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MyroP

@myrodev.bsky.social
579 followers 74 following 335 posts

33 yo dude creating and exploring worlds on VRChat. I am mostly posting about WIP stuff, Unity and world recommendations.

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MyroP @myrodev.bsky.social · 15/09/2026
Not sure if I'll keep talking about that hallway, it's mostly done. At this point, it's just micro-adjustments and finishing certain assets. I also haven't decided if I want a more cyan-colored light or something more bluish, like what I saw during my holiday in Mallorca (main lighting inspiration).
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MyroP @myrodev.bsky.social · 15/09/2026
Day 5~6 : Mostly done. I added water, and used Mochie's water shader for caustics. Closed the hallway and added a little art installation. And added LV support, I don't always add LVs, but I think it makes sense here given the more varied lighting conditions. No post processing added yet
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MyroP @myrodev.bsky.social · 15/09/2026
Apparently it's not playable yet? I don't know, could be a Proton-related issue, but I don't believe it will be too hard to fix, and there's still plenty of time left until people will get their Frame.
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MyroP @myrodev.bsky.social · 12/09/2026
Day 3: I placed light sources and imported the asset into Unity to see if my lighting setup idea could actually work. I used Bakery RT Preview for this. Day 4: Texturing and more lighting tests. I’m planning to add water under the glass panels. I think it could look nice with some bright caustics.
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MyroP @myrodev.bsky.social · 10/09/2026
Day 2 : Added doorways and a wavy ceiling. That was an additional 45 min of work. I'm tempted to already import it into Unity tomorrow, to play around with the lighting and textures
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MyroP @myrodev.bsky.social · 10/09/2026
In this thread, I was thinking of sharing regular progress updates of a hallway. I am not sure yet if I will do that every day, since I don't want to spam too much. Day 1 : That was about 45 min of modelling
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MyroP @myrodev.bsky.social · 09/09/2026
A project I will keep an eye on : An interesting alternative to UdonSharp I will put a link to the repository in the reply.
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MyroP @myrodev.bsky.social · 31/08/2026
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MyroP @myrodev.bsky.social · 31/08/2026
I updated my 3D Camera asset and added a "fisheye" option, so you can take fisheye pics! I also added a world prefab to render 3D pics in your VRChat world. Technically, the fisheye pics can also be used as matcaps. Not ideal since not true 180° pics, but it kinda works.
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MyroP @myrodev.bsky.social · 29/08/2026
Wow, seems like ShaderFes will have a 2027 edition! #VRChat
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MyroP @myrodev.bsky.social · 26/08/2026
I recently learned that Unity's OnValidate event is supported by U#, allowing you to run code when a property changes in the Inspector without entering play mode. better late than never I guess... Here I use it to automatically update the lights and reflection probes in the scene.
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MyroP @myrodev.bsky.social · 12/08/2026
At Santa Ponça, actually surprised how dark a solar eclipse is, first pic was taken at f4.0 1/100s iso16000
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MyroP @myrodev.bsky.social · 06/08/2026
(2/2) I wrote a script that fixed that issue for me, and you can get that script here gist.github.com/MyroG/1233c5..., explanation in the comments of the script. Basically replace your current station interact script with that script.
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MyroP @myrodev.bsky.social · 06/08/2026
(1/2) You may have noticed that issue in some VRChat worlds where sitting on a chair kinda throws you out of it. This issue seem to happen when the seat's enter position isn't pointing upward, although there might also be other reasons.
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MyroP @myrodev.bsky.social · 01/08/2026
If you're using my 🐐 I mean my portable panel system, I would recommend updating it to the latest version as it added "partial" 3rd person view support and added PSVR2 controller support (this was a bug, hopefully it should work on all future released controllers) 🔗 in the reply #VRChat
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MyroP @myrodev.bsky.social · 26/07/2026
I open sourced the player teleporter system I use in my NUCLEUS II world. There are a bunch of player teleporter systems out there, but personally I needed a system that also supported checkpoints, persistence and a few other things. 🔗 Link in the replies #VRChat
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MyroP @myrodev.bsky.social · 22/07/2026
Oh, now I know where that meme comes from!
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MyroP @myrodev.bsky.social · 18/07/2026
The hallway got really long
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MyroP @myrodev.bsky.social · 14/07/2026
I will probably update the world one more time at the end of this week, and I decided to open more picture slots. If you're interested and don't have a picture in that hallway yet, please follow the instructions in the quoted Tweet! Deadline 16th, so a shorter deadline than previously. #VRChat
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MyroP @myrodev.bsky.social · 13/07/2026
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MyroP @myrodev.bsky.social · 12/07/2026
NUCLEUS II has been released #VRChat
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MyroP @myrodev.bsky.social · 10/07/2026
Initially, I wanted to make a thread about how to create a simple parallax effect in Unity UI without using custom shaders, but I felt that making a video would be better this time. Let me know if you like this format. #VRChat
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MyroP @myrodev.bsky.social · 06/07/2026
Hello everyone! I'll be hosting my first birthday party on the 11th of July, and several DJs will be performing. Feel free saving the event if you're interested. After the event, I was planning to release NUCLEUS II. Hope to see you there! 🔗 Link in the replies 🔗
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MyroP @myrodev.bsky.social · 04/07/2026
Today's my birthday! Also, last reminder that the NUCLEUS II pre-release event will take place this evening, see the quoted-tweet for more details. Feel free to add the event to your VRChat calendar if you're interested.
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MyroP @myrodev.bsky.social · 02/07/2026
NUCLEUS II will be released the 11th~12th of July․ If you're interested to explore the world before the release‚ I will be hosting an exploration event a week before the official release, the 4th of July. 🔗 Link to the event in the reply #VRChat
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MyroP @myrodev.bsky.social · 11/06/2026
There's currently an article written by Malwarebytes claiming that VRChat suffered a data breach. Take this info with a pinch of salt, as it might be fake news
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MyroP @myrodev.bsky.social · 09/06/2026
Impressive that the 30min long firework/drone animation was controlled via a DMX stream, and there were hundreds of drones. Was a DMX stream also used last year? Huge thanks to everyone involved in organizing and running Furality!
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MyroP @myrodev.bsky.social · 09/06/2026
I really liked Furality this year. The VRChat worlds were great, Club F.Y.N.N. was even better than last year, and the fireworks were amazing. I had a lot of fun hanging out and made some new friends. Everyone was super chill and having a great time.
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MyroP @myrodev.bsky.social · 29/05/2026
The past few Furality events, I tried making my Tron-themed avatar fit the Furality theme, but this year my original avatar style fits more the theme. I'm pretty happy with the result, and I like how the baked emissive lights turned out.
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MyroP @myrodev.bsky.social · 25/05/2026
This is how bright the scene gets when I set the intensity of the reflection probe to 9.
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MyroP @myrodev.bsky.social · 25/05/2026
I think an interesting way to to simulate lightning in Unity is to increase the intensity of a reflection probe and the skybox for a split second, no RT light sources or post processing needed here #VRChat
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MyroP @myrodev.bsky.social · 13/05/2026
Furality released the panel and event schedules. My panel "Unity Lighting & Visual Polish in VRChat" will take place the 4th of June at 6:00 PM (UTC+0). It will mostly focus on light baking and shader tricks to improve the visual quality of your world. #VRChat
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MyroP @myrodev.bsky.social · 05/05/2026
I just updated the Spiri'Vali tech glasses on my Gumroad, it now includes a variant for Furality Ultra. Shaders were made from scratch using the Amplify shader editor. Personally, I like how the AudioLink/video effect turned out. 🔗 Free download link in the replies #VRChat
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MyroP @myrodev.bsky.social · 21/04/2026
Currently working on the "Furality Ultra" update of the cyberglasses shader, which I'll release as a free update. There will be an option to set a custom flipbook texture + parallax support. No ETA yet, as I'm also busy with a bunch of other things, but hopefully soonish #VRChat
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MyroP @myrodev.bsky.social · 12/04/2026
I deleted one screenshot since it contained some wrong information, here's the updated version
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MyroP @myrodev.bsky.social · 11/04/2026
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MyroP @myrodev.bsky.social · 11/04/2026
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MyroP @myrodev.bsky.social · 31/03/2026
...seems like some of them ended up in my VRbomber world, I'll remove them tomorrow.
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MyroP @myrodev.bsky.social · 27/03/2026
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MyroP @myrodev.bsky.social · 26/03/2026
Little Unity/Bakery tip : Bakery supports subsurface scattering, the effect of light penetrating through a mesh. Great for translucent objects, like frosted glass, thin fabrics (curtains...), skin etc. Just add the "Bakery Lightmap Group" component on the mesh, and check "subsurface scattering"
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MyroP @myrodev.bsky.social · 21/03/2026
2) I fixed the floater spawner in NUCLEUS The floater spawner has been broken for more than a year due to CyanPlayerObjectPool breaking after a VRC (Networking?) update Now, I fixed the issue by using PlayerObjects, and the world can be explored again in larger instances! vrchat.com/home/world/w...
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MyroP @myrodev.bsky.social · 21/03/2026
3 quick announcements : 1) This year, I got accepted as a panelist at Furality! "Light baking" will be one subject of that panel. I will still work on "NUCLEUS II" at the same time, but expect slower updates till June since I will also be focused working on that Panel. #VRChat
Furality email screenshot
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MyroP @myrodev.bsky.social · 17/03/2026
In my NUCLEUS world, I noticed that sometimes people missed the setting panel, or didn't know what to do and where to go. So for my next NUCLEUS II world, I've been thinking of adding an "Initial setup" room showing some basic settings + recommendations🤔 There are currently 4 pages to click through.
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MyroP @myrodev.bsky.social · 28/02/2026
I used Bakery here, but you can get similar results with the Unity baker also. I did a quick bake test with the Unity baker, and this is what I got, there're minor differences that can be fixed by playing around with settings: (I would still recommend Bakery, since it has a lot of useful features)
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MyroP @myrodev.bsky.social · 28/02/2026
I made this little VRChat world for a friend, a world I made in 1~2 hours I think making liminal spaces is a really nice way to learn about lighting, because the scene is simple and you can fully focus on lighting. If you want to learn about lighting, try making a liminal-style scene first.
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MyroP @myrodev.bsky.social · 26/02/2026
Lastly, if you want to add a few logos on your avatar, you can use Poiyomi's decal feature, allowing you to place stickers on your avatar, without needing to use a main high-res texture.
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MyroP @myrodev.bsky.social · 26/02/2026
Btw, the Amplify Shader Editor also features a "Stochastic Sampling" node, but it's actually called "Procedural Sample". If you're using that node with a normal map, you also need to call "Unpack Scale Normal" since the sampler doesn't do it automatically for normal maps.
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MyroP @myrodev.bsky.social · 26/02/2026
Another example : here's how the setup would look like using the Poiyomi shader, which offers more features like "Stochastic Sampling". If you're using a texture that has a very obvious repeating pattern, like this dotted pattern, you can try turning on "Stochastic Sampling"
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MyroP @myrodev.bsky.social · 26/02/2026
Sometimes I see avatars using 4k/8k textures to add ultra-high details (textile, skin, leather), but it's rarely needed. So, here's a short thread about Secondary Maps/Details mask, which most shaders support (even Unity Standard). Example: 8192px NM | 256px tiled NM #VRChat
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MyroP @myrodev.bsky.social · 19/02/2026
Hello everyone! I released on my GitHub PvPKit, a prefab that lets you add PvP to your VRChat world․ The system is still WIP and bare-bone, but I was planning to add more features when I have more time again. 🔗Link in the replies👇 #VRChat
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