answer that. #godot #gamedev #indiedev 0296
Nick West @nickwestdev.bsky.social · 09/06/2026I probably shouldn't be staring at the sun like this. But look at that lensflare! #godot #gamedev #indiedev 0362
Nick West @nickwestdev.bsky.social · 06/06/2026I added an attract mode to the the game. I think this is really underrated teaching tool. There are so many tricks I've learned about games just by watching demos on the title screen. Also, the game has a physical sun now with a lensflare shader. #godot #gamedev #indiedev #screenshotsaturday 619933
Nick West @nickwestdev.bsky.social · 04/05/2026Trickboosts. They never see it coming. Boosting through enemies wasn't always in the game. It started when I switched to Godot, because the engine insists on keeping everything in the physics step. At first I didn't like it, but it led to my favorite mechanic so far. #godot #gamedev #indiedev 05411
Nick West @nickwestdev.bsky.social · 02/05/2026Only Multimedia Fusion veterans will understand what this comment means. Also, if you do get it, don't worry. This is code is for a minigame. Not the main one. I'm not that weird. 161
Nick West @nickwestdev.bsky.social · 01/05/2026It's a small thing, but the game has dynamic controller icons now. You can select your preferred wingdings from the input mapper screen. #godot #gamedev #indiedev 1505
Nick West @nickwestdev.bsky.social · 30/03/2026This part of level 2 is just bowling. #godot #gamedev #indiedev 04610
Nick West @nickwestdev.bsky.social · 27/03/2026I finally got around to making the input mapper screen, so that means that the settings menu is mostly done. You can play with a controller or a keyboard, but you really should be using a controller. I designed the game around analog movement. #godot #gamedev #indiedev 0246
Nick West @nickwestdev.bsky.social · 24/03/2026All over the game world you can find figure tokens. If you spend them at a figure machine, you can unlock characters in the model viewer. It's just a fun extra I wanted to add. Collectibles never gate progression. #godot #gamedev #indiedev 312523
Nick West @nickwestdev.bsky.social · 19/03/2026Godot has a cool trick you can do when taking screenshots. If you set the viewport background to transparent before capturing a frame, you can render out models with an alpha background. So if you ever wanted to do all of your key art in-engine you absolutely could. #godot #gamedev #indiedev 0414
Nick West @nickwestdev.bsky.social · 17/03/2026Haha yeah I totally have no idea why the raiders left. Nothing to see here. Can't help with your investigation. NOPE. #godot #gamedev #indiedev 0349
Nick West @nickwestdev.bsky.social · 13/03/2026I've shown this dialogue event before, but there have been a lot of small camera and rendering changes since then. I think it's entered it's final form. #godot #gamedev #indiedev 2548
Nick West @nickwestdev.bsky.social · 09/03/2026Enemies have 3 chances to drop items, but they can only do it once. If they're destroyed, shaken, or if you throw a weapon you stole from them. If you're doing poorly in a stage and need health, try throwing your weapon! I call this drop storage. #godot #gamedev #indiedev 0397
Nick West @nickwestdev.bsky.social · 03/03/2026My first keyboard was a Casio PT-82. You can hear it all over my music if you listen close enough. Sometimes I make song covers with just those instruments like this: 041
Nick West @nickwestdev.bsky.social · 28/01/2026January has been weird. But I did manage to make / improve a bunch of effects. There's too many to count, so see if you can spot them. #godot #gamedev #indiedev 2425
Nick West @nickwestdev.bsky.social · 15/01/2026I added an impact particle when Alex lands. It's pretty simple, but I think it adds a lot. #godot #gamedev #indiedev 37412
Nick West @nickwestdev.bsky.social · 05/01/2026This is my sense of humor in 2026. Also it works for some reason. Why? 130
Nick West @nickwestdev.bsky.social · 03/01/2026I'm porting a very special game into the arcade. Those who know, know. #godot #gamedev #indiedev 1305
Nick West @nickwestdev.bsky.social · 19/12/2025You know what? Let's just not animate the gear. That'll fix it. ...Wait, did you hear that? #godot #gamedev #indiedev 13810
Nick West @nickwestdev.bsky.social · 18/12/2025I don't mention this enough. Every enemy in my game is also a weapon except for the bosses. #godot #gamedev #indiedev 711730
Nick West @nickwestdev.bsky.social · 15/12/2025OK I take it back. NOW it's my favorite sequence in the level. 1222
Nick West @nickwestdev.bsky.social · 13/12/2025I think this is my favorite sequence in the level so far. 1326
Nick West @nickwestdev.bsky.social · 28/11/2025If you bonk this enemy the wrong way, you'll lose the fastest path. This wasn't intentional, but I saw it happen and went "Wait keep that in!" 0468
Nick West @nickwestdev.bsky.social · 29/10/2025Don't tap the glass... BREAK IT! #godot #gamedev #indiedev 28215
Nick West @nickwestdev.bsky.social · 20/10/2025On a whim I added an alternate path while blocking out level 2. I did not expect it to look this cool. #godot #gamedev #indiedev 27417
Nick West @nickwestdev.bsky.social · 04/10/2025I've shown this effect before, but there's something else that's cool about it. There's nothing stopping me from placing these fake windows in front of walls. This is how the doors to other maps work. I didn't model any openings. #godot #gamedev #indiedev #screenshotsaturday 611216
Nick West @nickwestdev.bsky.social · 01/10/2025This unintentional shortcut is still here. #godot #gamedev #indiedev 05611
Nick West @nickwestdev.bsky.social · 29/09/2025My game has unlockable mini-games in the form of arcade cabinets. These are all older titles I worked on solo. EchoWave was made for a game jam in 2017. I only started using Godot a few years ago, so all of these are ports. #godot #gamedev #indiedev 512119
Nick West @nickwestdev.bsky.social · 26/09/2025Bella from LunarLux! LunarLux: Eternity just got announced and I realized that my old fan art was on longer online. So here it is again. 113525
Nick West @nickwestdev.bsky.social · 20/09/2025When learning to make skyboxes I discovered that I could export a single cloud. I use those cloud textures to make it look like the game's environment is on top of them. It really helps sell the floating city setting. #godot #gamedev #indiedev #screenshotsaturday 214215
Nick West @nickwestdev.bsky.social · 17/09/2025It probably goes without saying, but the faces on my characters can be swapped independently from the skeletal animations. Also, every expression has lipflaps and blink frames to go with them. So I can make them talk at any time and they’ll randomly blink during cutscenes. #godot #gamedev #indiedev 19913
Nick West @nickwestdev.bsky.social · 15/09/2025All of the areas in the stages menu have a thumbnail next to them. Only 1 stage is complete enough to have an entry, but here’s what it looks like. #godot #gamedev #indiedev 0476
Nick West @nickwestdev.bsky.social · 13/09/2025The gate is blocked. Looks like I need to find another way in. #godot #gamedev #indiedev #screenshotsaturday 79710
Nick West @nickwestdev.bsky.social · 12/09/2025Mr.Hertz from MegaMan Starforce! Don't mind me. Just uploading some old fan art. ....What year is it again? 19641
Nick West @nickwestdev.bsky.social · 10/09/2025These arches lie to you. You'd never know that they're this low poly from a distance. #godot #gamedev #indiedev 37410
Nick West @nickwestdev.bsky.social · 08/09/2025Tricks always make for good screenshots #godot #gamedev #indiedev 111621
Nick West @nickwestdev.bsky.social · 06/09/2025Meet Izzy: She's a mechanic trying to keep the sky cities from falling. Unlike Alex, she doesnt have as much of an active role on missions. But she has a very unique talent, making her one of the most imporant members of the guild. #godot #gamedev #indiedev #screenshotsaturday 59511
Nick West @nickwestdev.bsky.social · 03/09/2025My early builds had the tutorial take place across 2 scenes. The finished version combined them. Having everything in 1 map made it flow better. That early prototype was built in different engine. Moving it to Godot got me to rethink a lot of things. #godot #gamdev #indiedev 4588
Nick West @nickwestdev.bsky.social · 01/09/2025I find myself looking at this corner a lot. I just like the way it came together. #godot #gamedev #indiedev 2659
Nick West @nickwestdev.bsky.social · 30/08/2025The guard cutscene. Making this made me realize I needed to build my own tools. Notice how we start in a dialogue event and end in a different shot with a character moving? Switching between states like that isn’t the easiest thing to do. #godot #gamedev #indiedev #screenshotsaturday 15810
Nick West @nickwestdev.bsky.social · 28/08/2025The current town blockout. This place is a hub. The levels are mostly linear, but the areas connecting them aren't. It already has progression. There are lots of place-holder events, but you can get to the end of level 2 even though there isn't much here yet. #godot #gamedev #indiedev 06213