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NotAKidoS

@nak.koneko.cat
47 followers 10 following 160 posts

huh, how did you get here? 2 volunteer chilloutvr developer opinions & statements are my own

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NotAKidoS @nak.koneko.cat · 1h
gravity
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NotAKidoS @nak.koneko.cat · 6h
>:(
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NotAKidoS @nak.koneko.cat · 04/10/2026
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NotAKidoS @nak.koneko.cat · 01/10/2026
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NotAKidoS @nak.koneko.cat · 01/10/2026
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NotAKidoS @nak.koneko.cat · 01/10/2026
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NotAKidoS @nak.koneko.cat · 01/10/2026
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NotAKidoS @nak.koneko.cat · 01/10/2026
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NotAKidoS @nak.koneko.cat · 01/10/2026
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NotAKidoS @nak.koneko.cat · 23/09/2026
cooked
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NotAKidoS @nak.koneko.cat · 15/09/2026
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NotAKidoS @nak.koneko.cat · 15/09/2026
#chilloutvr test
suspiciously high res capture
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NotAKidoS @nak.koneko.cat · 10/09/2026
dancing
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NotAKidoS @nak.koneko.cat · 10/09/2026
shrinking
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NotAKidoS @nak.koneko.cat · 10/09/2026
testing
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NotAKidoS @nak.koneko.cat · 06/09/2026
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NotAKidoS @nak.koneko.cat · 27/08/2026
it did not work in the end :( i may have deleted most of the client to get it this far… and poked the editor to compile C#7 on 2018… and modded the vita to crawl hung threads, log to disk, and bypass permissions to fix GC… and had PC backport bundles on the fly & proxy net traffic… was fun though
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NotAKidoS @nak.koneko.cat · 27/08/2026
downgraded to Unity 2018 because i was bored :D
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NotAKidoS @nak.koneko.cat · 17/08/2026
it’s a gradient mixing your player colors :D pretty sure it only looks low res cause of bsky, there’s no masking or textures at all, as this is entirely mesh with vertex colors to avoid transparently/stencil issues
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NotAKidoS @nak.koneko.cat · 14/08/2026
aaaaaa
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NotAKidoS @nak.koneko.cat · 14/08/2026
i've spent too long staring at plates...
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NotAKidoS @nak.koneko.cat · 13/08/2026
They are still on our roadmap with the mobile builds kept up-to-date for those in the testing groups. We cannot focus on them without a lot of groundwork handled first. GS2, serverside bundle processing, and WASM are a few technical blockers which are in-progress. chilloutvr.net/blog/status_...
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NotAKidoS @nak.koneko.cat · 24/07/2026
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NotAKidoS @nak.koneko.cat · 24/07/2026
experimenting
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NotAKidoS @nak.koneko.cat · 16/07/2026
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NotAKidoS @nak.koneko.cat · 16/07/2026
#chilloutvr old picture dump
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NotAKidoS @nak.koneko.cat · 28/06/2026
went to fix one issue and by doing so inherently addressed 5 or so others loosely related from my todo list while also making things less of a clusterfuck overall very cool
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Reposted by NotAKidoS
ChilloutVR Team @chilloutvr.net · 19/06/2026
ChilloutVR 2026r182 is now available on Steam 🎉 • Shader Performance Viewer • Bios and Pronouns • Skeletal Finger Tracking • Prop Management • Video Player Safety & Upgrades • Third Person • Comfort Alignment ...and much more! Full Changelog: chilloutvr.net/blog/chillou...
chilloutvr.net
ChilloutVR - Free to play multiverse platform
ChilloutVR - Free to play multiverse platform. No VR hardware required
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NotAKidoS @nak.koneko.cat · 17/05/2026
browsers don’t let you do that unless you spawned a new window
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NotAKidoS @nak.koneko.cat · 17/05/2026
exit feature pending ui 2
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NotAKidoS @nak.koneko.cat · 17/05/2026
finally did something with the domain i grabbed a year ago even though its just a linktree-like site, im really happy with how it turned out (it’s very unique and special) nakos.dev
nakos.dev
NotAKidoS Profile
i have an addition
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NotAKidoS @nak.koneko.cat · 09/05/2026
>:(
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NotAKidoS @nak.koneko.cat · 09/05/2026
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NotAKidoS @nak.koneko.cat · 09/05/2026
experiments :)
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NotAKidoS @nak.koneko.cat · 01/05/2026
???
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NotAKidoS @nak.koneko.cat · 17/04/2026
wip
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NotAKidoS @nak.koneko.cat · 17/04/2026
porbal
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NotAKidoS @nak.koneko.cat · 08/04/2026
I’ve personally found solace talking to Dooly a few times, hearing from VRC devs indirectly through the grapevine, and reading posts like yours. Understanding that these sort of things are everywhere helped these things not get to me as much and prioritize what feedback I expose myself to.
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NotAKidoS @nak.koneko.cat · 08/04/2026
I wish someone warned me about how much stuff like this would wear you down over time. I definitely am a much more bitter person nowadays.. The social/community part of deving something you’re so passionate about is easily what makes and breaks it- and sadly what can end up as a negative over time.
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Reposted by NotAKidoS
Frooxius @frooxius.bsky.social · 08/04/2026
I just end up increasingly more and more stressed, because now I'm several times over the 5 minute deadline to fix it, making it harder to focus on the fix. So please, if you think about saying this, don't. It does more harm than good - problems are often more complex than they seem on the surface.
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Frooxius @frooxius.bsky.social · 08/04/2026
"It just takes 5 minutes to fix this, why haven't you done it already?" is one of the most motivation and sanity draining things I hear some people say. So many times I would get into seemingly quick fix, only to spend hours going down a complex rabbit hole. (continuing)
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NotAKidoS @nak.koneko.cat · 07/04/2026
you must be a time traveler then
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NotAKidoS @nak.koneko.cat · 07/04/2026
I am curious, where did you read that Windows Secure Boot certificate expiration would cause older unity games to no longer work? It is very wrong information. Using any ounce of critical thinking, if such was occurring, millions of applications would be breaking. That would be news worthy.
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NotAKidoS @nak.koneko.cat · 06/04/2026
the only world that worked flawlessly happened to be one dedicated to 1001, which is actually so cool considering pema made this tool because of 1001s treehouse in VRC this was a fun experiment
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NotAKidoS @nak.koneko.cat · 06/04/2026
5 minute load times (sometimes an hour) just for most things to become broken or piss lmao
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NotAKidoS @nak.koneko.cat · 06/04/2026
i was bored a week ago or so and hooked up pemas EpicFixShader to asset load to see what would happen (and hooked up a familiar loading screen by loading a bundle from an old VRC mod git repo at runtime :)) github.com/pema99/EpicF...
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NotAKidoS @nak.koneko.cat · 03/04/2026
>:(
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NotAKidoS @nak.koneko.cat · 19/03/2026
Modern worlds tend to expose PP toggles/profiles as in-world settings anyways which to me seems like a much better solution than global toggles handled by CVR. The game just can’t handle the granularity or take into account artistic intent (and could break gameplay fx like dimming the screen).
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NotAKidoS @nak.koneko.cat · 19/03/2026
The effects are enabled by default, but there was a bug which forced disabled effects within the profile to be enabled until last Nightly. Fixing this now means existing worlds likely visually changed… and anyone who disabled pp cause one world looked off applying to all worlds just makes it worse
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NotAKidoS @nak.koneko.cat · 19/03/2026
stealing a line from my steam review: “Personally, I describe it as ‘the sandbox platform where the user has full control over their experience’. though I see that being detrimental to creators and the platform overall.” theres a balance to be struck, but i feel CVR misses it in a lot of places
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