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Unity VR avatar head hiding script. Meant to be as performant as possible without scaling bones (jank), swapping bones (alloc), forceRecalculationPerRender (does not scale), or a dedicated shadow clon...
Unity VR avatar head hiding script. Meant to be as performant as possible without scaling bones (jank), swapping bones (alloc), forceRecalculationPerRender (does not scale), or a dedicated shadow c...