mumblety.bsky.social @mumblety.bsky.social · 06/10/2026@beetlemoses.bsky.social Well look at what came in the mail today! I'm stoked. Radically stoked. 0131
mumblety.bsky.social @mumblety.bsky.social · 30/09/2026how my reality be lookin' after i set my expectations to max 000
mumblety.bsky.social @mumblety.bsky.social · 20/09/2026I just wrote this in a trance and remembered this post once I snapped out of it. Cursed code will continue until moral improves. 001
mumblety.bsky.social @mumblety.bsky.social · 15/09/2026Absolutely pumped to start developing for the Steam Frame. Here's to hopefully getting selected. 🤞 000
mumblety.bsky.social @mumblety.bsky.social · 20/08/2026You can tell it's evil because I forgot to model the railings! 000
mumblety.bsky.social @mumblety.bsky.social · 20/08/2026getoutofmyheadgetoutofmyheadgetoutofmyheadgetoutofmyheadgetoutofmyhead... 000
mumblety.bsky.social @mumblety.bsky.social · 20/08/2026Making something EVIL and FUCKED. #blender3d #leveldesign #indidev #solodev 131
mumblety.bsky.social @mumblety.bsky.social · 20/08/2026Time to start putting foil on the counter so this doesn't happen again. 000
mumblety.bsky.social @mumblety.bsky.social · 17/08/2026Yeah. Coming from Hammer, I do miss them in modern engines. I was able to implement a 3D skybox in Godot easily enough though. They're just so neat! 020
mumblety.bsky.social @mumblety.bsky.social · 17/08/2026AMAZING SOFTBODY physics BLAHAJ moments (GONE WRONG 2026 EDITION) #godot #indidev #solodev #blahaj 230
mumblety.bsky.social @mumblety.bsky.social · 09/08/2026Just made some grid textures and decided to try out some greyboxing with them. What could this pipe be for? #godot #blender #indidev 081
mumblety.bsky.social @mumblety.bsky.social · 09/08/2026At the start of the summer I wanted to post more of my work here, but now that it's the end I'm realizing that I didn't post much at all of what I did. Oh well ¯\_(ツ)_/¯ 010
mumblety.bsky.social @mumblety.bsky.social · 09/08/2026It's animated and has adjustable light density too! #blender 040
Reposted by mumblety.bsky.socialLucile Danilov @locdandloaded.net · 06/08/2026You may not like it, but this is what peak localization looks like (Asterix: Mega Madness (PS1, 2001)) 7383882967
mumblety.bsky.social @mumblety.bsky.social · 30/07/2026Thanks for reminding me to breath just now. 010
mumblety.bsky.social @mumblety.bsky.social · 27/07/2026Coasting with the ATV is so satisfying once you get the hang of it. It feels so free and nimble to just go weaving through trees and over clearings- oh. OH GOD! #votv #voicesofthevoid 194
mumblety.bsky.social @mumblety.bsky.social · 27/07/2026Finally, a game to simulate my real life clumsiness. #votv #voicesofthevoid 040
Reposted by mumblety.bsky.socialMonique @monique-monsters.votv.dev · 24/07/2026The fabled shrimp in hd 626946
mumblety.bsky.social @mumblety.bsky.social · 26/07/2026ngl ick would have been mine if I wasn't a furry by the time I found ick. Love this goober! 0120
mumblety.bsky.social @mumblety.bsky.social · 26/07/2026That vending machine looks like something straight out of Voices of the Void. 000
mumblety.bsky.social @mumblety.bsky.social · 26/07/2026After all these years, I have managed to do something that has always plagued me: I gave my character controller knees. I know you can just clip your geometry, but that's lame and giving your character controller the ability to handle steps is worth totally it. #godotengine #indidev #solodev 040
mumblety.bsky.social @mumblety.bsky.social · 26/07/2026Just found this after making my own source/quake style controller of my own XD. Looks good! 010
mumblety.bsky.social @mumblety.bsky.social · 26/07/2026Surf's up! #godotengine #godot #indidev #solodev #sourceengine 030
mumblety.bsky.social @mumblety.bsky.social · 18/07/2026I feel like this could be a really cool style for a main menu in a video game. 000