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multimokia

@multimokia.studio
1.2K followers 737 following 149 posts

Hey hey! I'm multimokia, a 🏳️‍⚧️ orchestral composer, drummer, beginner tenor saxophonist, and full stack developer Comms open! Feel free to DM if you'd like to discuss a project! Banner by @Yuuxine over on Twitter

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multimokia @multimokia.studio · 03/07/2026
We got Moki and her Yokai counterpart I wouldn't say I'm great yet, but her hairclips and the necklace were made from scratch! #Misaki3d #VisionTokyo
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multimokia @multimokia.studio · 07/06/2026
Sanctum complete. #VRChat #Sanctum #D&B #rave #探検する @sanctumvr.bsky.social 📸: @jellekayen.bsky.social
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multimokia @multimokia.studio · 06/06/2026
SANCTUM The gate beckons. #探検する #VRChat #SANCTUMVR
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multimokia @multimokia.studio · 29/05/2026
We are in fact, gaming.
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multimokia @multimokia.studio · 10/04/2026
Okay, looks like I may be pinning to pre 590, because we DO actually get results on detecting optimal settings. ...Buuuut we're not out of the woods just yet because now while rendering, it throws an error, "Can't read texture E:/Bake\LMGroup_Terrain_final_RNM0.lz4"
Writing...
PointBatch_4_0_40_HDR.lz4
PointBatch_4_0_40_RNM0.lz4
PointBatch_4_0_40_RNM1.lz4
PointBatch_4_0_40_RNM2.lz4
PointBatch_4_0_40_RNM3.lz4
Done
Init...
addsh
Tile size: 512
Device 0: NVIDIA GeForce RTX 3080 (ON)
Used host memory: 0mb, available GPU memory: 9071mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Can't read texture E:/Bake\LMGroup_Terrain_final_RNM0.lz4
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multimokia @multimokia.studio · 10/04/2026
yep, unfortunately. I'll try going down to 581 and see if that still works
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multimokia @multimokia.studio · 09/04/2026
Sure thing, here we are:
.ftracelog.txt file from Bakery, the GPU lightmapper. Text begins on line 16393 of the file reading:

sun
Loading geometry...
Error (-1): Unknown error (Details: Function "_rtBufferCreate" caught exception: Assertion failed: "rtcRes == RTC_SUCCESS", file: C:\u\workspace\rel5.0-win64-cuda90-VS2015-build-Release\sw\wsapps\raytracing\rtsdk\rel5.0\src\Device\CUDADevice.cpp, line: 180)

HWTest: CUDA driver version is 13020
HWTest: driver version is 59579
Init...
Error (1546): Failed to load OptiX library

sun
Loading geometry...
Error (1546): Failed to load OptiX library

Init...
Tile size: 512
Device 0: NVIDIA GeForce RTX 3080 (ON)
Error (9) (7801, 529): Unsupported ABI version 529

sun
Loading geometry...
IB Map success
IB Unmap success
VB Map success
VB Unmap success
Init...
Error (-1): Unknown error (Details: Function "_rtBufferCreate" caught exception: Assertion failed: "rtcRes == RTC_SUCCESS", file: C:\u\workspace\rel5.0-win64-cuda90-VS2015-build-Release\sw\wsapps\raytracing\rtsdk\rel5.0\src\Device\CUDADevice.cpp, line: 180)

sun
Loading geometry...
Error (-1): Unknown error (Details: Function "_rtBufferCreate" caught exception: Assertion failed: "rtcRes == RTC_SUCCESS", file: C:\u\workspace\rel5.0-win64-cuda90-VS2015-build-Release\sw\wsapps\raytracing\rtsdk\rel5.0\src\Device\CUDADevice.cpp, line: 180)

HWTest: CUDA driver version is 13020
HWTest: driver version is 59579
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multimokia @multimokia.studio · 09/04/2026
So we're on 1.98 and I re-applied the patch via the instructions in the link provided just now. When attempting to run Bakery > Utilities > Detect Optimal Settings...
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multimokia @multimokia.studio · 02/04/2026
That wasn't the only preview I had by the way...I'm still making a few tweaks on it and getting some more work done for it, but I'm excited with how far it's come since the beginning.
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multimokia @multimokia.studio · 30/03/2026
I did mention some other covers! I'm several years late but this one's personal.
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multimokia @multimokia.studio · 24/03/2026
Here's a little preview of a little somethin something in the works... It's time for some FTL once again
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multimokia @multimokia.studio · 30/12/2024
Been cooking up a lil cover. Here's a WIP!
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multimokia @multimokia.studio · 09/12/2024
So I made a small investment into something I'd like to learn next. Music is my passion, but I'd also like to broaden my horizons... And this also helps me draw in CC data, haha. I wonder what the future will hold!
An image of an XP Pen Deco L drawing tablet on a small 3D printed stand, which sits on a desk mat featuring the outer wilds logo, and the text "Planetary Chart of the Outer Wilds"
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multimokia @multimokia.studio · 20/11/2024
Echo chamber you say?
A screenshot of the Valhalla shimmer reverb plugin on the BlackHole preset. Settings read:

mix: 0.5
shift: 12.0
feedback: 0.0
diffusion: 0.91
size: 0.5
low cut: 10
high cut: 8000
mod rate: 0.59
mod depth: 0.3

reverb mode: mono
pitch mode: single
color mode: bright
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multimokia @multimokia.studio · 09/11/2024
Obligatory Freebird spinning
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multimokia @multimokia.studio · 27/10/2024
I cast...bestow curse? dre-yo.github.io/super-person...
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multimokia @multimokia.studio · 25/10/2024
This track is Tessa's theme, an OC of mine. I've been loving the sense of discovery and wonder the intro brings. It's one of those tracks which just keeps evolving
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multimokia @multimokia.studio · 20/10/2024
Here's a song I've been working on. It's an arrangement of "Free Again" from Endless Dungeon. I was wondering if anyone wanted to collaborate for lyrics? This is the original for reference: youtu.be/y08XTwC6giQ?... If you're interested, feel free to shoot me a message!
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multimokia @multimokia.studio · 29/09/2023
Oh, thanks for the opportunity! Would love to throw my girl Misty in!
A character named Misty, she has brown skin, brown hair, and brown eyes. She wears black rectangular glasses, a white hairpin with an eighth note on her left bang, and an eighth note necklace. She's in a white sundress with crossed straps holding it over her shoulders, and is wearing a black open graduation gown. She has red painted nails and is holding a cylinder containing her diploma

Art by @YuxineMisty in a similar sundress. As before, brown eyes, brown hair, and black rectangular glasses. Her white sundress has music notes in yellow along the bottom, and a little on her left sleeve. In her hair, she wears a rose and has gold eighth note earrings.
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