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newsbox.bsky.social

@newsbox.bsky.social
38 followers 8 following 47 posts
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newsbox.bsky.social @newsbox.bsky.social · 01/08/2025
sbox.game/news/August-... #sbox August update
sbox.game
s&box
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newsbox.bsky.social @newsbox.bsky.social · 28/07/2025
First screenshots of ray tracing in #sbox 😍
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Saandy @saandy.bsky.social · 28/06/2025
I released my entry for the S&box itch.io game jam #1! #gamedev #sbox Play it on S&box! sbox.game/saandy/beaco...
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StellaWisps @stellawisps.gay · 28/06/2025
Me, @yukonmakes.games and @chriswest.gay made an entry for the S&box itch.io game jam where you play as a computer virus, Skelevirus XP! I am super proud of what we came together and made, and you can play it right now! sbox.game/stellawisps/...
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Vidya Games @vidayogamsu.bsky.social · 30/06/2025
SWOLECEROR: MUSCLE WIZARD "Duplicate crap into your enemies faces.. or punch them into SUPERVIOLENT GORE EXPLOSIONS" Just released for the s&box June 2025 game jam! sbox.game/vidya/swolec... #sbox #gamedev #buff #wizard #punches #goblins
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Patrick Cooper @neurocoops.bsky.social · 01/07/2025
I completed my first game jam on Sunday. Two weeks to make a game from scratch around the theme of “replicate.” If you have s&box (or want to download it) you can check it out: sbox.game/veggiepatty/...
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Max Lebled @maximelebled.com · 01/07/2025
I added a "grab stance" with 4 actions (three swipes & one "button push") to all of our first-person weapons. Inspired by what "Left 4 Dead" did when you looked at item pickups. sbox.game/news/july-2025 #animation
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bakscratch @bakscratch.bsky.social · 03/07/2025
Some recent work on #s&box #source2 #gamedev #art
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newsbox.bsky.social @newsbox.bsky.social · 01/07/2025
#s&box sbox.game/news/july-2025
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newsbox.bsky.social @newsbox.bsky.social · 11/06/2025
$10,000 prize pool #s&box game jam starts soon! itch.io/jam/sbox-jam-1
itch.io
🎮S&box Game Jam #1 💰$10,000 Prize Pool💰
A game jam from 2025-06-15 to 2025-07-05 hosted by Trundler. Create a game in s&box and compete for $10,000 ! Rules You must use s&box to create your game. You can get access to s&box here . You may w...
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newsbox.bsky.social @newsbox.bsky.social · 31/05/2025
#sbox June update is live on Steam sbox.game/news/june-2025
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newsbox.bsky.social @newsbox.bsky.social · 30/04/2025
sbox.game/news/may-2025 #s&box
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newsbox.bsky.social @newsbox.bsky.social · 03/04/2025
#s&box will now release to two seperate branches. A monthly (aside from hot fixes) main branch and a bleeding edge staging branch. This should avoid any bugs or breaking changes making their way to the player base and stop servers from constantly being out of date.
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newsbox.bsky.social @newsbox.bsky.social · 03/04/2025
Work in progress editor refresh, you can spot different editor modes at the top left like blender! #s&box
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newsbox.bsky.social @newsbox.bsky.social · 03/04/2025
Particle systems can now use prefabs, as well as spawn prefabs on collision! #s&box
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newsbox.bsky.social @newsbox.bsky.social · 01/04/2025
sbox.game/news/march-u... #s&box
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newsbox.bsky.social @newsbox.bsky.social · 31/03/2025
Line renderers can be lights too! #s&box
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Alex Guthrie @xez.no · 23/03/2025
started experimenting with a water shader today - because we don't really have one
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newsbox.bsky.social @newsbox.bsky.social · 12/03/2025
Area lights are back! (soon) #s&box
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newsbox.bsky.social @newsbox.bsky.social · 05/03/2025
sbox.game/news/februar... #S&box
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newsbox.bsky.social @newsbox.bsky.social · 03/03/2025
New game modal! #s&box
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newsbox.bsky.social @newsbox.bsky.social · 26/02/2025
Volumetrics, new bloom, and better tonemapping coming soon #s&box
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newsbox.bsky.social @newsbox.bsky.social · 18/02/2025
Quad slicing in the #s&box mesh editor
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newsbox.bsky.social @newsbox.bsky.social · 16/02/2025
Bevel tool in scene mesh #s&box
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newsbox.bsky.social @newsbox.bsky.social · 15/02/2025
Invert normals operation in scene mesh editor #s&box
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newsbox.bsky.social @newsbox.bsky.social · 05/02/2025
sbox.game/news/january... #s&box
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newsbox.bsky.social @newsbox.bsky.social · 03/02/2025
Vertex merge #s&box
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newsbox.bsky.social @newsbox.bsky.social · 30/01/2025
Standalone game exporting updates: -minimum file size reduced to 800mb -Custom file icon, loading screen, exe name and steamid -Saveable presets for export settings #s&box
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newsbox.bsky.social @newsbox.bsky.social · 30/01/2025
Connecting faces in the mesh editor #s&box
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newsbox.bsky.social @newsbox.bsky.social · 27/01/2025
light cookies support texture sheets #s&1,box
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StellaWisps @stellawisps.gay · 21/01/2025
Had a great break from programming for a week while I was at ANE, came back to make my own voxel ray tracing renderer in s&box. Hopefully going to turn this into a more complete engine over time! Still a lot of hard challenges to solve😅 #gamedev
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Brian Lindenhof @shadowbrain.bsky.social · 22/01/2025
I ended up pivoting btw, here's what I submitted instead: www.youtube.com/watch?v=Blse... Really happy with how it came out! :D #VR #S&box
youtube.com
S&box Techjam Submission - Input Overload
YouTube video by Brian Lindenhof
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newsbox.bsky.social @newsbox.bsky.social · 25/01/2025
New decals! #s&box
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newsbox.bsky.social @newsbox.bsky.social · 14/01/2025
Post process shaders in shader graph #s&box
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Ivan Kuzmenko @rndtrash.bsky.social · 09/01/2025
The folks at Vidya Games (sbox.game/vidya) have invited me to add scripting support for their upcoming Tech Jam entry, "Vidya Editor." I've decided to make a shrimple AST interpreter for Scratch-like blocks thing. Lots of allocations, but hey, as long as it works! #sbox #csharp
A piece of C# code containing the AST for an example video in the following post.
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newsbox.bsky.social @newsbox.bsky.social · 10/01/2025
The spline tool has evolved a ton since I last posted about it, go check it out on github.com/Facepunch/sb... #s&box
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newsbox.bsky.social @newsbox.bsky.social · 10/01/2025
[IconName] for properties #s&box
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newsbox.bsky.social @newsbox.bsky.social · 10/01/2025
dump_scene command copies current scene to the clipboard for debugging #s&box
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lexi. @handle.invalid · 03/01/2025
wait a minute i forgot something... uhmm s&box s&box yeah thatll get the algorithm going i make stuff in hit game engine s&box by facepunch studios, spirital successor to garrys mod
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Small Fish @smallfi.sh · 08/01/2025
Fixing an AI generated game on Christmas Day using @kenney.bsky.social model kits in #sbox! Watch the full video here: www.youtube.com/watch?v=-QVp... #indiedev
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newsbox.bsky.social @newsbox.bsky.social · 08/01/2025
When below the grid, snapping to a surface on the void will snap to whatever height it used last. #s&box
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newsbox.bsky.social @newsbox.bsky.social · 18/12/2024
Dragging assets (multiple at a time!) into inspector lists #s&box
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newsbox.bsky.social @newsbox.bsky.social · 16/12/2024
Spline model deformation is available on testbed github.com/Facepunch/sb... this looks insanely useful for roads! #s&box
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newsbox.bsky.social @newsbox.bsky.social · 16/12/2024
New #s&box game jam! this time the prises are awarded based on how cool the tech in your game is such as simulation, procedural generation, or editor tools! sbox.game/c/tech1
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Small Fish @smallfi.sh · 12/12/2024
Small Fish type beat #sbox #memes #indiedev
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newsbox.bsky.social @newsbox.bsky.social · 13/12/2024
GPU occlusion culling WIP #s&box
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newsbox.bsky.social @newsbox.bsky.social · 11/12/2024
Line renderer supports textures #s&box
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newsbox.bsky.social @newsbox.bsky.social · 04/12/2024
#s&box fish school is back! www.youtube.com/watch?v=g-ZJ...
youtube.com
S&box Tutorial: Creating your first Project (Fish School #1)
YouTube video by Small Fish Dev
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