Nick West @nickwestdev.bsky.social · 18/09/2026I don't highlight my old work here. Mostly because I'm harsh on myself and see the flaws in it. But every time someone discovers my old projects they ask me to open source them. Using my ancient work is not a good idea. I didn't know what I was doing back then. But it's still cool that people care. 020
Reposted by Nick WestNick West @nickwestdev.bsky.social · 11/09/2026It's called an alarmpogo for a reason. #godot #gamedev #indiedev 0446
Nick West @nickwestdev.bsky.social · 11/09/2026It's called an alarmpogo for a reason. #godot #gamedev #indiedev 0446
Nick West @nickwestdev.bsky.social · 02/09/2026You should deep clean your game controllers once in a while. I do it all the time, but there's a thing you should know about dualshock 3s specifically. The 2 pcbs inside are connected by a contact pad. Make sure the screws are tight or else the button board will start disconnecting and acting weird. 110
Nick West @nickwestdev.bsky.social · 29/08/2026Boss 3 is finished. Not going to show it just yet but I really like how it turned out. 010
Nick West @nickwestdev.bsky.social · 27/08/2026You ever get the feeling that others just don't like the things you like for the reasons you do? That's me right now. 030
Reposted by Nick WestNick West @nickwestdev.bsky.social · 22/08/2026Most environment art I've shown is from level1. There's a reason for that. Starting out I needed to learn how to make maps. After level1 I built tools to make the process faster. This room took a week and most of it was time spent making modular tiles #godot #gamedev #indiedev #screenshotsaturday 28115
Nick West @nickwestdev.bsky.social · 23/08/2026Reach for the stars and you might just hit the moon. Reach for the moon and I dunno man... 010
Nick West @nickwestdev.bsky.social · 22/08/2026Most environment art I've shown is from level1. There's a reason for that. Starting out I needed to learn how to make maps. After level1 I built tools to make the process faster. This room took a week and most of it was time spent making modular tiles #godot #gamedev #indiedev #screenshotsaturday 28115
Reposted by Nick WestNick West @nickwestdev.bsky.social · 15/08/2026Time attack is a big part of my game, and I found a problem. If this boss does not use a certain move, you're not getting the best time. So you can now bait it into charging by running away. Then you can use the boom box weapon (it's weakness!) and knock it over #godot #gamedev #screenshotsaturday 27217
Nick West @nickwestdev.bsky.social · 17/08/2026Years ago I built a skybox tool in blender, and it's still what I use. But it was locked in an older version, because blender updates broke the cloud shader. But now that I've decided to use Blender 3 instead of 4 again, all of my art is on the same version. Clouds included. Silver lining I guess. 030
Nick West @nickwestdev.bsky.social · 16/08/2026I'm programming another boss and because of how I structured enemies I was accidentally able to pick it up and throw it. I should turn this off... But I could also make it part of the fight. I think I'm going to follow the fun here. 170
Nick West @nickwestdev.bsky.social · 16/08/2026MegaMan Network Transmission is one of my favorite games. But there are some things it never tells you that you need to know: You can slide under the legs of bosses. Cannons can be a standin for the megabuster until its powered up. Get 30 and make it a regular chip. The penguins drop double jumps. 030
Nick West @nickwestdev.bsky.social · 15/08/2026Time attack is a big part of my game, and I found a problem. If this boss does not use a certain move, you're not getting the best time. So you can now bait it into charging by running away. Then you can use the boom box weapon (it's weakness!) and knock it over #godot #gamedev #screenshotsaturday 27217
Nick West @nickwestdev.bsky.social · 16/07/2026Make that 1 day. I have successfully backported every model from 4.2 to 3.6 and only 3 of them exploded. Now I just need to make sure my python scripts still work. 130
Nick West @nickwestdev.bsky.social · 15/07/2026I've decided to downgrade blender versions. Somewhere along the line I started using 4.2. Originally I used 3.3. Rigify is way different now. The problem is the amount of extra steps it takes to do anything. Got some NLA tracks to fix, but it'll only take a few days. Time to get my speed back. 170
Reposted by Nick WestNick West @nickwestdev.bsky.social · 30/06/2026I think steel boils at about this temperature. 021
Nick West @nickwestdev.bsky.social · 29/06/2026I'm at that point where the gizmos stop looking intimidating and just look like the coolest thing ever. 040
Nick West @nickwestdev.bsky.social · 25/06/2026I'm making a backup and thought it would be interesting to share the file sizes. Backups come in 2 parts: ProjectSource & AssetSource ProjectSource is the godot project. AssetSource contains all of the source art & sound. ProjectSource is: 943.1 MB AssetSource is: 8.5 GB Both compressed: 4.4 GB 020
Reposted by Nick WestNick West @nickwestdev.bsky.social · 22/06/2026There's some wacky stuff going on in the test room. Who programmed this anyway? ...Don't answer that. #godot #gamedev #indiedev 0296
Nick West @nickwestdev.bsky.social · 22/06/2026There's some wacky stuff going on in the test room. Who programmed this anyway? ...Don't answer that. #godot #gamedev #indiedev 0296
Reposted by Nick WestNick West @nickwestdev.bsky.social · 09/06/2026I probably shouldn't be staring at the sun like this. But look at that lensflare! #godot #gamedev #indiedev 0362
Nick West @nickwestdev.bsky.social · 09/06/2026I probably shouldn't be staring at the sun like this. But look at that lensflare! #godot #gamedev #indiedev 0362
Reposted by Nick WestNick West @nickwestdev.bsky.social · 06/06/2026I added an attract mode to the the game. I think this is really underrated teaching tool. There are so many tricks I've learned about games just by watching demos on the title screen. Also, the game has a physical sun now with a lensflare shader. #godot #gamedev #indiedev #screenshotsaturday 619933
Nick West @nickwestdev.bsky.social · 07/06/2026I guess the attract mode works. That's a lot more attention than I usually get. 060
Nick West @nickwestdev.bsky.social · 06/06/2026I added an attract mode to the the game. I think this is really underrated teaching tool. There are so many tricks I've learned about games just by watching demos on the title screen. Also, the game has a physical sun now with a lensflare shader. #godot #gamedev #indiedev #screenshotsaturday 619933
Nick West @nickwestdev.bsky.social · 19/05/2026PUT THAT THING BACK WHERE IT CAME FROM OR SO HELP ME- 020
Reposted by Nick WestNick West @nickwestdev.bsky.social · 22/10/2024Andross from Starfox. Back when I was first learning 3D modeling I made this by eyeballing footage from the SNES game. It's one of my first models in Blender. #blender #art #StarFox 2313
Reposted by Nick WestNick West @nickwestdev.bsky.social · 04/05/2026Trickboosts. They never see it coming. Boosting through enemies wasn't always in the game. It started when I switched to Godot, because the engine insists on keeping everything in the physics step. At first I didn't like it, but it led to my favorite mechanic so far. #godot #gamedev #indiedev 05411
Nick West @nickwestdev.bsky.social · 04/05/2026Trickboosts. They never see it coming. Boosting through enemies wasn't always in the game. It started when I switched to Godot, because the engine insists on keeping everything in the physics step. At first I didn't like it, but it led to my favorite mechanic so far. #godot #gamedev #indiedev 05411
Reposted by Nick WestNick West @nickwestdev.bsky.social · 01/05/2026It's a small thing, but the game has dynamic controller icons now. You can select your preferred wingdings from the input mapper screen. #godot #gamedev #indiedev 1505
Reposted by Nick WestNick West @nickwestdev.bsky.social · 02/05/2026Only Multimedia Fusion veterans will understand what this comment means. Also, if you do get it, don't worry. This is code is for a minigame. Not the main one. I'm not that weird. 161
Nick West @nickwestdev.bsky.social · 02/05/2026Only Multimedia Fusion veterans will understand what this comment means. Also, if you do get it, don't worry. This is code is for a minigame. Not the main one. I'm not that weird. 161
Nick West @nickwestdev.bsky.social · 01/05/2026It's a small thing, but the game has dynamic controller icons now. You can select your preferred wingdings from the input mapper screen. #godot #gamedev #indiedev 1505
Nick West @nickwestdev.bsky.social · 23/04/2026At the end of the trail there's another trail that's longer and goes around 20 more times. 000
Nick West @nickwestdev.bsky.social · 21/04/2026Getting the old invalid handle bug. I know how to fix it, but why are we still doing this? 120
Reposted by Nick WestNick West @nickwestdev.bsky.social · 16/04/2026I logged on and saw 30+ notifications waiting for me. None of them were new. Bluesky, are you ok? 021
Nick West @nickwestdev.bsky.social · 16/04/2026I logged on and saw 30+ notifications waiting for me. None of them were new. Bluesky, are you ok? 021
Nick West @nickwestdev.bsky.social · 14/04/2026And the day goes on, goes on, goes on. Goes on. And the day goes on. 030
Reposted by Nick WestNick West @nickwestdev.bsky.social · 30/03/2026This part of level 2 is just bowling. #godot #gamedev #indiedev 04610
Nick West @nickwestdev.bsky.social · 10/04/2026I still don't get it. How did you guys lose all the gameboy player boot discs? They really shouldn't be that rare. 150
Nick West @nickwestdev.bsky.social · 30/03/2026This part of level 2 is just bowling. #godot #gamedev #indiedev 04610
Reposted by Nick WestNick West @nickwestdev.bsky.social · 27/03/2026I finally got around to making the input mapper screen, so that means that the settings menu is mostly done. You can play with a controller or a keyboard, but you really should be using a controller. I designed the game around analog movement. #godot #gamedev #indiedev 0246
Nick West @nickwestdev.bsky.social · 27/03/2026I finally got around to making the input mapper screen, so that means that the settings menu is mostly done. You can play with a controller or a keyboard, but you really should be using a controller. I designed the game around analog movement. #godot #gamedev #indiedev 0246
Reposted by Nick WestNick West @nickwestdev.bsky.social · 24/03/2026All over the game world you can find figure tokens. If you spend them at a figure machine, you can unlock characters in the model viewer. It's just a fun extra I wanted to add. Collectibles never gate progression. #godot #gamedev #indiedev 312523
Nick West @nickwestdev.bsky.social · 24/03/2026All over the game world you can find figure tokens. If you spend them at a figure machine, you can unlock characters in the model viewer. It's just a fun extra I wanted to add. Collectibles never gate progression. #godot #gamedev #indiedev 312523
Nick West @nickwestdev.bsky.social · 22/03/2026I discovered that the pocket watch I keep on my desk is over a century old. You'd never guess just by looking at it. 030