MyroP @myrodev.bsky.social · 10/09/2026In this thread, I was thinking of sharing regular progress updates of a hallway. I am not sure yet if I will do that every day, since I don't want to spam too much. Day 1 : That was about 45 min of modelling 1240
MyroP @myrodev.bsky.social · 09/09/2026A project I will keep an eye on : An interesting alternative to UdonSharp I will put a link to the repository in the reply. 471
MyroP @myrodev.bsky.social · 31/08/2026I updated my 3D Camera asset and added a "fisheye" option, so you can take fisheye pics! I also added a world prefab to render 3D pics in your VRChat world. Technically, the fisheye pics can also be used as matcaps. Not ideal since not true 180° pics, but it kinda works. 1277
MyroP @myrodev.bsky.social · 29/08/2026Wow, seems like ShaderFes will have a 2027 edition! #VRChat 48019
MyroP @myrodev.bsky.social · 26/08/2026I recently learned that Unity's OnValidate event is supported by U#, allowing you to run code when a property changes in the Inspector without entering play mode. better late than never I guess... Here I use it to automatically update the lights and reflection probes in the scene. 1271
MyroP @myrodev.bsky.social · 12/08/2026At Santa Ponça, actually surprised how dark a solar eclipse is, first pic was taken at f4.0 1/100s iso16000 3406
MyroP @myrodev.bsky.social · 06/08/2026(1/2) You may have noticed that issue in some VRChat worlds where sitting on a chair kinda throws you out of it. This issue seem to happen when the seat's enter position isn't pointing upward, although there might also be other reasons. 1231
MyroP @myrodev.bsky.social · 01/08/2026If you're using my 🐐 I mean my portable panel system, I would recommend updating it to the latest version as it added "partial" 3rd person view support and added PSVR2 controller support (this was a bug, hopefully it should work on all future released controllers) 🔗 in the reply #VRChat 1132
MyroP @myrodev.bsky.social · 30/07/2026After my world release, it peaked at around 700 users during Japanese peak hours, and half that number during European/American peak hours. It shows how important it can be to include Japanese translations, especially when there are dialogs or text. The JP community is huge. 2331
MyroP @myrodev.bsky.social · 26/07/2026I open sourced the player teleporter system I use in my NUCLEUS II world. There are a bunch of player teleporter systems out there, but personally I needed a system that also supported checkpoints, persistence and a few other things. 🔗 Link in the replies #VRChat 38728
MyroP @myrodev.bsky.social · 22/07/2026After releasing a world, I usually had ideas for what to do next, but after releasing NUCLEUS II, I'm not sure. I think a game world with advanced features for FBT users could be interesting. A few people suggested making a chill world, but it feels a bit "overdone"? I'm open to suggestions! 13260
MyroP @myrodev.bsky.social · 18/07/2026I haven't tried it out yet, but it looks pretty interesting : An open source GPU lightmapper for Unity with real-time preview support github.com/z3y/glim It got released yesterday.github.comGitHub - z3y/glim: Unity GPU LightmapperUnity GPU Lightmapper. Contribute to z3y/glim development by creating an account on GitHub. 46519
MyroP @myrodev.bsky.social · 14/07/2026I will probably update the world one more time at the end of this week, and I decided to open more picture slots. If you're interested and don't have a picture in that hallway yet, please follow the instructions in the quoted Tweet! Deadline 16th, so a shorter deadline than previously. #VRChat 1306
MyroP @myrodev.bsky.social · 10/07/2026Initially, I wanted to make a thread about how to create a simple parallax effect in Unity UI without using custom shaders, but I felt that making a video would be better this time. Let me know if you like this format. #VRChat 4437
MyroP @myrodev.bsky.social · 06/07/2026Hello everyone! I'll be hosting my first birthday party on the 11th of July, and several DJs will be performing. Feel free saving the event if you're interested. After the event, I was planning to release NUCLEUS II. Hope to see you there! 🔗 Link in the replies 🔗 3174
MyroP @myrodev.bsky.social · 04/07/2026Today's my birthday! Also, last reminder that the NUCLEUS II pre-release event will take place this evening, see the quoted-tweet for more details. Feel free to add the event to your VRChat calendar if you're interested. 8324
MyroP @myrodev.bsky.social · 02/07/2026NUCLEUS II will be released the 11th~12th of July․ If you're interested to explore the world before the release‚ I will be hosting an exploration event a week before the official release, the 4th of July. 🔗 Link to the event in the reply #VRChat 87621
MyroP @myrodev.bsky.social · 11/06/2026There's currently an article written by Malwarebytes claiming that VRChat suffered a data breach. Take this info with a pinch of salt, as it might be fake news 34126
MyroP @myrodev.bsky.social · 09/06/2026I really liked Furality this year. The VRChat worlds were great, Club F.Y.N.N. was even better than last year, and the fireworks were amazing. I had a lot of fun hanging out and made some new friends. Everyone was super chill and having a great time. 1421
MyroP @myrodev.bsky.social · 04/06/2026Thanks everyone for watching my panel! I hope you enjoyed it, and I hope you learned something new. Hopefully, it will be uploaded later on Furality's YouTube channel. I was talking really fast since I had so many things to say, so you'll be able to rewatch it at your own pace. 2250
MyroP @myrodev.bsky.social · 29/05/2026The past few Furality events, I tried making my Tron-themed avatar fit the Furality theme, but this year my original avatar style fits more the theme. I'm pretty happy with the result, and I like how the baked emissive lights turned out. 0140
MyroP @myrodev.bsky.social · 27/05/2026Seems like the Unity asset store has some sales right now, many assets are -90% off, for instance I saw 2€ bundles that previously cost 100€ So, if you're looking for some assets, it might be worth checking out those sales. 🔗 in the replies 1120
MyroP @myrodev.bsky.social · 25/05/2026I think an interesting way to to simulate lightning in Unity is to increase the intensity of a reflection probe and the skybox for a split second, no RT light sources or post processing needed here #VRChat 3557
MyroP @myrodev.bsky.social · 13/05/2026Furality released the panel and event schedules. My panel "Unity Lighting & Visual Polish in VRChat" will take place the 4th of June at 6:00 PM (UTC+0). It will mostly focus on light baking and shader tricks to improve the visual quality of your world. #VRChat 1567
Reposted by MyroPAmplify Creations @amplifycreations.bsky.social · 06/05/2026🎉 LAST CALL 🎉 Get #AmplifyShaderEditor for #Unity3d at 50% OFF! Jump in: assetstore.unity.com/packages/too... 0103
MyroP @myrodev.bsky.social · 05/05/2026I just updated the Spiri'Vali tech glasses on my Gumroad, it now includes a variant for Furality Ultra. Shaders were made from scratch using the Amplify shader editor. Personally, I like how the AudioLink/video effect turned out. 🔗 Free download link in the replies #VRChat 15416
MyroP @myrodev.bsky.social · 21/04/2026Currently working on the "Furality Ultra" update of the cyberglasses shader, which I'll release as a free update. There will be an option to set a custom flipbook texture + parallax support. No ETA yet, as I'm also busy with a bunch of other things, but hopefully soonish #VRChat 2162
MyroP @myrodev.bsky.social · 11/04/2026(1/4) Since VRChat announced avatar performance-gated group instances, I saw many discussions related to the current avatar performance ranking system. I decided to make this post since I've noticed a few misconceptions. (Sharing text screenshots because of character limit...) 1256
MyroP @myrodev.bsky.social · 09/04/2026A nice use-case of stencils here, which is a feature some shaders support, like Poiyomi. 0182
Reposted by MyroPAshy @itsmeashy.bsky.social · 08/04/2026An excuse to show off what I'm making? Hell yeah! Last few days I've started working on a new world, not seen much of this aesthetic in VRC and thought it'd be cool to see if ppl would like it as a hangout spot. (As if there's not enough of those already xd) 1101
MyroP @myrodev.bsky.social · 08/04/2026The last time I asked that question was two years ago, time for an update! What's everyone working on in VRChat right now (Avatars/worlds)? Or what did you release recently? Share some screenshots/infos in the replies! #VRChat 494
MyroP @myrodev.bsky.social · 31/03/2026...seems like some of them ended up in my VRbomber world, I'll remove them tomorrow. 1406
MyroP @myrodev.bsky.social · 26/03/2026Little Unity/Bakery tip : Bakery supports subsurface scattering, the effect of light penetrating through a mesh. Great for translucent objects, like frosted glass, thin fabrics (curtains...), skin etc. Just add the "Bakery Lightmap Group" component on the mesh, and check "subsurface scattering" 1292
MyroP @myrodev.bsky.social · 21/03/20263 quick announcements : 1) This year, I got accepted as a panelist at Furality! "Light baking" will be one subject of that panel. I will still work on "NUCLEUS II" at the same time, but expect slower updates till June since I will also be focused working on that Panel. #VRChat 2243
MyroP @myrodev.bsky.social · 17/03/2026In my NUCLEUS world, I noticed that sometimes people missed the setting panel, or didn't know what to do and where to go. So for my next NUCLEUS II world, I've been thinking of adding an "Initial setup" room showing some basic settings + recommendations🤔 There are currently 4 pages to click through. 3182
MyroP @myrodev.bsky.social · 28/02/2026I made this little VRChat world for a friend, a world I made in 1~2 hours I think making liminal spaces is a really nice way to learn about lighting, because the scene is simple and you can fully focus on lighting. If you want to learn about lighting, try making a liminal-style scene first. 3272
MyroP @myrodev.bsky.social · 26/02/2026Sometimes I see avatars using 4k/8k textures to add ultra-high details (textile, skin, leather), but it's rarely needed. So, here's a short thread about Secondary Maps/Details mask, which most shaders support (even Unity Standard). Example: 8192px NM | 256px tiled NM #VRChat 215952
MyroP @myrodev.bsky.social · 19/02/2026Hello everyone! I released on my GitHub PvPKit, a prefab that lets you add PvP to your VRChat world․ The system is still WIP and bare-bone, but I was planning to add more features when I have more time again. 🔗Link in the replies👇 #VRChat 1287
MyroP @myrodev.bsky.social · 16/02/2026My friend -WildCat- released a VRChat hangout world that is designed to run well even on lower-end hardware. It also looks really nice. I recommend checking it out, especially if you're on Quest. 🔗Link in the replies. 👇 #VRChat️ 1629
MyroP @myrodev.bsky.social · 14/02/2026Since I got the Bigscreen Beyond 2 headset, which uses OLED panels, I noticed that a lot of VRC worlds including mine appear too dark on that headset. Dark gray looks pitch black. So I worked on a little brightness slider, similar to what some games do. #VRChat 2233
Reposted by MyroPJazzy Senpai @jazzy.land · 30/01/2026Want to world hop on #VRChat but don't know where to go? Try Tour-Guide! This bot will randomly invite you to a world from a community generated list! vrchat.com/home/user/us... Want more info? Join the group or the Discord linked in the group! vrc.group/TOURS.5728vrchat.comtour-guideVRChat user tour-guide 712346
MyroP @myrodev.bsky.social · 30/01/2026I've been wondering for ages how I could pixelate textures that don't follow the UV map 1 to 1, until Ikeiwa told me that Nestorboy wrote a "TexelSnap" function that does exactly what I was looking for, so I added that feature on my transparent LCD shader with some help #VRChat 27611
MyroP @myrodev.bsky.social · 26/01/2026Modelling is technically done, now I'm mostly working on scripts and sfx. The world is bigger than the first NUCLEUS world. I did a few test runs with friends and it seems like the world can be fully explored in 1~2 hours. 1100
MyroP @myrodev.bsky.social · 19/01/2026If you like Cyberpunk 2077, I recommend checking out the VRChat world "Project Postmortem: Afterlife" by @ninjasteve.bsky.social It’s built from scratch, feels very alive, and features NPCs you can talk to. Great world for taking pictures, events, hanging out or role playing! 🔗Link below 👇 #VRChat 1236
MyroP @myrodev.bsky.social · 19/01/2026Yesterday, I learned that the VRChat open-beta lets you view performance-related statistics, like draw calls or triangle counts. Really useful for creators! The panel is customizable, graphs can be added or removed depending on your needs. #VRChat 53710
MyroP @myrodev.bsky.social · 08/01/2026One day left to submit your picture! I got 100 pictures so far, far more than anticipated, thanks everyone ! 161
Reposted by MyroPMyroP @myrodev.bsky.social · 31/12/2025Hello everyone, quick announcement! In my NUCLEUS II world, I'm building a corridor where each frame displays a 3D portrait of different players. If you would like to be included, you can visit the world I'll post in the replies! #VRChat 1243
MyroP @myrodev.bsky.social · 31/12/2025Hello everyone, quick announcement! In my NUCLEUS II world, I'm building a corridor where each frame displays a 3D portrait of different players. If you would like to be included, you can visit the world I'll post in the replies! #VRChat 1243