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NotAKidoS

@nak.koneko.cat
47 followers 10 following 164 posts

huh, how did you get here? 2 volunteer chilloutvr developer opinions & statements are my own

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NotAKidoS @nak.koneko.cat · 6h
gaming
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NotAKidoS @nak.koneko.cat · 17h
digging through old projects i wish i had them all :(
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NotAKidoS @nak.koneko.cat · 06/10/2026
cursed af setup :D
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NotAKidoS @nak.koneko.cat · 05/10/2026
>:(
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NotAKidoS @nak.koneko.cat · 04/10/2026
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NotAKidoS @nak.koneko.cat · 01/10/2026
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NotAKidoS @nak.koneko.cat · 01/10/2026
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NotAKidoS @nak.koneko.cat · 01/10/2026
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NotAKidoS @nak.koneko.cat · 01/10/2026
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NotAKidoS @nak.koneko.cat · 01/10/2026
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NotAKidoS @nak.koneko.cat · 01/10/2026
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NotAKidoS @nak.koneko.cat · 23/09/2026
cooked
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NotAKidoS @nak.koneko.cat · 15/09/2026
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NotAKidoS @nak.koneko.cat · 15/09/2026
#chilloutvr test
suspiciously high res capture
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NotAKidoS @nak.koneko.cat · 10/09/2026
dancing
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NotAKidoS @nak.koneko.cat · 10/09/2026
shrinking
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NotAKidoS @nak.koneko.cat · 10/09/2026
testing
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NotAKidoS @nak.koneko.cat · 06/09/2026
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NotAKidoS @nak.koneko.cat · 27/08/2026
it did not work in the end :( i may have deleted most of the client to get it this far… and poked the editor to compile C#7 on 2018… and modded the vita to crawl hung threads, log to disk, and bypass permissions to fix GC… and had PC backport bundles on the fly & proxy net traffic… was fun though
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NotAKidoS @nak.koneko.cat · 27/08/2026
downgraded to Unity 2018 because i was bored :D
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NotAKidoS @nak.koneko.cat · 14/08/2026
aaaaaa
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NotAKidoS @nak.koneko.cat · 14/08/2026
i've spent too long staring at plates...
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NotAKidoS @nak.koneko.cat · 13/08/2026
They are still on our roadmap with the mobile builds kept up-to-date for those in the testing groups. We cannot focus on them without a lot of groundwork handled first. GS2, serverside bundle processing, and WASM are a few technical blockers which are in-progress. chilloutvr.net/blog/status_...
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NotAKidoS @nak.koneko.cat · 24/07/2026
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NotAKidoS @nak.koneko.cat · 24/07/2026
experimenting
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NotAKidoS @nak.koneko.cat · 16/07/2026
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NotAKidoS @nak.koneko.cat · 16/07/2026
#chilloutvr old picture dump
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NotAKidoS @nak.koneko.cat · 28/06/2026
went to fix one issue and by doing so inherently addressed 5 or so others loosely related from my todo list while also making things less of a clusterfuck overall very cool
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NotAKidoS @nak.koneko.cat · 09/05/2026
>:(
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NotAKidoS @nak.koneko.cat · 09/05/2026
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NotAKidoS @nak.koneko.cat · 09/05/2026
experiments :)
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NotAKidoS @nak.koneko.cat · 01/05/2026
???
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NotAKidoS @nak.koneko.cat · 17/04/2026
wip
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NotAKidoS @nak.koneko.cat · 17/04/2026
porbal
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NotAKidoS @nak.koneko.cat · 06/04/2026
the only world that worked flawlessly happened to be one dedicated to 1001, which is actually so cool considering pema made this tool because of 1001s treehouse in VRC this was a fun experiment
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NotAKidoS @nak.koneko.cat · 06/04/2026
5 minute load times (sometimes an hour) just for most things to become broken or piss lmao
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NotAKidoS @nak.koneko.cat · 06/04/2026
i was bored a week ago or so and hooked up pemas EpicFixShader to asset load to see what would happen (and hooked up a familiar loading screen by loading a bundle from an old VRC mod git repo at runtime :)) github.com/pema99/EpicF...
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NotAKidoS @nak.koneko.cat · 19/03/2026
The effects are enabled by default, but there was a bug which forced disabled effects within the profile to be enabled until last Nightly. Fixing this now means existing worlds likely visually changed… and anyone who disabled pp cause one world looked off applying to all worlds just makes it worse
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NotAKidoS @nak.koneko.cat · 11/03/2026
#chilloutvr
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NotAKidoS @nak.koneko.cat · 05/03/2026
tossed this on git and threw the link at a few games which could maybe use it tiara had it implemented in poligon in a few days i think it is really cool code i wrote is now running in 2 social VR games (and possibly another system i wrote in a VR furry porn game lol) i like making cool things :D
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NotAKidoS @nak.koneko.cat · 05/03/2026
just finished moving, new place is kind of depressing (but should be temporary) not sure how this will affect my availability just yet- but i’m considering taking a week or two to just binge anime or something instead of throwing my time at code my new setup is kind of eh to work with anyways
dim lit cellar window illuminating only a small portion of a stone wall

this is the most sunlight that enters this room during the day

the picture is very selective and worst-case, the actual room isn’t too bad, but stone walls and lack of sunlight make it kind of depressing
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NotAKidoS @nak.koneko.cat · 21/02/2026
afk makeover
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NotAKidoS @nak.koneko.cat · 20/02/2026
chaos
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NotAKidoS @nak.koneko.cat · 20/02/2026
turtleneck ferret says hello :>
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NotAKidoS @nak.koneko.cat · 19/02/2026
currently stealing ears and tongues
ear thefttongue thefti put the tongue back
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NotAKidoS @nak.koneko.cat · 14/02/2026
still kicking myself for not backing my cvr screenshots up up.. this seems to be all i have uploaded to steam which has the purple fox
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NotAKidoS @nak.koneko.cat · 12/02/2026
i made a mod which shaves off 5s~ from startup left is fast startup mod / right is skip intro mod it’s not really noticeable though cause melonloader (without any mods) adds 15s to startup >:( (i trimmed out melonloader)
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NotAKidoS @nak.koneko.cat · 06/02/2026
animators are very weird.. if they get full disabled (GO is off) they rebind on next enable this caused things which didnt initially bind to be bound and animated, breaking the prop, like this one which animates its localpos after rebind (isRootPositionOrRotationControlledByCurves became true too)
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NotAKidoS @nak.koneko.cat · 06/02/2026
im now testing a very hacky distance hider it takes the bounds and associates them with parts of the prop (root/subsyncs) and when showing again ticks the animators, particles, and audio forward by the disabled time its a hack because i cant toggle the gameobjects, otherwise animator will rebind..
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NotAKidoS @nak.koneko.cat · 29/01/2026
ive got it running in game + a “sensor” system that exterrata was working on a while ago to fuck around and see the pros/cons between each approach to exposing inter-content interaction (they are all **very** different) i’m not creative though so all i made so far is a button using my temu contacts
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