Nick Bentley Makes Games @nickbentley.bsky.social · 07/10/2026Pleasure! Trying to uphold the original dream of the internet. 020
Nick Bentley Makes Games @nickbentley.bsky.social · 07/10/2026the devil's in the details (of the designers' personalities, methods, expertise, interests, and so on). 040
Nick Bentley Makes Games @nickbentley.bsky.social · 07/10/2026zounds I was just told we sold 750 copies of this on Amazon today 010
Reposted by Nick Bentley Makes GamesEric Lang @ericlang.bsky.social · 04/10/2026My most innovative designs have never been published. Junior game designers often massively overvalue innovation. I was no exception. I have designed at least seven "entire new genre" type of games. I think maybe two of them are any good. 1456
Nick Bentley Makes Games @nickbentley.bsky.social · 04/10/2026Two more months have elapsed and as we prep for holiday sales, this is still the bestseller of the batch. Heartening, as I need to produce hits. In this business, if you don't make hits, you're likely not paying for yourself. Like music, tabletop games is a largely hit-or-bust business. 🎲✂️ 2110
Reposted by Nick Bentley Makes GamesEric Lang @ericlang.bsky.social · 26/09/2026Studying marketing, as a discipline, with genuine curiosity, will make you a better game designer. Guaranteed. Or your money back. 6253
Reposted by Nick Bentley Makes GamesEric Lang @ericlang.bsky.social · 22/09/2026When publishers and designers say their game has been play tested hundreds of times, they're not wrong but The published version you're playing has likely not been tested more than a handful of times, and zero times is a distinct possibility. It's not a bug, just a feature of complex iteration 3567
Nick Bentley Makes Games @nickbentley.bsky.social · 22/09/2026Agree (though I think "good" algorithms are theoretically possible, but they won't be based on engagement and so consequently there's no known business model to support such a thing) 000
Nick Bentley Makes Games @nickbentley.bsky.social · 21/09/2026I’ll try to write a thread about it in the coming week (maybe, if I get my work done) 040
Nick Bentley Makes Games @nickbentley.bsky.social · 20/09/2026One of the biggest lessons I’ve learned in switching from hobby games to mass market games: The processes that are best for each kind of design are radically different. 🎲✂️ 2111
Nick Bentley Makes Games @nickbentley.bsky.social · 19/09/2026My biggest problem with Pokémon: The game can end quickly and before much interesting happens, due to pure luck. 🎲✂️ 250
Nick Bentley Makes Games @nickbentley.bsky.social · 15/09/2026An interesting question to gauge the quality whatever you’re working on: If this was the ONLY work people ever saw of yours, would you be proud of it? 🎲✂️ 1111
Nick Bentley Makes Games @nickbentley.bsky.social · 12/09/2026I spent a few years interviewing homeschooling families about the roles games play in their lives and curricula. I learned some things that might be valuable to you. DM me if you want to chat. 120
Nick Bentley Makes Games @nickbentley.bsky.social · 28/08/2026The consumer mindset so many bring to games is my least favorite thing about the hobby. I believe it has led to the loss of much beauty and joy. 020
Nick Bentley Makes Games @nickbentley.bsky.social · 27/08/2026I owe my entire career in games to procrastination in grad school 040
Nick Bentley Makes Games @nickbentley.bsky.social · 24/08/2026I'm told this game is currently the best-seller among the batch of 4 we published this year. Early days, so I don't know if it will stay that way, but I'll celebrate it as a win. 010
Reposted by Nick Bentley Makes GamesElizabeth Hargrave @elizhargrave.bsky.social · 11/08/2026One major purpose of TTGDA is to help tabletop game designers negotiate better publishing contracts. We just released the rubric of what we look for -- and info on how different publishers scored on the rubric. Soon we will also release a model contract. More at www.ttgda.org/contract-bas... 920574
Nick Bentley Makes Games @nickbentley.bsky.social · 20/08/2026as usual with your stuff, I'm digging the look 110
Reposted by Nick Bentley Makes GamesEric Lang @ericlang.bsky.social · 19/08/2026I feel like most modern development is adding too many rules to solve theoretical problems to please too many people too often. 1382
Nick Bentley Makes Games @nickbentley.bsky.social · 16/08/2026Yes, I think that’s what she’s doing. 010
Nick Bentley Makes Games @nickbentley.bsky.social · 15/08/2026I don’t think so. It was more she felt many games are stretching to have themes that don’t really want to be games. For example she pointed to games with somewhat “inert” subjects (“look, this game is just called Cheese” - referring to Formaggio). For her, they didn’t suggest anything game-like. 170
Nick Bentley Makes Games @nickbentley.bsky.social · 15/08/2026My wife (a casual-at-best game player) and I (psychotic) were perusing the shelves of a board game store this week. After looking over the games, she paused and said: "It feels like they're running out of themes." 🎲✂️ 5281
Reposted by Nick Bentley Makes GamesMatthew Dunstan @matthewdunstan.bsky.social · 10/08/2026In today's video I explore an important, yet seldom noticed aspect of game design - game flow! youtu.be/JqspauIq0ls 🎲✂️youtu.beThis is so important for game design...and you might not even know itYouTube video by Matthew Dunstan 0429
Reposted by Nick Bentley Makes GamesEric Lang @ericlang.bsky.social · 10/08/2026Game designers always tell me their game is “simple, everyone gets it” And then I watch them demoing at conventions doing 90% of the heavy lifting and repeating rules over and over. Your game ain’t simple, hombre. You just really like it. 111237
Nick Bentley Makes Games @nickbentley.bsky.social · 07/08/2026...and it has a theme I love. feels like it's kinda designed for me. 110
Nick Bentley Makes Games @nickbentley.bsky.social · 07/08/2026the main reason I don't play deckbuilders in person is the shuffling drives me insane. I'm all about this. 220
Nick Bentley Makes Games @nickbentley.bsky.social · 05/08/2026Please keep doing this stuff so I can keep living vicariously through it. 010
Nick Bentley Makes Games @nickbentley.bsky.social · 05/08/2026oh gosh, that's a big topic. I'll make a note to write a longer thing about it. 010
Nick Bentley Makes Games @nickbentley.bsky.social · 04/08/2026I’ve been VERY heartened by how anti-algorithm Bluesky is (since we can pick any feed we want and even design our own feeds here). Want to support that so will prob stick here unless MySpace does something extraordinary. 110
Nick Bentley Makes Games @nickbentley.bsky.social · 04/08/2026Very cool to open this app and see a game I designed in the first post I see! 000
Nick Bentley Makes Games @nickbentley.bsky.social · 03/08/2026For every art, it’s more valuable to try to improve than to try to be good, …because improvement can be operationalized more effectively. This includes game design. 🎲✂️ 2111
Nick Bentley Makes Games @nickbentley.bsky.social · 01/08/2026A lot of game designers are even worse on this score, since designers’ relationship to games is so radically different from mass customers’ relationship to games. This has certainly been a subject of immense learning since I transitioned to mass. 090
Nick Bentley Makes Games @nickbentley.bsky.social · 01/08/2026A difficulty of mass market game design: The Target and Walmart buyers’ tastes sometimes differ from the end customers’. In those cases, it’s like games have to pass through a filter that selects for the wrong thing. No shade though. It’s hard for anyone to grok customers unlike ourselves. 🎲✂️ 3151
Nick Bentley Makes Games @nickbentley.bsky.social · 30/07/2026Not surprising. It accords with my informal inquiries. 020
Nick Bentley Makes Games @nickbentley.bsky.social · 30/07/2026I used to work in hobby, and I switched to mass in part because I’m convinced mass games are played more. 120
Nick Bentley Makes Games @nickbentley.bsky.social · 30/07/2026When I go to GenCon, I feel torn. It forces me to face the fact that my job depends on a rah-rah consumerism I reject. That ache grows heavier each year. 🎲✂️ 4302
Nick Bentley Makes Games @nickbentley.bsky.social · 30/07/2026I'd love to write the book that's supposed to go in that box 040
Nick Bentley Makes Games @nickbentley.bsky.social · 29/07/2026One caution about such events: depending on the game, the people playing there may be super different from who the customers will be, which is another key way to get the wrong signal. 010