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Nele Katzwinkel

@nellyneko.bsky.social
30 followers 38 following 1 posts

Freelance English to German translator. Occasional concert goer. Perpetual cat enthusiast.

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Reposted by Nele Katzwinkel
AVÜ @avue.bsky.social · 06/04/2026
👉Wie ensteht eine Videospiellokalisierung? Spannendes, aufschlussreiches Video über den Aufwand und den Entstehungsprozess deutscher Games-Fassungen. U.a. mit unserer 1. Vorsitzenden Johanna Czerny! #LoveYourAVTranslator #HumansNotMachines #TranslatorsInTheCredits www.youtube.com/watch?v=N7HW...
youtube.com
Mehr als nur Untertitel: Der gewaltige Aufwand hinter deutschen Spiele-Versionen
YouTube video by PC Games
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Reposted by Nele Katzwinkel
Christian Hoffmann @christianhoffmann.bsky.social · 05/03/2026
One of the most daunting projects I ever worked on. Luckily I got to do it with my incredibly talented colleagues @jalapenomunich.bsky.social @nellyneko.bsky.social, Tamara Neiss and Jules Steiner.
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Reposted by Nele Katzwinkel
LocQuest 🛡️ Ethical Localization @locquest.bsky.social · 02/03/2026
Good vs Evil 😇😈 Ethical vs Unethical ⚖️💰 Quality vs Slop ✅🤖 Ask ye these three questions whilst battling through Question Games’ self-published @thekillingstone.com Localization was a feat unto itself: masses of words and four tongues traversing four phases. 🛡️ Play, if you dare ⚙️
The Killing Stone, a deckbuilding card battler by Question Games, is out now. Localization with the help of LocQuest.Beat the Devil at his own game. The Killing Stone is a deckbuilding card battler wrapped in a 17th century occult horror narrative. Clean the sins of a cursed family by bargaining against a series of demons - and outwitting the Devil himself. LocQuest localized The Killing Stone into 4 languages: German, Spanish (LatAm), French, and Chinese (Simplified).Two quotes. One from Michael Kelly, COO: “Translating our 17th century occult horror which is very particular about using period references and context would be impossible without professional human translators, who not only took time to research and understand the intention, but also took care to keep the musicality of the prose. The team at LocQuest were up to the task of preserving the little details that matter to great storytelling.” Another from J. Thomas, Lead Writer & VO Director: ““I'm lighting a candle for the hyper-committed, thoughtful translators at LocQuest.”The names and roles of all the localization managers, translators, and LQA specialists involved in localizing the game.
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Reposted by Nele Katzwinkel
LocQuest 🛡️ Ethical Localization @locquest.bsky.social · 20/01/2026
⭐️ Our 2025 Collaborators of the Year ⭐️ THANK YOU to the talented professionals we get to work with on a day-to-day basis, who live and breathe these games and believe in the human aspect of localization just as much as we do. Here’s to many more exciting projects in 2026 🥂
The 2025 LocQuest Collaborators, a list of names of all the localisation professionals involved in the games that LocQuest worked on last year.A continuation of the list of professionals LocQuest worked with.A continuation of the list of professionals LocQuest worked with.Remembering José Pedro Nicolau Soares Rodrigues, who sadly passed last year.
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Reposted by Nele Katzwinkel
𝐅𝐫𝐨𝐦 𝐭𝐡𝐞 𝐕𝐨𝐢𝐝 💫 Game localizers @fromthevoid.net · 28/08/2025
When someone aks what we think about the use of AI, the first question that comes to mind is always: But why? Why would we, or anyone really, want to use it? Here's @mittovac.bsky.social's piece about this very topic. Please share to anyone who needs to read this ⬇️ fromthevoid.net/blog/ai-in-g...
fromthevoid.net
From the Void - Otherworldly Game Localization — The Fundamental Question of AI in Game Development: Why? - From the Void
"You were so preoccupied with whether or not you could, you didn't stop to think if you should"
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