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MyroP

@myrodev.bsky.social
579 followers 74 following 335 posts

33 yo dude creating and exploring worlds on VRChat. I am mostly posting about WIP stuff, Unity and world recommendations.

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MyroP @myrodev.bsky.social · 15/09/2026
Not sure if I'll keep talking about that hallway, it's mostly done. At this point, it's just micro-adjustments and finishing certain assets. I also haven't decided if I want a more cyan-colored light or something more bluish, like what I saw during my holiday in Mallorca (main lighting inspiration).
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MyroP @myrodev.bsky.social · 15/09/2026
Day 5~6 : Mostly done. I added water, and used Mochie's water shader for caustics. Closed the hallway and added a little art installation. And added LV support, I don't always add LVs, but I think it makes sense here given the more varied lighting conditions. No post processing added yet
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MyroP @myrodev.bsky.social · 15/09/2026
Apparently it's not playable yet? I don't know, could be a Proton-related issue, but I don't believe it will be too hard to fix, and there's still plenty of time left until people will get their Frame.
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MyroP @myrodev.bsky.social · 12/09/2026
Day 3: I placed light sources and imported the asset into Unity to see if my lighting setup idea could actually work. I used Bakery RT Preview for this. Day 4: Texturing and more lighting tests. I’m planning to add water under the glass panels. I think it could look nice with some bright caustics.
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MyroP @myrodev.bsky.social · 10/09/2026
Day 2 : Added doorways and a wavy ceiling. That was an additional 45 min of work. I'm tempted to already import it into Unity tomorrow, to play around with the lighting and textures
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MyroP @myrodev.bsky.social · 10/09/2026
In this thread, I was thinking of sharing regular progress updates of a hallway. I am not sure yet if I will do that every day, since I don't want to spam too much. Day 1 : That was about 45 min of modelling
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MyroP @myrodev.bsky.social · 09/09/2026
That would add quite a bit of overhead...
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MyroP @myrodev.bsky.social · 09/09/2026
I don't know, maybe things like "throw X" get compiled down into "return false;" with additional if-statements to check if a method executed properly.
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MyroP @myrodev.bsky.social · 09/09/2026
github.com/ProjectTesca...
github.com
GitHub - ProjectTesca/MenSharp: A MenSharp compiler with better C# compatibility than UdonSharp.
A MenSharp compiler with better C# compatibility than UdonSharp. - ProjectTesca/MenSharp
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MyroP @myrodev.bsky.social · 09/09/2026
A project I will keep an eye on : An interesting alternative to UdonSharp I will put a link to the repository in the reply.
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MyroP @myrodev.bsky.social · 31/08/2026
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MyroP @myrodev.bsky.social · 31/08/2026
You can get it on my Gumroad, but it's a free asset, so you can also just DM me on Discord if you prefer. DMs are open (My Discord is the same as my VRC username: myrop) myrop.gumroad.com/l/3dcam
myrop.gumroad.com
VRChat 3D stereoscopic camera
This prefab allows you to take, view and save 3D stereoscopic images. See the video above to see how it works.The 3D effect can obviously not be seen on the video, but I added a few example images abo...
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MyroP @myrodev.bsky.social · 31/08/2026
I updated my 3D Camera asset and added a "fisheye" option, so you can take fisheye pics! I also added a world prefab to render 3D pics in your VRChat world. Technically, the fisheye pics can also be used as matcaps. Not ideal since not true 180° pics, but it kinda works.
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MyroP @myrodev.bsky.social · 29/08/2026
Link to the post x.com/ShaderFes/st...
x.com
Shader Fes 2027 (@ShaderFes) on X
【Shader Fes 2027】 ShaderFes2021から約5年。 シェーダーを取り巻く環境も、表現も、大きく変わりました。 そして——— ShaderFes、再び。 出展に関する詳細は、9月の続報をお待ちください。 #ShaderFes #VRChat
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MyroP @myrodev.bsky.social · 29/08/2026
Wow, seems like ShaderFes will have a 2027 edition! #VRChat
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MyroP @myrodev.bsky.social · 26/08/2026
Interesting, good to know, thanks for sharing!
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MyroP @myrodev.bsky.social · 26/08/2026
More info here docs.unity3d.com/6000.5/Docum... I think my use case is fine, but Unity may call that event too often, so the code should remain lightweight.
docs.unity3d.com
Unity - Scripting API: MonoBehaviour.OnValidate()
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MyroP @myrodev.bsky.social · 26/08/2026
I recently learned that Unity's OnValidate event is supported by U#, allowing you to run code when a property changes in the Inspector without entering play mode. better late than never I guess... Here I use it to automatically update the lights and reflection probes in the scene.
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MyroP @myrodev.bsky.social · 12/08/2026
Yes, even two seconds before totality was too bright to look at with the naked eye!
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MyroP @myrodev.bsky.social · 12/08/2026
I should have taken a tripod, for a longer exposure shot, the first image got quite noisy
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MyroP @myrodev.bsky.social · 12/08/2026
At Santa Ponça, actually surprised how dark a solar eclipse is, first pic was taken at f4.0 1/100s iso16000
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MyroP @myrodev.bsky.social · 06/08/2026
(2/2) I wrote a script that fixed that issue for me, and you can get that script here gist.github.com/MyroG/1233c5..., explanation in the comments of the script. Basically replace your current station interact script with that script.
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MyroP @myrodev.bsky.social · 06/08/2026
(1/2) You may have noticed that issue in some VRChat worlds where sitting on a chair kinda throws you out of it. This issue seem to happen when the seat's enter position isn't pointing upward, although there might also be other reasons.
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MyroP @myrodev.bsky.social · 01/08/2026
"partial" , because in 3rd person view, the tab key enables VRC's free-look system, which locks the cursor in place, and the panel cannot be interacted with. It could be interesting if we could toggle "free-look" in Udon for cases like this, but it's not a big issue. github.com/MyroG/Portab...
github.com
Release v2.1 : Added 3rd person view support · MyroG/Portable-Panel
Here's what changed: Added third-person view support: Opening the panel in third-person view now places it in front of the camera's actual position. Desktop players can now move while the panel re...
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MyroP @myrodev.bsky.social · 01/08/2026
If you're using my 🐐 I mean my portable panel system, I would recommend updating it to the latest version as it added "partial" 3rd person view support and added PSVR2 controller support (this was a bug, hopefully it should work on all future released controllers) 🔗 in the reply #VRChat
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MyroP @myrodev.bsky.social · 30/07/2026
- Calling PlayerData.SetInt("PERSISTENT_LANGUAGE_KEY", 0); sets the language to English. - Calling PlayerData.SetInt("PERSISTENT_LANGUAGE_KEY", 1); sets the language to Japanese.
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MyroP @myrodev.bsky.social · 30/07/2026
Actually, I will also share the very simple and persistent translation script I used. Attach that script on any TextMeshPro component to add Japanese language support. Then, set the persistent value "PERSISTENT_LANGUAGE_KEY" to translate everything gist.github.com/MyroG/458456...
gist.github.com
Simple text translation script
Simple text translation script. GitHub Gist: instantly share code, notes, and snippets.
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MyroP @myrodev.bsky.social · 30/07/2026
After my world release, it peaked at around 700 users during Japanese peak hours, and half that number during European/American peak hours. It shows how important it can be to include Japanese translations, especially when there are dialogs or text. The JP community is huge.
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MyroP @myrodev.bsky.social · 28/07/2026
True, the only game I can think about is GIGAS.
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MyroP @myrodev.bsky.social · 28/07/2026
Thanks, I got a lot of interesting suggestions! I think I know what I will do next, probably a combination of many of your suggestions.
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MyroP @myrodev.bsky.social · 26/07/2026
Using that system, you can for instance: - Teleport to a player or a checkpoint - Automatically teleport to the last checkpoint you went though when rejoining the world - Disable teleportation to a player once they reach a certain area (e.g., to avoid spoilers).
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MyroP @myrodev.bsky.social · 26/07/2026
github.com/MyroG/MyroP-...
github.com
GitHub - MyroG/MyroP-s-Player-Teleporter-System: A VRChat UdonSharp system that lets players teleport to other players or checkpoints, with persistence.
A VRChat UdonSharp system that lets players teleport to other players or checkpoints, with persistence. - MyroG/MyroP-s-Player-Teleporter-System
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MyroP @myrodev.bsky.social · 26/07/2026
I open sourced the player teleporter system I use in my NUCLEUS II world. There are a bunch of player teleporter systems out there, but personally I needed a system that also supported checkpoints, persistence and a few other things. 🔗 Link in the replies #VRChat
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MyroP @myrodev.bsky.social · 25/07/2026
😭😭 I never realised it until someone pointed it out. Now, every time I see the panel-opening tutorial animation I made, I can't unsee it.
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MyroP @myrodev.bsky.social · 24/07/2026
Happy birthday ^^
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MyroP @myrodev.bsky.social · 22/07/2026
Have you played Gimbal Arena? I was told it's quite similar vrchat.com/home/world/w...
vrchat.com
Gimbal Arena˸ Zero-G Game by Dori Fey
Challange your friends to a match in zero gravityǃ | The horizon stays locked‚ so there's no motion sickness․ Game similar to Echo Arena․ VR is recommended˸ this is a world about grabbing walls with y...
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MyroP @myrodev.bsky.social · 22/07/2026
Oh, now I know where that meme comes from!
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MyroP @myrodev.bsky.social · 22/07/2026
In my opinion, there are not enough VR games that have full FBT support, I remember when I first bought Vive trackers, I was quite disappointed to see that there were only a handful of games supporting FBT. But it's hard to think of a game that could work even better in FBT 🤔
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MyroP @myrodev.bsky.social · 22/07/2026
I would like to do other things before starting to work on NUCLEUS III
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MyroP @myrodev.bsky.social · 22/07/2026
After releasing a world, I usually had ideas for what to do next, but after releasing NUCLEUS II, I'm not sure. I think a game world with advanced features for FBT users could be interesting. A few people suggested making a chill world, but it feels a bit "overdone"? I'm open to suggestions!
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MyroP @myrodev.bsky.social · 21/07/2026
World updated! Thanks everyone for sending me more pictures.
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MyroP @myrodev.bsky.social · 18/07/2026
Yes, there's a TODO list here, many features still need to be implemented github.com/z3y/glim/blo...
github.com
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MyroP @myrodev.bsky.social · 18/07/2026
The hallway got really long
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MyroP @myrodev.bsky.social · 18/07/2026
I haven't tried it out yet, but it looks pretty interesting : An open source GPU lightmapper for Unity with real-time preview support github.com/z3y/glim It got released yesterday.
github.com
GitHub - z3y/glim: Unity GPU Lightmapper
Unity GPU Lightmapper. Contribute to z3y/glim development by creating an account on GitHub.
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MyroP @myrodev.bsky.social · 16/07/2026
You can take the picture, I'll keep an empty slot for you
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MyroP @myrodev.bsky.social · 16/07/2026
Closed! Thanks everyone for participating, I got 114 pictures, much more than I thought I would get! Total count would be 274
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MyroP @myrodev.bsky.social · 15/07/2026
Less than a day left
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MyroP @myrodev.bsky.social · 14/07/2026
I forgot that images cannot be sent over DMs here... My Discord DMs are open
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MyroP @myrodev.bsky.social · 14/07/2026
Depending on how many pictures I'll get, I might need to make the hallway longer, but I am fine with that. The current hallway is around 220m long.
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MyroP @myrodev.bsky.social · 14/07/2026
I will probably update the world one more time at the end of this week, and I decided to open more picture slots. If you're interested and don't have a picture in that hallway yet, please follow the instructions in the quoted Tweet! Deadline 16th, so a shorter deadline than previously. #VRChat
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