Neil Trevett @neilt3d.bsky.social · 12/08/2025Full house at Metaverse Standards Forum-hosted SIGGRAPH Frontier Workshop on 3D Gaussian Splats! #SIGGRAPH25 250
Neil Trevett @neilt3d.bsky.social · 11/06/2025Google at AWE25 "if you are developing for OpenXR you are already developing for Android XR" #Khronos #OpenXR #ANDROIDXR #SpatialComputing #AWE2025 050
Neil Trevett @neilt3d.bsky.social · 10/06/2025🚀 The first open standard for spatial computing is here! The new @OpenXR Spatial Entities Extensions deliver cross-platform, cross-session support for plane detection, marker tracking, and spatial anchors. 👉 khr.io/1j3 #OpenXR #SpatialComputing #XR #AR #AWE2025khr.ioOpenXR Spatial Entities Extensions Released for Developer FeedbackThe Khronos® OpenXR™ Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for p... 151
Neil Trevett @neilt3d.bsky.social · 07/03/2025Delighted for Meta's commitment to open, cross-platform solutions with OpenXR. Thanks to Meta and all platform vendors for their cooperation on this important open standard. And thanks to developers letting us know when bumps in the path forward need fixing! bit.ly/4isbyHWbit.lyMeta and OpenXRLearn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards. 030
Neil Trevett @neilt3d.bsky.social · 11/02/2025Kicking off Vulkanised 2025 - the annual Vulkan conference - this year hosted by Arm in Cambridge, UK. Event is sold out! Ralph Potter of Samsung is giving the Vulkan Working Group overview... 2142
Reposted by Neil TrevettThe Khronos Group @khronos.org · 02/12/2024Today at SIGGRAPH Asia, the Khronos sessions kick off with the Khronos Fast Forward. Hear the latest updates on the Vulkan 1.4 release and news from ANARI, glTF, 3D Commerce, OpenXR, and Slang! Learn More: www.khronos.org/events/siggr... #SIGGRAPH #Asia 077
Neil Trevett @neilt3d.bsky.social · 02/12/2024Vulkan 1.4 released today. Many features integrated into core and mandated to build out the functionality that developers can rely on cross-platform. It may look easy(?), but the Vulkan Working Group has significantly upped its roadmap planning game to align multiple silicon vendors to enable this. 1319
Reposted by Neil TrevettGabriel Sassone @gabrielsassone.bsky.social · 28/11/2024Great reference for latest Vulkan practices github.com/nvpro-sample...github.comGitHub - nvpro-samples/vk_minimal_latest: A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required. - nvpro-samples/vk_minimal_latest 0308
Reposted by Neil TrevettKhronos Group @thekhronosgroup.fosstodon.org.ap.brid.gy · 27/11/2024SIGGRAPH Asia kicks off next week in Tokyo, Japan! Khronos Group will have a large presence at the show with BOFs and presentations on immersive web, #OpenXR, #glTF, #Vulkan and #Slang! Visit our webpage to learn more and see you there […] [Original post on fosstodon.org] 073
Reposted by Neil TrevettÉlie Michel @elie-michel.bsky.social · 26/11/2024Sharing a starter setup for using @shader-slang.bsky.social with #WebGPU in C++ with #CMake, either for native or web targets. 🔹 Uses the #reflection API to auto-generate boilerplate code! ✨ 👉 github.com/eliemichel/S... Very happy to take feedback about what's good and bad in this demo! More⤵️ 1/8 23915
Reposted by Neil TrevettThe Vulkan Working Group @vulkan.org · 25/11/2024Agenda and Early-Bird Registration is now available for Vulkanised 2025, the largest annual event dedicated to developers using Vulkan! vulkan.org/events/vulka... 184
Reposted by Neil TrevettMike Nisbet @mikesky.dev · 13/11/2024I'm putting together a starter pack of individuals and companies championing OpenXR! 🙌 Are you working on an OpenXR based engine, runtime, extension, API layer? Writing docs or tutorials to help people get started? Please reach out and I'll add you to the list! go.bsky.app/LRHRUMo 74423
Reposted by Neil TrevettKhronos Group @thekhronosgroup.fosstodon.org.ap.brid.gy · 25/11/2024PICO has announced that their runtime is now officially OpenXR 1.1 compliant, highlighting their commitment to advancing industry standards and delivering seamless interoperability for developers and users. Learn more: developer.picoxr.com/news/openxr-st… #openxr #pico 011
Reposted by Neil TrevettJonathan Stone @sheriffstone.bsky.social · 23/11/2024Highlighting this post from @shannonin3d.bsky.social, we're very interested in the possibilities for Slang in MaterialX, where it could be used to harmonize node implementations across GLSL, HLSL, MSL, WGSL, and other hardware shading languages. shader-slang.com/blog/2024/11...shader-slang.comThere’s a lot going on with Slang! 0185