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multimokia

@multimokia.studio
1.2K followers 737 following 149 posts

Hey hey! I'm multimokia, a 🏳️‍⚧️ orchestral composer, drummer, beginner tenor saxophonist, and full stack developer Comms open! Feel free to DM if you'd like to discuss a project! Banner by @Yuuxine over on Twitter

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Reposted by multimokia
sanctumvr.bsky.social @sanctumvr.bsky.social · 20/07/2026
Welcome to SANCTUM ✝️ July aftermovie. Thank you to everyone who showed up 🤍
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multimokia @multimokia.studio · 03/07/2026
We got Moki and her Yokai counterpart I wouldn't say I'm great yet, but her hairclips and the necklace were made from scratch! #Misaki3d #VisionTokyo
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multimokia @multimokia.studio · 03/07/2026
In other news, been in VRC for a lot longer now, Dancing has been fun! As has learning Blender/Unity. Making my OCs has been a blast too. Got some very fun fits now haha
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multimokia @multimokia.studio · 03/07/2026
I love all this AI "music" on my timeline :/
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Luci V. Lillium @lucilillium.bsky.social · 25/06/2026
Thank you @multimokia.studio for inviting me to my first Furality 💟being with all of you is a pleasure as always💟
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Luci V. Lillium @lucilillium.bsky.social · 25/06/2026
Luci falling asleep in the arms of the lovely @multimokia.studio again 💟
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Evelyn Easygoing*Angel @chigbarg.bsky.social · 10/06/2026
i made another rant video about ableton extensions because i'm so very very tired youtu.be/Wz_kvy-yaYk?...
youtu.be
Dont Buy "Vibe Coded" Ableton Extensions
YouTube video by chigbarg
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Reposted by multimokia
Lewn 🌑 || Vtuber @lewnatic.bsky.social · 08/06/2026
To my weird and wonderful friends who joined me for this silly adventure who spent a long weekend of fun with me I love you more pictures tomorrow <3 for now this gamer takes her snooze and wishes the afterpartyers a crazy and wonderful time #Furality #FuralityUltra #VRChat
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multimokia @multimokia.studio · 07/06/2026
Sanctum complete. #VRChat #Sanctum #D&B #rave #探検する @sanctumvr.bsky.social 📸: @jellekayen.bsky.social
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Lewn 🌑 || Vtuber @lewnatic.bsky.social · 06/06/2026
🩵💛💜 📸 @multimokia.studio #Furality #ClubFYNN
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multimokia @multimokia.studio · 06/06/2026
SANCTUM The gate beckons. #探検する #VRChat #SANCTUMVR
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multimokia @multimokia.studio · 29/05/2026
We are in fact, gaming.
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Andrew Colunga @andrewcolunga.bsky.social · 13/04/2026
New comic short! The beginning of the longest day ever #comic #webcomic #ftl #art #space #fasterthanlight #webtoon
youtube.com
Unidentified Flying Merchant #ftl #ftlfasterthanlight
YouTube video by Andrew Colunga
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Reposted by multimokia
Andrew Colunga @andrewcolunga.bsky.social · 27/04/2026
Listen to @multimokia.studio's composition of the Engi Explore theme! So beautiful and haunting #music #videogame #ftl #art #space #fasterthanlight
youtube.com
Engi Explore - Kestrel Adventures Mix
YouTube video by multimokia
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multimokia @multimokia.studio · 13/04/2026
Update, it's something in the scene itself. I made a fresh project + scene and it bakes just fine now. No idea what caused it to break but at least I can transfer stuff to the new one! Thanks so much for all the help, and sorry for the headache too
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multimokia @multimokia.studio · 11/04/2026
I went through and progressively deleted more and more of the meshes but no, I think this project may have a problem. I'll try on a completely fresh one based on some of this scene and see if that works any better
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multimokia @multimokia.studio · 10/04/2026
And now probes can't be read. ...I have no idea why it's happening lol. I used to render this scene no problem before
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multimokia @multimokia.studio · 10/04/2026
I'm currently using the 581.29 driver. The folder itself is indeed not version controlled and there's over 40 spare gigs on this drive. (I also tried on another one which has about a 1tb spare) I removed the LMGroup which then raised issues with all other LM groups that I also removed.
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multimokia @multimokia.studio · 10/04/2026
They DO in fact behave fine! so it's likely scene specific then... interesting
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multimokia @multimokia.studio · 10/04/2026
Device 0: NVIDIA GeForce RTX 3080 (ON) Used host memory: 0mb, available GPU memory: 9071mb MODE: addsh USING FLOAT Loading shader addSH.ptx::oxMain... Can't read texture E:/Bake\LMGroup_Terrain_final_RNM0.lz4
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multimokia @multimokia.studio · 10/04/2026
Okay, looks like I may be pinning to pre 590, because we DO actually get results on detecting optimal settings. ...Buuuut we're not out of the woods just yet because now while rendering, it throws an error, "Can't read texture E:/Bake\LMGroup_Terrain_final_RNM0.lz4"
Writing...
PointBatch_4_0_40_HDR.lz4
PointBatch_4_0_40_RNM0.lz4
PointBatch_4_0_40_RNM1.lz4
PointBatch_4_0_40_RNM2.lz4
PointBatch_4_0_40_RNM3.lz4
Done
Init...
addsh
Tile size: 512
Device 0: NVIDIA GeForce RTX 3080 (ON)
Used host memory: 0mb, available GPU memory: 9071mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Can't read texture E:/Bake\LMGroup_Terrain_final_RNM0.lz4
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multimokia @multimokia.studio · 10/04/2026
oh, didn't finish uploading, but the same lines were present
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multimokia @multimokia.studio · 10/04/2026
yep, unfortunately. I'll try going down to 581 and see if that still works
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multimokia @multimokia.studio · 10/04/2026
Unfortunately, same issue as before
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multimokia @multimokia.studio · 10/04/2026
So in my case the ones that are being run come from C:\Windows\System32\DriverStore\FileRepository\nv_dispsi.inf_amd64_fe1c50c690e00e9a I've deleted them and am doing a clean install of the driver now.
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multimokia @multimokia.studio · 10/04/2026
No WSL in use for Unity here, I did do a clean reinstall of the driver to the same issue. I'll try the process monitor utility and report back
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multimokia @multimokia.studio · 10/04/2026
Ah... unfortunate
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multimokia @multimokia.studio · 09/04/2026
So I don't see anything out of the ordinary, but I may try spinning the project up on Linux instead of Windows. I wonder if something's up generally with my windows/unity install. I'll report back when I've done that
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multimokia @multimokia.studio · 09/04/2026
Awesome thanks for pushing the question forward to them! I'll run a check through and see if I can find anything that's meddling with memory.
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multimokia @multimokia.studio · 09/04/2026
Sure thing, here we are:
.ftracelog.txt file from Bakery, the GPU lightmapper. Text begins on line 16393 of the file reading:

sun
Loading geometry...
Error (-1): Unknown error (Details: Function "_rtBufferCreate" caught exception: Assertion failed: "rtcRes == RTC_SUCCESS", file: C:\u\workspace\rel5.0-win64-cuda90-VS2015-build-Release\sw\wsapps\raytracing\rtsdk\rel5.0\src\Device\CUDADevice.cpp, line: 180)

HWTest: CUDA driver version is 13020
HWTest: driver version is 59579
Init...
Error (1546): Failed to load OptiX library

sun
Loading geometry...
Error (1546): Failed to load OptiX library

Init...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3080 (ON)
Error (9) (7801, 529): Unsupported ABI version 529

sun
Loading geometry...
IB Map success
IB Unmap success
VB Map success
VB Unmap success
Init...
Error (-1): Unknown error (Details: Function "_rtBufferCreate" caught exception: Assertion failed: "rtcRes == RTC_SUCCESS", file: C:\u\workspace\rel5.0-win64-cuda90-VS2015-build-Release\sw\wsapps\raytracing\rtsdk\rel5.0\src\Device\CUDADevice.cpp, line: 180)

sun
Loading geometry...
Error (-1): Unknown error (Details: Function "_rtBufferCreate" caught exception: Assertion failed: "rtcRes == RTC_SUCCESS", file: C:\u\workspace\rel5.0-win64-cuda90-VS2015-build-Release\sw\wsapps\raytracing\rtsdk\rel5.0\src\Device\CUDADevice.cpp, line: 180)

HWTest: CUDA driver version is 13020
HWTest: driver version is 59579
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multimokia @multimokia.studio · 09/04/2026
So we're on 1.98 and I re-applied the patch via the instructions in the link provided just now. When attempting to run Bakery > Utilities > Detect Optimal Settings...
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multimokia @multimokia.studio · 09/04/2026
Thanks for the response! When I attempt to do that on the 595 drivers I get an error saying both RTX and non RTX lightmappers failed to run. I tried twice, the first time I tried patching using the asset store, but had the same issues. After that, I tried using the built in updater
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multimokia @multimokia.studio · 09/04/2026
Any ideas of what I should be doing to remedy? I've tried removing Bakery and re-installing it via the asset store, I've reinstalled GPU drivers, scoured forums but no avail to fix this.
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multimokia @multimokia.studio · 09/04/2026
Heya @guycalledfrank.bsky.social, sorry to come out asking for support but I'm trying to figure out an issue. I updated Bakery to 1.98 and I'm running a 3080 (v 595.79) in Unity 2022.3.6f1 But whenever I try to Render, I get the same "Failed to load OptiX library" and "Unsupported ABI version"
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Reposted by multimokia
Stefan Lenz Photography @stefanlenzphoto.bsky.social · 02/04/2026
One of my favorite Shots from my Trip to Edinburgh 🖤 #photography #moody #edinburgh #scotland
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multimokia @multimokia.studio · 02/04/2026
That wasn't the only preview I had by the way...I'm still making a few tweaks on it and getting some more work done for it, but I'm excited with how far it's come since the beginning.
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Chi-Chi @chichiai.bsky.social · 01/04/2026
🏳️‍⚧️Happy Trans Day of Visibility!🏳️‍⚧️
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multimokia @multimokia.studio · 30/03/2026
I did mention some other covers! I'm several years late but this one's personal.
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KronderTWEETS🍉 @kronder.bsky.social · 18/03/2026
Well, that’s one idea finished! #BRSO #STP #Fanart #slaytheprincess @gloom-darkheart.bsky.social take em or leave em, i spent a long time on deez
Chapter II: The Gloomignore his toes…
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multimokia @multimokia.studio · 30/03/2026
I did mention some other covers! I'm several years late but this one's personal.
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multimokia @multimokia.studio · 26/03/2026
Lost Ship coming along quite well. Gonna render a couple other previews of some other tracks...there's a lot more to share~
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Andrew Colunga @andrewcolunga.bsky.social · 25/03/2026
Let's roooooooock! 🎸🎻📯
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Benn Jordan @bennjordan.bsky.social · 18/03/2026
I'm here to disrupt the finance synthesizer scene.
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multimokia @multimokia.studio · 24/03/2026
Here's a little preview of a little somethin something in the works... It's time for some FTL once again
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multimokia @multimokia.studio · 24/03/2026
Note! This template isn't mine! I used Satelllte's template as a base with a couple modifications to the horizontal template: github.com/satelllte/re... Art is a wonderful work from @andrewcolunga.bsky.social
github.com
GitHub - satelllte/remotion-audio-visualizer: Programmatic minimalistic audio visualizations.
Programmatic minimalistic audio visualizations. Contribute to satelllte/remotion-audio-visualizer development by creating an account on GitHub.
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multimokia @multimokia.studio · 24/03/2026
Here's a little preview of a little somethin something in the works... It's time for some FTL once again
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multimokia @multimokia.studio · 18/03/2026
I feel like I've made a revelation in learning Blender: Avoid shortcuts like the plague. That's not to knock them. They're very useful, but at the same time I want to learn where things are/why they are. If I can understand the hierarchy of tools, everything starts falling into place a lot better
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multimokia @multimokia.studio · 18/03/2026
I kinda wish bsky could handle audio uploads. Might have to make a simple visualizer for here so I can drop previews 👀
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multimokia @multimokia.studio · 17/03/2026
Best thing I ever did for myself was host my own Youtrack (similar to jira) server. Keeping track of comms on top of just having a giant wiki I fill out with things I learn has been super useful
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