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MyroP

@myrodev.bsky.social
579 followers 74 following 335 posts

33 yo dude creating and exploring worlds on VRChat. I am mostly posting about WIP stuff, Unity and world recommendations.

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MyroP @myrodev.bsky.social · 10/09/2026
In this thread, I was thinking of sharing regular progress updates of a hallway. I am not sure yet if I will do that every day, since I don't want to spam too much. Day 1 : That was about 45 min of modelling
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MyroP @myrodev.bsky.social · 09/09/2026
A project I will keep an eye on : An interesting alternative to UdonSharp I will put a link to the repository in the reply.
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MyroP @myrodev.bsky.social · 31/08/2026
I updated my 3D Camera asset and added a "fisheye" option, so you can take fisheye pics! I also added a world prefab to render 3D pics in your VRChat world. Technically, the fisheye pics can also be used as matcaps. Not ideal since not true 180° pics, but it kinda works.
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MyroP @myrodev.bsky.social · 29/08/2026
Wow, seems like ShaderFes will have a 2027 edition! #VRChat
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MyroP @myrodev.bsky.social · 26/08/2026
I recently learned that Unity's OnValidate event is supported by U#, allowing you to run code when a property changes in the Inspector without entering play mode. better late than never I guess... Here I use it to automatically update the lights and reflection probes in the scene.
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MyroP @myrodev.bsky.social · 12/08/2026
At Santa Ponça, actually surprised how dark a solar eclipse is, first pic was taken at f4.0 1/100s iso16000
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MyroP @myrodev.bsky.social · 06/08/2026
(1/2) You may have noticed that issue in some VRChat worlds where sitting on a chair kinda throws you out of it. This issue seem to happen when the seat's enter position isn't pointing upward, although there might also be other reasons.
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MyroP @myrodev.bsky.social · 01/08/2026
If you're using my 🐐 I mean my portable panel system, I would recommend updating it to the latest version as it added "partial" 3rd person view support and added PSVR2 controller support (this was a bug, hopefully it should work on all future released controllers) 🔗 in the reply #VRChat
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MyroP @myrodev.bsky.social · 30/07/2026
After my world release, it peaked at around 700 users during Japanese peak hours, and half that number during European/American peak hours. It shows how important it can be to include Japanese translations, especially when there are dialogs or text. The JP community is huge.
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MyroP @myrodev.bsky.social · 26/07/2026
I open sourced the player teleporter system I use in my NUCLEUS II world. There are a bunch of player teleporter systems out there, but personally I needed a system that also supported checkpoints, persistence and a few other things. 🔗 Link in the replies #VRChat
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MyroP @myrodev.bsky.social · 22/07/2026
After releasing a world, I usually had ideas for what to do next, but after releasing NUCLEUS II, I'm not sure. I think a game world with advanced features for FBT users could be interesting. A few people suggested making a chill world, but it feels a bit "overdone"? I'm open to suggestions!
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MyroP @myrodev.bsky.social · 18/07/2026
I haven't tried it out yet, but it looks pretty interesting : An open source GPU lightmapper for Unity with real-time preview support github.com/z3y/glim It got released yesterday.
github.com
GitHub - z3y/glim: Unity GPU Lightmapper
Unity GPU Lightmapper. Contribute to z3y/glim development by creating an account on GitHub.
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MyroP @myrodev.bsky.social · 14/07/2026
I will probably update the world one more time at the end of this week, and I decided to open more picture slots. If you're interested and don't have a picture in that hallway yet, please follow the instructions in the quoted Tweet! Deadline 16th, so a shorter deadline than previously. #VRChat
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MyroP @myrodev.bsky.social · 13/07/2026
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MyroP @myrodev.bsky.social · 12/07/2026
NUCLEUS II has been released #VRChat
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MyroP @myrodev.bsky.social · 10/07/2026
Initially, I wanted to make a thread about how to create a simple parallax effect in Unity UI without using custom shaders, but I felt that making a video would be better this time. Let me know if you like this format. #VRChat
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MyroP @myrodev.bsky.social · 06/07/2026
Hello everyone! I'll be hosting my first birthday party on the 11th of July, and several DJs will be performing. Feel free saving the event if you're interested. After the event, I was planning to release NUCLEUS II. Hope to see you there! 🔗 Link in the replies 🔗
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MyroP @myrodev.bsky.social · 04/07/2026
Today's my birthday! Also, last reminder that the NUCLEUS II pre-release event will take place this evening, see the quoted-tweet for more details. Feel free to add the event to your VRChat calendar if you're interested.
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MyroP @myrodev.bsky.social · 02/07/2026
NUCLEUS II will be released the 11th~12th of July․ If you're interested to explore the world before the release‚ I will be hosting an exploration event a week before the official release, the 4th of July. 🔗 Link to the event in the reply #VRChat
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MyroP @myrodev.bsky.social · 11/06/2026
There's currently an article written by Malwarebytes claiming that VRChat suffered a data breach. Take this info with a pinch of salt, as it might be fake news
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MyroP @myrodev.bsky.social · 09/06/2026
I really liked Furality this year. The VRChat worlds were great, Club F.Y.N.N. was even better than last year, and the fireworks were amazing. I had a lot of fun hanging out and made some new friends. Everyone was super chill and having a great time.
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MyroP @myrodev.bsky.social · 04/06/2026
Thanks everyone for watching my panel! I hope you enjoyed it, and I hope you learned something new. Hopefully, it will be uploaded later on Furality's YouTube channel. I was talking really fast since I had so many things to say, so you'll be able to rewatch it at your own pace.
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MyroP @myrodev.bsky.social · 29/05/2026
The past few Furality events, I tried making my Tron-themed avatar fit the Furality theme, but this year my original avatar style fits more the theme. I'm pretty happy with the result, and I like how the baked emissive lights turned out.
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MyroP @myrodev.bsky.social · 27/05/2026
Seems like the Unity asset store has some sales right now, many assets are -90% off, for instance I saw 2€ bundles that previously cost 100€ So, if you're looking for some assets, it might be worth checking out those sales. 🔗 in the replies
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MyroP @myrodev.bsky.social · 25/05/2026
I think an interesting way to to simulate lightning in Unity is to increase the intensity of a reflection probe and the skybox for a split second, no RT light sources or post processing needed here #VRChat
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MyroP @myrodev.bsky.social · 13/05/2026
Furality released the panel and event schedules. My panel "Unity Lighting & Visual Polish in VRChat" will take place the 4th of June at 6:00 PM (UTC+0). It will mostly focus on light baking and shader tricks to improve the visual quality of your world. #VRChat
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Amplify Creations @amplifycreations.bsky.social · 06/05/2026
🎉 LAST CALL 🎉 Get #AmplifyShaderEditor for #Unity3d at 50% OFF! Jump in: assetstore.unity.com/packages/too...
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MyroP @myrodev.bsky.social · 05/05/2026
I just updated the Spiri'Vali tech glasses on my Gumroad, it now includes a variant for Furality Ultra. Shaders were made from scratch using the Amplify shader editor. Personally, I like how the AudioLink/video effect turned out. 🔗 Free download link in the replies #VRChat
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MyroP @myrodev.bsky.social · 21/04/2026
Currently working on the "Furality Ultra" update of the cyberglasses shader, which I'll release as a free update. There will be an option to set a custom flipbook texture + parallax support. No ETA yet, as I'm also busy with a bunch of other things, but hopefully soonish #VRChat
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MyroP @myrodev.bsky.social · 11/04/2026
(1/4) Since VRChat announced avatar performance-gated group instances, I saw many discussions related to the current avatar performance ranking system. I decided to make this post since I've noticed a few misconceptions. (Sharing text screenshots because of character limit...)
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MyroP @myrodev.bsky.social · 09/04/2026
A nice use-case of stencils here, which is a feature some shaders support, like Poiyomi.
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Reposted by MyroP
Ashy @itsmeashy.bsky.social · 08/04/2026
An excuse to show off what I'm making? Hell yeah! Last few days I've started working on a new world, not seen much of this aesthetic in VRC and thought it'd be cool to see if ppl would like it as a hangout spot. (As if there's not enough of those already xd)
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MyroP @myrodev.bsky.social · 08/04/2026
The last time I asked that question was two years ago, time for an update! What's everyone working on in VRChat right now (Avatars/worlds)? Or what did you release recently? Share some screenshots/infos in the replies! #VRChat
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MyroP @myrodev.bsky.social · 31/03/2026
...seems like some of them ended up in my VRbomber world, I'll remove them tomorrow.
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MyroP @myrodev.bsky.social · 26/03/2026
Little Unity/Bakery tip : Bakery supports subsurface scattering, the effect of light penetrating through a mesh. Great for translucent objects, like frosted glass, thin fabrics (curtains...), skin etc. Just add the "Bakery Lightmap Group" component on the mesh, and check "subsurface scattering"
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MyroP @myrodev.bsky.social · 21/03/2026
3 quick announcements : 1) This year, I got accepted as a panelist at Furality! "Light baking" will be one subject of that panel. I will still work on "NUCLEUS II" at the same time, but expect slower updates till June since I will also be focused working on that Panel. #VRChat
Furality email screenshot
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MyroP @myrodev.bsky.social · 17/03/2026
In my NUCLEUS world, I noticed that sometimes people missed the setting panel, or didn't know what to do and where to go. So for my next NUCLEUS II world, I've been thinking of adding an "Initial setup" room showing some basic settings + recommendations🤔 There are currently 4 pages to click through.
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MyroP @myrodev.bsky.social · 28/02/2026
I made this little VRChat world for a friend, a world I made in 1~2 hours I think making liminal spaces is a really nice way to learn about lighting, because the scene is simple and you can fully focus on lighting. If you want to learn about lighting, try making a liminal-style scene first.
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MyroP @myrodev.bsky.social · 26/02/2026
Sometimes I see avatars using 4k/8k textures to add ultra-high details (textile, skin, leather), but it's rarely needed. So, here's a short thread about Secondary Maps/Details mask, which most shaders support (even Unity Standard). Example: 8192px NM | 256px tiled NM #VRChat
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MyroP @myrodev.bsky.social · 19/02/2026
Hello everyone! I released on my GitHub PvPKit, a prefab that lets you add PvP to your VRChat world․ The system is still WIP and bare-bone, but I was planning to add more features when I have more time again. 🔗Link in the replies👇 #VRChat
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MyroP @myrodev.bsky.social · 16/02/2026
My friend -WildCat- released a VRChat hangout world that is designed to run well even on lower-end hardware. It also looks really nice. I recommend checking it out, especially if you're on Quest. 🔗Link in the replies. 👇 #VRChat️
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MyroP @myrodev.bsky.social · 14/02/2026
Since I got the Bigscreen Beyond 2 headset, which uses OLED panels, I noticed that a lot of VRC worlds including mine appear too dark on that headset. Dark gray looks pitch black. So I worked on a little brightness slider, similar to what some games do. #VRChat
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Jazzy Senpai @jazzy.land · 30/01/2026
Want to world hop on #VRChat but don't know where to go? Try Tour-Guide! This bot will randomly invite you to a world from a community generated list! vrchat.com/home/user/us... Want more info? Join the group or the Discord linked in the group! vrc.group/TOURS.5728
vrchat.com
tour-guide
VRChat user tour-guide
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MyroP @myrodev.bsky.social · 30/01/2026
I've been wondering for ages how I could pixelate textures that don't follow the UV map 1 to 1, until Ikeiwa told me that Nestorboy wrote a "TexelSnap" function that does exactly what I was looking for, so I added that feature on my transparent LCD shader with some help #VRChat
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MyroP @myrodev.bsky.social · 26/01/2026
Modelling is technically done, now I'm mostly working on scripts and sfx. The world is bigger than the first NUCLEUS world. I did a few test runs with friends and it seems like the world can be fully explored in 1~2 hours.
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MyroP @myrodev.bsky.social · 19/01/2026
If you like Cyberpunk 2077, I recommend checking out the VRChat world "Project Postmortem: Afterlife" by @ninjasteve.bsky.social It’s built from scratch, feels very alive, and features NPCs you can talk to. Great world for taking pictures, events, hanging out or role playing! 🔗Link below 👇 #VRChat
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MyroP @myrodev.bsky.social · 19/01/2026
Yesterday, I learned that the VRChat open-beta lets you view performance-related statistics, like draw calls or triangle counts. Really useful for creators! The panel is customizable, graphs can be added or removed depending on your needs. #VRChat
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MyroP @myrodev.bsky.social · 08/01/2026
One day left to submit your picture! I got 100 pictures so far, far more than anticipated, thanks everyone !
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Reposted by MyroP
MyroP @myrodev.bsky.social · 31/12/2025
Hello everyone, quick announcement! In my NUCLEUS II world, I'm building a corridor where each frame displays a 3D portrait of different players. If you would like to be included, you can visit the world I'll post in the replies! #VRChat
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MyroP @myrodev.bsky.social · 31/12/2025
Hello everyone, quick announcement! In my NUCLEUS II world, I'm building a corridor where each frame displays a 3D portrait of different players. If you would like to be included, you can visit the world I'll post in the replies! #VRChat
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