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Matthew Dunstan

@matthewdunstan.bsky.social
1.9K followers 576 following 478 posts

Australian game designer and former research chemist. One half of Postmark Games. Expect science and game based posts! He/him. Youtube channel: www.youtube.com/@MatthewDunstan

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Reposted by Matthew Dunstan
Geoff Engelstein - The Universe Explained with Cookie out now! @gengelstein.bsky.social · 25/09/2026
I wrote something I think is important. gametek.substack.com/p/changing-t...
gametek.substack.com
Changing the World
A Modest Proposal
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Dan Thurot @danthurot.bsky.social · 23/09/2026
Today I heard from a second prospective reviewer who's curious if there are benefits to hosting my own space rather than just running a blog on BGG. And, friend, are there ever.
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Rory Muldoon @rorymuldoon.bsky.social · 23/09/2026
Had to grab some icons I created for Voyages, and it’s nice seeing them all together.
A five by five grid of icons representing buildings, ships, items and enemies for the game Voyages.
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DVC Games 🔜 PAXU @dvcgames.bsky.social · 23/09/2026
Looks like we just wrapped up dev on two insane games. I’d like to at least ruminate on both a little, as a treat.
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Banzainator @banzainator.bsky.social · 15/09/2026
🔴LIVE Chocolate Factory playthrough with @ruelgaviola.com! 🍫 www.twitch.tv/banzainator youtube.com/live/qBnhZD1...
youtube.com
Playing Chocolate Factory with both new expansions! 🍫
YouTube video by Banzainator
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Matthew Dunstan @matthewdunstan.bsky.social · 13/09/2026
Finally got the 'Birds and the Bees' build in Luck be a Landlord :)
Screenshot of Luck be a Landlord video game - orange background with 5 columns simulating a slot machine. The columns have 4 symbols each, showing flowers, suns, magpies, crows and bees.
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BoardGameWire 🔜 Spiel Essen @boardgamewire.bsky.social · 10/09/2026
It's become hugely dispiriting how frequently I'm having to contact other tabletop news sites asking that they -please- cite BoardGameWire as the source of the story they've just directly lifted, slightly reworded or run through ChatGPT before slapping it on their site without attribution.
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Marceline Leiman is Racing Dinos @marcelineleiman.bsky.social · 01/09/2026
It’s kinda wild that people think that just because I’ve published a lot of games I must be raking in it In reality, aside from advances, it takes years of work before a designer gets any money In 6 years of active pitching and designing, I should be receiving my first royalty check this week 😊
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Elizabeth Hargrave @elizhargrave.bsky.social · 29/08/2026
This October the COMBO Festival in Milan is hosting an installation of 14 women game designers. How many of the 14 can you name without looking? combofestival.it/evento/un-gi...
combofestival.it
Un gioco da ragazze - COMBO Festival
In occasione di COMBO – Festival di pedine, dadi e carte, apre al pubblico Un gioco da ragazze, la mostra che racconta il talento di quattordici game designer, italiane e internazionali, che hanno sap...
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Geoff Engelstein - The Universe Explained with Cookie out now! @gengelstein.bsky.social · 27/08/2026
One of my all-time favorite rules, from Pea Ridge (1980). The designer's great-great-grandfather fought in the battle, and if his unit takes damage you roll a die to see if he survives. If he dies, the designer is never born, and the game doesn't exist, and so automatically ends in a draw.
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Tom Gauld @tomgauld.bsky.social · 24/08/2026
My latest books cartoon for @theguardian.com
Title: On holiday with the compulsive browsers 

Panel 1: Browsing in the airport bookstore despite already having bags filled with books 

Panel 2: Browsing in a charming local bookshop despite not speaking a word of the language 

Panel 3: Browsing in the Airbnb despite there being only four novels, the oven manual and a pizza menu
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These Games Are Not For Sale @notforsalegames.bsky.social · 24/08/2026
Games are art Make games for the sake of art Celebrate artful games this December at PAX Unplugged in Philadelphia Follow for more details coming soon
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derek guy @dieworkwear.bsky.social · 13/08/2026
I enjoyed this. ordinaryabundance.com
ordinaryabundance.com
Ordinary Abundance
A walk through a modern apartment, through the eyes of the people for whom everything in it was new.
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David Masnato 🔜 PAX U @davidmasnato.com · 09/08/2026
After almost 2 months waiting in the pending queue and a contentious submission process, Pax Playground is finally on BoardGameGeek. Despite having a ruleset and player objectives, BGG didn’t want to list the game because the ending doesn’t explicitly identify players as winners or losers.
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KINROKU 🎲 Board Game Comic @kinroku.bsky.social · 10/08/2026
A big thank you 🙏 to everyone who helped review Legends of Mana Island. Being a solo creator takes a lot of heart and financial risks, but seeing players enjoy the game and share thoughts to make it better is so rewarding. Only 30 hours left, let’s go! www.kickstarter.com/projects/kin...
A big thank you 🙏 to everyone who helped review Legends of Mana Island.

Being a solo creator takes a lot of heart and financial risks, but seeing players enjoy the game and share thoughts to make it better is so rewarding.
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Matthew Dunstan @matthewdunstan.bsky.social · 10/08/2026
In today's video I explore an important, yet seldom noticed aspect of game design - game flow! youtu.be/JqspauIq0ls 🎲✂️
youtu.be
This is so important for game design...and you might not even know it
YouTube video by Matthew Dunstan
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Matthew Dunstan @matthewdunstan.bsky.social · 03/08/2026
In this week's video I reflect on the last 5 years of being a full time game designer, how I made the decision to go full time, and the various pros and cons of that career choice! youtu.be/1G_jXgo7CKQ Thanks to @eanderssonsunden.bsky.social and @connievdc.bsky.social for inspiration :) 🎲✂️
youtu.be
Reflections on 5 years of being a full time game designer
YouTube video by Matthew Dunstan
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KINROKU 🎲 Board Game Comic @kinroku.bsky.social · 03/08/2026
Legends of Mana Island is launching tomorrow! Be sure to follow on Kickstarter so you won't miss the free map "Hidden Relics" at launch! www.kickstarter.com/projects/kin...
Legends of Mana Island is launching tomorrow!
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Matthew Dunstan @matthewdunstan.bsky.social · 01/08/2026
We're heading into the final 2 days of the Master of Coin Kickstarter, thank you all for support so far! We've released some details of the second sheet for the game, as always we aim to support our games with new content, all included in the initial purchase! www.kickstarter.com/projects/pos...
kickstarter.com
Update 5: New challenges in Era II + 3D printable coins! · Master of Coin
In Era II, Salt & Silver, the Queen has ordered you to expand the Kingdom’s horizons and establish new connections to the neighbouring islands. Starting at your Home Port in the centre of the map, you...
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Postmark Games @postmarkgames.bsky.social · 29/07/2026
In today’s Master of Coin Kickstarter update we’re sharing some more information about Era II. In this new sheet you’ll use your coins to establish trade routes, boost your economy, and liberate gold from deadly pirates 🏴‍☠️ 🪙⚓️ www.kickstarter.com/projects/pos...
A map sheet with spaces for coins, and 3D coinsA map sheet with spaces for coins, and 3D coinsA map sheet with spaces for coins, and 3D coins
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Matthew Dunstan @matthewdunstan.bsky.social · 27/07/2026
If you are interested in the story behind the design of the latest @postmarkgames.bsky.social title, Master of Coin, this week's video is for you! I go over the genesis of the game, and the different lessons I learnt about game design from it. youtu.be/XFcXpQWo8M4 🎲✂️
youtu.be
5 Design Lessons from making Master of Coin
YouTube video by Matthew Dunstan
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Dan Thurot @danthurot.bsky.social · 24/07/2026
Today I discuss three paper games: one about origami, another with coins, and a third that's all about coloring by numbers. Read about them here: spacebiff.com/2026/07/24/o...
spacebiff.com
Playing with Cellulose Fiber
Paper! Despite the meddling of the internet, it’s still everywhere. There’s a good chance you have some in your very own home. In fact, it’s probably within arm’s reach righ…
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Postmark Games @postmarkgames.bsky.social · 25/07/2026
In today's Master of Coin update, Rory talks about the processes involved in the visual design of the game. www.kickstarter.com/projects/pos...
A pull quote reading:

'As with many design processes, game layout is defined by constraints, with the restriction, in this instance, being physical size. One of the core tenets of a Postmark Print at Home game is that it should fit on a single printable sheet. You might think this would give us an entire page to play with, but a combination of printing margins, and A4 and US Letter overlap means it’s actually quite a bit smaller.'

Master of Coin Visual Design Diary.
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W. Eric Martin | Board Game Beat @index.wericmartin.com.ap.brid.gy · 23/07/2026
A plea from the Tabletop Game Designers Association
wericmartin.com
TTGDA: Please Credit Designers for Their Work
On July 23, 2026, the Tabletop Game Designers Association issued a press release pleading for recognition of game designers in the publication of their work: > **TTGDA CALLS ON AWARDS, CONTENT CREATORS, AND PUBLISHERS TO ATTRIBUTE GAME AUTHORSHIP FULLY AND ACCURATELY** > Several recent announcements in the tabletop games industry have failed to identify creators of the games being discussed or described those games as being "by" their publishers, without naming the individual designers. The TTGDA finds this practice unacceptable and calls on awards organizations, content creators, publishers, and sales platforms to accurately identify designers when discussing games. "You would never recommend The Widow as the latest book by Doubleday. It's by John Grisham." said TTGDA Treasurer Elizabeth Hargrave. "The same > should go for tabletop games." > **Common Ways Designers Are Not Properly Credited** > ● Designers not receiving clear and specific credit in published products. > ● Publishers failing to name designers in solicitations and marketing text. > ● Sales platforms not including designers in their listings for products. > ● Awards not promoting creators as prominently as publishers in ceremonies and PR. > ● Influencers and games journalists covering a work's publisher but not also its creators. > ● Publishers identifying themselves as "creators" in marketing text or as "authors" or "designers" on sales platform listings. > ● Derivative products not identifying individual designers and source works. > Specific examples of these issues exist across our market. TTGDA has been actively working with both GAMA on the Origins Awards and Mensa on their Select winners to correct problems with their promotions, which have failed to include designers across multiple years. TTGDA has also had success working with Barnes & Noble to add designer names to their listings. Amazon, on the other hand, has resisted calls to properly make designers part of their listings, even though they have the ability to identify musicians and book authors in ways that make them > searchable and connect them to their creations. > TTGDA would also like to emphasize that while we see many instances where designers are not properly or accurately credited, there is also widespread support for designers in the industry. Some recent examples include the designer-focused Spiel de Jahres [sic] awards and the BoardGameGeek convention preview (such as the currently active Gen Con and Spiele [sic] lists). ## An Aside on Barnes & Noble TTGDA launched in May 2024, and on October 4, 2024, its second press release (PDF) highlighted efforts by the organization to work with the Barnes & Noble retail bookstore chain to have game designers credited on its website. From that press release: "Starting today, visitors to the Barnes & Noble website will see the names of game designers prominently displayed alongside game titles. TTGDA is using the resources at the BoardGameGeek website to assist Barnes & Noble in the ongoing process of adding designers to their large catalog of games, enabling this information to be available for both new releases and existing games." Looking at the B&N website, you'll see that the company took the "names alongside titles" pledge literally. Here's a sample book listing: Psst, read this book! But don't read anything about it first! And a sample game listing: Those two are not the same. Click on "Michel Faber", and you'll see other works written by him or including his writing. No such link exists for "Elizabeth Hargrave", but one does exist for "Stonemaier Games". And not all game listings on the Barnes & Noble website include a designer name: ## And a Similar Aside about the Origins Awards After the winners of the 2024 Origins Awards were announced in mid-2025, I recall seeing a note by TTGDA president Geoff Engelstein that objected to those awards mentioning only the publishers of those winning games, not their creators. The winners of the 2025 Origins Awards do have their designers listed on the Origins website, albeit after the publishers, but if you look at the list of finalists for the 2025 Origins Awards that published on March 18, 2026, that list credits only the publishers, not the designers. Looking at the listings for winners from 2010 to 2024, none of them include designer credits...which seems especially odd given that The Academy of Adventure Gaming Arts & Design, which runs the Origins Awards, also maintains a Hall of Fame for notable people and products. Want to know which creations by Hall of Famer Eric M. Lang have won Origins Awards, if any? Good luck as no links exist between the Hall of Fame and Origins Award winners. ## And Now One for Mensa Select The Mensa Mind Games website lists game creators for the awards given out in 2025 and 2026, but not for earlier years at least as far back as 2010. An additional oddity is that Mensa credits each game to a "manufacturer", not a publisher — and in many cases the "manufacturer" listed isn't even the publisher, but a distributor of the game in question, or a licensee of that game, not its originator. At a minimum, the credit should read "Publisher: Gigamic", but ideally it would read "Designer: Jules Messaud" with perhaps a secondary line for the publisher • • • • • • • • • • • • • • Let's return to the interrupted press release: > **Games Are Created by Designers** > While games can follow many paths before reaching the public, the most common one is for a designer to have an idea that they work on for months or years before pitching it to a publisher or deciding to self-publish. The polishing and product design work a publisher does — while important — does not override the designer's authorship of the game. Even for works that are created by an employee of a publisher, the designer is not the publisher itself but the individual doing the actual creative labor. They deserve to be credited by name. > "Accurate and prominent name credit should be a given in all aspects of game publishing and promotion," notes TTGDA Board Member James Lowder, an author and RPG designer with more than 35 years' experience. "Those credits have clear commercial and personal value for every creator. The industry must do a better job acknowledging the people who imagine the works and worlds that underpin everything we do." > **Designers' Names Are Readily Available** > In 1988, a group of board game designers organized by Reinhold Wittig banded together and signed a proclamation stating, "None of us gives a game to a company if our name is not written on the box cover!" Even for people outside a publisher's circles, game designers' names are now readily available not only on the covers of some games themselves, but in online resources like BoardGameGeek.com. 💡 For background info on this "Beer Coaster Proclamation" and details on ****how designer Reinhold Wittig contributed to the game industry**** , read this memorial post I wrote in April 2026. > "The games industry has largely agreed that designers' names belong on their games for over 30 years. Now we are calling on the industry to carry that over into how we talk about games," said TTGDA President Geoff Engelstein. > **Best Practices** > TTGDA recommends these best practices for talking about tabletop games: > ● If you mention the publisher, also mention the designers. This doesn't mean every person working on a multi-designer project needs to be listed every time, but at least mention the leads. When notable elements, such as innovative mechanisms, are promoted for multi-author works, credit the creators. If art is used in the PR, credit the artist. > ● Words matter: A game is "by" its designer or designers, and "published by" or "presented by" the publisher. The "creator" of a game is the designer, not the publisher. > ● If you don't want to take the time in a video or awards ceremony to read a list of names, consider a text overlay. This gives the opportunity to also highlight key facts in your presentation such as play time and player count. > ● Consent matters: Publishers, awards, and events should coordinate with designers on the use and presentation of their names. If a designer doesn't wish to be connected to something, they should be able to remove their name. As a best practice, this encourages designers to participate more actively in promotions where their name appears by consent. > ● Integrate clear designer credits and consent for name use into all game publishing contracts. > The Tabletop Game Designers Association is committed to working with any publisher, influencer, news platform, awards organization, and sales platform to encourage these best practices and continue to stress that fair treatment of creators is both the right thing to do and good for long-term business. I try my best to credit a game's author(s) whenever I write about it, but I typically don't include the creators with every _mention_ of a game, as when I didn't name check Larry Harris, Jr. following the appearance of Axis & Allies 1941. In the past month, I've started adding artist credits to images of game covers and components. Not sure why I didn't do this previously and why I started when I did — it just felt right suddenly. I am a stickler for mentioning the originating publisher of a game when it wins an award, as in my cover of the 2026 Spiel des Jahres winners, and if I write about publisher X releasing a game that debuted from publisher Y, I will typically work in a reference to publisher Y. After all, publisher Y brought the designer's work to its final form, so why should publisher X get all the credit? In addition, if someone likes game Z, they would benefit from knowing that they might want to check out other releases from publisher Y. P.S. Ironically(?), this press release from TTGDA had no credited author. • • • • • • • • • • • • • • Like what you read? Leave a tip to support independent board game journalism! Leave a tip
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Matthew Dunstan @matthewdunstan.bsky.social · 21/07/2026
Our latest release for Postmark Games, Master of Coin, is now live on Kickstarter! Rory and I had a lot of fun making the game, as did I going several times to my local bank to get a lot of 5 cent coins :p Come by and take a look, and thank you everyone for your support!
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Marceline Leiman is Racing Dinos @marcelineleiman.bsky.social · 20/07/2026
Come take a look behind the scenes into the design and development of my drafting marbles game Wildberries!! 🫐 www.kickstarter.com/projects/boa...
kickstarter.com
Update 5: Behind the Curtain: Wildberries · Kabuto Sumo Dice, IMPS, Wildberries
Crafting Wildberries Drafting a bowl of cereal? Marbles with faces on them? How did a game like Wildberries come into being? To tell the story are Marceline Leiman, designer, and Velgus, developer.  ...
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Rory Muldoon @rorymuldoon.bsky.social · 14/07/2026
Hey #portfolioday Here’s some characters I created for our playing card dungeon crawler, 52 Realms: Adventures.
A playing card style illustration of a Knight and Druid with the text ‘52 Realms Adventures’ in a banner bisecting it. A playing card style illustration of a Barbarian and Seer with the text ‘52 Realms Adventures’ in a banner bisecting it. A playing card style illustration of an Alchemist and Rogue with the text ‘52 Realms Adventures’ in a banner bisecting it.
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Cardboard Edison @cardboardedison.com · 14/07/2026
Our survey on publishing contracts is done and now we're crunching the numbers! What sort of things should we focus on in our reports? Same overview as last time? Something else? cardboardedison.com/reports
Headers for the 2021 series of reports on board game licensing contract terms.
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Matthew Dunstan @matthewdunstan.bsky.social · 12/07/2026
I’m slowly getting back into making YouTube videos about game design after a hiatus. I really want to try and make some videos suitable for new designers going through the design process, prototyping, Playtesting, etc. do folks feel like there is too much of this content already?
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Matthew Dunstan @matthewdunstan.bsky.social · 12/07/2026
Really fantastic thread by Connie about the realities of going full time as a game designer. Definitely empathise with a lot of her observations!
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Matthew Dunstan @matthewdunstan.bsky.social · 12/07/2026
I need some help from the Bluesky Game Design hivemind: Someone was making some new Youtube videos about making games not necessarily to be published, but for other reasons (such as producing small print runs for night markets). But I can't remember the designer...help!
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Matthew Dunstan @matthewdunstan.bsky.social · 11/07/2026
Keith Dillon Franks was kind enough to have me on to his channel to chat about the recent Play Con Design Day, and the goals that @philwh.bsky.social and I have for it now and into the future. Lots of interesting discussion about the Australia game design scene! www.youtube.com/watch?v=-0Ao...
youtube.com
What is the Play Con Designer Day trying to be?
YouTube video by Cutlass Boardgames
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Joseph Arthur Ellis @jarthurellis.bsky.social · 08/07/2026
Over the years, I've 🎲✂️ many Brumble Games and it has helped my design/developer skills immensely. Most of them will never be played by anybody besides my friends, but I heartily recommend doing small designs without a product in mind.
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Dan Thurot @danthurot.bsky.social · 29/06/2026
My print-and-play series continues with 52 Realms: Adventures, which swaps the dice for a deck of playing cards. The system is impressive in its scope, but leaves me wishing I could share the excursion with a friend or two. My review: spacebiff.com/2026/06/29/5...
spacebiff.com
Fifty-Two-Card Squick-Up
Thus it came to pass that Postmark Games graduated from dice to cards. After some of the finest print-and-plays in recent memory — after Voyages, Aquamarine, Waypoints, and Scribbly Gum — I suppose…
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Phil @ Tabletop Scrapbook 🧩 @ttscrapbook.bsky.social · 26/06/2026
In the absence of @matthewdunstan.bsky.social from YouTube (I hope all is well and you're uploading again soon!) if anyone is looking for a fix inspired by Postmark games, my game Dawn Chorus has launched on Kickstarter! www.kickstarter.com/projects/tab... PnP, R&W, 2-4players, certified awesome.
kickstarter.com
Dawn Chorus - Print and Play
Bring the dawn chorus to your table with this print-at-home board game that uses a single sheet of paper.
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James Wallis @jameswallis.bsky.social · 26/06/2026
Babe wake up, new industrial band five-album discography just dropped
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Adam Richards - Punchboard @punchboard.co.uk · 15/06/2026
Starting off the week with a review of @matthewdunstan.bsky.social & Brett J Gilbert's reskin of Elysium - First Giants. I've really enjoyed my time with First Giants, I love the mix of engine building and set collection - punchboard.co.uk/first-giants...
punchboard.co.uk
First Giants Review - I’m digging this set collector
There’s an element of engine-building, the presentation is superb, and everyone I’ve introduced to the game has had a great time playing.
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Rory Muldoon @rorymuldoon.bsky.social · 10/06/2026
Super excited to announce Master of Coin, the next Postmark game from @matthewdunstan.bsky.social and myself. It’s a game of kingdom development, where coins are the randomiser and the resource. If that sounds fun, please hit that notify button on kickstarter. www.kickstarter.com/projects/pos...
kickstarter.com
Coming soon: Master of Coin
Flip coins to manage the economy of a fledgling fantasy kingdom. Can you balance the books and be crowned Master of Coin?
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Matthew Dunstan @matthewdunstan.bsky.social · 09/06/2026
Got to love the enshitification of Google search with AI....now the first result for Chocolate Factory claims I didn't even design the game! (David designed the solo mode).
Screenshot of a Google search result for 'Chocolate Factory 2nd edition' which has its first result as an AI overview, reading 'The Chocolate Factory board game by Alley Cat Games (designed by Brett J. Gilbert and David Digby) focuses on building and operating an early 20th-century confectionary. The game features physical, pushable cardboard conveyor belts and a literal engine powered by coal.'
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Tim Clare @timclare.bsky.social · 03/06/2026
I wrote a piece about attending the UK Games Expo last weekend, about feeling bad, stupid & worthless, about taking my 9 year old daughter for the first time, about the values of the market, & about pointless games. It's called 'Stupid Games, Stupid Prizes': www.timclarepoet.co.uk/stupid-games...
timclarepoet.co.uk
STUPID GAMES, STUPID PRIZES - Tim Clare - Author, Poet and Creative Writing Advice Podcaster
STUPID GAMES, STUPID PRIZES A week ago, in 34°C heat, I went with my wife and daughters camping. We deliberately chose a site only fifteen minutes’ drive from our house, near a familiar spot we’ve oft...
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Kat the Lore Mistress @loremistress93.bsky.social · 03/06/2026
Posted this over on Instagram, thought I’d post it here too. I hope UKGE see this and hear us.
It’s undeniable I had a great time, but I’m including this last graphic, and imploring UKGE to take the discontent around AI ‘creators’ more seriously.

As an attendee AND an exhibitor, I am SO disappointed that there is still no official stance or implemented anti-AI policy when other cons, big and small, have them. I still found exhibitors that used AI in their products, and that stand space could have gone to genuine creators that enrich this community with their creativity.

I hope that the existence of two panels discussing the topic of how damaging AI can be (which notably were on at the same time...), and the popular ‘Human Made’ signs that so many exhibits displayed proudly are noted as a sign of just how many people do NOT want AI at this con.

Con-goers asked us about our stance on AI before purchasing.

Listen to your traders.
Listen to your attendees.

This matters.
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Sarah Cole @irny.bsky.social · 03/06/2026
My unconference for tabletop game-makers is happening soon! If you make tabletop games, come along to meet folks, swap ideas, and solve problems together. Sat 20th June Near St Pancras, London Tickets are £1+ ti.to/tabletop-unc... The vibe is 'post-it notes & packed lunches in a village hall'.
ti.to
Tabletop Unconference 2026
An unconference-style gathering for tabletop game-makers to meet and chat with each other about projects, problems, and ideas. See further down the page for more information!
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Sticky Doodler 🖍️ Color Jam @stickydoodler.bsky.social · 01/06/2026
I love that IGNM offers an alternate "capstone" for a tabletop game project instead of signing with an existing publisher. There are many games that want to live in the world that simply don't fit existing commercial or audience niches, even if they're great games! Personally, ...
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Elizabeth Hargrave @elizhargrave.bsky.social · 02/06/2026
Tonight I played BeTween by @stickydoodler.bsky.social and it involved, among other things, drawing a tree full of fireflies, telling a true story of my dad embarrassing me (by wearing a button-up shirt tucked into bike shorts), and making up a story about my grandpa and a telescope. 1/
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Erik AS 🔜 Spiel Essen @eanderssonsunden.bsky.social · 01/06/2026
I will have to read some stuff offline for a while. While I'm away, why don't you praise a board game designer and let us know why you think they are awesome! In that way, I will have something heart warming to read when I get back! 🎲✂️
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Cat Manning @catacalypto.bsky.social · 01/06/2026
I need to play this, keep hearing good things about it
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We're Not Wizards Board Game Podcast @werenotwizards.com · 20/05/2026
Genuinely salute anyone who is continually reviewing and covering games on a regular basis. Your @punchboard.co.uk , @tabletopgamesblog.com and @giantbrain.co.uk, @danthurot.bsky.social all still busy writing away. Offering pure critical word cardboard sexy time. Read these people please. I like em.
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The Cardboard Herald @cardboardherald.bsky.social · 20/05/2026
Normally don't post vids in the afternoon but saw First Giants was at the top of BGG's hotness so I thought I'd release our review a day early. Here are our thoughts on this beautiful card game by @matthewdunstan.bsky.social & Brett J Gilbert. youtu.be/o8VTDph6Ok8
youtu.be
First Giants is for the dinosaur lovers in all of us - TCbH Review
YouTube video by The Cardboard Herald
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Reposted by Matthew Dunstan
Elizabeth Hargrave @elizhargrave.bsky.social · 03/05/2026
On art, genius, joy, being human, and how UBI increases all of them...and contributes to the economy at the same time.
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Reposted by Matthew Dunstan
Travis D. Hill, Ph.D. ☕️ @travisdhill.bsky.social · 11/04/2026
Tinkering design over here, and thinking about two important concepts: 1. Breaking the walls between game and LARP and immersion. While people CAN play this fully-immersed, what if artifacts of the game come from the real world? Leading to... 2. Noticing. Being present, slowing yourself down. 🎲✂️
An image of a dark old growth forest with a bit of brighter green moss highlighted in the centre. The words, "metal scraps covered in moss a solo game of uncovering what once was" is in white text in the middle.a screenshot reading, "Metal Scraps Covered in Moss
a solo game of uncovering what once was
In a world that has moved beyond What Once Was, you are a Reclamator a traveler, an archaeologist, a seeker, a chronicler for what has been seen, what has been found, and what was once known. As a Reclamator, you live a largely solitary life, travelling through the Old Growth and cataloging remnants of the Once Was. Even then, you come across communities on your journey, settlements of people traveling their own paths together.
Each half cycle, you return to the Oaks to share your findings. They care not about the weight""Metal scraps covered in moss is a solitaire game of Noticing-collecting artifacts in the real world and recording observations of them to guide your narrative in the game. You can play metal scraps covered in moss two ways: (1) fully immersive, where each remnant of the Once Was is created in-game, narratively-confined to the setting and world of the Old growth, or (2) partially immersive, where you allow the confines of the story to drift beyond the pages, where your remnants come from the real world, the one you (the player) currently live in. There is no better, right, worse, or wrong way to engage with this game. But, if you have the capacity to, try allowing yourself the space to blur the lines across the game and life. Maybe it will bring you whimsy through the harshness of the current world."
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