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Neil Trevett

@neilt3d.bsky.social
317 followers 88 following 8 posts

VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum

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Neil Trevett @neilt3d.bsky.social · 12/08/2025
Full house at Metaverse Standards Forum-hosted SIGGRAPH Frontier Workshop on 3D Gaussian Splats! #SIGGRAPH25
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Neil Trevett @neilt3d.bsky.social · 11/06/2025
Google at AWE25 "if you are developing for OpenXR you are already developing for Android XR" #Khronos #OpenXR #ANDROIDXR #SpatialComputing #AWE2025
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Neil Trevett @neilt3d.bsky.social · 10/06/2025
🚀 The first open standard for spatial computing is here! The new @OpenXR Spatial Entities Extensions deliver cross-platform, cross-session support for plane detection, marker tracking, and spatial anchors. 👉 khr.io/1j3 #OpenXR #SpatialComputing #XR #AR #AWE2025
khr.io
OpenXR Spatial Entities Extensions Released for Developer Feedback
The Khronos® OpenXR™ Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for p...
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Neil Trevett @neilt3d.bsky.social · 07/03/2025
Delighted for Meta's commitment to open, cross-platform solutions with OpenXR. Thanks to Meta and all platform vendors for their cooperation on this important open standard. And thanks to developers letting us know when bumps in the path forward need fixing! bit.ly/4isbyHW
bit.ly
Meta and OpenXR
Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.
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Neil Trevett @neilt3d.bsky.social · 11/02/2025
Kicking off Vulkanised 2025 - the annual Vulkan conference - this year hosted by Arm in Cambridge, UK. Event is sold out! Ralph Potter of Samsung is giving the Vulkan Working Group overview...
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The Khronos Group @khronos.org · 02/12/2024
Today at SIGGRAPH Asia, the Khronos sessions kick off with the Khronos Fast Forward. Hear the latest updates on the Vulkan 1.4 release and news from ANARI, glTF, 3D Commerce, OpenXR, and Slang! Learn More: www.khronos.org/events/siggr... #SIGGRAPH #Asia
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Neil Trevett @neilt3d.bsky.social · 02/12/2024
Vulkan 1.4 released today. Many features integrated into core and mandated to build out the functionality that developers can rely on cross-platform. It may look easy(?), but the Vulkan Working Group has significantly upped its roadmap planning game to align multiple silicon vendors to enable this.
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Gabriel Sassone @gabrielsassone.bsky.social · 28/11/2024
Great reference for latest Vulkan practices github.com/nvpro-sample...
github.com
GitHub - nvpro-samples/vk_minimal_latest: A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required. - nvpro-samples/vk_minimal_latest
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Khronos Group @thekhronosgroup.fosstodon.org.ap.brid.gy · 27/11/2024
SIGGRAPH Asia kicks off next week in Tokyo, Japan! Khronos Group will have a large presence at the show with BOFs and presentations on immersive web, #OpenXR, #glTF, #Vulkan and #Slang! Visit our webpage to learn more and see you there […] [Original post on fosstodon.org]
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Élie Michel @elie-michel.bsky.social · 26/11/2024
Sharing a starter setup for using @shader-slang.bsky.social with #WebGPU in C++ with #CMake, either for native or web targets. 🔹 Uses the #reflection API to auto-generate boilerplate code! ✨ 👉 github.com/eliemichel/S... Very happy to take feedback about what's good and bad in this demo! More⤵️ 1/8
Screenshot of Slang x WebGPU README on GitHub (where the link in the post points)
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The Vulkan Working Group @vulkan.org · 25/11/2024
Agenda and Early-Bird Registration is now available for Vulkanised 2025, the largest annual event dedicated to developers using Vulkan! vulkan.org/events/vulka...
Banner listing Vulkanised dates of February 11-13, 2025 in Cambridge, UK with the Title, Full Program Published and Early Bird Registration Open
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Mike Nisbet @mikesky.dev · 13/11/2024
I'm putting together a starter pack of individuals and companies championing OpenXR! 🙌 Are you working on an OpenXR based engine, runtime, extension, API layer? Writing docs or tutorials to help people get started? Please reach out and I'll add you to the list! go.bsky.app/LRHRUMo
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Khronos Group @thekhronosgroup.fosstodon.org.ap.brid.gy · 25/11/2024
PICO has announced that their runtime is now officially OpenXR 1.1 compliant, highlighting their commitment to advancing industry standards and delivering seamless interoperability for developers and users. Learn more: developer.picoxr.com/news/openxr-st… #openxr #pico
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Jonathan Stone @sheriffstone.bsky.social · 23/11/2024
Highlighting this post from @shannonin3d.bsky.social, we're very interested in the possibilities for Slang in MaterialX, where it could be used to harmonize node implementations across GLSL, HLSL, MSL, WGSL, and other hardware shading languages. shader-slang.com/blog/2024/11...
shader-slang.com
There’s a lot going on with Slang!
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